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Backstory: Although he keeps it a secret for obvious reasons, Terra is one of an unknown number of Cetra. He had originally believed himself to be the only one growing up and only learned there were others upon hearing of Aerith. Hearing that a female Cetra existed, and that she was a beauty, Terra dreamt of meeting her one day with the hopes of seducing her. However, upon the death of Aerith, Terra once again believed himself to be the only one left. His natural connection to the planet made it obvious who to side with when the WRO was formed and as such he joined the group. Unlock Aerith, however, Terra was nowhere near as pacifistic and believes that those who harm the planet don't deserve to live on it. His natural connection to the planet has caused him to develop various forms of magic including the ability to turn the very air into a biological weapon to make people sick (Bio). In addition he can suck the very life out of them and into herself when he is injured (Drain). In less violent cases, his closeness to the planet has caused him to be able to use magic to close people's wounds with aid from the Lifestream (Cure). His final power as a Cetra is the ability to convert his own exhaustion and pain into a seal against those who wish the planet evil, freezing them and leaving them powerless (Seal Evil).
As such, Terra can either be a friendly and kind, albeit flirtatious, man, or a destructive force of nature. Those that protect and love the planet will find no greater ally, but those that hurt the planet will find no crueler enemy.
@roamer: unless missing something regardless of number of weapons a level one character is limited to two materia slots (see equipping materia table). one armor, one weapon.
I know, I'm buying it right now though, so that I can cover it for when I can get a second weapon slot for my materia and not forget about it.
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Click my egg(s)...please?
I know its not terribly detailed but here is a basic outline for my characters background atm. Am suffering horrible creativity blocks for it for some reason.
-Born near wutai
-Spent early adulthood in various mercenary forces (the soldier class)
-Spent the late part of early adulthood and up to current point as a bodyguard (will add more detail to this if I get into party and know who else is as I'll write it as my character is a bodyguard to one of other party members)
-Will have tragic event happen that caused him to move to mercenary forces (something like shinra destroyed his village during the wutai wars)
-Will have some sort of disgraceful act that caused him to stop being a mercenary and move to being a bodyguard. Most likely disobeying orders when the unit he was with decided to side with shinra during meteor fall
I know its not terribly detailed but here is a basic outline for my characters background atm. Am suffering horrible creativity blocks for it for some reason.
-Born near wutai
-Spent early adulthood in various mercenary forces (the soldier class)
-Spent the late part of early adulthood and up to current point as a bodyguard (will add more detail to this if I get into party and know who else is as I'll write it as my character is a bodyguard to one of other party members)
-Will have tragic event happen that caused him to move to mercenary forces (something like shinra destroyed his village during the wutai wars)
-Will have some sort of disgraceful act that caused him to stop being a mercenary and move to being a bodyguard. Most likely disobeying orders when the unit he was with decided to side with shinra during meteor fall
Sounds really interesting. i am looking forward to knowing what your character's tragic past is
Defenses:
Fort: 11
Reflex: 13 (-1 Materia)
Will: 11 (Modifier not yet added. Is this still Wis?)
Magic: 19 (+2 equipment, +2 Materia)
BAB: +0
Melee: +2 (Materia -1)
Ranged +0 (Materia -1)
(+2 race bonus to all attack rolls and damage rolls when using the Rod as their main weapon.)
Skills:
-Persuasion (+10)
-Spellcasting (+17) (+2 equipment)
(NOT INCLUDED: +2 +2 race bonus to all Spellcasting checks made to use magic materia and enemy skills.)
-Initative (+6)
Backstory:
Gl'ha lived in a small tribe that worshipped Materia as sacred; they are not to be used, ever, except by the Chief of the village, and any Materia they find are to be handed directly to the Chief.
However, Gl'ha took a fasination to Materia and the Lifestream, and one day, he found a rather peculiar one (Stop) at a Mako spring. Taking a shine to it, he made a decision, and decided to hide it instead of surrendering it to the Chief.
This had very dire consequences for him later on, as fearing that the Chief would find out, he become listless and afraid, flinching whenever someone approached him dwelling. Eventually, Chief caught on, and when the tribe discovered the hidden Materia, they tried to catch and kill him brutally for disobeying a direct order.
Instinctively ultilising the Materia, he froze his would-be attackers in place, and quickly ransacked some of the Chief's own materia, one of his rods and armlets, and fled for his life before the tribe could recover.
Also, the assessory table 8-10 on 124 is slotted in between armors.
And how long does Slow last?
And is Limit Breaks still based on Wis, or is it now Cha?
First of all, your character looks good. Have you checked the new version of the rules, though? There is now a Magic Points system that runs alongside the Mako Points system.
Secondly, Limit Breaks are always based on Wisdom as reaching your limit is all about the character's temper rising, which is represented by Wisdom.
I had no choice but to put the accessories table where it is otherwise it would have seriously messed up the layout.
Slow's longitivity should be stated in the spell's description. If it doesn't it's 1d6 rounds.
Oh, and Will Defence's ability attribute is always Wisdom.
Well, that's an issue that you really can't tackle until the classes get played a little bit to see what their potential is. Sure, you can see the stats, but stats alone don't make them extremely powerful, it's what people can do with them that makes them that way...I think, anyway
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Click my egg(s)...please?
I have to agree with Roamer. Play all the classes enough times, and you can see what is being exploited. I don't have the PDF with me now, and I won't be able to access the latest version until later today, off the top of my head, the wolfion has the fury limit tree, which gives it a huge advantage in an avenue which is inaccessible elsewhere. This class might need a little nerfing in other areas to compensate for this advantage, but that's just my opinion.
Err, the wolflion's fury tree still requires it to limit break so I'm not sure if that is too broken (again we'll see with playtesting).
None of the normal races jump out as overpowered.
Half-aliens seem a bit much, but eh.
G-type half-alien might want to add the word "willing" as in "a willing ally". Otherwise a g-type can be a jerk and infect his teammates against their will thus forcing them to degrade at the cost of short term power. Plus it might lead to some overpowered combos (not got any at moment but the ability to share powers without prerequisites is icky.) Especially since it doesn't look like G-type loses the ability. Thus allowing him to spread out some powers all over.
S-type even more so. Especially since it has no limits either. You can pick almost anyone and start grabbing all the talents, skills, and feats you want. One S-type party member is like every other party member added together. The body takeover is also questionable at best. Mainly because with one check they can steal a body. Requiring the DNA is a bit limiting since most people won't have your DNA, but still. ESPECIALLY since it is already really easy to make will checks, making it a "treat will defense as -5" makes it even stronger. In general the power is unlikely to be abusable due to the DNA requirement, but it IS there. (I was going to say it makes Sephiroth ridiculous, but then again no party probably shouldn't be screwing with Sephiroth until they have a way to deal with that. It comes out as more of a boss ability which is fine).
In addition all of them getting +5 to natural armor (compare in SAGA most only have like 1 or 2), plus fast healing, and status immunity and you get a crazy ass race.
Giving a race high defenses, high stats, status immunity, fast healing, and a super ability leads to a crazy race. Personally half-alien might want to simply be similar to the monster manual and limited to certain characters rather than making it a playable race.
I've got a little free time, so I'll be finishing up this weekend.
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Status: My computer has begun freezing again. Failure ETA unknown.
In progress: Various final projects. Posting may decrease in frequency.
I'll post the finished character (sheet, description, future plans, and backstory) once I've had a chance to look over the latest revision of the book and write it all out.
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Status: My computer has begun freezing again. Failure ETA unknown.
In progress: Various final projects. Posting may decrease in frequency.
If there is anyone else who is interested in playing, feel free to read up on the rules and make a character. I will pick 4 to 6 characters who i judge to be the most interesting to play so get creative and i will hear from you soon, hopefully.
I think mine's pretty much done, all things considered...unless something needs to be changed from the new rules...and as of right now I don't see anything
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Click my egg(s)...please?
Backstory: Although he keeps it a secret for obvious reasons, Terra is one of an unknown number of Cetra. He had originally believed himself to be the only one growing up and only learned there were others upon hearing of Aerith. Hearing that a female Cetra existed, and that she was a beauty, Terra dreamt of meeting her one day with the hopes of seducing her. However, upon the death of Aerith, Terra once again believed himself to be the only one left. His natural connection to the planet made it obvious who to side with when the WRO was formed and as such he joined the group. Unlock Aerith, however, Terra was nowhere near as pacifistic and believes that those who harm the planet don't deserve to live on it. His natural connection to the planet has caused him to develop various forms of magic including the ability to turn the very air into a biological weapon to make people sick (Bio). In addition he can suck the very life out of them and into herself when he is injured (Drain). In less violent cases, his closeness to the planet has caused him to be able to use magic to close people's wounds with aid from the Lifestream (Cure). His final power as a Cetra is the ability to convert his own exhaustion and pain into a seal against those who wish the planet evil, freezing them and leaving them powerless (Seal Evil).
As such, Terra can either be a friendly and kind, albeit flirtatious, man, or a destructive force of nature. Those that protect and love the planet will find no greater ally, but those that hurt the planet will find no crueler enemy.
Defenses:
Fort: 11
Reflex: 13 (-1 Materia)
Will: 11 (Modifier not yet added. Is this still Wis?)
Magic: 19 (+2 equipment, +2 Materia)
BAB: +0
Melee: +2 (Materia -1)
Ranged +0 (Materia -1)
(+2 race bonus to all attack rolls and damage rolls when using the Rod as their main weapon.)
Skills:
-Persuasion (+10)
-Spellcasting (+17) (+2 equipment)
(NOT INCLUDED: +2 +2 race bonus to all Spellcasting checks made to use magic materia and enemy skills.)
-Initative (+6)
Backstory:
Gl'ha lived in a small tribe that worshipped Materia as sacred; they are not to be used, ever, except by the Chief of the village, and any Materia they find are to be handed directly to the Chief.
However, Gl'ha took a fasination to Materia and the Lifestream, and one day, he found a rather peculiar one (Stop) at a Mako spring. Taking a shine to it, he made a decision, and decided to hide it instead of surrendering it to the Chief.
This had very dire consequences for him later on, as fearing that the Chief would find out, he become listless and afraid, flinching whenever someone approached him dwelling. Eventually, Chief caught on, and when the tribe discovered the hidden Materia, they tried to catch and kill him brutally for disobeying a direct order.
Instinctively ultilising the Materia, he froze his would-be attackers in place, and quickly ransacked some of the Chief's own materia, one of his rods and armlets, and fled for his life before the tribe could recover.
Roamer - add your Magic Points (18 + Int modifier) and reduce your Mako Points from 14 to 9.
Spoiler
Name: Pog
Sex: Female
Age: 21
Player Name: Shio
Race: Moogle
Class: Mage
Gil: 1,200
- 800 (Haste)
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400 Gil
- 50 (All-temperature cloak and Gil Card)
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350 Gil
- 250 (Magic Comb)
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100 Gil
- 100 (Rod)
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Final total: 0 Gil
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Stats:
STR: 14 | +2
DEX: 17*| +3
CON: 13 | +1
INT: 18** | +4
WIS: 10*** | +0
CHA: 11 | +0
*DEX increased from 15 to 17
**INT increased from 16 to 18
***WIS decreased from 12 to 10
HP: 31
MP: 14
Defenses:
Fort: 13(18 against extreme heat or cold)
Reflex: 16 (-1 Materia)
Will: 12
Magic: 20 (+4 equip bonus)
Equipment:
Rod(1d6 damage, +2 spellcasting and magic defense)
Accessories:
All-temperature Cloak
Gil Card
Headdress:
Magic Comb
Limit Break:
Lunatic High
Background:
Pog was born in a small cave, fifteen feet underground, many years ago..while ShinRa was still an organization. Her mother being blue, and her father being white, you'd think she'd come out a cyan color...but she was born with pink fur...which confused the heck out of her parents...who didn't see how that was possible in the first place.
When she was very young, only about five, she heard tales about Mog, one of the most famous Moogles of their time. Every time she heard about him and one of his myriad of stories, she couldn't help but have an urge for adventure. She wanted to be just like him: Going on a great adventure, seeing the world, kicking some serious butt...yeah, that'd be great. Of course, she was too young to leave the village, so, she just had to wait.
As the years went by, she found out that there was more to her then meets the eye: On her tenth birthday, when she went to light the candles on her cake...she nearly set the cake ablaze(fire). Seeing this, the other Moogles looked at each other and then rumors started as to how there was a, possible, second Lifestream manipulator among them. It didn't stop there, though, much to her dismay.
Five years later, she started taking up practice with Materia...just in case the rumors ended up being true. Later on the very same day, she was challenged to a race by a friend of hers. When the race started, suddenly she started to go faster, and faster...and couldn't really understand why(Haste). She bet her friend to the end of the village and even had time to go get a drink before she got there. The rumors only strengthened at this point, and it was becoming clearer and clearer to Pog who they were talking about.
"I think...they're talking about me, kupo!" She says, to her parents, who both look at each other and give a bit of a sympathetic laugh. "Kupo, your too young to manipulate the Lifestream like Mog." Her mother said, her father only nodding "Besides, kupo, if you could...then the materia you got five years ago would be...causing you..to..." Something clicked in her mother's mind: Nearly setting the cake ablaze, talk about a Moogle who was faster then the speed of sound, and recently...talk about a Moogle who could cure almost any disease...it all made perfect sense now.
"Honey, I think you might be right, kupo. I think your the one they're talking about." Pog then tapped her chin "So, kupo....does this mean I am able to leave the village?" Her father looked down at her. "Not yet, kupo. Honey, you need to be fully grown before you can leave the village. Six more years, kupo....six more years." Pog didn't like this turn of events, but she swallowed her pride and did what she was told. When she was 21, and word of the DEEPGROUND organization arising from hiding became more widespread, they realized they had only one choice: They needed to send out a new candidate to stop them. Mog hasn't reported back to the village yet, and their options were slim.
So, it was unanimous, Pog was finally ready to leave the village. She gathered up her materia, and her clothes...along with her cloak and then she set off. Right before she could leave town, her parents caught up with her and told her that they got her a card to track her purchases. Bidding them one last farewell, she left the village and on to bigger and better things.