Finding Players (Recruitment)Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.
Greetings, all! This is Manly Man, an avid fan of Dungeons & Dragons and Dungeon Master with an idea or two. As some of you know, I have a certain fondness for mind flayers, and this fondness has led me to desire a campaign focusing on them. I have two ideas in particular, one of them being that we play as part of a group of mind flayers that are separated from the Elder Brains, led by a powerful alhoon named Abstersine. Dubbed The Enlightened, these are illithids who have been told of the horrible truths about the Elder Brains, and have organized themselves deep within a swamp with both above and underground dwellings, buried deep within the firmer ochre and chalky soil. While they are separate from the Elder Brains, this does not mean that they have to be non-evil; indeed, a few of the more powerful examples are just as self-centered and power hungry as before, but merely lack the Elder Brains' influence. They all still mange to cooperate, and aim to, first and foremost, destroy their former masters.
Alternatively, we could switch roles and play as an inquisition who has found out about The Enlightened, and attempt to thwart their plans.
A few things to take note of:
-I am searching for, at most, five characters, level ten at highest, though I can start with as little as three, should there be less interest. I would prefer to have four.
-This is going to be a gestalt campaign. At least one of your character's levels must be of this mind flayer monster class, though you don't need to have any more than that, though I will say that I recommend taking all of the class's available level. When you create your character, choose whether you wish to be psionic or magical, at which point the Minor, Advanced and Greater Psionics class features will be their equivalent psi-like abilities or spell-like abilities, whichever you choose. You can use this as a basis to qualify for feats as well, the mind flayer class being considered either psionic or magical, whichever you've chosen, for determining such things, i.e. you can use your mind flayer levels to qualify for either psionic feats or those that require spellcaster levels, but not both.
-I am perfectly fine with having two prestige classes at once on your character, though qualifications do indeed have to be met for both classes separately. Otherwise, rules do apply as normal.
-When determining your magic items, use this guideline: weapons and armor can have a total enchantment of no more than half of your Hit Dice, items that go to +6 can be no more than one third, and items that go to +5 may be no more than a quarter of your Hit Dice, all of the numbers rounded down. You may have a smattering of other magic items, but simply be reasonable. If you have a question or uncertainty, feel free to ask me.
-Your ability scores will be rolled, using 5d6 until you get at least one six, keeping the best three. If you would rather not roll yourself, I am more than willing to do so for you.
-For your character sheets, I would most definitely prefer your usage of the wonderful Myth Weavers site, and to link the page when you are, as far as you know, done.
-Flaws and traits are available, and you may have up to two flaws and one trait. Be sure to play your character with them accordingly; this is going to be a play-by-post, and therefore you will be required to write with some level of competence, making sure that your character has... well, character. Apart formt he standard flaws, you may also use this bunch. Yes, I know it's on a D&D wiki, but I'm willing to let you use them if you ask about the flaw itself first.
-Homebrew is welcome, though this is all on a case-by-case basis, so be sure to inquire before anything is final. Any official material, including Dragon magazine and third-party books, such as those by Green Ronin, for example, are also usable, though cite the material in case it happens to be a bit vague.
Apart from that, if you have any other questions, I am all ears.
__________________ FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table. I LOSE, he said. ALL I HAVE IS FOUR ONES.
Last edited by Manly Man : 09-21-2012 at 04:26 PM.
Interested, mainly as a Abberant Warlock. Also, a less likely class but one I'm trying to play is this (Swarmlord), A Psionic Class with built in modifiable followers (think an animal companion that I modify to suit myself), mostly so I know what needs to be done to finish it (other than the suggested) Don't know how you would fluff it. Perhaps as a badly chosen target for the final host.
Anyhow. stats I'll roll a lot and grab the first 6 to contain a 6.
If you want to play as The Enlightened, you can be pretty much whatever the Hell you want. You could go and be that Chaotic Good Frenzied Berserker if you wanted, maybe have some Warblade on the side as well.
Also, Erik, I did say that you could have two flaws and one trait. Take note of that, please.
__________________ FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table. I LOSE, he said. ALL I HAVE IS FOUR ONES.
Last edited by Manly Man : 09-21-2012 at 08:13 PM.
Also remember that you can have a True Neutral character that believes in things like truth and love and altruism and fluffy bunnies so long as he's willing to murder, lie, torture, and decapitate kittens to achieve them.
Well, because I have both the Internet at my disposal and nearly every book as a PDF, you can utilize nearly anything you'd like, but as I said, if it's an especially vague or questionable thing, talk with me first about it. You can PM if you'd like about it.
__________________ FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table. I LOSE, he said. ALL I HAVE IS FOUR ONES.
If you have any questions, concerns, or just wonder what running an all-mind-flayer game on these forums looks like, consider my resources and wisdom at your disposal. That particular game is long dead, but the memory lives on...
I'm very tempted to try making a character myself, just to see how it is on the player's side of things... Inquisition or Enlightened, I'm good either way.
__________________
Will you take the rocket launcher?
Last edited by CockroachTeaParty : 09-21-2012 at 10:24 PM.
Well 'Roach, you're more than welcome to have a go at it. Considering Erik's choice in Traits, I imagine we're going for The Enlightened (Diplomatic Leader, I believe, requires any Good alignment).
Also, Erik, you can offer any homebrew you find, though I do at least trust much of what you find on here. Again, if you're unsure about anything, you're more than welcome to PM me or whatever.
__________________ FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table. I LOSE, he said. ALL I HAVE IS FOUR ONES.
The medic would head towards a heavy support role (with Legend for passives and immunities), truenamer would actually probably go gish-y/grapple-y with ulitharid, and aetherforge is just cool and I want to try one. >.>
One thing to remember about mind flayers is that they have an innate knack for cooperation, and play to one another's strengths. We've got one who's either a Warlock or Swarmlord, both of which are good, depending on the builds, for support and battlefield control. Right now, we could use a melee character; a Mind Flayer 8/Psion 2//Fighter (or martial adept class) 10 is pretty solid, and can focus on devoting most of his feats on building his fightin style while taking advantage of the Psion bonus feats, and perhaps a few regular ones, to enhance his psionic capabilities, and, coupled with the Mind Blasting that's undoubtedly going to be all over the place, you'd get one Hell of a time with killing things every other turn, if not more often.
__________________ FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table. I LOSE, he said. ALL I HAVE IS FOUR ONES.
Hmm... definitely a tough decision. I'm not sure plain old fighter would be where I'd like to go, but I think I'm leaning towards a gishy Aetherforge 10/'flayer 8/Ulitharid 2. I'll get to building and see what comes out.
__________________
Never can find my towel...
So it goes.
Healing is like accounting, but with life and death.
-Self
I've got two sort of thoughts running through my head. The first is for one side to be a Midnight Occultist, but I don't know how people feel about Dual Progressions in Gestalt. Some are okay with it, some aren't. In that case, I would probably finish up the other side with something mundane. Fighter, or Rogue perhaps.
The other idea involves the Swordmage. I would multiclass with either swordsage or warblade, and then go into Jade Phoenix Mage if Dual Progressions are alright. Which might not work the best with Swordmage, since it technically doesn't have spell slots to activate JPM's abilities, but that's alright. If Dual Progressions aren't good, then a straight Swordmage would also work. The other side would then be mundane as well, though more likely just straight Fighter. Maybe another PrC, but I doubt it.
Also, I'm not really sure how the rolling system translates to forum code. Could someone explain?
__________________
ATTENTION ANYONE WHO I'M PLAYING WITH:
No news is good news.
I'm perfectly fine with dual-progression. It's not against the rules, but simply discouraged because of the headache it tends to cause.
__________________ FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table. I LOSE, he said. ALL I HAVE IS FOUR ONES.
Just quickly, can I grab these two templates, and is LA buy off being used. Since Im planning on starting lower on the warlock totem poll to keep Swarmlord high this will go a fair bit to being a powerful warlock.
Also, a evolution for Swarmlings (in the Swarmlord) Allows for manifesting through swarmlings and with more points casting, will you allow Spell-Like Abilities to count as casting for the purposes of this evolution.
Also, starting gold (or just go nuts within the given enchanted items maximums)
And Starting HP was missed. Max First and then rolled or average after (or other) [Using Average for now While I sheet Produce)
One More, For Weapons of the Queen/Blades of the Queen, if I chose tentacles can I add those to those granted by the Mind Flayer class (Basically grabbing additional tentacles)
And I have just notice Mythweavers doesn't have enough space in the feats/etc section.
Last edited by Erik Vale : 09-22-2012 at 08:14 PM.
If you're still looking for a melee character I'd be interested in joining as a Mindflayer 8/Fighter 2//Ozodrin 4/Cloistered Cleric 1/Prestige Paladin 2/Righteous Horror 3
Paladin and righteous horror can quite easily be switched to the of tyranny variants if we need to be swimming in the deep end of the alignment pool. I may do that anyway as I build a history and personality for this guy.
Rather than have you trawl through invocation lists, can I show you homebrew invocations I want (with links) as I grab them.
Wanting
Quote:
http://www.giantitp.com/forums/showthread.php?t=244815
Predatory Perception
Least; 2nd
With your honed sense of smell, you can savor the scent of life and blood, and can tell when your foes are faltering, or sustained by negative energies.
When you use this invocation, you gain the ability to sense the vitality of other creatures from a distance, smelling it like blood in the water. You gain the scent ability. Further, you automatically know whether any creature you can scent is alive, dead, undead, or none of those and what percentage of their hit points they have left, rounded to the nearest 25%.
Black Omen Aegis
Least; 2nd
A surge of shadow boils out of your body, forming a suit of ghostly armor that turns aside an incoming blow at just the last moment.
This invocation summons a suit of magical armor that grants a +4 armor bonus to AC. It has no weight, max dexterity bonus, armor check penalty, speed reduction or spell failure, and counts as light armor for all purposes. While it can't be removed or damaged, you may banish it with a full-round action, and it disappears on its own after 24 hours.
Black Omen Aegis may be enchanted as if it were normal armor, though as it cannot be removed, you (and the summoned armor) must be present for the entire enchanting process. Enchantments to your Black Omen Aegis armor persist between castings, as you summon the same armor each time you use the invocation.
Lastly, this invocation can be cast as an immediate action in response to an attack against you with a ranged or melee weapon that you are aware of. In addition to gaining the invocation's normal effects, that attack automatically misses. You cannot use the invocation in this way if it is already active.
Crypt Blast
Least; 1st; Eldritch Essence
Darker than the night, your power drains vitality from the living, and bolsters the dead.
This eldritch essence invocation allows you to change your eldritch blastinto a crypt blast. A crypt blast deals negative energy damage, which heals undead creatures instead of damaging them. In addition, you deal extra negative damage equal to your charisma modifier.
http://www.giantitp.com/forums/showthread.php?t=245205
Vivacious Blast
Least; 1st; Eldritch Essence
Anathema to the walking dead, and healing to the living, positive energies are a powerful force for the celestial forces and their allies.
This eldritch essence invocation allows you to change your eldritch blastinto a vivacious blast. A vivacious blast channels positive energy, dealing positive energy damage to undead creatures. A vivacious blast targeting living creatures instead cures damage equal to the damage it would deal, but never heals any given subject over half their normal maximum hit points. A vivacious blast does not effect creatures immune to or unaffected by positive energy. A vivacious blast deals extra damage equal to your charisma modifier.
Dark Siren
Least, 2nd
You may invoke this ability to cause one creature to be overwhelmed with the desire to be near you, as the spell beckoning call (see Fiendish Codex I: Hordes of the Abyss, pg. 91). You may only affect one creature at a time with this invocation; if you should invoke it again, the first subject is released from the compulsion. You do not need to concentrate to sustain the effect; it lasts until either the subject succeeds at a saving throw or you take an obviously hostile action against it.
Last edited by Erik Vale : 09-22-2012 at 11:04 PM.
Ok, Crunch of character pre-equipment is complete.
Spoiler
Mak'Ta'Volktha De'cat'Tha'Kackta
Unigender Neutral Good Illithid/Swarmlord Warlock 1/ Mind Flayer 8 // Swarmlord 9, Level 9, Init +4, HP 94/94, Speed 30 Ft AC 32, Touch 19, Flat-footed 28, Fort +11, Ref +7, Will +17, Base Attack Bonus 06, Power Points 225/225 Action Points - Charisma for Attack/Damage/Grapple Rolls Tentacles (Mind Flayer) * 5 (-) 15 (1d4+9, 20/*2) - Tentacles (Swarmlord) (-) 6 (1d6+0, 20/*2) Spell Black Aegis (+4 Armor, +4 Dex, +9 Natural, +5 Misc) Abilities Str 11, Dex 19, Con 20, Int 14, Wis 10, Cha 28 Condition None
Now one thing to point out.
Mind Flayer (Class) stacks with my Swarmlord Manifestor, which means I start as a level 17 Manifestor. Correct me if I have read this wrong, or tell us (the group) if you want to cap this a little to prevent almost epic manifesters from the start.
It wouldn't stack, as on one side of the gestalt you have manifesting, and on the other you have a placeholder that more or less advances ML but nothing else. In gestalt you take the better of any features duplicated at the same level. You'd have ML 9.
And I seriously doubt taking +1 LA on each side of the gestalt at the same level is kosher, especially when one template requires the other first. Also, mindflayer eliminates existing racial traits, like inherited templates, but thats neither here nor there. XP
And last but not least, mind flayer needs to start at your first level based on the rules for the improved monster classes we're using, but I doubt that is anything more than just formatting as I can't think of a reason why it'd make a difference in this case.
__________________
Never can find my towel...
So it goes.
Healing is like accounting, but with life and death.
-Self
It wouldn't stack, as on one side of the gestalt you have manifesting, and on the other you have a placeholder that more or less advances ML but nothing else. In gestalt you take the better of any features duplicated at the same level. You'd have ML 9.
And I seriously doubt taking +1 LA on each side of the gestalt at the same level is kosher, especially when one template requires the other first. Also, mindflayer eliminates existing racial traits, like inherited templates, but thats neither here nor there. XP
And last but not least, mind flayer needs to start at your first level based on the rules for the improved monster classes we're using, but I doubt that is anything more than just formatting as I can't think of a reason why it'd make a difference in this case.
Thanks, I'll crop that now.
As for the templates, don't they apply to both sides? I applied a Level Adjustment +2 to both and applied buy off.
The Class doesn't state it's required at the start, but I take it that's assume knowledge that I lack. Hmm, now I get to drop a feat and some skill points.
Ok, done.
Just need to make some other characters, my swarmlings, cohorts and followers.
Fun.
Last edited by Erik Vale : 09-22-2012 at 11:55 PM.
On the matter of templates, I'd not looked at it that way, as what I see most often is DMs deciding they apply only to one side, and got ahead of myself.
However, how are you level 9 if you've spent 16000 experience?
The first level thing is just one of the many little guidelines that go along with those monster classes that most people don't know about.
And, a quick glance at your sheet, you don't qualify for Improved Critical, and I'm not sure how you've got 8 feats. 1,3,6,9,Flaw,Flaw is 6?
>.> Also, please don't take my attention the wrong way, I'm trying to be helpful, and yours is the only sheet to pay attention to, well, other than my own. Which I should totally finish. XD
__________________
Never can find my towel...
So it goes.
Healing is like accounting, but with life and death.
-Self
I like the attention, I'm currently doing three at once as catch up and it makes sure everything is correct when the game starts.
Feats: Math Error, Pruning Again. Improved Critical Dropped.
As for the level adjustment, what level do you think I am, I closed the word dock I was working that on and if you can quickly put up your working it'll be much easier. If you cant do it quickly I'll rework it.