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Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

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Old 09-28-2012, 01:33 AM   Top  -  End  -  #181
GrassyGnoll
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Default Re: Fire emblem Random fights Recruitment thread

To my team comp
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Last edited by GrassyGnoll : 09-28-2012 at 01:37 AM.
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Old 09-28-2012, 12:35 PM   Top  -  End  -  #182
bobthe6th
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Default Re: Fire emblem Random fights Recruitment thread

This looks... interesting. I love FM:SS to much to resist making a charicter.

Red Eye
Archer 20/Sniper 1

"Concentration is the key to success. The more you ignore, the greater your chance of victory."

Stat/Growth Mods: Archer (+10growth, +1 base point)
Growth Model: Average Growths
Promotion Bonus (used male bonus): +3HP, +1STR, +2SKL, +2SPD, +2DEF, +3RES, +1CON

Stats (Promotion Bonus included)
StatBaseGrowth%Final
HP 10 [20] 45 [90] 38(41)
STR 5 60 17(18)
SKL 5 50 15(17)
SPD 10 50 20(22)
LCK 4 30 10
DEF 4 20 8(10)
RES 3 20 7(10)
CON: 8 = 7 [base] + 1 [promotion]
MOV: 6= 5 [base]+ 1 [promotion]

Affinity: Fire

Class Features: balista use, sure strike 21%, river crossing.

this is the basics... need a sprite yet. Also, as I haven't built many fire emblem characters before... does this build work? or should I have done it a different way?
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Last edited by bobthe6th : 09-28-2012 at 02:27 PM.
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Old 09-28-2012, 02:14 PM   Top  -  End  -  #183
Illven
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Default Re: Fire emblem Random fights Recruitment thread

Everything checks out except your final hp should be 41 (38+3) But your character's been accepted.
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Old 09-28-2012, 02:29 PM   Top  -  End  -  #184
bobthe6th
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Default Re: Fire emblem Random fights Recruitment thread

Is it an effective build do you think? The only archer I ever played with was nemil... and I remember her as extremely fragile. This build feels like it has a better cushion(the high hp, decent speed...), but I still am not sure to what degree I should worry.
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Old 09-28-2012, 02:48 PM   Top  -  End  -  #185
Sairyu
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Default Re: Fire emblem Random fights Recruitment thread

Rolling to determine map assignment: rolling order (d100 check) and then assignment (d4, d3, d2)...

Illven: (1d100)[56], (1d100)[12]
Ascaloth: (1d100)[79], (1d100)[66]
GrassyGnoll: (1d100)[38], (1d100)[61]

P1: (1d4)[4]
P2: (1d3)[1]
P3: [/roll]1d2[/roll] --> I messed up; roll is 2

Results to be edited into this area of the post:
Quote:
Originally Posted by results
Order is Ascaloth, Illven, Grassygnoll. Maps assigned are...
  • Ascaloth: Map #4
  • Illven: Map #1
  • GrassyGnoll: Map #3
Map #2 has been removed from the pool; Map descriptions updated.
----------

Second Round of Drafts Complete

Results:
PlayerPicksBans
IllvenSibelius, FeiliHelius
AscalothSilas, EaraAbby
GrassyGnollNadir, RuiLu

Current Rosters:
Illven: Timbre (lord), Garrent, Bergliot, Sibelius, Feili
Ascaloth: Lord Guan (lord), Kong, Ion, Silas, Eara
GrassyGnoll: Nil (lord), Boudica, Wade, Nadir, Rui


Banned Characters:
Lu

Restricted Characters:
Helius (Illven), Selim (Ascaloth), Abby (Ascaloth) Meimi (GrassyGnoll)

Free-Draft Characters:
Bold, Tara, Aida, Abby, Gerald, Helius, Mr. X, Red Eye



Maps
Spoiler

Last edited by Sairyu : 09-28-2012 at 03:09 PM.
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Old 09-28-2012, 03:09 PM   Top  -  End  -  #186
Illven
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Default Re: Fire emblem Random fights Recruitment thread

Okay since I have map 1 I'm picking Tara and Bold Hallmark,

And I'm banning Gerald.
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Old 09-28-2012, 03:17 PM   Top  -  End  -  #187
GrassyGnoll
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Default Re: Fire emblem Random fights Recruitment thread

So what's the set-up for this first round. Last team standing wins? Parallel CoD Nazi Zombies in PbP.

Map #3...

What is the effect of the Ranger class' terrain-movement?

On the plus side, desert ruins fit Nil/Nadir's theme perfectly!
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Old 09-28-2012, 03:28 PM   Top  -  End  -  #188
Sairyu
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Default Re: Fire emblem Random fights Recruitment thread

Point System:
  • +0.1 per enemy killed
  • +0.25 per promoted enemy killed
  • +3 for an enemy boss kill
  • +5 for map completion
  • +3 per 'optional objective' achieved
  • +2 per surviving character at end of map
  • -1 per non-Lord character death
  • -5 if the Lord character dies (map continues)
  • -5 for objective failure (map ends)

I'm not sure about the ranger movement effect, but I want to say -1 penalty (so forest, desert, pillar cost down to 2, etc).

Points at the end of the maps are compared to determine rankings. All the maps are set up to have pretty similar completion times though, so looking at it that way, it pretty much is going to be last-man standing.



Edit: allied unit kills/deaths don't factor into point standings

Last edited by Sairyu : 09-28-2012 at 03:31 PM.
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Old 09-28-2012, 03:57 PM   Top  -  End  -  #189
Illven
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Default Re: Fire emblem Random fights Recruitment thread

Unlike other mounted units, Rangers can cross river tiles (For 5 mov), Desert with 3 (Compared to 4 for other mounted) Forest tiles count as 2 mov, (Compared to 3) and costs 5 mov to enter mountains compared to 6 for other promoted mounted units.
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Old 09-28-2012, 04:20 PM   Top  -  End  -  #190
Sairyu
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Default Re: Fire emblem Random fights Recruitment thread

Desert is 3 for mounted normally, knights/mounted knights/generals/paladins are the ones that need 4. So does that make it 2, or is it still 3?
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Old 09-28-2012, 04:23 PM   Top  -  End  -  #191
GrassyGnoll
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Default Re: Fire emblem Random fights Recruitment thread

Quote:
Originally Posted by Illven View Post
Unlike other mounted units, Rangers can cross river tiles (For 5 mov), Desert with 3 (Compared to 4 for other mounted) Forest tiles count as 2 mov, (Compared to 3) and costs 5 mov to enter mountains compared to 6 for other promoted mounted units.
I thought it was desert 3 mov down to 2.

Quote:
Originally Posted by http://serenesforest.net/fe8/terrain.html
3 cost for Armours, Fighters and Horses, 4 cost for Knights, 1 cost for Mages
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Old 09-28-2012, 04:55 PM   Top  -  End  -  #192
Illven
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Quote:
Originally Posted by GrassyGnoll View Post
I thought it was desert 3 mov down to 2.
But where they list what classes fall under what area. Knights really mean most horse back units. Actual knights are called armors.
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Last edited by Illven : 09-28-2012 at 04:56 PM.
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Old 09-28-2012, 05:00 PM   Top  -  End  -  #193
Sairyu
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Default Re: Fire emblem Random fights Recruitment thread

Ah. Re-reading it, seems like you're right.

Thing is though, it's pretty useless then. The difference between 4mov/tile and 3mov/tile is 0 given a mov of 8. 8/4 = 2, 8/3 = 2.67 truncated to 2. That's a pretty bad class feature and I feel bad for GrassyGnoll. :"P
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Old 09-28-2012, 05:11 PM   Top  -  End  -  #194
GrassyGnoll
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Default Re: Fire emblem Random fights Recruitment thread

Quote:
Knights A: Cavalier, Troubadour
Knights B: Great Lord, Paladin, Mage Knight, Great Knight, Valkyrie
Horses A: Mauthedoog, Tarvos
Horses B: Ranger, Gwyllgi, Maelduin
serenesforest classifies Ranger as the same 'Horse' move group as certain Monster classes (meaning Rangers have no mov pen for moving through forests, 2 mov in Sand, 3 mov for pillars and can enter a mountain space for 6 mov). I believe this mechanic is what is alluded to by a terrain movement bonus.

Can't blame anyone for missing it, you really have to read between the lines of class-type.
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Old 09-28-2012, 05:28 PM   Top  -  End  -  #195
Illven
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Quote:
Originally Posted by GrassyGnoll View Post
serenesforest classifies Ranger as the same 'Horse' move group as certain Monster classes (meaning Rangers have no mov pen for moving through forests, 2 mov in Sand, 3 mov for pillars and can enter a mountain space for 6 mov). I believe this mechanic is what is alluded to by a terrain movement bonus.

Can't blame anyone for missing it, you really have to read between the lines of class-type.
I couldn't think of a better description. Only thing is, you do have to pay 2 mov cost for Forest, compared to 3.
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Old 09-28-2012, 10:46 PM   Top  -  End  -  #196
Ascaloth
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Default Re: Fire emblem Random fights Recruitment thread

Right, so I get the indoor map.

My picks will be Aida and Red Eye, and I'll be banning Mr X.

Which, of course, will leave Grassy with no picks left.

>_>
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Old 09-28-2012, 11:07 PM   Top  -  End  -  #197
Sairyu
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Default Re: Fire emblem Random fights Recruitment thread

Shoullddda waited for more PCs I guess. Well, let's see what we've got left.


Restricted Characters:
Helius (Illven), Selim (Ascaloth), Abby (Ascaloth) Meimi (GrassyGnoll)
+ Helius (Illven), Mr. X (Ascaloth)

Free-Draft Characters:
Bold, Tara, Aida, Gerald, Red Eye

One pick and a ban from the restricted pool; or we can wait a while.

Edit: He could also pick Meimi, from the restricted pool. I guess.

Last edited by Sairyu : 09-28-2012 at 11:08 PM.
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Old 09-28-2012, 11:09 PM   Top  -  End  -  #198
Ascaloth
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Default Re: Fire emblem Random fights Recruitment thread

I'd suggest we postpone the third round of picks to a later date, so we can have more PCs to choose from.

And... I'll see if I can't throw in a few more on my side.
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Old 09-28-2012, 11:29 PM   Top  -  End  -  #199
GrassyGnoll
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Default Re: Fire emblem Random fights Recruitment thread

Casting call for a bishop and wyvern lord
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Old 09-28-2012, 11:32 PM   Top  -  End  -  #200
Illven
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Default Re: Fire emblem Random fights Recruitment thread

Quote:
Originally Posted by Sairyu View Post
Shoullddda waited for more PCs I guess. Well, let's see what we've got left.


Restricted Characters:
Helius (Illven), Selim (Ascaloth), Abby (Ascaloth) Meimi (GrassyGnoll)
+ Helius (Illven), Mr. X (Ascaloth)

Free-Draft Characters:
Bold, Tara, Aida, Gerald, Red Eye

One pick and a ban from the restricted pool; or we can wait a while.

Edit: He could also pick Meimi, from the restricted pool. I guess.
I banned Gerald.
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Old 09-29-2012, 09:00 AM   Top  -  End  -  #201
Water_and_Wind
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Default Re: Fire emblem Random fights Recruitment thread

Reading the IC thread, is True Hit in this game?
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Old 09-29-2012, 02:26 PM   Top  -  End  -  #202
Penguinator
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Default Re: Fire emblem Random fights Recruitment thread

Mm... I didn't figure anyone would take Mr. X.




"Give me blood."

"Lord" Warren (Title, not class)
Shaman/Summoner
Level 20/1

Hp: 16/50%
Mag: 7/50%
Skl: 3/30%
Spd: 7/50%
Luck: 1/10%
Def: 7/50%
Res: 7/50%

Rolled Levels. No level adjustment.

Personality/Appearance
Spoiler


Backstory-ish
Spoiler
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Last edited by Penguinator : 11-15-2012 at 11:56 PM.
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Old 09-29-2012, 03:04 PM   Top  -  End  -  #203
Illven
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Default Re: Fire emblem Random fights Recruitment thread

Quote:
Originally Posted by Water_and_Wind View Post
Reading the IC thread, is True Hit in this game?
In my game yes, Sairyu's probably not.

@Penguinator Your summoner has been accepted.
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Old 09-29-2012, 09:37 PM   Top  -  End  -  #204
Nyna
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Default Re: Fire emblem Random fights Recruitment thread

I'll toss a couple more characters in since we need them. No idea if the Rogue will even work, but w/e.

Celia Benn
Pegasus Knight 20/Falcoknight 1
Growths: Rolled

StatBaseGrowth
HP22 (11)80% (40%)
Str440%
Skl650%
Spd655%
Lck115%
Def430%
Res630%

StatBase
Con11 (2)


Jaxarde
Thief 20/Rogue 7
Growths: Average

StatBaseGrowth
HP18 (9)90% (45%)
Str810%
Skl710%
Spd670%
Lck670%
Def00%
Res00%

StatBase
Con11 (2)

Last edited by Nyna : 09-29-2012 at 10:37 PM.
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Old 09-29-2012, 10:09 PM   Top  -  End  -  #205
Water_and_Wind
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Default Re: Fire emblem Random fights Recruitment thread

Hah, with True Hit, Jaxarde/Sibelius +avoid support combo will make them virtually untouchable.
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Old 09-29-2012, 10:10 PM   Top  -  End  -  #206
Illven
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Default Re: Fire emblem Random fights Recruitment thread

Nyna, your pegasus knight was accepted, but not your thief. Thieves start with 38 points, and I'm counting 40.
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Old 09-29-2012, 10:26 PM   Top  -  End  -  #207
Ascaloth
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Default Re: Fire emblem Random fights Recruitment thread

Are we still going with our third round of picks, or voiding them until more characters show up?
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Old 09-29-2012, 10:38 PM   Top  -  End  -  #208
Nyna
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Default Re: Fire emblem Random fights Recruitment thread

Quote:
Originally Posted by Illven View Post
Nyna, your pegasus knight was accepted, but not your thief. Thieves start with 38 points, and I'm counting 40.
Haha, whoops. Missed that. Fixed.
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Old 09-29-2012, 10:46 PM   Top  -  End  -  #209
GrassyGnoll
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Default Re: Fire emblem Random fights Recruitment thread

I'm the stick-in-the-mud. Uh...

I pick Celia Benn and a Bishop that I am about to roll...

And I ban nobody. Cuz I'm extra chill. lolno, I'm banning Helius...

Exceptttttttt, I don't like the feeling of banning a single player's only entry. So if Alpha Panda isn't already MIA, he can overturn my ban with a "no, please".

Craster Beichtvater
Priest 20/Bishop 1
Stat/Growth Mods: +5% growths [priest class feature]
Growth Model: Rolled Growths
Promotion Bonus: +3HP, +2MAG, +1SKL, +3DEF, +2RES, +2CON

"I am the firmament of my Lord. Let us divide the monsters from the monsters."

Stats
StatBaseGrowth%
HP 10 [20] 25 [50]
MAG 7 55
SKL 4 30
SPD 7 45
LCK 5 55
DEF 3 20
RES 4 40
CON: 8 = 6 [base] + 2 [promotion]
MOV: 6
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Last edited by GrassyGnoll : 09-30-2012 at 05:16 PM.
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Old 09-29-2012, 10:52 PM   Top  -  End  -  #210
Illven
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Default Re: Fire emblem Random fights Recruitment thread

Quote:
Originally Posted by Nyna View Post
Haha, whoops. Missed that. Fixed.
Okay your rogue was accepted.
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