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My problem with both Sjlver and Morcleons submissions is that they read as if the whole PC was designed without the slightest bit of attention paid to the goddesses, and then their allegiance was determined as an afterthought. Looking at Sabrina, you would see that her worshippers are not warriors, yet both PCs were designed as such. In this game, design flows from goddess to concept, and both of those seem reversed.
The only data I've found about Sabrina is that she's neutral and that all the goddesses of love expect significant devotion... Where's the rest of the information?
I suppose I could make a sorcerer||something, if you felt it more appropriate. Although why can't warriors worship a neutral goddess of love?
Also, an introspective vignette/quasi-background that's not quite complete, seeing as I can't find any significant setting info (or is it in an obvious place and I just fail at reading?):
Spoiler
"The first thing I remember is a dream. Or at least, I think it was a dream. The time was midnight, and I was lying under a tree, staring at the stars. The ground around me was covered in small shining dewdrops, and strange, bird-like shapes flitted across the deep violet sky. A surreal sight, even more so considering it was my first ever perception of the world. And then a figure came up to me, a tall, incomprehensibly beautiful woman.
She introduced herself as Sabrina and asked for my name. I told her I didn't have a name. She giggled, and said that everyone had a name. I told her again, I didn't have a name. Then she waved her hand, trailing sparks, across my face. She leaned in close, and said to me: 'Then if you truly have no name, I shall name you. From this moment forth, you are Furude Setsuna.' I blinked at her. A name for me? Furude... Setsuna... I rolled the words across my tongue, savoring the newfound feeling of identity. Sabrina then smiled at me, and told me to wake up. I did.
I found myself in a damp alleyway, the cold at my back contrasting sharply with the barest heat of the sun above. Somehow, I managed to find myself some food, and a small, unused box to block out the wind. The days passed like this, scavenging for food, and hiding in my box-house when the night came and the cold grew worse. Somehow, I managed to keep track of each and every day I spent in that condition. 112 days, I believe. But then on the 113rd, I found something other than the clattering carts and bustling people in the city. A small glowing ball of light. It came to me, and spoke into my head. His name was Hakkera. He said that I had a spark with the potential to become a raging fire. He told me to come with him, and travel the world. And, of course, I agreed."
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Avatar of Furude Setsuna, by Telasi.
Quote:
Originally Posted by Mephit
Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
"I'm prepared for anything! Unless one continues to fight without succumbing to the pain of defeat, it is impossible to achieve victory!"
-Hanyuu
I think you could make a warrior of Sabrina, yes. But with she being a goddess of love, this warrior would be more apt to grapple the opponent instead of hitting him with a pointy stick, for example.
I built my char concept around the idea of neutralizing the target, rarely killing them.
Plus, consider there are many out-of-the-box ways of being a warrior. One example, the druid. Seriously, 17 levels of druid is more powerful than many optimized melee builds I've seen in this forum. And a druid fits Sabrina follower role quite well.
But maybe the prime example is the bard. People rarely like to roleplay a bard, though.
Being gestalt open many possibilities. Monk is usually one of the weaker classes, unless you gestalt monk;scout//cleric, for example. You could be a tracker, healer, supporter, controller and tank. You could pump your wisdom without looking back and rely on cleric buffs to make up for turning you into a more warriorlike character.
Well, your character, your choice. It's just that maybe you will have to save your psychotic killing machine for other games. (I know, we all love psychotic killing machines).
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Current Characters:
Spoiler
Kidd Wayfarer the psycho rogue Halfling - "Requiestat en Pace, dumbass."
Dan Denakon the Dragonmage Dwarf - "A Denakon warrior may be as elusive as the white sand, but our honor is like words carved in solid stone."
In the temple of the Amazons, among the marble and the storied gardens with their pungent perfumes, there is a folly. Its columns are worn by water, by wind, and by time, but not so much as a thread of moss grows between its cool stones. Inside, there is a wide, sandy pavilion ringed with stone benches, circling around a rather beautiful piece of statuary: a Silver statue of the Goddess beams beatifically downwards, her arms open wide in welcome to an emerald green statue of a nude, kneeling supplicant.
It is a moment of tranquility typical of the temples of Tishtina.
When evening falls and the last blood-red rays of the setting sun have vanished from the pavilion, there is silence for a time. Only the chirping of the frogs and the lazy trickle of a fountain break the hush. Then, with a shuffling of sand and creak of stone on stone, something happens.
The statue of the supplicant rises, its emerald green skin flushed black by the deepening dusk. Silently, it walks upon crystalline feet to the door, where a stiff-bristled brush and a bucket stand. Observe that statue now as it scrubs at the pavilion's stone, scraping away the day's dust and grime.
It's a statue of a middle-aged woman, beautiful in form and carved to perfect detail, catching the high cheekbones, the narrow cat-like eyes and the swell of lean, developed muscle in a dusky emerald sheen. In its manner is the quiet grace of practice, and the slow measured pace of inexhaustible patience.
Contrast this quietude, then, with the flurry of motion that follows! When bucket and brush have done their work and been stowed away once more, watch the speed of that emerald blur as it sprints, gambols, wheels and spins about the sand of the pavilion! Limbs as heavy as boulders twinkle in the moonlight as the statue goes through form after form of exercise: graceful as a panther and heavy as a hearth. In a final spray of sand, the naked statue jolts to a halt before the statue of the Goddess, bowing reverently.
By morning the sand will have been swept again, and the pavilion will greet dawn once more with the emerald green statue at the feet of the silver goddess. It has been so for centuries. Perhaps it always shall.
Background
Spoiler
Coquika was once a mortal woman; a devotee of Tishtina who loved the peace of the temple almost as much as she revered the Goddess herself. She studied magic to sharpen her mind, and trained constantly to temper her body, and her springtime years were sweet. As she aged, although in very good condition, she felt a dread growing in her; a pit in her stomach that distracted her thought and balked her dances and prayers: One day she would die, and she would leave this bright world behind.
One day as she prayed in her favorite folly, she looked up at the statue of the Goddess and was hit by Inspiration. In the subsequent years, a new obsession ruled her life. A rare metal, sent from the sky in shimmering comets, an alchemical brew known only to two other people in the world; a decade of worldwide travel and adventure, intense study, training, and finally slow self-poisoning as Coquika replaced her fading frame of skin and bone with one of eternal, shining metallic stone. Now at last, she could be the lover she longed to be for the Goddess.
[/spoiler]
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"Where is the Wisdom of one who only quotes the Wise?" ~Maboroshi
I think you could make a warrior of Sabrina, yes. But with she being a goddess of love, this warrior would be more apt to grapple the opponent instead of hitting him with a pointy stick, for example.
I built my char concept around the idea of neutralizing the target, rarely killing them.
Plus, consider there are many out-of-the-box ways of being a warrior. One example, the druid. Seriously, 17 levels of druid is more powerful than many optimized melee builds I've seen in this forum. And a druid fits Sabrina follower role quite well.
But maybe the prime example is the bard. People rarely like to roleplay a bard, though.
Being gestalt open many possibilities. Monk is usually one of the weaker classes, unless you gestalt monk;scout//cleric, for example. You could be a tracker, healer, supporter, controller and tank. You could pump your wisdom without looking back and rely on cleric buffs to make up for turning you into a more warriorlike character.
Well, your character, your choice. It's just that maybe you will have to save your psychotic killing machine for other games. (I know, we all love psychotic killing machines).
...after reading that I think I'll switch to my second concept. Sorcerer/beguiler. Personality will remain overly enthusiastic and child-like, though without the psychosis and with a bit of a prankster mentality. Acceptable to the world?
Okay, after looking over the situation, I have decided to choose the following entries.
Selena (Dudu) as a follower of Sabrina
Setsuna (Morcleon) as a follower of Sabrina
Coquika (TGS) as a follower of Tishtina (good girl)
Seraciel (Snowbluff) as a follower of Tishtina (bad girl)
This evens out the party with Atareth and Coquika as one side of the Tishtinians, Seraciel and Dot as the other side of the Tishtinians, Selena and Setsuna as followers of Sabrina, and Drisae and Taleira as followers of Nocticula. Melinda, of course, stands as a follower of all three, and the first priestess of the Triune.
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The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
One last thing. I need to give a finishing touch in my build, and it's about the Planar Binding spell.
Planar Binding is extremely flavourful but also extremely exploitable (My intention is to play nicely, obviously). And I currently have it on Selena (except the lesser one). Some DMs shun Planar Binding like they shun Polymorph, which is compreensible when the player is a munchkin.
So, I want to know if you, DM (DMs?) are okay with this spell. If you are, I'll change her forbidden school from abjuration to necromancy. I just realized that most of the cool necromancy spells don't fit the character at all, so it won't be a big loss.
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Current Characters:
Spoiler
Kidd Wayfarer the psycho rogue Halfling - "Requiestat en Pace, dumbass."
Dan Denakon the Dragonmage Dwarf - "A Denakon warrior may be as elusive as the white sand, but our honor is like words carved in solid stone."
I am okay with Planar Binding. Remember however, that you have a demon goddess as one of your patrons, and she is not going to take kindly to you abusing other demons. Abuse of C/G outsiders will also not win you any points. Beating on devils and L/G types is perfectly okay.
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Those that bite the hand that feeds them quite often lick the boots that kick them.
Twitter: It's a small weapon, aimed indiscriminately at a viewership/readership that has mastered the art of over-reactive hyperventilation at the speed of light. - Ray Ratto
One last thing. I need to give a finishing touch in my build, and it's about the Planar Binding spell.
Planar Binding is extremely flavourful but also extremely exploitable (My intention is to play nicely, obviously). And I currently have it on Selena (except the lesser one). Some DMs shun Planar Binding like they shun Polymorph, which is compreensible when the player is a munchkin.
Quote:
Originally Posted by MikelaC1
I am okay with Planar Binding. Remember however, that you have a demon goddess as one of your patrons, and she is not going to take kindly to you abusing other demons. Abuse of C/G outsiders will also not win you any points. Beating on devils and L/G types is perfectly okay.
This is funny because my character will be making a habit of banishing opposing outsiders. Juxtaposition for the win!
Can I have a lantern archon as a familiar? It will be TN, as that fits better than LG. Perhaps a "fallen" archon...?
Do familiars gain actual HD for feats and skills?
Furude Setsuna, sheet WIP. Edit permissions for MikelaC1 already added. If you change anything, please copy the original text to the notes section so I can see what you changed.
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Avatar of Furude Setsuna, by Telasi.
Quote:
Originally Posted by Mephit
Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
"I'm prepared for anything! Unless one continues to fight without succumbing to the pain of defeat, it is impossible to achieve victory!"
-Hanyuu
Allright, changes made. Now necromancy is forbidden to her, hope I don't find many undeads.
Now my little girl is pure danger! Well, not her, she's pretty frail and I hope the baddies don't hit her.
I plan on using Greater Planar Binding. The two most thematic/powerful planar it comes to my mind are the chaotic evil Death Slaad and the Horned Devil.
Horned Devil
The Horned Devil is the archetype of the... devil! He's lawful evil to the core, uses a spiked chain that stun opponents, can fly (average), some spell like abilities and even a fear aura. And he will be our b1tch (if I suceed on binding him, that is).
[COLOR="rgb(139, 0, 0)"]Death Slaad[/color]
(the smaller one)
This one is more suited for low profile missions. He can shape himself into any humanoid, which suits better in the many ocasions when I can't just waltz with Diablo by my side (most occasions, I think). Slaads are the embodiment of chaos, but the Death Slaad are also corrupted with evil. They're the meanest of all Slaadi.
Some of his spell like abilities are a bit nonsensical to be at will, though. Like finger of death! Or perhaps you also find that fireball at will doesn't make sense, ok (it's not that powerful at higher levels and I don't plan on using this one too much). Check Monster Manual page 231 to see what features you want to block to keep the game more balanced.
Plus, you can find Horned Devil at page 56 and decide what he can and what he cannot do. Personally, I think that if you let the monsters just as they are they'll take the fun away. Perhaps only allowing at will to lvl2 spells or below. Or just banning at will spells. It's up to you.
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Current Characters:
Spoiler
Kidd Wayfarer the psycho rogue Halfling - "Requiestat en Pace, dumbass."
Dan Denakon the Dragonmage Dwarf - "A Denakon warrior may be as elusive as the white sand, but our honor is like words carved in solid stone."
Uh... aren't we allied with the CE demons? Could we not just ask them for help? Well... I guess Slaad don't count...
EDIT: Don't worry about packing all of the dispels. I am carrying like 9, and a Lesser Rod of Chaining. And a Wand of Arcane Turmoil. Just in case. I get +5 for dispels as well.
Hello to all my new companions in violence, trickery, and seduction.
What times we shall have.
I don't think much of trickery. The best way to manipulate people the way that let's you tell everyone exactly what you are doing and the will be POWERLESS to do anything about it.
I don't think much of trickery. The best way to manipulate people the way that let's you tell everyone exactly what you are doing and the will be POWERLESS to do anything about it.
Ala Doc Scratch. Mr. Vanilla Milkshake
Fixed that for you.
Incidentally, as I'm working my way through the IC threads, Is there a particular path of character insertion we should be prepping for?
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"Where is the Wisdom of one who only quotes the Wise?" ~Maboroshi
Like Snow said, I have an insertion point all ready for you after they finish with this. They are headed for the temple of Glendira, and since you all have arcane talents, you could easily be studying there. The faith of Glendira are the greatest teachers of the arcane arts.
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The problem here is between the keyboard and the chair.
Life is full of questions. Chocolate is the answer.
EDIT: Screw it. Between you and Selena we have enough mind mages. I'm banning Enchantment in favor of focus specializing Abjuration, since I have no enchantments anyway. Seriously none. A few [Mind-Affecting] Illusions, but 0 (ZERO) Enchantments in my spellbook anyway.
Oh, and Dudu, in case it helps with your choices of bindings: Dot's been pretty open about the bindings she maintains, and has had from the outset a 'menagerie' of a Bar-lgura demon, succubus and death slaad. I try to keep them in the background, and trust Debbie to let me know if I step over a line.
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Sorry for all of the games on which I'm behind. Health plus work nastiness. I'm now working to catch up.
Peridot avatar (complete with demon consorts) courtesy of the very talented Telasi.
Despair favours the status quo. It is a luxury we cannot afford. ~ Andrew Nikiforuk
Oh, and Dudu, in case it helps with your choices of bindings: Dot's been pretty open about the bindings she maintains, and has had from the outset a 'menagerie' of a Bar-lgura demon, succubus and death slaad. I try to keep them in the background, and trust Debbie to let me know if I step over a line.
Wow. Now you guys are making me want to try out binding.
EDIT: Screw it. Between you and Selena we have enough mind mages. I'm banning Enchantment in favor of focus specializing Abjuration, since I have no enchantments anyway. Seriously none. A few [Mind-Affecting] Illusions, but 0 (ZERO) Enchantments in my spellbook anyway.
Then you're not loosing anything.
I just wonder how can you pull 3 abjurations/level. I'm not an abjuration expert, always used abjuration as a support school.
Plus, how is the party now? Considering everyone, is 3 followers of each Goddess?
Quote:
Oh, and Dudu, in case it helps with your choices of bindings: Dot's been pretty open about the bindings she maintains, and has had from the outset a 'menagerie' of a Bar-lgura demon, succubus and death slaad. I try to keep them in the background, and trust Debbie to let me know if I step over a line.
You also employed the Death Slaad? They seem darn powerful to me.
And also the Horned Devil. What with the DC 27 stun for each attack? That's a killer.
But calling seems risky and difficult to pull off. So I may fill my day slots with spells that enhance my chances for the day I call one of them. (Have you tried Moment of Prescience spell? Looks fantastic for this task.)
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Current Characters:
Spoiler
Kidd Wayfarer the psycho rogue Halfling - "Requiestat en Pace, dumbass."
Dan Denakon the Dragonmage Dwarf - "A Denakon warrior may be as elusive as the white sand, but our honor is like words carved in solid stone."
It says something about this group and the game that I consider the ability to cast as a 16th level wizard to be the least interesting thing about Coquika.
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"Where is the Wisdom of one who only quotes the Wise?" ~Maboroshi
Why do you think your caster counterpart wouldn't be so interesting?
It's always interesting. A team of casters! (with some devils helping against their will)
It just ocurred to me. Could I do the whole planar binding thing in the OOC thread and consider that Selena enters the adventure with a devil by her side? (if she suceeds)
That way we would save some time. I plan to bind him for 16 days (my CL), so the devil would have 15 days to serve, since the first day was before entering the adventure de facto.
Any suggestion on planars to bind? I intend to bind a Death Slaad.
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Current Characters:
Spoiler
Kidd Wayfarer the psycho rogue Halfling - "Requiestat en Pace, dumbass."
Dan Denakon the Dragonmage Dwarf - "A Denakon warrior may be as elusive as the white sand, but our honor is like words carved in solid stone."