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Older D&D/AD&D and Other Systems The forum for discussions specifically related to the rules and procedures of either any of the older editions of Dungeons & Dragons (1e, 2e, BECMI, OD&D) or any other non-D&D roleplaying rules (Vampire: The Requiem, Dread), including non-fantasy d20 systems (such as Mutants & Masterminds).

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Old 09-16-2012, 02:27 AM   Top  -  End  -  #1
T.G. Oskar
Ogre in the Playground
 
 
Join Date: May 2009
Gender: Male
Default Dragon Age RPG Campaign Log

So, my playing group hit a slump these days.

One of my players studies a bit far from where we live, so he can only play once per week and not every week; Saturdays are the only days he can play. However, a combination of lack of preparation and a personal situation made us look for an alternative. The player decided to be a DM for once, but he'd use a different system: either GURPS (a superheroes campaign), which would take quite a lot of time (being on the Marvel universe anyways), or the Dragon Age RPG.

We decided to go the latter. We had the first session today, and it was pretty fun. So fun, I decided to share it with you guys.

Session backstory here:
Spoiler


And, of course, the players:
Enansal Arlathan, Dalish/Elf/Rogue & Feralas, Mabari War Hound
Spoiler


Damien, Human/Apostate/Mage (DMPC)
Spoiler


Jaksten, Human/Ferelden Commoner/Warrior (my character)
Spoiler


First session
Spoiler


Stuff we've noticed so far, being avid D&D players:
  • We used Set 1 and Set 1, which include all info up to 10th level characters.
  • Battles are just frickin' exciting. The stunts (which can only be done if you roll doubles on a 3d6 roll, using the unequal "Dragon" die to determine stunt points which determine what you can pull) make combat interesting, because no two attacks are the same. They work a bit differently from other games (7th Sea, IIRC, has a similar stunt system)
  • The mechanics still feel incomplete. What happens with a Dual Weapon Style user? The Talent only offers some benefits, but you only seem to attack once.
  • Some of the mechanics hurt a bit. Backstab is one example: it's limited to a melee attack, but Rogues don't have to focus on wielding a melee weapon and Dual Weapon Style.
  • The weapon tables are horribly unbalanced. A Bastard Sword deals 2d6+1 points of damage, with a Longsword only dealing 1 point less (2d6). The Greatsword is the best weapon, bar none (3d6). The damage feels off, and there's little difference between weapons (Bows use Perception for damage, spears deal less damage than heavy blades, weapons have no unique properties aside from Bows). Likewise, some things have to be explained.
  • We cheated a bit with our scores, so it's pretty evident that our characters are a bit stronger. We also used point-buy as detailed in Set 2, allowing us to tool the points as needed.
  • The progression of characters thus far seems a bit excessive at 1st level. Just between bought ability scores and background bonuses (also bought), a Strength of 4 (using either point-buy scores and background buy or rolling for both) is pretty brutal. 2d6+5 points of damage with a Bastard Sword is just brutal at 1st level, and a Greatsword with a similar range of damage (3d6+Str) can be a gamebreaker at 1st level.
  • Did I mention that the game, aside from those mechanics that require some change, are pretty intuitive? Character creation is probably the hardest thing to do, but battles were resolved pretty easily and quickly. We fought against 11 enemies total, and the first battle lasted about 3 rounds and somewhere around 15 minutes.
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Old 09-16-2012, 02:07 PM   Top  -  End  -  #2
Hopeless
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BlueKnightGuy
 
Join Date: Jan 2007
Default Re: Dragon Age RPG Campaign Log

Interesting thanks for the information up to this point I have never even considered giving Dragon Age a look, might do so at some point!
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Old 09-19-2012, 01:29 PM   Top  -  End  -  #3
Loki_42
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Default Re: Dragon Age RPG Campaign Log

It's nice to see some actual play experience for this game. I've heard so many people bash it, and say just to use Burning Wheel or something else for the crunch. It's cool to see somebody who actually enjoys the system. Keep the updates coming.
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Old 09-19-2012, 03:43 PM   Top  -  End  -  #4
T.G. Oskar
Ogre in the Playground
 
 
Join Date: May 2009
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Default Re: Dragon Age RPG Campaign Log

I hope so as well, but it won't be a long and winded experience. It's just whenever I don't have my campaign ready and if the GM doesn't decide to go with GURPS instead. We're still keen on playing the Supers campaign on the Marvelverse.

In any case, we finally figured out about the Dual Weapon Style rules, and as I had suspected, they're starting with a bit of Florentine style, and we actually pegged down the Master rules for it without having seen it. To explain a bit: the "Florentine" style is just one of the names given to the style of fighting with two weapons, with the main weapon used for combat (usually a rapier, which works well for parrying as well) and the other for defense (usually a main gauche), rarely used for attacking. The Apprentice rank duplicates this with a bonus to Defense (the ability to ignore the hit), the Journeyman rank grants a reduction to the stunt point cost of Lightning Attack (essentially allowing you to hit twice), and the Master rank does the traditional "strike with two weapons in the same attack" technique. It was just intuitive, given that it's roughly the same move used in D&D (of which the game draws a lot of influences, such as the Minor and Major actions).

I will admit it's fun if you go overboard with it, twice as much if you've enjoyed the game. We're still a bit sad that you can't use the game's techniques, even if the stunts are pretty fun. It's also a shame that the rules for potions aren't in the first two sets, while those for Poisons and Grenades do. Perhaps it's because I've only seen the Player's Guides for sets 1 and 2, so I'm probably missing a lot. Also, having to wait for level 3 in order to get the Cunning (Healing) trait and the Chirurgy talent, meaning anyone save for a mage has to wait quite a bit for healing.

Comparing the battles in the RPG to those of the game...well, I find that they're easier. Perhaps it's because on Origins I'm playing in Nightmare mode, so that means I succeed on one of every three battles (the other two having to reload), so battling on the tabletop version seems just too easy. Perhaps it's because of the point-buy use, but I could argue that it's not like that would really matter.

Still: it all depends on how you play it. We went really over the top, given that we were arguing about who was the bigger fool on a ship, while we were taken as slaves. We ended up beating the big boss and his bodyguards pretty easily, so we put our actions where our words are. I still don't know when the next session will be, since we're only limited to playing once per week and not every week, and then there's the side campaign I'm doing that's tied to the main D&D campaign, which means we might not see another DA session in months. That, or the holidays, in which we may stretch one or two games per week depending on my work schedule.
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Old 02-05-2013, 12:49 AM   Top  -  End  -  #5
T.G. Oskar
Ogre in the Playground
 
 
Join Date: May 2009
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Default Re: Dragon Age RPG Campaign Log

Who would have imagined that it'd take approximately four and a half months to play the second session of the Dragon Age RPG? Certainly not us. Then again, we were distracted by my D&D sub-campaign (lower-level characters, but on the same world and timeline as my main campaign) and a Marvel Universe game using the GURPS 3rd Edition rules, and the DA campaign is mostly filler, so it's quite expected.

That said, since this is mostly a log, and there's a VERY good reason why not to make a new thread for it: since the campaign is VERY irregular, it would require making a new thread for every session. So, on with the new session!

Before that, though, I'd like to introduce a fourth character. The DM said we needed a healer, after all

Elora Goldhawk, Elf/Circle/Mage

Spoiler


Second Session
Spoiler


We're a bit pissed off that the Herbalism talent doesn't exist, so the DM will 'brew the Talent based off the Poison-Making one. He'll key it off having the Cunning (Brewing) focus, so that my character can brew off Potions of all kinds (aside from booze). Also, this time, we managed to remember how to play quite easily, even if we only played once, and five months ago. That's a good omen, because usually trying to remember the rules can be complicated. We didn't even need to change our characters that much, since leveling up is pretty easy.

We'll see when the next session comes up, but hopefully it'll be less than five months. It's a pretty fun adventure, and this was the first time a character was actually fun to play. We'll see how the GM handles the Joining ceremony, and what'll happen in Antiva with all of us.
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Quote:
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Old 02-05-2013, 06:46 AM   Top  -  End  -  #6
Bahumat
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Join Date: Apr 2009
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Default Re: Dragon Age RPG Campaign Log

I adore Dragon Age on the tabletop. It's nice to just be able to clobber thing....though I agree on the whole 'Greatsword Too Stronk'. My character was the Warrior for our group, and eventually the elven rogue christened my starter weapon 'Whud!', regarding the sound it made when I stunted and threw 2-3 extra dice at something.

Makes it really hard to choose between it, and my magic longsword.....ah, who am I kidding. I never needed a shield.

Keep these coming, I might be able to lure my GM back into the game if I show them to him!

The fights are easy...for a time. We found around level 4ish, the adventures we were on had scaled to being difficult again. Like, an Ogre with Hurlock support. Only reason that one critter didn't kill us all is that I dealt enough damage to negate it's armour and regeneration, and the medic kept me healed enough to not be brutally murdered. Well, until it picked me up and threw me at him.... So yeah, avoid Ogres if you can.

I like the careers in the tabletop, though I find it kind of hilarious that being a warrior mage is so much less effective. Have you given thought to what you'd pick, or is the game not serious enough to warrant future thoughts?
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Old 02-05-2013, 12:47 PM   Top  -  End  -  #7
T.G. Oskar
Ogre in the Playground
 
 
Join Date: May 2009
Gender: Male
Default Re: Dragon Age RPG Campaign Log

Quote:
Originally Posted by Bahumat View Post
I adore Dragon Age on the tabletop. It's nice to just be able to clobber thing....though I agree on the whole 'Greatsword Too Stronk'. My character was the Warrior for our group, and eventually the elven rogue christened my starter weapon 'Whud!', regarding the sound it made when I stunted and threw 2-3 extra dice at something.
Some of the stuff is unreal. For example: the Greatsword is, without a shadow of a doubt, the weapon with the strongest base damage in the game, only equaled by the Greataxe. It makes weapons such as spears or hammers feel like nothing. A Bastard Sword (Jaksten's preferred weapon) deals only 1 point of extra damage over a Longsword, for some strange reason. THe GM and I expected to have spears grant some range (at least double the melee range), but it ends up you need to take the Pole Fighting talent at the Novice level to pull that off. Two-Handed Mauls deal .-5 damage per blow, but they have an upper cap (5 min. damage instead of 3 min. damage from the Greatsword or Greataxe). At most, weapons feel like they were too dumbed down and dependent on talents to function.

Quote:
Keep these coming, I might be able to lure my GM back into the game if I show them to him!
Can't really promise you anything. I want to reach a point on my Eberron sub-campaign where the adventurers reach the point in the timeline where I left the main campaign, as the party wanted a breather from their stronger characters. Ideally, the schedule afterwards should include a few moments where DA sessions might be managed. However, there's also the GURPS Marvel Universe campaign we're playing, so that's shuffling four games, and that's only if the third player isn't allowed to do his own (he wants to get the hang of DMing and he's far more story-inclined than us).

Quote:
I like the careers in the tabletop, though I find it kind of hilarious that being a warrior mage is so much less effective. Have you given thought to what you'd pick, or is the game not serious enough to warrant future thoughts?
If you mean specializations, we've got this covered up:
Damien wants to turn into a Blood Mage, and if the campaign reaches 14th, probably Force Mage
Enansal was to be a Ranger (the player likes pet classes), but is settling on a Bard (because, being a graduate music student, he feels it's his vocation). Maybe later he'll follow up on the Ranger.
Jaksten is (or rather, was) a Templar cadet, and will remain a Templar cadet. If we reach 14th level and higher, definitely subbing with Guardian (I like to play tanks, though my playstyle is inclined towards buffers)
Elora, the newcomer, is built by the GM to become Spirit Healer. No idea on what else she'll be.

If it refers to what they'll do outside of combat...that'll be difficult, but Jaksten's gonna be the party brewer (brewing ale and potions, so I'll end up gathering the Elfroot and Lyrium Dust and spending money on the poultices), and Enansal will probably end up doing the songs.

Also: warrior-mage? I know there's the Arcane Warrior as a specialization, so I presume it's that one. I would have wanted to push the Spirit Warrior specialization as well, but unfortunately the hard cap seems to be level 20.
__________________
Now with a shiny new Homebrewer's Sig. See the magic! Use the retools in your campaign...today!
Quote:
Originally Posted by Seerow View Post
I'm not sure he's actually capable of making a post with fewer than 500 words. That's why we love him though.
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