Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
General mood is all that counts for bonuses, and its effect is static: Being Afraid with 1 off the baseline is the exact same, in terms of bonuses, as being afraid to the max.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
I think it'd be easier to generate a consistent personality if we knew what we were ultimately aiming for (committee or not).
My impression was that people were expecting the longer-term goals to be Agility, Weapons, Animal Handling, Intrigue, and Economics (as a means of directly boosting magical competency when that is available).
That seems like a semi-decent Master of Spies concept. I have no idea how useful this would be in-game, but is that the general idea?
If these are the goals, we'd be well-positioned to get more Willful (boost: Intrigue), Depressed (Animal Handling), or Angrier (Weapons). Staying Afraid as we are will allow us to keep training in the other two Agility skills and unlock higher skill potential, though historically court assasinations don't all happen by means of a couple of drunken knights fresh from the Crusades.
Edit: Oh yes, Talk to Julianna to get some more info on our dead maternal unit, barring better ideas.
Last edited by Mobius Twist : 09-21-2012 at 09:57 AM.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Congratulations, Deme, you've sold another copy of Long Live the Queen! (Perhaps Hanako should hire you . . . )
Anyway, since we're Afraid, we might as well improve our Agility. I'll vote for Flexibilityx2, since it sounds useful for escaping from being restrained. (I have no idea whether Lodie has any need to worry about such things, but it seems like a plausible occurrence - if she's in danger of assassination, she's probably a kidnapping target as well.)
I suspect that talking to Julianna would just lead to a repeat of the "Do You Have the Crystal?" conversation; I'm curious about what Talking to Dad would do, so I'll vote for it.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by Mobius Twist
I think it'd be easier to generate a consistent personality if we knew what we were ultimately aiming for (committee or not).
Personally, I'm trying to make her Vetinari. The commitee seems to be angling for Magical Vetinari with Rottweiler Minions, and I'm largely OK with that.
I vote Visit the Dungeon, the Depressed mood will let us train Dogs (which we need for the Fox Hunting costume, I presume) and Voice, and then with a bit of luck hit Willful and pump our Intrigue/Lumen skills the week after that .
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Truth resists simplicity.
Last edited by SlyGuyMcFly : 09-21-2012 at 06:13 AM.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by SlyGuyMcFly
Personally, I'm trying to make her Vetinari. The commitee seems to be angling for Magical Vetinari with Rottweiler Minions, and I'm largely OK with that.
I vote Visit the Dungeon, the Depressed mood will let us train Dogs (which we need for the Fox Hunting costume, I presume) and Voice, and then with a bit of luck hit Willful and pump our Intrigue/Lumen skills the week after that .
The week after that? We still can't access the crystal...
But yes, people working out some sort of personality or goal, even if they have to take a death or two to do so, is a good idea: Long Live the Queen rewards focus. Not single-minded focus, but focus all the same.
Anyway, it's a tie, so I'll let it wait a bit before checking what mood we end up in.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
So, I downloaded the demo and ran with it a few times so this thread would make more sense. I'm probably registering the game tonight. You getting a finder's fee\comission for us, Deme?
I have some questions I'm going to spoiler since this is supposed to be about playing the game.
Spoiler
1> In the demo the events are following the same chain as here, and have followed the same chain each time I've done it. So I take it the events are fixed?
2> The skills seem to be much easier to raise in the demo than I'm seeing here; I've had weeks where I got nearly 20 points from one class. Is this just a case of "it's easier in the demo to get you to buy the game" or a case of "we nerfed it on further consideration" ?
3> I'm a little confused on the "events" screen, especially since it seems that some of the events change from week to week.
4> Is there somewhere in game where I can get the info on what moods affect what skills, or am I facing a test of my GoogleFu?
__________________
Sometimes, the knights are the monsters
The main problem with the world? So many grownups, not enough adults.
Pain is nature's way of saying you're not dead and the other guy is.
Current Project: Building a new superheroic campaign for the new generation of our old gaming group.
Last edited by TheEmerged : 09-21-2012 at 08:23 AM.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Spoiler
> Not fixed exactly, but early in the game, before you make a lot of choices that affect the future events,
> I have no idea. I never played the demo. This may be a difference of 'how focused are you?' since you get bonuses to learning a skill from learning the skill.
>....Events screen? You mean the weekend activities screen? What's confusing you?
> It's google-foo. Oh, there's a wiki, though.
...I wish I got a commission. Still, sharing the love will have to be payment enough.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Alright. For those of you who have not yet voted for classes, Talking to Dad leaves us still Afraid, with the bonuses to the stuff we'd had bonuses to.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by SlyGuyMcFly
Personally, I'm trying to make her Vetinari. The commitee seems to be angling for Magical Vetinari with Rottweiler Minions, and I'm largely OK with that.
I vote Visit the Dungeon, the Depressed mood will let us train Dogs (which we need for the Fox Hunting costume, I presume) and Voice, and then with a bit of luck hit Willful and pump our Intrigue/Lumen skills the week after that .
Okay, it just hit me. We're making BATMAN. Ace, the batdog. Stealth and intrigue. Preternatural physical ability. Combat training. Little-to-no social skills. Moody, angry, and depressed.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
I'm gonna vote for Dogs and Dance.
Dance may come in handy if we have to attend a ball or something, and try to look like we know what we're doing. And unless I misunderstood, but raising Dance or another Agility skill, we can then go back to raising Reflexes.
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Quote:
Originally Posted by SilverClawShift
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Me: Burn for me.
Wizard: ...what?
Me: I activate the fire ability. "BURN FOR ME!!!!!!"
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by Lycan 01
I'm gonna vote for Dogs and Dance.
Dance may come in handy if we have to attend a ball or something, and try to look like we know what we're doing. And unless I misunderstood, but raising Dance or another Agility skill, we can then go back to raising Reflexes.
We need to raise dance and...Flexibility to at least 25 before we can go back to reflexes, yes.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by Lycan 01
I'm gonna vote for Dogs and Dance.
Dance may come in handy if we have to attend a ball or something, and try to look like we know what we're doing. And unless I misunderstood, but raising Dance or another Agility skill, we can then go back to raising Reflexes.
We can dance if we want to. If you can't dance, then we leave your friends behind.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by Deme
Spoiler
>....Events screen? You mean the weekend activities screen? What's confusing you?
> It's google-foo. Oh, there's a wiki, though.
...I wish I got a commission. Still, sharing the love will have to be payment enough.
The Wikia answered my other questions, thanks for pointing me there. And yes, it was the weekend activities screen throwing me because of the way some of them change different moods dependent on your existant mood.
__________________
Sometimes, the knights are the monsters
The main problem with the world? So many grownups, not enough adults.
Pain is nature's way of saying you're not dead and the other guy is.
Current Project: Building a new superheroic campaign for the new generation of our old gaming group.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
If it's not too late to vote on weekend stuff, say we visit the tomb: +1 Afraid and +1 depressed, which should end up boosting both Dance and Dogs a bit. Plus, it's only natural for batgirl a grieving princess to visit her mother's grave.
The classes I suggest are Dance and Dogs.
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He fears his fate too much, and his reward is small, who will not put it to the touch, to win or lose it all.
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Satomi by Elagune
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Chapter 10: Week 8: Mood: Depressed
Spoiler
I apear to have miscounted the votes! Well, that's a relief...
I'm not good at holding numbers in my head, OK?
We maybe also learn that criminal justice doesn't have a good solution for criminals, who are a superstitious, cowardly lot.
Wanna know what talking to our dad would have done? Nothing. I mean, we'd get some background, but it'd do nothing for our mood and it'd do nothing towards getting the crystal. He'd just explain why he doesn't want us touching anything magic.
So instead of afraid, we're depressed. Luckily, everyone wants us to train up on dogs and some form of agility, dance taking preferance. So this still works.
Now, how do we command a dog to put on a mask (to hide his special forehead mark that identifies him as our dog) and fight crime with us?
This is not yet dancing, honey.
Aaaah. Dudes asking for money.
"Remember, the treasury is not unlimited. If you choose to invest, you will have less money to work with later."
...I've never actually run into too much financial trouble in my files, so I don't know what Joslyn's on about here. Then again, I usually only have one or two expenses a game.
Hmmm...This sounds oddly familiar. We are intrigued. Go on. "I need to borrow 875 lasi to assemble the metal and a factory to mold and cast the type."
I'm going to assume that this is a lot, since only our royal treasury can do it.
"With this system, we will be able to create new books in a fraction of the time it takes now, and make copies to send all over the world."
Well, that sounds like it would create more literacy and knowledge, as well as popularize written fiction, poetry, and religious text on a previously unimaginable scale.
"We are not interested."
But we've only got one economic skill, so we don't see the beauty in this, and the printing press as an idea dies on the vine.
Eh, well.
I promise to try not to miscount next time...
What should we do?
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by Starbuck_II
Could you maybe show off our skills currently?
How much we have in trade, production, etc.
Sure. I'll just do a non-thing on the weekend to get to where I can access the accurate version. Basically, you can't look at your skills after you've done a class until the next week starts. It's kind of silly like that.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
We should watch out in not getting too scattered.
From looking around about this game, I understand the tresholds for skills checks are actualy quite high for the most of them, so focuss is good.
Dogs, definitively since we have a good bonus for it right now and Dance since we already have some half decent reflex.
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Spoiler
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Last edited by smuchmuch : 09-22-2012 at 12:12 PM.
Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Being close to neutral is generally a good strategy -- it lets you change quickly, so you can pick up bonuses to exactly what you want, not just "Uh, well, I guess we'll wait a few weeks at this..."