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Old 09-25-2012, 03:18 AM   Top  -  End  -  #61
Jeff the Green
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Default Re: Matter That Matters (3.5)

Oooo. This sounds like fun!

I'm thinking I'd like to go with a gishy fear build, something like Illithid 7/Paladin of Tyranny 3//Dread Necromancer 4/Dread Witch 5/Dread Necromancer +1 (5); and then taking the final level of Illithid followed by maybe Crusader on the one side, and Dread Necromancer on the other.

Roll for stats:
Spoiler


Okay, question. Can I be a Necropolitan despite the fact that the template only allows for humanoids?
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Greenman by Bradakhan/Autumn Greenman by Sgt. Pepper

Last edited by Jeff the Green : 09-25-2012 at 04:07 AM.
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Old 09-25-2012, 04:31 AM   Top  -  End  -  #62
Erik Vale
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Default Re: Matter That Matters (3.5)

Ok, here comes some character fluff.

Mak'Ta--- (Main Character)
Discription (Very Relevant)
Spoiler


Fluff
Spoiler


Swarmling Discriptions
Spoiler


Aganon (Cohort) (Discription, again very relevent)
Spoiler


Fluff
Spoiler


Menathet and Mintou (Level 5 Follower) Discription
Spoiler


Fluff
Spoiler

Last edited by Erik Vale : 09-25-2012 at 09:19 PM.
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Old 09-25-2012, 09:02 AM   Top  -  End  -  #63
Escheton
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Default Re: Matter That Matters (3.5)

Quote:
Originally Posted by Manly Man View Post
So long as you qualify, you're more than welcome to be an ulitharid. Just remember to know your place.
That's standing tall over the corpses of my enemy as I have his brain for desert and hear the lamentation of their women, right?
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D&d; Calibrating your expectations
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Old 09-25-2012, 11:59 AM   Top  -  End  -  #64
Manly Man
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Default Re: Matter That Matters (3.5)

Indeed. It's just that there's Abstersine and his lieutenant Ullipsine, and the alhoon is kinda touchy about those who try to start ****. He doesn't mind if you think what he does is wrong, since you're perfectly entitled to your own opinion, and you're even allowed to leave The Enlightened if you want, but that he's the leader here shouldn't be forgotten. The reason I'm saying all this is because, as far as I know, ulitharids have an even bigger superiority complex than other mind flayers. Rightfully so, but still.
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FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table.
I LOSE, he said. ALL I HAVE IS FOUR ONES.
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Old 09-25-2012, 12:15 PM   Top  -  End  -  #65
Escheton
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Default Re: Matter That Matters (3.5)

The key is to make the current leader think he is in charge, while you make sure all he really does is your bidding, while taking all the aggro.

I figure at int 18+ everyone is a schemer...

If I successfully grapple an elder brain and all that, can I eat it?
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D&d; Calibrating your expectations
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Old 09-25-2012, 05:55 PM   Top  -  End  -  #66
Jeff the Green
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Default Re: Matter That Matters (3.5)

Necropolitan?
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Well, of course I'm paranoid about everything. Hell, with Jeff as DM, I'd be paranoid even if we were playing a game set in The Magic Kiddie Funland of Perfectly Flat Planes and Sugar Plums.

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Greenman by Bradakhan/Autumn Greenman by Sgt. Pepper
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Old 09-25-2012, 08:52 PM   Top  -  End  -  #67
Erik Vale
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Default Re: Matter That Matters (3.5)

Quote:
Originally Posted by Escheton View Post
The key is to make the current leader think he is in charge, while you make sure all he really does is your bidding, while taking all the aggro.

I figure at int 18+ everyone is a schemer...

If I successfully grapple an elder brain and all that, can I eat it?
Ehh, my guy is stupid for an Illithid (int 14) but has charisma out of the wazoo, If it weren't for the max cohort level limit, I would have a mid-teens one.

As for grappling an elder brain...
1: Thats just plain evil/wrong, and you will probably be rather bloated, I don't think it would fit in your stomach.
2: If you can get that close.

And altering my character slightly and fluff. Making him even more of a leader at the expense of close combat. But hey, he isn't supposed to be CC anyhow.

Last edited by Erik Vale : 09-25-2012 at 09:15 PM.
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Old 09-25-2012, 09:21 PM   Top  -  End  -  #68
Erik Vale
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Default Re: Matter That Matters (3.5)

Oh, aditional HP roll
(10d8)[4][1][4][4][4][6][7][1][7][3](41)
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Old 09-26-2012, 10:47 AM   Top  -  End  -  #69
Escheton
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Default Re: Matter That Matters (3.5)

Quote:
Originally Posted by Erik Vale View Post
Ehh, my guy is stupid for an Illithid (int 14) but has charisma out of the wazoo, If it weren't for the max cohort level limit, I would have a mid-teens one.

As for grappling an elder brain...
1: Thats just plain evil/wrong, and you will probably be rather bloated, I don't think it would fit in your stomach.
2: If you can get that close.

And altering my character slightly and fluff. Making him even more of a leader at the expense of close combat. But hey, he isn't supposed to be CC anyhow.
Well, the character is large as standard, and has expansion for 2 extra size categories. I figure his appetite increases as well when he happens to be colossal :p
Yeah, as close combat as the room allows...
And getting close to elder brains is a matter of being sneaky enough :p (we got that b-roll)
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D&d; Calibrating your expectations

Last edited by Escheton : 09-26-2012 at 10:48 AM.
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Old 09-26-2012, 12:26 PM   Top  -  End  -  #70
Manly Man
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Default Re: Matter That Matters (3.5)

Even if you got downright huge, that's a really big brain to munch on. He'd do well to share anyway. Eating an Elder Brain would be a once-in-many-lifetimes experience, so I'm sure that everyone else would fight to have a nibble.
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FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table.
I LOSE, he said. ALL I HAVE IS FOUR ONES.

Last edited by Manly Man : 09-26-2012 at 12:26 PM.
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Old 09-26-2012, 12:50 PM   Top  -  End  -  #71
Escheton
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Default Re: Matter That Matters (3.5)

Hmm, that is a good idea. Slay an elder brain, then start an illithid fast-food company using teleportation as delivery service for those that don't have teleport themselves yet

Funny to see how "Fred" evolved from the totem rager build it was before.
Almost done, just need some items perhaps and fluff. Which is essentially: stage 1; angry baby: I am strong, thus I am powerful. Stage 2; nihilistic teen: I am smart, thus I am powerful. Stage 3; evolved adult: I am disciplined, tall, smart and cautious, thus I am powerful.


If necropolitan isn't available, consider lich, alhoon or spectral savant.
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D&d; Calibrating your expectations

Last edited by Escheton : 09-26-2012 at 02:25 PM.
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Old 09-26-2012, 03:17 PM   Top  -  End  -  #72
dyslexicfaser
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Default Re: Matter That Matters (3.5)

Not sure what I want to go with yet. Maybe:

The Prepared Adventurer:
"I've seen this kind of psychic mushroom-beast before. We're going to need fire."
Spoiler

Something like that, anyway. I like factotum characters way more than is healthy.

Alternatively, how do you feel about Dreamscarred Press's 3rd party psionics?
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Spoiler

Last edited by dyslexicfaser : 09-26-2012 at 03:18 PM.
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Old 09-26-2012, 05:46 PM   Top  -  End  -  #73
Saidoro
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Default Re: Matter That Matters (3.5)

Quote:
Originally Posted by Manly Man View Post
Saidoro, I think your character is the one that appeals most to me for a meleer, though maybe taking levels as a Psychic Warrior instead of a Fighter is something to consider.
I need one level in a full BAB class before level 6 to qualify for paladin as early as I did, Fighter 1/PsiWar 1 is go, though.
Sheet
What is your take on the interaction between prestige paladin and the battle blessing feat?
Can Illithid advance both PsiWar and Warmind? (I figured I might take warmind later fow sweeping strikes.)

Quote:
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"I've seen this kind of psychic mushroom-beast before. We're going to need more fire."
FTFY, we are adventurers after all .
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Old 09-26-2012, 11:55 PM   Top  -  End  -  #74
THEChanger
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Default Re: Matter That Matters (3.5)

Alright, let's roll some HP.

Spoiler


And with that, Morandoac is ready for play!

Backstory incoming, tell me if anything is off.
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Last edited by THEChanger : 09-26-2012 at 11:57 PM.
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Old 09-28-2012, 03:58 AM   Top  -  End  -  #75
Manly Man
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Default Re: Matter That Matters (3.5)

So, I most sincerely apologize for not saying anything for as long as I have. I've had little time to say anything and look through this; as I am very, very tired, I shall make a sufficient reply and answer your questions later.
__________________
FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table.
I LOSE, he said. ALL I HAVE IS FOUR ONES.
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Old 09-28-2012, 10:07 AM   Top  -  End  -  #76
Escheton
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Default Re: Matter That Matters (3.5)

Reading through the Lord of Madness section on illithids I made special note of the part where it says that all emotions and motivations of a mind flayer is negative. Which might be tricky role-playing.
So how do we handle that?
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D&d; Calibrating your expectations
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Old 09-28-2012, 12:04 PM   Top  -  End  -  #77
Manly Man
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Default Re: Matter That Matters (3.5)

Just because you only feel negativity doesn't mean you can't be good, or that you can't do nice things. Sure, you don't get any emotional satisfaction over it, but you know that it's the right thing to do in that it is for greater benefit of others. Your anger is directed towards your enemies, your hatred and loathing is for the atrocities you've committed, and you concentrate on tempering your fury and abhorrence, your desire for vengeance, into something more like righteousness, delivering justice to the wicked.

Given, this sounds more suitable to justify having a mind flayer Paladin than most other classes. Come up with explanations of your own character's behavior, and you ought to go far.

For your question about the third-party psionics, you're welcome to put up what you wish, but I'll check the final product to see what level of cheese you've got.

And for your question about the Psychic Warrior and Warmind, Yes, they both can be advanced, but note that they have to have different powers. They pick from the same list, so be sure to get from one what you couldn't from the other. Keep this sort of thing going though (stacking a bunch of different psionic classes at each level), and I'll have to do something about it.

When it comes to Battle Blessing, you're more than welcome to apply it; after all, they are still Paladin spells. You could even go so far as to use the alternate class features mentioned in Unearthed Arcana or the other books (Cursebreaker anyone?) out there.
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FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table.
I LOSE, he said. ALL I HAVE IS FOUR ONES.

Last edited by Manly Man : 09-28-2012 at 01:02 PM.
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Old 09-28-2012, 02:46 PM   Top  -  End  -  #78
Ahus
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Default Re: Matter That Matters (3.5)

I'm working out the details of a Ulitharid Cerebremancer

Spoiler


Quote:
Quote:
... I made special note of the part where it says that all emotions and motivations of a mind flayer is negative. ...
Just because you only feel negativity doesn't mean you can't be good, or that you can't do nice things. Sure, you don't get any emotional satisfaction over it, but you know that it's the right thing to do in that it is for greater benefit of others. ...
I see no reason that this could not be machinations of the Elder Brains. Mayhapse they suck down positive emotions and such like milkshakes, and now that the characters are "Free" from their influence those emotions may begin to return.
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Old 09-28-2012, 02:53 PM   Top  -  End  -  #79
Ahus
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Default Re: Matter That Matters (3.5)

Wow you'd think that 12 set would be enough for at least 6 with 1 or more 6's...
Spoiler


Looks like 16,16,15,15,13,10

On the stacking of Flayer levels and mainfester/caster levels, i was thinking that I would apply Flayer levels alternating with caster and manifester levels, that don't actually count until I take the next level of a caster or manifester class, until I qualify for Cerebremancer, i.e.
ECL1 Flayer (+1 pending ML)//Wizard ML -//CL 1
ECL2 Flayer (+1 pending CL)//Psion ML 2//CL 1
ECL3 Flayer (+1 pending ML)//Wizard ML 2//CL 3
ECL4 Flayer (+1 pending CL)//Psion ML 4//CL 3
ECL5 Flayer (No Bonus)//Cerebremancer ML 5//CL 5
ECL6 Flayer (No Bonus)//Cerebremancer ML 6//CL 6
ECL7 Flayer (No Bonus)//Cerebremancer ML 7//CL 7
ECL8 Flayer (No Bonus)//Cerebremancer ML 8//CL 8
ECL9 Ulitharid (No Bonus)//Cerebremancer ML 9//CL 9
ECL10 Ulitharid (No Bonus)//Cerebremancer ML 10//CL 10

I would have 2 level 1 powers, 2 level 2 powers, 4 level 3 powers and 4 level 5 powers known, since I would not get the powers known bumps at levels 1 and 3. Obviously higher level known slots could be filled with lower level powers. I would have 81 base Powerpoints + bonus for Int and ML.
I would also have 3 cantrips, 2 level 1, 3 each level 2 3 and 4, and 2 level 5 spells per day plus bonus for Int.

This may turn STP Erudite vs Psion, in which case it would be 5 unique powers /day but with all of my spells known as powers known as well...
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Last edited by Ahus : 09-28-2012 at 03:34 PM.
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Old 09-29-2012, 12:44 PM   Top  -  End  -  #80
Manly Man
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Default Re: Matter That Matters (3.5)

Looking through the character sheets that have, more or less, been completed, I'd say that I'm good with three of them so far, those being Erik Vale's, THEChanger's, and Saidoro's characters. Escheton, the only thing so far that I'm having trouble with is wondering why you've got only nine levels on the side of the class opposite the Mind Flayer/Ulitharid part. Did you get another template that I'm unaware of?

Apart from that, remember that three is the absolute bare minimum to make this function, and five is my max for characters accepted, so I may end up having to reject one or two of you. No offense intended if it comes to that.

Looking at your build, Ahus, I'd say you would be an excellent addition, having a great arsenal with both your Wizard and Psion abilities. You may want to pick your psion's discipline before you start finalizing everything, though.
__________________
FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table.
I LOSE, he said. ALL I HAVE IS FOUR ONES.
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Old 09-29-2012, 12:57 PM   Top  -  End  -  #81
Escheton
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Default Re: Matter That Matters (3.5)

Nope, just seems I forgot I had an extra lvl.

How can I even take templates when my Illithid levels will negate any and all benefits?
Because if I can...a template would be nice. And I would look into it.
Now, would I need to take template levels at the first levels per se?
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D&d; Calibrating your expectations
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Old 09-29-2012, 01:00 PM   Top  -  End  -  #82
Manly Man
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Default Re: Matter That Matters (3.5)

You can take templates at any levels that you would qualify for, though inherited ones have to be at the first level. As well, there are templates that have been turned into class levels in the monster thread that I have in my first post, liches being one particularly useful example.
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FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table.
I LOSE, he said. ALL I HAVE IS FOUR ONES.

Last edited by Manly Man : 09-29-2012 at 01:01 PM.
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Old 09-29-2012, 02:52 PM   Top  -  End  -  #83
Escheton
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Default Re: Matter That Matters (3.5)

Hmm, those do look interesting. Spellwarped creature and creature of legend are nice, but maybe a bit much. Perhaps something for later.
For now I think I'll fill the missing level with draconic.
He has a penchant for eating the brains of draconic creatures and has taken over some of their might.
The paralysis immunity should prove useful if I need to fight that alhoon at some point :p.

Is draconic one of the templates that has to be take in full and/or at character start?
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D&d; Calibrating your expectations

Last edited by Escheton : 09-29-2012 at 05:01 PM.
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Old 09-30-2012, 02:27 AM   Top  -  End  -  #84
Manly Man
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Default Re: Matter That Matters (3.5)

I suppose he could have eaten a dragon brain or two too many, but there are other ways in which the template can be acquired, as it is, normally, an inherited template. Perhaps, for some reason, you have a Brainstealer Dragon in your lineage, perhaps several generations ago, and through your psychic development have managed to bring forth this latent power.

I don't do this sort of thing very often, since finding an excuse other than magic to let an inherited template be an acquired one instead that isn't simply "A WIZARD DID IT!" can be difficult, going on a case-by-case basis. I'm only allowing this one since dragons do, if only extremely rarely, play a part in illithid culture. Consider your character a near one-in-a-million chance, and play with it accordingly. I don't think there's any Psion out there with an Ego Whip that could make one as big as your character's so much as flinch.
__________________
FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table.
I LOSE, he said. ALL I HAVE IS FOUR ONES.
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Old 09-30-2012, 10:43 AM   Top  -  End  -  #85
Escheton
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Default Re: Matter That Matters (3.5)

I have no trouble with it being inherited. It gives full bab, so its fine as a first level opposed to Illithid. It might even give a better explanation of his earlier life's focus on the beastly. (which makes his id as vast as his ego...:p)

What campaign setting were you thinking of?
Because I was considering campaign hooks. And as we now know that our personality will not live on, the enlightened will look for ways to extend their lives. Personally I prefer not to go alhoon or sand lich.

Perhaps an artifact hunt through Xoriat if we are doing an Eberron campaign.
Or a direct effort towards becoming a Deity if Forgotten realms.
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D&d; Calibrating your expectations

Last edited by Escheton : 09-30-2012 at 10:56 AM.
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Old 10-06-2012, 04:11 PM   Top  -  End  -  #86
Manly Man
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Default Re: Matter That Matters (3.5)

So, many apologies for the lack of replies. I had been quite busy since about the thirtieth, and then when I was just about ready to make the post... frakking site had to go down.

As much of this is going to take place in The Underdark, it's either Greyhawk or Forgotten Realms. I usually prefer Greyhawk, as boring as some of you may find it, though the actual area will be homebrewed; The Underdark does, after all, span pretty much around the entire world, so there's plenty of room for some custom places. I planned for our first adventure hook to be a fetch quest, sort of. Abstersine had found out about an inquisition of mind flayers that had been kidnapped, restrained and debilitated by a group of githyanki. Whether or not it's a good thing that the githyanki found them instead of the githzerai is questionable, since at least the githzerai will kill them quickly.

From there on, how things go with how well you guys handle this first bit will help me determine which part to do next, since I do have a few different branches in mind to follow.
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FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table.
I LOSE, he said. ALL I HAVE IS FOUR ONES.
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Old 10-07-2012, 12:01 AM   Top  -  End  -  #87
Illithilich
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Default Re: Matter That Matters (3.5)

Edit: Nevermind, there seems to be enough players here already.

* post roll count doesn't match database

Last edited by Illithilich : 10-07-2012 at 11:54 PM.
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Old 10-07-2012, 08:14 PM   Top  -  End  -  #88
Ahus
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Default Re: Matter That Matters (3.5)

Leathen
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Last edited by Ahus : 10-15-2012 at 08:02 PM.
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Old 10-12-2012, 09:29 PM   Top  -  End  -  #89
Manly Man
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Default Re: Matter That Matters (3.5)

Okay, another break in attention to this bit. Sorry, life can be several things that I shouldn't mention on here, even if they get censored.

So, only got one thing to say Ahus: the link's broken. If I can have a look at it, we'd probably be ready to start.
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FOUR QUEENS. HMM. THAT IS VERY HIGH.
Death looked down at his cards, and then looked up into Granny's steady, blue-eyed gaze.
Neither moved for some time.
Then Death laid the hand on the table.
I LOSE, he said. ALL I HAVE IS FOUR ONES.
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Old 10-15-2012, 01:47 AM   Top  -  End  -  #90
Escheton
Ogre in the Playground
 
BarbarianGuy
 
Join Date: Mar 2010
Location: 
Netherlands
Default Re: Matter That Matters (3.5)

Good to go for the fetch and run.

How many are in the party and what are the builds/abilities/powers?
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