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Khuraargh hisses as he charges off the branch, overlarge feet kicking off from the tree-limb and then splashing into the marsh. His shield's rim slams onto the beast's back to break his fall and his right-hip's dogslicer flashes from its sheath.
Khuraargh whirls the grip such that the blade protrudes from the bottom of his fist, aims for the creature's neck, then stabs in.
Spoiler
Str 2 + BAB 1 + size 1 + charging 2 + flanking 2 - Power Attack (1d20+7)[19] (1d4+5)[9]
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Hey, you. Yes, you. Come on. SMILE.
The alligator was just ripped a new one. It was dead, it was a pair of leather boots now. The large reptile floated there, eyes opened, dead, a pool of blood surrounding it. It messed with the wrong goblins, probably would have been better off going after lame longshanks.
Thick ropes of gore drip from the edge as Khuraargh drags his blade out. He crosses his arms over his chest for a moment of thought, then plunges in again, sawing through the alligator's throat, just to make sure.
That done, he cleans his blade with some nearby ferns and sheathes it. Looking pleased with the initial Licktoad victory, he goes around, punching shoulders and pumping fists.
With huffing breath, Khuraargh then drags the beast to the nearest patch of dry ground... or a big enough tree's overgrown roots. He roots about in the muck to find his broken bit of javelin, returns to the kill and drives it through both eye-sockets. He then vanishes into the trees and returns with an ungodly amount of vines which he uses to rig the reptile up between two great sprawling trees, suspending the corpse as a macabre offering [and warning to anybody who might be thinking of messing with the Licktoad Tribe], then kneeling before it and raising the Sign of Lamashtu with his fingers.
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Hey, you. Yes, you. Come on. SMILE.
Pulling a dagger from his belt he watches Khuraargh dress the gator corpse. While he's off gathering vines Skortch makes quick work with his knife, extracting a tooth from the gators mouth, which is hanging around his neck shortly afterwords.
His grin still on his face with the gator killed, Naknuk placed his bow back in it's resting place. Even though this was the first step on their path to victory, it was surely a great start.
Nodding judiciously, Khuraargh hauls out another javelin. Hefting his shield once more, he wades out back into the muck. With a tilt of his turtleshell hat-helm and a jink of his javelin, he gestures for them to proceed, falling in behind Sparky, since he seems to know the way by way of the map.
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Hey, you. Yes, you. Come on. SMILE.
Proceeds along in the middle of the group, trying to shake off the excitement of their first battle and focus on noticing the next one before it is upon them this time.
Once his arm gets tired from waving his sword around he sheathes it, still grinning like a kid in a candy store he prepares to continue his glorious adventure.
As the goblins continued along their way, tucking in a half mile or so, they would come across the river wide, and follow it north as according to the map.
Eventually the river cut to the right, and the goblins would need to be on the left and following the river anymore right would put them miles behind in their quest and likely into enemy territory, and they would still need to cross the river anyway.
There was a rather large marsh tree with vines draped on it. Maybe, if they securedly tied it and swung across, then maybe.....just maybe.
Along the way, Khuraargh finds Sir Squeeb and points at the latter's newly acquired scimitar. The scarred goblin shakes both head and fingers, makes a cleaning gesture with a rag, hands the rag to the goblin knight, then nods with an upheld thumb.
Coming to the crossing at the river, Khuraargh shoulders his shield and scampers up the great, sprawling tree, keeping one of his dogslicers clenched in his teeth as a precaution--- sometimes using it as a climbing aid. Getting there, he takes several good, strong, sturdy vines and secures them as solidly as he could to the branch for the others to use.
Spoiler
(1d20+9)[16] Climb (+2, for the dogslicer/makeshift climbing spike?) (1d20+6)[13] Know: Nature, to check which vines/branches are best to use (1d20+5)[14] Perception, there's some kind of danger there, most assuredly (1d20+12)[25] Acrobatics, to catch himself or the vines in case he falls (1d20+5)[6] Survival, for rope/vine-use
^--- Yikes. Looks like he's too used to running solo. Hope rope/vine-use is actually covered in Climb, otherwise that's a heckuvva botch.
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Hey, you. Yes, you. Come on. SMILE.
Watches Khuraargh up in the branches a bit. Having little practice with such things he takes a look trying to come up with an alternate option. their recent encounter with the croc making him weary of going into the water if necessary.
Spoiler
Checks to see if there is a better way to cross the river.
Knowledge Local: (1d20+4)[7]
Knowledge Geography: (1d20+5)[19]
Knowledge Nature: (1d20+5)[19]
The only danger to be seen was the moving river. Anyways, the vines were more or less on the draped side of things and not secured. Perhaps that is what lead to to the end result of this.
Khuraargh swiftly climbed up the tree with his natural ease as he grabbed a vine, it looked good, hard to tell with some of the foliage around it on the branch, but it looked good. It was then he swung that his weight pulled down the insecured vine. He just managed to move himself that he was able to keep from falling as he caught and hung on the branch above him.
The vine fell and crumpled into a heap on the ground.
As for Skortch, his knowledge of geography and nature brings up ideas of log bridges over narrower parts of the river, since, not all rivers are a uniformed wide size.
Fortunately, the backslung shield and laden pack catch the brunt of the fall. Groaning, Khuraargh gets up and dusts himself off, shaking a fist at the vines.
He grunts, then shrugs questioningly at Skortch, points at the river and across then makes as if swimming.
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Hey, you. Yes, you. Come on. SMILE.
Looking at Khuraargh as he crashes to the ground. "Maybe swim yes." The goblin's meaning fairly obvious. "Maybe someone strong swim first then use vines to help."
Snarling, Khuraargh takes the proferred vines and scampers once more up the gnarled tree, using one of his blades as a climbing aid. With his legs firmly locked around one big branch, he weaves the three strongest vines into a three-ply makeshift rope, knots one end off and ties the lot over, across, under and around a fork in the tree branch over the rushing river. That done, he knots the lot at every yard to give it extra strength, then climbs back down and points at the others and gestures across the river.
Spoiler
(1d20+9)[14] Climb (+2 with blade/climbing aid?) (1d20+5)[19] Survival YEESSS! TAKE THAT! (1d20+12)[22] Acrobatics Whew. Insurance.
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Hey, you. Yes, you. Come on. SMILE.
And so Khuraargh made a second attempt and with the mercy of the voice in the sky, the mostly mute goblin secured the vines and swung across the river and caught onto a low lying branch from an opposite tree. Victory over vines.
With the rope tested for security, the others would simply have to swing across, though there was the small issue with Noble Steed.
Once the vine was cleared and back in position, Naknuk removed his shield and armored coat, before stowing them away. After they were all stowed away, the goblin grabbed onto the vine as he began on his attempt to swing himself over to the other side.
Spoiler
Acrobatics: (1d20+4)[11] - Swinging across, woulda been +1, but removing shield and armor helped matters there :P
Sleight of Hands: (1d20+4)[16] - To try and save myself if messed up... Untrained, so as per stated in the SRD, unless I'm trying to hide something on my body, can't succeed in anything beyond 10...
Sparkly barely makes it across the river with the vine rope and falls on the other side.
The vine rope swings back as Naknuk grabs onto it and swings. But he missed the other side and his jump and barely regains his hold on the rope and un-triumphantly swings back to the side he started off from.
<Eh, Benson doesn't particularly care for certain what Sleight of Hands so called limits are, Benson is interpenetrating it for their own purposes for the game>