RY 768
Location: An Island South of Coral Archipelago
"The past was written on the water''
Everything of importance in the West occurs on the ocean. The people of the West rise above any trouble, like flotsam after a wreck. Most importantly, the waves wash away what has come before, ensuring that even the greatest tragedies are eventually forgotten. Memory is short in the West; even records carved in stone and metal erode and rust away.
Most Western rulers had leaned heavily on the stability of the Old Realm for their power quickly found themselves rudderless when they had to actually lead their people. Rebellions were fast and painful, and usually misguided. With no examples of real governance at the local level, the first attempts were clumsy and flawed. Revolution followed revolution, and blood stained the oceans. Though there some that succeed and stood up on their own.
The Kingdom of Auln-Verin was one of the few that gained independence in RY 600. Once, it was one nation, but later due to internal strife for powers amongst the bloodlines, 2 other Kingdoms stood out on their own -Kingdom of Arakas and Kingdom of Ukran in RY 735. For decades, the kingdoms were locked in ceaseless cycles of peace and wars, soaking the land in crimson red and cursed its people with wretched fate. Then came the cease fire treaty signed 5 years ago that ended the war. So there was peace for a while...
Recent Events in the Region:
758 Coral diplomats working under Sea Lord DiBello Gerarde establish new trade routes with the North. Coral economic recession recedes.
759 Sesus Chenow retires to the Neck, concealing his location from other Great Houses.
763 Cease Fire Treaty between Kingdom of Auln-Verin, Arakas, Ulkran
764 The Silver Prince appears on Darkmist Isle.
765 Avidas Serkam elected Sea Lord of Coral, and channels the new influx of Coral wealth toward the military.
768 Current day. 2 months ago, Ukran was annihilated by Arakas.
This former admiral once stood tall for the Kingdom of Zhan, an proud Satrapy of the Realm in the Southwest. His name is Huan T’zai, his tale is a long one, but it can be kept short enough.
Born in the Capitol of Zhan’de to a trader and a smith, Huan originally lead a quiet life, eventually coming to inherit his father’s ship, he intended continue his father’s business though that dream ended when he was drafted into Zhan’s Military, during a time of conflict.
He fought as his fellow soldier’s did, perhaps not as well, even, though many peers remarked on his great zeal and national pride. Eventually, as his nation moved further from war, Huan moved closer to it.
Remaining with the Military, over years Huan ascended the ranks with clever use of the Pen as much as the Sword. Always making sure to get on the good side of his fellows-... And those beneath him were inspired by his Charisma.
Years later. After he served with distinction against a particularly brutal Lintha raid, Huan finally ascended to the rank of Admiral, being gifted with the Twin Swords of Guo’lan (One of the six Dragon-Blooded who founded Zhan during the Shogunate) from the Noble Family bearing his name, of course he couldn’t yet wield the blades, but the point was to serve as a Symbol of Office. Huan retained that rank long after, and kept the two swords in his estate as prized possessions.
It seemed for a long while that Admiral T’zai was happy with his position. Yet in reality, he was growing more and more sick of the eternal conflicts that seemed to plague the Kingdom of Zhan. His zeal gradually grew weaker as he aged, and he seemed extremely reluctant to move past diplomacy, a deep desire for peace grew within him.
Huan held his position for two more years, cultivating his relationship with Peleps Macura, a trusted advisor to Satrap Peleps Imarand. Eventually he announced his intention to marry her and resign as Admiral.
Huan sought to pursue a peaceful life, yet he was a nationalistic one, he intended to steer the Kingdom of Zhan to a more peaceful future, with the help of his beloved bride. It was as he dreamt of this future, on the day of his wedding, that the Sun extended it’s blessing (And curse) to him.
Confusion and frustration overtook him, soon replaced by absolute horror as he realized what exactly this meant. Huan T’zai was now Anathema, a vile monster and an enemy of the Immaculate Faith that he had followed. He sought solitude, a place to hide and think, to plot his next move.
Peleps Macura was left at the alter, awaiting her groom, too late she realized that he had left her - the only noteworthy thing that anyone reported seeing that night was Admiral T’zai’s personal ship, the same one inherited from his father, sail off into the sunset. With twenty-three of his men, and the Swords of Guo’lan missing.
Huan has since been evading the Wyld Hunt, with those among his men so loyal that they would follow their Admiral, Anathema or no. Eventually, the seas and winds would lead him to a small kingdom near the Neck-...
Personality and Appearance
Spoiler
The first thing one notices when one looks at Huan is his age - he’s quite old, though it doesn’t seem to detract much from his appearance, perhaps his Exaltation allowed this, or maybe he simply spends much time on such things.
Huan’s hair is quite short and straight, colored green though some of said color has departed to leave naught but grey in it’s wake, his hair comes down to a short and beautifully trimmed beard.
His tends not to be very expressive, T’zai tends to maintain a stern look among anyone other than those he considers under his command, he hopes to ensure his inferiors understand who holds authority and do not question his command without good reason. He has few enough wrinkles, he would prefer fewer - he also seems to enjoy piercings.
Huan’s eyes are as blue as the ocean during a storm.
T’zai is muscled, though he is not as strong as some of his peers, he has broad shoulders and holds himself with pride - his build is rather average, truly.
His skin is tanned, but that is rather common in the Southwest - what is interesting is the yellow, red and black tattoos scattered across his skin, anyone familiar with the Zhanese would know their importance in his culture, the images record the accomplishments of the bearer’s parents while the colors tell of their personality and family. Additionally, these tattoos can serve to distinguish one as a member of one of the six Noble Families.
He favours whites and golds when it comes to clothing.
As for personality? Well, Huan is calm and calculating, charismatic and a bit manipulative. He can hide his emotions easily enough behind stoicism, though he prefers to be open among those he trusts. He has a deep desire for peace and prefers to use diplomacy, though if he is challenged to a battle of some sort, he will usually accept.
While generally cool headed, Huan has found it easier and easier to become frustrated since his Exaltation - he is not certain what to make of the Sun’s gift or those others who have received it, though he knows that the Immaculate Doctrine is wrong about the Anathema - he considers the fact he hasn’t become a soul-stealing demon proof enough for that. He still venerates the Immaculate Dragons and holds a certain respect for the Terrestrial Exalted, he’s quite confused. Overall, he realizes the power he’s been given and hopes to make the best of it.
Huan still holds onto the memory of his betrothed, Peleps Macura, who he hopes will never know of what he’s become. An equal emotional wound is his pride for Zhan, which he can never return to, for his yellow tattoos - inscribed by one among his Crew following his exile - mark him as an outcast.
Character Sheet
Spoiler
Name: Huan T’zai
Motivation: To bring peace and unity to Creation, at any cost.
Caste: Eclipse
Anima: A beautiful mandala formed of fluctuating light.
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Attributes:
SOCIAL / MENTAL PHYSICAL
Charisma 4 / Perception 3 / Strength 3
Manipulation 3 / Intelligence 3 / Dexterity 3
Appearance 4 / Wits 3 / Stamina 2
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Abilities:
Archery
Martial Arts
Melee 3 (Two Swords +1)
Thrown
F War 3 (Naval Tactics +3)
Craft
F Investigation 3
Lore 1
Medicine
Occult
C Bureaucracy 3 (Military +1)
C Linguistics 3 < Seatongue, Firetongue High Realm, Low Realm >
C Ride
C Sail 4
C Socialize 4
F Integrity 3
Performance 3 (Rousing Speeches +1)
F Presence 4
Resistance
Survival
Limit 0/10
Virtue Flaw: Heart of Flint
Duration: One Full Day
Limit Break Condition: The character is confronted by the intemperate or childish nature nature of the World around him.
Intimacies:
The Kingdom of Zhan (Pride)
The Unconquered Sun (Frustration)
Immaculate Dragons (Continued Veneration)
The Realm (Fear)
His Crew (Deep Respect)
Peleps Macura (Love)
The two Short Orichalcum Daiklaves Huan owns can be attuned to by both Solars and Dragon-Blooded of Fire (Huo'jian) and Water (Shu'jian) Aspects respectively. They are otherwise unremarkable.Or are they?
On another note, I can post up what I've got on Zhan, if necessary. Or I can leave it up to you - this is the names of it's Late-Shogunate founders.
Guo'lan - Water Aspect
Ha'ju - Fire Aspect
jien - Air Aspect
Wu'lan - Wood Aspect
Yon - Earth Aspect
Zhan'de - Leader - Unknown Aspect Totally not a Lunar Savant in disguise doing an ambitious social experiment, that ultimately failed Probably another Water or Earth Aspect.
Edit Comment: Alright, I've spent the extra bonus points.
Edit Comment 2: EXP Spent.
Name: Dreams of Night Caste: Night Caste Solar Anima: A sleek cloak of occult night, with large halos of blazing white-gold light around her hands that seem to face observers no matter which direction they are seen from. At the totemic level, the cloak grows into large sphere of night, wreathed with a towering bladed mandala of coronal fury that speaks of the futility of hiding from the Sun. Motivation: Undermine the Realm
The Lawgiver who would take the name Dreams of Night was born on Innya, a moderately sized port city on the biggest island amidst a cluster of coral islands. Which collectively formed a Satrapy, about half way between An Teng and Wavecrest.
She spent her early years on the city streets, never knowing her mother or father, just a succession of 'aunties', and her twin sister, Calm Raven. The pair survived as best they could, though the life of a street urchin is harsh no matter where one lives. It did not take them long to develop a complimentary set of skills, Calm Raven became a sweet talker, being cute and sad, and oh so adorable, while slipping rings, bracelets and purses from their proper owners, if not talking their way into a bed for the night, or scraps of food. Conversely, the future Solar became a scrapper, viciously defending herself, her sister, and what little they had, it didn't take her long at all to figure out that it was much easier to put a shiv in someone when they were sleeping than when they could see you coming. Her fist kill happened with little fanfare as she slit the throat of a older bully while he slept.
Their lives changed when they were about twelve, when Raven managed to catch the eye of a Dragon-blooded Dynast. He offered them a home, luxury they had never imagined, and a purpose in life, in exchange for loyal service. To serve the Realm, to be heroes, even if secret ones, this is the stuff of dreams, even for the destitute. The twins were recruited as assassins, pampered and given special training, then inducted into the Dynast's personal cadre of assassins. A dozen women of various ages who served him. The Dynast himself turned out to be the Satrap of Innya, and he sent them on missions to protect the Realm by getting rid of those who would threaten its stability, harbour criminals, and so on. Calm Raven became a smooth courtesan, plying her beauty, cunning, and charm to get close enough to poison her marks, good for sly beneath-notice killings. While the one who would become a Lawgiver refined her existing skills, sneaking into compounds and killing the ones who she was bid to kill, sometimes silently in the night, other times killing guards and anyone else who's path she crossed, so as to make a point: no one was beyond the Realm's justice.
But it was all a lie.
The Satrap wasn't sending them to kill enemies of the Realm, he was sending them to kill local community leaders and captains who would not be bribed, or threatened. He was not happy with the informal power of a Satrap, he wanted to rule. When she found out the truth, she was aghast, feeling betrayed, and used, she fled her lord's service, out of the city and into the surrounding jungle. But they caught up to her, the other assassins, now hunting her, seeking her across the beaches, marshes, and forests that surrounded Innya. On the sunset of the third day she stumbled to a stop, she knew she could not run forever, all the death they'd caused, and now it was coming for her. In that moment, she decided, if she was going to die then she'd at leased kill one real villain first: the Satrap. So she turned the game on her hunters; they had grown lax from the chase, and she was able to circle back, pick them off, fade away. In a single night of blood she slew every assassin that had been trailing her, and turned back towards Innya, to her former master.
As she recovered from her bloody struggle for survival, she realized that she did not see Calm Raven amongst the defeated. This small blessing gave her renewed hope as her mind raced with possibility. Perhaps her twin had not been following her at all, perhaps she had learned of the Satrap's wickedness as well but unlike her had the foresight to not draw attention to herself just yet. Together there was no way the Satrap could escape their retribution. Upon her return to Innya, on her way to the Satrap's estate, a figure stepped out from the darkness of a small alley between buildings, and the future Lawgiver smiled, glad to see her twin was safe. The other woman quickly motioned her over and disappeared into the shadows. There in the darkness and filth, so much like their younger days on the humid streets, they stared across at each other, Calm Raven's clothes were nicer, and her hair was done up, her face exquisitely painted. While the slayer herself was leaner and fitter, her hands scarred from knife fighting. But their face, hair and eyes, all identical. Calm Raven stepped forward, reaching out to embrace her sister... But instinct screamed, and the assassin's hand snapped up, catching her twins right wrist and turning it over. There, on the other's hand, was a ring, and from that ring extended a inch long sliver of steel, a single drip of orange liquid gleaming on the point. Betrayal filling her soul, she uttered a single word; "Why?". Raven's expression turned to something cruel, "Sorry dear sister, I don't need you anymore, nor do I have any intention of going back to the streets." She tried to jerk free, but the slayer held her fast, "A small lie here and there. A bit of blood. It's a small price for luxury isn't it? The only mistake you ever made was to bite the hand that feeds!"
Deep in her heart, betrayal became anger, anger became fury, and fury became the the heart of a star, a little Sun of her very own, beating in her breast, and on her brow. Fire flowed through her veins, and the world around her crystallized into almost impossible clarity, she felt light, she felt strong. Power poured from her in almost visible waves, twin halos encircling her hands.
And whatever Calm Raven beheld turned her face as white as bone.
Steel flash between them, and Raven jerked back, barely escaping the killing blow... her face however was not so luckey, as the blade connected with her face, carving a vertical gash through her features. The Exalt released her grip on her twins wrist as she jerked away, letting her send herself careening into a rubbish heap. Part of the Solar wanted to punish her sibling for her betrayal, but no, she was a symptom, not the cause, this too lay at the feet of the Satrap. So she turned away, casually flicking a knife in Raven's direction as she left, the blade buried itself in the traitor's chest, hilt deep, and then she was gone, heading to the Satrap's estate.
The Satrap, to his credit, had anticipated her perfectly and he was waiting for her as she slipped into his chambers, jade daiklave in hand, smirk on his face. His cocky expression died when he saw the mark on her forehead, and took in the power bleeding from her form, he hissed the word, “Anathema...”, And then their blades met. The exchange was brief, and her steel dagger shattered under the force of his jade daiklave, his sword dipping towards her chest in a killing stroke... She wanted to get out of the way, knowing it was impossible, and yet, she found herself sliding aside with impossible agility, turning away as the blade speared through the space where her chest had been a instant before, and where she once held a shattered dagger, she found herself gripping a massive blade of golden light. Outside his guard, and badly overextended, there was nothing he could do but watch as she swung it in a single, glorious, arc. His head seemed to almost leap free of his neck, trailing a graceful trail through the air before striking the floor and disappearing under a couch.
Exhaustion, and grim satisfaction settled over her as she watched his headless body slump over, her blade disintegrating in a shower of golden sparks. She almost sagged, but knew that she would have little time before the dead dragon blood was discovered, and was not at all ignorant, she knew about the wild hunt, and his hissed curse confirmed what she had already suspected. But, her cunning mind inferred the truth, she was not possessed, she was something else, something better, the mighty dragon blooded hadnt stood a chance, where once he could have killed her easily. Was that the truth? Were the 'Anathema' feared because they were better than the highest of highs? a breed above that loft summit. Something neither the Dynasts, nor their faith could tolerate?
She left with little ceremony, obfuscating her trail as best she could with her natural talents, and what little power she was able to awaken through instinct alone, and once more disappeared into the jungles of Innya. Her troubles did not truly begin until hours later, when she was seized by visions, shattered and disjointed, visions of the place she now stood, when the trees were young and well tended, instead of the twisted morass they had become. Nearly crippled with pain, she wandered, and eventually stumbled into a cave, its entrance nearly invisible in the foliage.
She emerged, shaken, some hours later, newly endowed with artefacts from a lost age... a age she had somehow played a part in. A new pair of boots with which to walk the waves, a pair of subtle bracers, a polished black belt talisman that was anything but, and a new name.... one from long ago, one carved on a golden tomb, buried beneath the isle. Yet... she found it to her liking.
With one direction as good as another at that point, she began travelling north, through the major island chains, killing a handful of minor Satraps when opportunity knocked, and giving the Wyld Hunt the slip on more than one occasion. The closer she got to the Neck, the more a sense of... familiarity, grew. Almost like going home, a peak here, a volcano there, a certain curve of the shore, she felt like she was homing in on something, something long forgotten, something that belonged to her.
Panoply
-Boots of Waverunning (Wave-Stepping Boots: treat water as solid. 4m. O's Codex 36)
-Arms of Inevitability (Hearthstone Bracers. +3 Dodge, +2 damage to Damage(added to weapons for ease). 4m. Ori. 1 empty Hearthstone socket) Thin and covered in the iconography of assassincraft and execution, Dreams keeps them covered with her long gloves.
-Execution (Speed 5, Accuracy +4, Damage +10L/2, Defense +1, Rate 3, Tags: O. Glorious Solar Sabre. Agg vs CoD, motic drip to Overdrive)
The golden blade Execution is a manifestation of Dream's Judgement, the cutting edge of her Will its self. It manifests as a brutally simple Reaver Daiklave, a single straight edge, straight spine, and a flat, pointless top. It is unadored (aside from being wrought of golden light), except for the names of everyone Dream's has ever killed with it, written across the sides of the blade. The names are few now, but her previous incarnation supposedly slew so many that one needed a lense to read them at all.
-Flashing Abyss (Speed 4, Accuracy +3, Damage +5L/2, Defense +2, Rate 4, Tags: O, P. Disguises as innocent curio. 6m. Ori. Wonders 76 (Erratified))
The weapon named Flashing Abyss is a Switchklave from the First Age, wielded by a Solar called Dreams of Night, who was a infamous assassin who lived in the West. Some say she was the Delibrative's own blade in the seas far from the Isle. Others say she was a blacksheep, who judged and punished even fellow Solars without any official remit but her own sense of justice. Whatever the truth, she was known to make use of superlative stealth and subtly when it suited her, and blazing totemic anima when it was more important to make a statement; Im coming for you, and theres nothing you can do about it. She did not fall at the outset of the Usurpation, having little interest in formal functions, and her eventual fate is unrecorded. One can only assume the experience was too pyrrhic to even put to parchment. The blade its self is Orichalcum alloyed with small amounts of Soulsteel, which ripple though the edge like waves upon a golden shore, and curl back into elegant ripples and whorls along the spine. Hidden within these elegant patterns, is a phrase High Realm script, though almost unnoticeable unless one is familiar with that language, translated, it reads: "What you are in the Dark". The handle and mechanism of the blade are, as far as can be seen, pure orichalcum, but plated over with simple black coral, finely carved into spiral patterns that are at once very decorative and also provide excellent grip.
As a legendary weapon of the High First Age, who knows what secrets may lay within?
Manse
Spoiler
-The Cube of the Night - (Gem of the Night Sky: O's Codex 103. Abyssal ••••• manse.
Powers 0/10
-Limited Mobility (2) (Can levitate vertically, breaching the surface and sinking back into its pit)
-Fortress (3) (take 100 levels of damage before Power failure, has three Danger 5 Hazards. This Power isnt lost on Power Failure.)
-Greater Veil of Shadows 4
In the time before the Exalted, when the Primordials ruled creation, there was once a race that grew arrogant, and sought to bind their Primordial lord. Autochthon was not pleased, and annilated them utterly for their arrogance, crushing and consuming them. This give rise to the first Soulsteel, as the veins of this new material grew in his body from the great feast of souls, the Primordial marvelled at its potential, and decided to keep it for himself. What few know is that that was not the only race to suffer such a fate, nor was it the only time Soulsteel was formed from the wroth of a angry Primordial. Another such incident occurred in the west,
Charms
Spoiler
=Melee
-Excellencies
-Call The Blade (N/A (1m). Permanent. Permanent.Merged(throwing), Obvious) for 1m, the solar can call a weapon they own to their hand from Ex10 yard, or Ex2 yards in combat.
-Glorious Solar Sabre (3m1wp •/••, 5m1wp •••. Simple. 1 Scene. Combo-Ok, Obvious, Holy) Ori Reaver Daiklave, bright as a torch, does Agg vs CoD. If you have a Overdrive Pool, then gain one mote every action she wields the blade.
=Integrity
-Excellencies
-Integrity Protecting Prana (5m1wp. Reflex. 1 Day. Combo-Ok. Core 199) Become immune to direct shaping effects.
=Survival
-Excellencies
-Hardship-Surviving Medicant Spirit (10m. Reflex. Indefinite. Combo-Ok. Core 210) Ignore environmental penalties to survival, bad weather is no bother, food is easy to find, and mundane troubles trouble you not.
-Element Resisting Prana (Permanent) Improves the above to grant immunity to elemental damage.
=Dodge
-Excellencies
-Shadow Over Water (1m. Reflex. Instant. Combo-Ok. Core 227) Eliminates all negative modifiers to DDV.
-Reflex Sidestep Technique (1m. Reflex. Instant. Combo-OK. Core 227) Become Aware of Unexpected Attack.
-Seven Shadow Evasion (8m. Reflex. Instant. Combo-Ok, Obvious. Core 227/Errata 27) Perfected Dodge. Flaw: Conviction.
-Night Avenger's Lunge (3m/5m1wp/10m1wp. Reflex. 1Tick. Combo-Ok, Counterattack. InkMonkey 35) Flash towards your foe after dodging, up to (10 + [Strength x Dodge] x 3)=75 yards and attack for 3m. In a pinch, can flash forward up to 300 yards for 5m1wp, and at E5, can flash up to 100 miles for 10m1wp. Cant be used inside melee range.
=Stealth
-Excellencies
-Easily Overlooked Presence Method (3m. Simple. 1 Scene. Combo-Ok. Core 230) Immune to mundane detection, unless you do something silly, or join battle.
-Invisible Statue Spirit (5m. Simple. Indefinite. Combo-Ok. Core 230) Become invisible to all senses except touch, lasts untill you move, or are bumped.
Virtues
Compassion ••
Conviction •••
Temperance ••
Valor ••
Limit 0/10
Virtue Flaw: Heart of Flint
Duration: 1 day
Limit Break Condition: The character is frustrated by the intemperate or childish nature of the world around her.
Intimacies
Dynasts (Punishment)
The Realm (Disdain)
The Immaculate Faith (Disdain)
Flashing Abyss (Fondness)
Her Visions (Worry and Frustration; Dread)
The Injust (Judgement)
Figured i would make this, to keep ST full of ideas :P
=Wanted List
Weapons: None, ideally, id like to discover additional abilities of my knife, driving up up the dot scale to eventually be a five dot weapon. I leave the specifics up to you, but one possibility that occurs to me would be to enable Soulsteel bonuses in addition to the Ori one.
Armour: she goes light, and is a dodger, so she doesnt have much use for fancy armour, though a outfit of essence silk could be neat. (O's Codex 159)
Mhm, a First Age version (extra dot, no repair) of one of those flying surfboard things might be nice at a later point in the game, as a upgrade to her boots.
=StoryStuff
-If the matter of lunar mates ever comes up, I thought it might be hilarious if her lunar mate and her were big time lovers in the First Age... but the lunar is a woman too this time around. Making things very Awkward between them, as neither swings that way.
-Dreams occasionally has fragmented visions (memories, but she doesnt know that) of the First Age (she doesnt know that either). These are rarely useful, but feel free to use it if it suits you. She also tends towards troubled sleep, often dreaming of death, or to be more precise, of killing. Some assassination, some execution, over and over, but they lack any sort of context; who, why, or when. Lytek is said to see himself as a artist, not a janitor, but his mood must have been dark indeed while giving this exaltation a spitshine. Perhaps something went wrong, or it was torn around the edges as it just barely escaped the Neverborn's trap, or Lytek and the First Age Dream's had ill history.
-Her sister is, of course, a plothook for a exalted antagonist. She could have suffered the black exaltation as her lungs filled with blood, or had a demon creep over and offer her a chance at revenge~ Or something even more strange!
Last edited by ChaoticSky : 12-16-2012 at 10:38 PM.
His Mother was Peleps Ishal, an Exalted who headed a Realm Expedition to the Island of Gem Pearls. The massive stones the giant clams produced would make her house rich for they were of great use in artifact crafting. During the yearlong mission, required to set up proper collection infrastructure and an immaculate monastery, she grew lonely and took her pleasure with one of the mortal men. It was terribly stupid and shameful, but she bore a son. He was placed in the monastery and trained strictly. Every few years she would visit with the ships to collect the gem harvests. When it became clear that her firstborn would never exalt she ceased to come at all, leaving him with only a name, Peleps Zhu, to supplement the one his father had given him, Swiftly of the Amber Sand(A reference to the growth speed and location of the magic clam that had been found on the day he was born, according to the naming tradition of the islanders). He knew his father, but never had a particularly close relationship with him. The Terrestrial abbot of the monastery served as his surrogate parent, himself a Lost Egg he understood the feeling of being without a family.
As a mortal his duties consisted primarily of teaching the ignorant islanders and seeing to their spiritual health. However, the Lintha came to his small island at which time the abbot and his father were both killed and his half brothers and sisters captured. He was “rescued” by a Lunar Anathema (a former Lintha who had been inspired and Exalted when a ship of Sea Faring Heroes had attacked his vessel in revenge for their own loss to the pirates). As the only captive approaching the level of a proper priest he became a leader for the other slaves. The Anathema was attempting to train them as Sea Faring Heros to serve as weapons against the Lintha, a process which proved fatal in many cases. As an educated man, the Anathema gave him a position of privilege working on uncovering and cataloging artifacts from the underwater manse the island was built upon.
These consisted primarily of crystal spheres containing inclusion in complex shapes and formed of tiny glyphs in old realm. He was fascinated and delighted by the secrets and mysteries he found within, hinting at worlds and wonders beyond anything he had even dreamed of.
Faced with the choice between the greatest passion he had ever found, and the greatest fulfillment he had ever felt in pursuing it, and being what the other slaves needed him to be he made the only choice he could. He chose the harder path, to be the symbol and its substance in a world sorely in need of both; thereby becoming worthy of the trust placed in him at the expense of himself. He put on the kingly mask, stepped into the role of majesty, and so joined the company of the Resplendent Suns: They who rule because no other can.
What followed is not something he discusses often. It was short and bloody, and now it is over. As for how he came to Auln-Verin? Simple, it was the first isle he arrived at, storm and tempest tossed when he left the so called Atoll of Heroes.
Personality
Spoiler
To the less generous Peleps Zhu comes off as a parody. He is calm, honest, rational, and always composed. When he walked half dead, half drowned, and half naked onto the beach of Auln-Verin some thought him a sea god, surely no human could radiate such royalty. There is a deep sadness that lingers around him, he has sacrificed his wants and desires and keenly feels that lose. Yet even so, he understands what the state of the world means for those that must live in it. He understands poverty, squalor, and starvation. He does not regret his choice, only the necessity of it.
He does not indulge himself, he does not speak any word in haste, and he is slow both to anger and forgive.
Appearance
Spoiler
Peleps Zhu’s appearance is oddly enough about the least noticeable thing about him. He is tall and lean, his nose is aquiline, his hair is a premature iron grey, and his eyes are the bright teal of a long heritage of Western blood. His skin was naturally olive and has tanned to amber. All things considered he is actually rather plain.
What is immediately and irresistibly noticeable is the presence he radiates. There is no room he walks into that he doesn’t seem to fill by himself. His dignity is like a cloak over his shoulders and his melancholy like a rich and sable robe. The sense of the duty he carries is like a crown upon his head, and integrity girdles him like armor. When asked to describe him the response is almost universally, “Like a king, or at least how a king should be like.” Or some close variant.
I cannot remember if I had the chrome add-on. But I am using Firefox for Mac os and window 7. It seems like when I use Firefox on window 7, the problem of losing all previous entries happen frequently everytime I try to edit. : |
Anyway, the IC is up. Pending your response to ya preference in the recruitment thread.
I am good either way, and in my experience Twilight will not be hard to replace.
However, you may want to give the IC a read over. Some of the grammar is a bit clunky.
Lol. You have a non native English speaking GM. I am afraid you may see this quite often...translating from my mother tongue to English is a tedious job. I try my best. : )
My vote is with the majority. Should I be the tiebreaker, I give my voting rights to the GM.
As for being a non-native speaker: I must say, you are excellent for the most part. May I ask what your mother tongue is? I have found that certain languages tend to result in similar translations.
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Many, many thanks to azuyomi244 for the avatar.
Hmm, I was going to say non European. Thank you. If you like, when I have time I could go over some of your stuff and point out the places where it difference from a native speaker. (I am by no means a profession, but I have a roommate from Japan so I am used to doing that for academic papers.)
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Many, many thanks to azuyomi244 for the avatar.
Dear Solar, I need your participation in the selection process. : )
When they submit, I'd like you to pm me your selection, then I shall make the announcement to the lucky 1 or 2 or even three, if you like them all. Please note that the Dawn player recommended by chaotically is approved unless he back out or fail to submit within stipulated time.
I believe it will be fun working together on this. : )
*Post in the name of Oblivion, wherein all things come to an end and Five Nameless Kings scream out for divine retribution, and in the name of the Thirteen Lords of Death anointed by their power who will usher in the apocalypse*
*Post in the name of Nirguna, who Oblivion can never unmake.*
*Post in the name of Dharma, who Oblivion can never diminish.*
*Post in the name of Nirupadhika, who Oblivion can never find.*
*Post in the name of Nirvishesha, who Oblivion can never know.*
*Post in the name of Nishkriya, who Oblivion can never conquer.*
*Post in the name of Nirakara, who Oblivion can never approach.*
*Post in the name of Nirvikalpa, who Oblivion can never see.*
Incidentally, since we have the time: Anyone want to do some pregame RP? Perhaps on the ship before we mutually knew we were Solar Anathema?
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Many, many thanks to azuyomi244 for the avatar.
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