Ok, Rebus attacks...hits with a 22, spits the nearest goblin for 9 points of damage, and then takes a Strength check to toss the body into the next goblin. He'll move back to the cart.
Updated. The four paler goblins lying on their sides are dead. The goblin standing next to the cart is blinded for 1 round due to close proximity to Solaire's Lance of Faith. The goblin standing next to the dead one on the upper left is prone, trapped under his comrade's body.
If you want to get off the cart, you take a 5 foot movement penalty.
If you want to get the cart moving, that will take a movement-equivalent DC 16 Charisma check, and only one person on the wagon can try per round.
Once I get Dragonal01's action, it's Coleson, then Robin, then the six remaining goblins.
Last edited by Vikingkingq : 09-26-2012 at 04:23 PM.
I forgot to do an expertise check thingy at the end of my post, which you said the Fighters were supposed to do. Sorry, I'll chuck it here if that is cool?
2d4? how many expertise dice do you have? I thought fighter's started with 1d6?
Houserule. Fighters start with 2d4 rather than 1d6, and the dice refresh at the end of your turn.
However, Harthar, you're not quite using it in the right way.
As a Fighter, you know how to Deadly Strike (add CS dice to damage if you hit), Parry (reduce incoming damage) or Precise Shot (spend 1 CS die to reduce cover bonus, which isn't applicable right now).
Coleson knows how to Deadly Strike, Parry, and Tumble (spend 1 CS dice to move through enemy square without taking Opportunity Attacks).
So:
Neither Harthar nor Coleson remembered to use their CS dice this round, however, Harthar just took 2 damage and took 5 damage in the surprise round and Coleson just took 6 points from the Goblin Leader.
I will allow you to spend 1 of your starting CS dice to Parry just this once, and you'll both refresh to 2d4 CS dice, because you're both starting out and don't know the system. However, going forward, I expect you to keep track of your CS dice and declare when you're using them in combat.
Last edited by Vikingkingq : 09-26-2012 at 05:04 PM.
Hang on Harthar, let's slow down and parse this out.
You shot at and hit one of the archers on the right side of the cart. Check.
9 Damage easily drops the archer. Check.
However, you still need to roll 1d4 to parry damage from the 1st round.
Round 2, you need to tell me what you're doing with the dice before you roll them. Deadly Strike would be a waste (goblins only have 3 hp), and none of them have cover so you can't use Precise Shot, so you probably want to hang onto those 2d4 in case you take another hit.
Last edited by Vikingkingq : 09-26-2012 at 05:13 PM.
Ahhh, so in effect we get 2 expertise dice, but instead of them being d6, they are d4?
So, for example, I can use 1d4 to add onto an attack, and another 1d4 can be spent to parry?
Yes. Or 2d4 into either. Or you could spend 1 to Precise Shot, but none of your enemies have cover other than the one lying on the ground next to the cart and the one lying underneath the corpse and you weren't shooting at them.
Ahh ok, I'm sorry. lol, I think I'm understanding now! Thanks for the help.
I was just confused about the whole rolling it at the end of the post, but it still is in effect for that current round. I was thinking that we were rolling for the next round essentially. So that we knew what we were starting with if you catch my drift.
Ahh ok, I'm sorry. lol, I think I'm understanding now! Thanks for the help.
I was just confused about the whole rolling it at the end of the post, but it still is in effect for that current round. I was thinking that we were rolling for the next round essentially. So that we knew what we were starting with if you catch my drift.
I'll edit my latest post to reflect my parry.
You are rolling for the next round, but since both Fighters forgot to use their dice at all in Round 1, rather than let you waste the dice when you've both taken serious damage, I was merciful and let you roll one of your round 1 dice to parry.
Slight mistake on the end of round 1 map. I killed the wrong goblin at the front of the wagon. The one running up behind Rebus died, the one next to the one nearest the horse is just prone.
18 - Farkle
15 - Rebus
14 - 1st group of Goblins either dead or blinded
10 - Harthar, Solaire,
9 - Coleson
7 - Exsens, 2nd group of Goblins including the Goblin Leader (minus the three who have died).
EDIT:
And just in case the map isn't clear:
There's one goblin up over by the horse who's going to spend most of his round trying to get out from under the corpse.
There's one goblin who's blinded on the ground on the left side of the wagon.
There's the goblin leader fighting Coleson.
And there's three archers (two after Harthar's shot).
Last edited by Vikingkingq : 09-26-2012 at 05:29 PM.
1. Not moving doesn't allow you to attack twice.
2. You should be adding your Dex bonus to damage with your bow, so you REALLY wasted that last archer, the poor bastard.
1. Not moving doesn't allow you to attack twice.
2. You should be adding your Dex bonus to damage with your bow, so you REALLY wasted that last archer, the poor bastard.
Noted and wow, that makes my rogue's avg dpr alot more stable then i thought it was.
edit: btw, did rory die. Honestly i wasn't sure about that. He got hit and drop, but does that mean he goes straight to npc death or gets -negative hp until he hits death.
Noted and wow, that makes my rogue's avg dpr alot more stable then i thought it was.
edit: btw, did rory die. Honestly i wasn't sure about that. He got hit and drop, but does that mean he goes straight to npc death or gets -negative hp until he hits death.
I actually hadn't decided, and I'm a bit annoyed that the Heal skill doesn't exist. Someone roll me a good wisdom check to see if they can save Rory in time.
But yeah, you can see the playtest is still in progress. A good volley from the gobbos took most of the party to half health and another one would have dropped half the party; at the same time, gobbos have so little HP that it's impossible not to auto-kill them at level 1.
Nice job, everyone. You each get 306 XP (mark on your character sheet)! The gobbos have crude and basically worthless gear, but you can scavenge 74 coppers (seven silvers, four coppers). Also, you find a rolled-up parchment on the body of the goblin leader.
Well, to be honest, Rory did get an arrow to the throat... under such circumstances I would think that to be pretty lethal :P. Maybe if someone had a resurrect spell or something it might work, but he is definitely gonna die one way or the other.
And yeah, your not wrong about it being quite fickle with regards to HP. I'm pretty sure that if I'd been hit once more I'd be dead. Then again, we did make some good rolls on the goblins...
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Characters: Harthar Damon, Playtest 5e Gedriwyn, Pathfinder, Aasimar Cavalier