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Small party (4 max) 3.5 game looking for players/dm
Soz I'm looking for a small party game, based more on character development and story than fighting and such. We'd barely be adults, brand new to what we're doing.
I'd prefer to keep it coreish, no psionics (personally I dislike them severely), no out there classes/races, and no min/maxing. Level 1 is preferred, but low is also fine. In the end it's up to the DM, I don't have a preference for open world/linear/etc, or else wise.
I'm thinking barbarian, most likely human. Would like to switch rage for Berserker Strength.
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Adopted Larger, but younger, little bro of Lady Moreta
Awesome Avatar of Awesome Done by C-Lam
Watch me play SKYRIM, give me quests, laugh at my deaths, and give me MOAR MODS! :P
Re: Small party (4 max) 3.5 game looking for players/dm
You've got my interest... Preferably as a player, but I'd be willing to DM if no one else is.
If I do end up DMing, what is your stance on pact magic? I have a fairly extensive campaign setting which uses it extensively thatI've been working on (with friends from high school) on and off for some time now, and any chance to use it and develop it further is good for me.
Re: Small party (4 max) 3.5 game looking for players/dm
Quote:
Originally Posted by DarkSetzer
You've got my interest... Preferably as a player, but I'd be willing to DM if no one else is.
If I do end up DMing, what is your stance on pact magic? I have a fairly extensive campaign setting which uses it extensively thatI've been working on (with friends from high school) on and off for some time now, and any chance to use it and develop it further is good for me.
Heh, Pact Magic is awesome, both versions.
Are you talking about Tome of Magic or Secrets of Pact Magic?
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Quotes
Spoiler
Quote:
Originally Posted by GFawkes
You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
Quote:
Originally Posted by blackwind1kaze
good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:
Re: Small party (4 max) 3.5 game looking for players/dm
Personally, undead/raised dead/PCs that are starting in a way i which they were dead, and now aren't, is slightly too far out from what I was looking at starting with.
As for pact magic, I've never really looked at it, soz I don't have an opinion on it.
__________________
Adopted Larger, but younger, little bro of Lady Moreta
Awesome Avatar of Awesome Done by C-Lam
Watch me play SKYRIM, give me quests, laugh at my deaths, and give me MOAR MODS! :P
Re: Small party (4 max) 3.5 game looking for players/dm
Quote:
Originally Posted by KingOfLaughter
Personally, undead/raised dead/PCs that are starting in a way i which they were dead, and now aren't, is slightly too far out from what I was looking at starting with.
I'll think of something else. But I really want to try out the Corpse PrC.
__________________
Quotes
Spoiler
Quote:
Originally Posted by GFawkes
You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
Quote:
Originally Posted by blackwind1kaze
good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:
Re: Small party (4 max) 3.5 game looking for players/dm
Interested as a player. Human support class, Bard or the like. I'd be willing to DM, though; story/character-oriented adventures are definitely my style.
Just a suggestion: if anyone's feeling adventurous, The Window is geared toward storytelling. It's a pretty easy system to pick up, I think, if you don't mind going into detail about the actions of your character, and collaboration by player and DM in plot advancement. Not much in the way of combat mechanics, but maybe that doesn't matter?
EDIT: What I should actually say is that mechanically, it's simple, but there's a shift in how the story is developed. It's open to out-of-story discussion about how everyone wants it to progress, with fewer secrets kept.
Re: Small party (4 max) 3.5 game looking for players/dm
Quote:
Originally Posted by EdroGrimshell
I'll think of something else. But I really want to try out the Corpse PrC.
I have no qualms with it coming up later on.
__________________
Adopted Larger, but younger, little bro of Lady Moreta
Awesome Avatar of Awesome Done by C-Lam
Watch me play SKYRIM, give me quests, laugh at my deaths, and give me MOAR MODS! :P
Re: Small party (4 max) 3.5 game looking for players/dm
I'm interested as a player, pretty flexible as to character type. Maybe druid or cleric?
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To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.
Re: Small party (4 max) 3.5 game looking for players/dm
Quote:
Originally Posted by KingOfLaughter
I have no qualms with it coming up later on.
No point really, I'd prefer to start with it simply because it's not all that powerful, nor is the class leading up to it (the commoner is the weakest class in existance).
Anyway, I'm going to try a Zshar (see my extended sig).
__________________
Quotes
Spoiler
Quote:
Originally Posted by GFawkes
You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
Quote:
Originally Posted by blackwind1kaze
good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:
Re: Small party (4 max) 3.5 game looking for players/dm
Personally I feel it's a little out there, but DMs call if we can get one.
__________________
Adopted Larger, but younger, little bro of Lady Moreta
Awesome Avatar of Awesome Done by C-Lam
Watch me play SKYRIM, give me quests, laugh at my deaths, and give me MOAR MODS! :P
Re: Small party (4 max) 3.5 game looking for players/dm
If you guys have room, I'd like to play as young cleric who just wants to help. Perhaps some friend of his suffered a tragedy of sorts or someone important helped him at some time in his life and he sees it as his duty to travel the world, helping people. The kind of guy who would kneel by the dying bandit leader to make his death as painless as possible, and to forgive him for his crimes, asking only for his apology. Heal the injured, mend the broken, forgive the fallen.
Of course, he'd keep a mace around just to be safe.
__________________ Sergeant Scrabble slowly snuck up behind the pants militia...
Re: Small party (4 max) 3.5 game looking for players/dm
Ok... You know what, I'll step up and DM this. Just give me until tomorrow night to have all the setting information posted up here. I'd do it now, but A) I don't have it on me at the moment, and B) I have a big test tomorrow that I've got to study for. But once I'm done with the test I'll get things set up here so we can start working on characters and get an idea of where exactly we want this to go.
But for now, here is the big 16.
Spoiler
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
3.5 D&D
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Homebrew Setting. The information regarding this will be posted as soon as I can.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
4 players. 2 Alternates.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
PbP here on the forums, though I am open to other options.
5. What is the characters' starting status (i.e. experience level)?
Level 1
6. How much gold or other starting funds will the characters begin with?
Average starting gold for your class.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Most classes are fine, if it's outside core or is setting specific then run it by me. Binders are good to go (In the setting binders are the primary members of the clergy, not clerics)
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
All races that are specified in the setting (all the core races, raptorans, goliaths...I can't remember the full list off the top of my head) are allowed. If its not specifically listed then run it by me. I'll probably allow it.
9. By what method should Players generate their attributes/ability scores and Hit Points?
32 point buy, max hp at first level, average after that.
10. Does your game use alignment? What are your restrictions, if so?
I'm not big on alignment, however I will still use it, but as more of a general guideline.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Multiclassing is fine by me.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
For the most part you can roll your own, but if it's something you shouldn't know the results of (spot, listen, etc) then I'll do the rolling.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
I will be using Fractional BAB/Saves. Other than that, there will be some homebrew races/vestiges that will be inlcuded with all the setting information.
EDIT: 1 trait, 1 flaw.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
I don't care how long your background is, so long as it is well written. If you can write a stellar background in a paragraph then by all means, go for it.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
This will be almost entirely roleplaying and puzzle solving, combats will be few and far between.
16. Are your Players restricted to particular rule books and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
If it's homebrew, or from Dragon Mag then run it past me. Otherwise it's good to go.
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Avatar by Ceika
Last edited by DarkSetzer : 10-20-2012 at 12:40 AM.
Re: Small party (4 max) 3.5 game looking for players/dm
Sounds good so far. I'm interested in this campaign setting, and possibly in using one of your homebrew races, but I'll wait until you get the setting info up.
Class-wise, all of the following somewhat interest me: Wizard, Druid, Urban Ranger, Dragon Shaman, Rogue. Out of those, I've only played a rogue and a non-urban ranger before. I want to try something new, but rogue and urban ranger sound well-suited to this style of campaign. I'm still pretty new to d&d and role-playing, so suggestions are always welcome.
__________________
To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.
Re: Small party (4 max) 3.5 game looking for players/dm
Ok, rather than take up a ton of space here on the boards... I managed to recover the Wikidot for the setting! Which has ALL he information that I currently have about the setting. And I am more then willing, eager even, to answer any questions you have and work together to expand the setting.
Re: Small party (4 max) 3.5 game looking for players/dm
Question, can i play a Zshar (see my sig)? And if so, can I play the racial class I made for it?
Spoiler
Zshar Paragon
The zshar paragon has many talents, drawing on his natural ability to produce resins and alchemical catalysts combined with an increasingly feralized form and innate psionic abilities to become a true paragon of his race.
Hit Die: d8
Level
BAB
Fort
Ref
Will
Class Features
PP
Known
Level
1st
+0
+2
+0
+2
Throwback, Resin Producer, Feralization
0
1
1
2nd
+1
+3
+0
+3
Focused Crafter, Metabolic Reserve, Bonus Feat
1
1
1
3rd
+2
+3
+1
+3
Material Emulation
3
2
1
4th
+3
+4
+1
+4
Infuse Resin, Empowered Reserve
5
2
1
5th
+3
+4
+1
+4
Synthesize Reserve
7
3
2
6th
+4
+5
+2
+5
Spellvial Reserve
11
3
2
7th
+5
+5
+2
+5
Internal Infusion, Feralization
15
4
2
8th
+6
+6
+2
+6
Combined Reserve
19
4
2
9th
+6
+6
+3
+6
Bonus Feat
23
5
3
10th
+7
+7
+3
+7
Superior Material Emulation
27
5
3
11th
+8
+7
+3
+7
........
35
6
3
12th
+9
+8
+4
+8
Grenade Reserve
43
6
3
13th
+9
+8
+4
+8
Feralization
51
7
4
14th
+10
+9
+4
+9
Aura Infusion
59
7
4
15th
+11
+9
+5
+9
Superior Internal Alchemy
67
8
4
16th
+12
+10
+5
+10
Bonus Feat
79
8
4
17th
+12
+10
+5
+10
........
91
9
5
18th
+13
+11
+6
+11
Perfect Infusion
103
9
5
19th
+14
+11
+6
+11
Feralization
115
10
5
20th
+15
+12
+6
+12
Genzsharian Evolution
127
10
5
Class Skills: Appraise, Autohypnosis, Balance, Climb, Concentration, Craft, Disable Device, Hide, Intimidate, Jump, Knowledge, Listen, Move Silently, Open Lock, Profession, Psicraft, Search, Spot, Survival, Swim, Tumble, Use Psionic Device. 4 + Int Mod (x4 at first level)
Wpn/Arm Prof: A zshar paragon is proficient with all simple and martial weapons, with light and medium armor, and with shields.
Throwback (Ex): A first level zshar paragon gains the Throwback Gene feat even if he doesn't meet the prequisites or is not first level and the zshar paragon's tail or claws (whichever is chosen as the primary natural attack) gains the benefits of the Improved Natural Attack feat. Additionally, the zshar paragon gains a natural armor bonus of +1 at 2nd level and increases by 1 every four levels beyond 2nd level. This natural armor stacks with natural armor gained from the Armored Scales feat.
Feralization (Ex): A zshar paragon is a zshar that has tapped into his genetics and made them more closely resemble the first zshar, the feral creatures that were supposedly put down by their creators. At each level, the zshar paragon gains two mutations*. His mutator level is equal to his zshar paragon level.
Additionally, at 1st, 7th, 13th, and 19th level, the genzsharian can increase his Str, Dex, Con, or Wis score by 2 (the first time Str is taken, the zshar's racial penalty to Str is also removed). The same ability score cannot be picked twice in a row.
(NOTE: If you're uncomfortable with the mutations I will forgo them, they were actually an add-on I made during my current project of making 20 level paragon classes for most races)
Resin Producer (Ex): At first level, the amount of clay and web resin a zshar can produce with one power point is doubled. At 5th level and every five levels thereafter the amount of resin a zshar paragon produces is doubled again (Note that two doubling equals a tripling, three doublings equals a quadrupling, etc.)
Metabolic Reserve (Ex): A zshar paragon's ability with his internal alchemy improves. He is now able to store up to 100 x his class level squared gp of alchemical items. The zshar paragon cannot create an item with a value greater than half his full Metabolic Reserve. This ability uses the cost to create the item, not the market price. The alchemical items produced in this way are stored in the body until used or 24 hours has passed.
Ingested alchemical items (such as antitoxins) can be 'consumed' as a swift action that does not provoke attacks of oportunity. Grenade-like weapons can be fired off as a ranged touch attack with a range increment of 20ft. Applied substances (such as poisons or healing salves) can be produced as a swift action and applied in the normal time for said substance. Injury or contact poisons can be used via the zshar paragon's tail.
The DC for any alchemical item produced in this way is increased to equal 10 + half the zshar paragon's character level + his Con mod (if the DC would be greater use the item's normal DC instead). The damage, duration, and/or bonus/penalty of an item produced in this way is doubled at 5th level and doubles again every fifth level thereafter (note that two doublings equals a tripling, three doublings equals a quadrupling, etc). Items that grant both a bonus and a penalty increases only one, the other remains the same.
Focused Crafter (Ex): A zshar paragon of second level or higher can shape the resin he produces in an instant as he makes it. As long as the zshar paragon is psionically focused he can spend an additional power point when producing resin to shape it into any item he could craft by taking 10 on an appropriate Craft check as part of the same action. Masterwork items require the zshar paragon to be able to hit the masterwork DC for an item by taking 10 as well. He can use Infuse Resin at the same time he uses this ability.
Bonus Feats: At 2nd, 9th, and 16th level, a zshar paragon gains a bonus racial feat.
Material Emulation: At 3rd level, the zshar infuser gains Material Emulation as a Bonus Feat even if he does not meet the prerequisites. Additionally, the zshar infuser may emulate one additional material at 8th, 13th, and 18th level.
Infuse Resin (Su): A zshar paragon of at least 4th level has the ability to attune his resin weapons and armor and infuse it with his own psionic power. While psionically focused, a zshar paragon of first level or higher can invest any weapon or armor made of zshar resin (including those provided by Defensive Combat Alchemy and Offensive Combat Alchemy) with power points, turning it into a psionic item as long as he maintains psionic focus and the item is in his possession. Using this ability is a swift action.
Items infused in this way gain a +1 enhancement bonus for every two power points invested. These bonuses can be replaced with a weapon enhancement of equal value. The damage of a weapon infused with this ability is increased as if it had increased by one size category for every three power points invested. The armor check penalty and maximum dexterity bonus of armor infused with this ability are decreased and increased, respectively, by one for every three power points invested. The enhancement bonus doesn't stack with existing magic or psionic items though the enhancement bonus from this ability can be traded for enhancements normally.
The zshar paragon can only have a number of power points invested in a single item equal to his class level, to a maximum of 20 at 20th level.
Empowered Reserve (Ex): A zshar paragon of 4th level or higher is able to produce and store alchemical potions within his body. He can now use his Metabolic Reserve to to create potions that mimic the effects of spells and/or powers of 1st level. Every three levels after 4th, the zshar paragon can creat potions of a level one higher to a maximum of 6th level spells and powers at 19th level. He may use up to half his Metabolic Reserve for potions. Potions higher than first level use the same formula as standard potions.
Additionally, certain wondrous items (such as elixirs and nolzur's wondrous pigment) should be available for creation with this ability at DM discretion.
Synthesize Reserve (Ex): At 5th level, the zshar alchemist learns to replenish his metabolic reserve by expending some of his psionic power. As a full-round action, he can spend a number of power points up to his class level to add an amount of GP to his metabolic reserve equal to the number of points he spends squared x 50. Any points in excess to the maximum of his metabolic reserve are wasted.
Additionally, he may more permanently store items by ingesting various catalysts equalling the item's cost to create. These items are stored within the zshar alchemist's body indefinitely and can be used at any time. This is commonly used for potions useful in emergencies.
Spellvial Reserve (Ex): Beginning at 6th level, the zshar alchemist can begin creating spellvials within his body. Spellvials are described in detail on Page 54 of Magic of Eberron. These contain spells that can target someone other than the caster. Spellvials cost the same as potions.
Combined Reserve (Ex): Beginning at 8th level, a zshar alchemist can combine the effects of multiple potions and alchemical items stored in his Metabolic Reserve, up to half his class level combined into one item.
Combining the effects of multiple items causes their effects to occur simultaneously on the same target. Poisons cannot be combined with other poisons but can be combined with other alchemical items.
Internal Infusion (Ex): Beginning at 7th level, a zhar infuser can make himself stronger in much the same way he makes his resin weapons and armor stronger. At the beginning of the day the zshar infuser can invest up to his class level power points into his body.
Every point invested with this class feature grants one of the following bonuses; +2 enhancement bonus to a physical ability score (stacking with itself up to +6), damage reduction 1/--, energy resistance 5 to one type of energy, fast healing 1 (to a maximum of half his class level), a stacking +1 armor bonus (up to half his class level), a +1 bonus to attack rolls (up to half his class level), or spell resistance equal to 5 + twice his class level (maximum of 5 + his character level + 2/additional time this bonus is selected).
The zshar infuser only gains these benefits for as long as he is psionically focused.
Superior Material Emulation (Ex): A zshar paragon of 10th level can spend additional power points when producing his resin to make it gain all the properties of another material which persists even after it leaves his possession. A resin produced in this way can only emulate one material but it can still benefit from Material Emulation and Advanced Material Emulation. The number of power points spent is based on the emulated material as shown on the table below.
Material
PP Cost
Adamantine
5
Cold Iron
3
Crystal
2
Darkwood
1
Deep Crystal
3
Mithral
5
Alchemical Silver
3
Grenade Reserve (Ex): Beginning at 12th level, the zshar paragon can begin creating spell grenades within his body. A spell grenade is, as the name suggests, a grenade-like weapon containing a spell with an area of effect (such as a fireball) which is released in a 20ft radius burst (regardless of the shape or actual area of the spell in the grenade) when the grenade is thrown. This need not be a damaging effect. The range increment on these grenades is 30ft. Spell grenades cost the same amount as a standard potion.
Aura Infusion (Ex): Beginning at 14th level, the zshar paragon can infuse his very essence with his psionic power. The zshar infuser can reselect his choices for internal infusion by expending his psionic focus. This means he must regain his psionic focus before being able to benefit from the new selection.
Superior Internal Alchemy (Ex): At 15th level, a zshar paragon no longer needs to prepare his reserve ahead of time and can spontaneously produce any alchemical item, potion, spellvial, or spell grenade as long as he has enough of his reserve to create it. However, it takes a full-round action to create the item. Most zshar alchemists keep a portion of their reserve prepared with their more commonly used items and keep the rest for when something specific is needed.
Perfect Infusion (Ex): A zshar paragon of 18th level gains an increased ability with his ability to infuse power into his resins and body.
Weapons the zshar infuser has infused with power points are practically an extention of his body, the zshar infuser adds his Int bonus to attack and damage rolls in addition to his Str or Dex bonus as appropriate. These benefits persist as long as the zshar infuser maintains psionic focus.
Armor the zshar infuser has infused with power points are almost like a second skin, having their armor bonus and maximum dexterity bonus increased by his Int bonus, decreasing his armor check penalty by his Int bonus, and decreasing the arcane spell failure chance by his Int bonus x 5%. These benefits persist as long as the zshar infuser maintains psionic focus.
The zshar infuser can select two abilities from the internal infusion ability for every invested power point. The selected abilities need not be the same
Genzsharian Evolution (Ex): At 20th level, the zshar paragon becomes a genzsharian, the true predecessor of the zshar race and a powerful representation of their heritage. The zshar paragon's type changes to Dragon and he gains damage reduction 10/Adamantine & Magic, the damage from his claws and tail increase as if he had increased one size category, and all of his ability scores increase by two.
NOTE: Psionics are Int based and drawn from the Psion/Wilder list, but only up to 5th level.
Re: Small party (4 max) 3.5 game looking for players/dm
I don't have any issues with this, I'd expect one hell of a background though :P
I'm sure I can find some way to work them into the setting. They'd be few and far between though... I'm open to suggestions here.
However, the OP did specify he would rather not use psionics... And the setting was designed not to use them as well. Shouldn't be an issue, but from what I see you designed them with it in mind. Not sure if the lack of psionics makes them less appealing or not.
So far as Alignment goes, I tend to just ignore it all together and really only list it as a formality.
__________________
Avatar by Ceika
Last edited by DarkSetzer : 10-19-2012 at 11:43 PM.
Re: Small party (4 max) 3.5 game looking for players/dm
Quote:
Originally Posted by DarkSetzer
I don't have any issues with this, I'd expect one hell of a background though :P
I'm sure I can find some way to work them into the setting. They'd be few and far between though... I'm open to suggestions here.
Isolated pockets of zshar, likely underground or in deserts (or both). They don't really need much considering they're pretty self sufficient even without the class.
-OR-
A single batch made by a mage, they rebelled and escaped and are now spread out around the world. This one is probably the easiest to incorporate and the best for making a background for my character.
As for the actual background, it depends on what you do with them for the setting. Once that's established, I'll make a background for him.
EDIT: Just the power points, that's how they produce their resins. And with them being a rather isolated race, I think an exception wouldn't be bad. It's the weakest casting of any psionic class so far, so I don't think it'd be much of a problem either. If you would still like to remove them, I don't mind, just saying it shouldn't be a problem to have one instance.
__________________
Quotes
Spoiler
Quote:
Originally Posted by GFawkes
You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
Quote:
Originally Posted by blackwind1kaze
good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:
Re: Small party (4 max) 3.5 game looking for players/dm
Quote:
Originally Posted by EdroGrimshell
A single batch made by a mage, they rebelled and escaped and are now spread out around the world. This one is probably the easiest to incorporate and the best for making a background for my character.
This sounds good to me. One batch created by some mad scientist/wizard of the The Dragh Libar, they fought back and escaped, and then they were subsequently driven out of Valencia by the overly fearful/suspicious inhabitants of the city. Or perhaps they are hiding among the people of the city, living underground below it, in the sewers and natural caverns.
...For some reason I can't help but think of the Chimera from Full Metal Alchemist.
EDIT: I don't mind making an exception for the one instance, provided it's ok with everyone else as well.
__________________
Avatar by Ceika
Last edited by DarkSetzer : 10-19-2012 at 11:53 PM.
Re: Small party (4 max) 3.5 game looking for players/dm
Quote:
Originally Posted by DarkSetzer
...For some reason I can't help but think of the Chimera from Full Metal Alchemist.
They are essentially a form of chimera, mixing kobold, gnomes, and humans. And they actually look fairly human, just with patches of scales and tails, which can be hidden under clothing. So they could go to the surface every now and again.
That works well for my guy, easier to make a background for that kind of character. Possibly as a thief.
__________________
Quotes
Spoiler
Quote:
Originally Posted by GFawkes
You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
Quote:
Originally Posted by blackwind1kaze
good thing they did body attribute instead of Physical attribute, otherwise the stats would look like:
Re: Small party (4 max) 3.5 game looking for players/dm
That would mean they have their own weak demi-god as the Ethna to their race, right?
I like the look of your setting. I've read most of what's up, but I need time to digest it before I'm ready to pick a direction. So many possibilities. Maybe a monk of Celsta.
When you say combat will be rare, how rare does that mean? It might be largely up to our choices, but does that likely mean there can be several level-ups between combats, or just 1 or 2 combats per level? I'm not looking for a set-in-stone answer; I've just never played this kind of campaign before and I want to know what to expect. ... You may find that I ask a lot of questions..
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To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.
Re: Small party (4 max) 3.5 game looking for players/dm
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Originally Posted by Newcomer
That would mean they have their own weak demi-god as the Ethna to their race, right?
Bingo! Though not one nearly strong enough to be a deity.
EDIT: Not that they couldn't worship it, but it simply wouldn't have the power or strength to confer any abilities to a cleric or the like. Though I suppose it may be capable of forming weak pacts with binders (level 1 vestige)
DOUBLE EDIT: Should anyone decide to play a Binder I do in fact have vestiges written up for all of the deities, or at least most of them. They got pushed to the back burner in favor of other things though. (Like maps at the moment, I had them...but can't seem to find them anymore, hopefully my friends who helped get this setting started have copies).
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Originally Posted by Newcomer
When you say combat will be rare, how rare does that mean? It might be largely up to our choices, but does that likely mean there can be several level-ups between combats, or just 1 or 2 combats per level? I'm not looking for a set-in-stone answer; I've just never played this kind of campaign before and I want to know what to expect. ... You may find that I ask a lot of questions..
How frequently combat happens will be largely based on your actions and how you respond to each situation. However, since this will be more geared towards character development and interaction there could easily be several level ups between combats. But I would expect at least one combat per level...Beyond that it's all up to your choices.
EDIT: I suppose you could say that the game will be sandbox style... And for the most part an Urban one at that. Taking place mostly in either Valencia or Osto Cilya. Most likely Osto Cilya, it's my favorite city and I have a lot of stuff written out for it (which I am working on typing up, hopefully I can have that finished early tomorrow). While Valencia is an awesome city, I didn't design it so I'm not terribly familiar with it, and thus not comfortable running this kind of game in it. Which is not to say that it CAN'T take place in another city if you so desire.
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Avatar by Ceika
Last edited by DarkSetzer : 10-20-2012 at 12:34 AM.
Also, I'm going to have the average for the Zshar Paragon be 75. They're pretty much able to craft what they need, so it shouldn't need much.
EDIT2: I'd also like to use some rules from Quintessential Human, specifically the Craft (Alchemy) ones, Concentrate / Crystallize Potions and Fake Jewels. My character works as an herbalist and alchemist so those will be useful.
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Originally Posted by GFawkes
You didn't poke fate with a stick. You set fate on fire, then whacked it with a 2x4 several times.
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Originally Posted by blackwind1kaze
good thing they did body attribute instead of Physical attribute, otherwise the stats would look like: