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Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

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Old 10-01-2012, 12:18 PM   Top  -  End  -  #91
Nyna
Barbarian in the Playground
 
 
Join Date: Jan 2005
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Default Re: Revolution Gaia (Closed to New Interest)

I'm hoping to get everyone's sheets in by Thursday so I can start statting players. I'm starting on the NPCs today, actually.
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Old 10-06-2012, 09:45 AM   Top  -  End  -  #92
Nyna
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Default Re: Revolution Gaia (Closed to New Interest)

Hey novel, the forums are up.

Seeing as how we had some downtime, I'm going to extend the final submission deadline to Monday, October 8. I needed to check the player list so I could finalize my NPC factions anyways so I'm a bit behind now on where I thought I'd be. I'm going to start work on statting player sheets anyways, so if you need to make tweaks let me know sooner rather than later so I can correct your sheet.
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Old 10-06-2012, 11:12 AM   Top  -  End  -  #93
An Enemy Spy
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Default Re: Revolution Gaia (Closed to New Interest)

I haven't been in the conversation for a while. What exactly do I need to change from what I already have?
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Old 10-06-2012, 06:35 PM   Top  -  End  -  #94
Rogue_Dragon
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Default Re: Revolution Gaia (Closed to New Interest)

That is not as difficult a list as you might think. Basically all current or near future tech no longer requires a 'theory' before you unlock it. Also we all have 6 free technology researches in addition to our 5 starting freebies. There was a lot of discussion regarding everything so I might not remember all the changes, but I believe that is the only real change that was made to the starting stats.
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Old 10-06-2012, 06:40 PM   Top  -  End  -  #95
ArcaneStomper
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Join Date: Apr 2009
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Default Re: Revolution Gaia (Closed to New Interest)

We also get a few more starting technologies as part of the starting package in addition to the six you can choose. Mining and Factories I think.
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Old 10-06-2012, 09:22 PM   Top  -  End  -  #96
Nyna
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Default Re: Revolution Gaia (Closed to New Interest)

Yeah, I wouldn't worry too much about the starting tech (I'll help you tweak it if you're missing something I gave everyone) but each faction gets six new technologies in addition to the five freebies everyone received. The post is somewhere near the end of the second page if you want to find it.
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Old 10-06-2012, 11:38 PM   Top  -  End  -  #97
An Enemy Spy
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Default Re: Revolution Gaia (Closed to New Interest)

Is this correct?

Faction Name: Empire of Freya
Spoiler
__________________
New World: What's it about? Fencing Fighting. True Love. Strong Hate. Harsh Revenge. A Few Giants. Lot's of Bad Men. Lot's of Good Men., Two or Three Beautiful Women. Beasties Monstrous and Gentle. Some Swell Escapes and Captures. Death, Lies, Truth, Miracles and a Little Sex. In short, it's about Pokemon.here
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Old 10-06-2012, 11:59 PM   Top  -  End  -  #98
Rogue_Dragon
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Default Re: Revolution Gaia (Closed to New Interest)

Well, maybe I just missed it, but I don't see your additional 6 starting technologies. These are basically 6 technologies that you get for free, considering your faction, you may want to consider some kind of weapons.

I also noticed that under freebies you have "One addition unit of 500" I'm pretty sure that the additional units are only 250 personnel, even when we use an additional freebie for the better stats.
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Old 10-07-2012, 12:13 AM   Top  -  End  -  #99
An Enemy Spy
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Default Re: Revolution Gaia (Closed to New Interest)

Quote:
Originally Posted by Rogue_Dragon View Post
Well, maybe I just missed it, but I don't see your additional 6 starting technologies. These are basically 6 technologies that you get for free, considering your faction, you may want to consider some kind of weapons.

I also noticed that under freebies you have "One addition unit of 500" I'm pretty sure that the additional units are only 250 personnel, even when we use an additional freebie for the better stats.
I think that's from something I misread and forgot to correct.
__________________
New World: What's it about? Fencing Fighting. True Love. Strong Hate. Harsh Revenge. A Few Giants. Lot's of Bad Men. Lot's of Good Men., Two or Three Beautiful Women. Beasties Monstrous and Gentle. Some Swell Escapes and Captures. Death, Lies, Truth, Miracles and a Little Sex. In short, it's about Pokemon.here
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Old 10-07-2012, 12:35 AM   Top  -  End  -  #100
Rogue_Dragon
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Default Re: Revolution Gaia (Closed to New Interest)

Well, the Technology part is fairly simple. Pick six things you would like to have the ability to construct, and write them down. You can also upgrade current things you have. So for instance you could research Projectile Weapons, and then get Autocannon Modules. That would take two researches, and let you build big guns on your township. Alternatively you could use your research to upgrade your engines, or your reactor, or, well really any of the things you have researched already. There really isn't a complete list of technologies (and this is intentional) so just kind of write down what you want, and then Nyna will tell you if that's acceptable or not.
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Old 10-07-2012, 12:56 AM   Top  -  End  -  #101
An Enemy Spy
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Default Re: Revolution Gaia (Closed to New Interest)

This better?

Faction Name: Empire of Freya
Spoiler
__________________
New World: What's it about? Fencing Fighting. True Love. Strong Hate. Harsh Revenge. A Few Giants. Lot's of Bad Men. Lot's of Good Men., Two or Three Beautiful Women. Beasties Monstrous and Gentle. Some Swell Escapes and Captures. Death, Lies, Truth, Miracles and a Little Sex. In short, it's about Pokemon.here

Last edited by An Enemy Spy : 10-07-2012 at 10:49 AM.
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Old 10-07-2012, 01:02 AM   Top  -  End  -  #102
Rogue_Dragon
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Default Re: Revolution Gaia (Closed to New Interest)

That looks better, I'm sure Nyna will probably reign some of it in though. The space-fighter however is right out, since these are just research. You can't trade out 'research' for something like a functioning space-fighter.
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Old 10-07-2012, 08:43 AM   Top  -  End  -  #103
Nyna
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Default Re: Revolution Gaia (Closed to New Interest)

@An Enemy Spy: Advanced Infantry Equipment is too broad. Armor for your units will require some kind of Armor tech (Basic Infantry Armor is the most obvious of these, though you can be creative here), and infantry weaponry needs to be specified (Basic Infantry Lasers? Railguns? You've got options).

Advanced Propulsion works. Unless you're looking for a new propulsion tech, this'll translate as Improved Nuclear Drive. Note that having an upgraded tech doesn't give you the upgraded facility/module by default, you have to spend one of your freebies on that (the one that gives you two facility/module upgrades).

Propaganda Machine works just fine. This will be called Basic Propaganda for the base version. Fancy tech names work better for upgrades. As a note, depending on what kind of Government tech you end up picking up down the line, it might give bonuses to this.

A Fighter is actually a culmination of several techs. You need some sort of vehicle weaponry (Basic Vehicle Lasers or something) at the very least, and I'd recommend having some kind of hangar too. Launching them from your cargo bay will take a very long time. All space vehicles require some kind of armor, though Hull Plating works in a pinch. Armor would be better for them though (or Shields), and researching Basic Armor applies to both vehicles and ships (you don't need a separate tech for defensive options between ships and vehicles).

Basic Espionage and Military Chain of Command are both fine, as mentioned in earlier posts.
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Old 10-07-2012, 10:50 AM   Top  -  End  -  #104
An Enemy Spy
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Default Re: Revolution Gaia (Closed to New Interest)

Alright. I think I'm ready now.
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New World: What's it about? Fencing Fighting. True Love. Strong Hate. Harsh Revenge. A Few Giants. Lot's of Bad Men. Lot's of Good Men., Two or Three Beautiful Women. Beasties Monstrous and Gentle. Some Swell Escapes and Captures. Death, Lies, Truth, Miracles and a Little Sex. In short, it's about Pokemon.here
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Old 10-07-2012, 12:07 PM   Top  -  End  -  #105
Nyna
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Default Re: Revolution Gaia (Closed to New Interest)

Yeah, looks good to me.
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Old 10-07-2012, 06:50 PM   Top  -  End  -  #106
Blindslayer1
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Join Date: Sep 2012
Default Re: Revolution Gaia (Closed to New Interest)

Before we start, it has come to my attention that the spaceports will be in communication because of the pending threat. I was wondering if anyone would like to team up with my faction in hopes of better survival. Keep in mind that we'd have to figure out a reason, if viable, why we would work together (some of your factions might not like mine and vice versa).
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Old 10-07-2012, 08:48 PM   Top  -  End  -  #107
Maldiem
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Join Date: May 2006
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Texas
Default Re: Revolution Gaia (Closed to New Interest)

I think that because with the starting engine it is very difficult to go somewhere farther away than the moon (it's 8 turns of flying through space to get to Mars) that there is going to be a great deal of cooperation among players in the early game.

With regard to my faction, cooperation with our European allies would be pursued as a matter of course. I plan to build a trading port on the Moon, for both technological and diplomatic contact.
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Old 10-08-2012, 12:34 PM   Top  -  End  -  #108
Nyna
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Default Re: Revolution Gaia (Closed to New Interest)

Alrighty, spent the last four hours or so going over sheets. We're just about ready to get going, but here are my notes for each of you.

I won't be listing your vehicle/weapon stats here, just as a heads up.

Enemy Spy:
Spoiler


Blindslayer1:
Spoiler


Zweanslord:
Spoiler


Rogue Dragon:
Spoiler


Maldiem:
Spoiler


ArcaneStomper:
Spoiler


daelrog:
Spoiler
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Old 10-08-2012, 01:08 PM   Top  -  End  -  #109
Zweanslord
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Join Date: Jul 2005
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The Netherlands
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Default Re: Revolution Gaia (Closed to New Interest)

Updated my faction details based on adjustments, replacing Laser Theory with Basic Vehicle Lasers. And yes, I am going for two sets of Beam Tanks.
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Old 10-08-2012, 01:36 PM   Top  -  End  -  #110
ArcaneStomper
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Join Date: Apr 2009
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Default Re: Revolution Gaia (Closed to New Interest)

Made some changes to my units and techs. Notably I'm replacing my factory techs with one upgrade my cargo bays, one to upgrade my living quarters, and one to build an internal shipyard.
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Old 10-08-2012, 02:13 PM   Top  -  End  -  #111
Nyna
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Default Re: Revolution Gaia (Closed to New Interest)

@Zweanslord: Alright, looks good. Basic Vehicle Lasers can use the same factory as the Basic Infantry Lasers, as stated under the first tech. And you forgot to list the amount of Energy the Basic Capacitors can store.

ArcaneStomper:
Spoiler
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Old 10-08-2012, 05:15 PM   Top  -  End  -  #112
Blindslayer1
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Join Date: Sep 2012
Default Re: Revolution Gaia (Closed to New Interest)

Faction descriptions, unit numbers, timetables, and naming are fixed.

Faction is currently an amalgamation of two different units from the EU military and the families that were stationed with them.

I fixed my background to say that the 303rd Myrmidons were organizing the defense of the European spaceport before being melded into Hammerdyne. Implying that we're a force that protects the civilian population inside the spaceport (not caring that people use the facility as long as what they do is safe and they don't get in the way of the defense effort).

I fixed interstellar to intrastellar. Interstellar is a far off dream, but intrastellar progress needs to be pursued a lot more than it has been.

Still wondering if more people would like to become partners. =o

@Maldiem- It would be nice to see what the American's have in mind as well. I might craft a few things that would make getting around easier.

Last edited by Blindslayer1 : 10-09-2012 at 12:00 PM.
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Old 10-08-2012, 08:25 PM   Top  -  End  -  #113
Nyna
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Join Date: Jan 2005
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Default Re: Revolution Gaia (Closed to New Interest)

Okay, I'm in the process of getting everything ready, IC thread should be up sometime this week. I was hoping to be done by today, but I spent eleven hours on everything and I'm not done yet, and I seriously need a break. If you want to look over the NPCs though, I have the Status thread up, and the OOC thread is up as well. Feel free to post your sheets in the status thread now, and don't worry about the encrypting bit; I'll explain that later.

OOC Thread

Status Thread

Last edited by Nyna : 10-08-2012 at 08:31 PM.
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Old 10-14-2012, 11:01 PM   Top  -  End  -  #114
daelrog
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Default Re: Revolution Gaia (Closed to New Interest)

All right, for the freebies, I just took away the improvement of living quarters and life support modules, and gave myself the basic research so that I'll be able to create improved life support.

I'll get more details on the units in the status thread.
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