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Old 11-10-2012, 08:57 AM   Top  -  End  -  #91
Exeson
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Default Re: The Island (OOC)

Any chance I can get a couple more of you guys to post before I update?
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Old 11-10-2012, 11:05 AM   Top  -  End  -  #92
Slii Arhem
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Quote:
Originally Posted by Exeson View Post
Any chance I can get a couple more of you guys to post before I update?
Sure, I've just been a bit busy lately, but I'll post within the hour here now that I've got a bit.
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Old 11-11-2012, 08:48 AM   Top  -  End  -  #93
Exeson
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Default Re: The Island (OOC)

Wilhelm:
Fixing the hold

Dayne:
Miss

Hargrave:
misses, 5ft step to D6

Glenn:
in the hold

Eckhard:
NPC'd as total defense and a 5ft step to B5

Dierna:
NPC'd as moving to E6 and attacking the wounded soldier.
Attack 1: (1d20+4)[24] Damage (1d6+3)[4] Hit, dead
Attack 2: (1d20+4)[9] Damage (1d6+3)[7]

Soldiers:
D5 attacks Hargrave (1d20+4)[22]
Damage: (1d6+3)[5]
Dead
F4 attacks Dayne (1d20+4)[10]
Damage: (1d6+3)[5]
Miss
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Old 11-11-2012, 08:51 AM   Top  -  End  -  #94
Exeson
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Default Re: The Island (OOC)

Confirming critical
(1d20+4)[22]
Extra damage : (1d6+3)[6]

Map:
Spoiler


Just one left, and so far no party casualties. You guys are dangerous....

By the way, just for interest's sake Chapel's appearance is mostly inspired by Sébastien Chabal. He's almost 2m tall and weighs in at over 110 kilos. He's.... a large guy, and known for his very aggressive tackling.
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Old 11-11-2012, 09:57 AM   Top  -  End  -  #95
Slii Arhem
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Default Re: The Island (OOC)

*Coughs* Frankie, you do know that we're not supposed to have any party casualties on the first fight before we even get to the titular island, right? Heck, if I could just roll above a 9 on a single attack roll this would've been over 2 rounds ago or sooner.
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Old 11-11-2012, 10:12 AM   Top  -  End  -  #96
Exeson
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Quote:
Originally Posted by Slii Arhem View Post
*Coughs* Frankie, you do know that we're not supposed to have any party casualties on the first fight before we even get to the titular island, right? Heck, if I could just roll above a 9 on a single attack roll this would've been over 2 rounds ago or sooner.
You're not? Oh right I guess I'm just going to, um, subtly put away the stats sheet for the Tarrasque then...
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Old 11-11-2012, 02:29 PM   Top  -  End  -  #97
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Default Re: The Island (OOC)

Sorry Exeson - thought I was subscribed to these threads but it turns out I was not. Will be a bit prompter in the future.
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Old 11-16-2012, 02:20 PM   Top  -  End  -  #98
Exeson
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Default Re: The Island (OOC)

Wilhelm:
NPC'd as climbing with Glenn back onto deck.

Dayne:
Miss

Hargrave:

NPC'd move to F5, attacks F4 (1d20+6)[21]
damage (1d8+3)[5] Hit

Glenn:
Returns above deck

Eckhard:

restores 5 hp, moves to C10

Dierna:
NPC'd as moving to E5, attacks F4
Attack 1: (1d20+4)[15], damage: (1d6+3)[8] Miss
Attack 2: (1d20+4)[12], damage: (1d6+3)[5] Miss

IF F4 is already dead then instead Dierna moves to C11 instead and attacks B11 instead.

Soldiers:
Eckhard causes the rest of the soldiers and sailors to become active. Sailors will act after the Soldiers in initiative order.

B11 attacks Eckhard, (1d20+4)[8]
damage: (1d6+3)[7]
B12 attacks A11, (1d20+4)[5]
damage: (1d6+3)[4]

B13 attacks A12, (1d20+4)[14]
damage: (1d6+3)[5] Hit
B14 attacks A13, (1d20+4)[8]
damage: (1d6+3)[9]


Sailors:
A11 attacks B11 (1d20+4)[22]
damage: (1d6+3)[9] Hit, Dead
A12 attacks B12 (1d20+4)[18]
damage: (1d6+3)[8] Hit, Dead
A13 attacks B13 (1d20+4)[13]
damage: (1d6+3)[7]
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Old 11-16-2012, 02:27 PM   Top  -  End  -  #99
Exeson
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Default Re: The Island (OOC)

Forgot about the soldier in F4, attacks Dayne (1d20+4)[9]
Damage: (1d6+3)[8]
Miss

So no one in the party sustains damage this time round.

Map
Spoiler


IC post will be up shortly. Although guys, I know this game is on the slower end of the spectrum for forum games, but could we try and get more than 2 people to post in 5 days? It's not much fun if over half the party is NPC'd.

EDIT: Forgot to mention, I'm going to need a spellcraft check as well as a concentration check from Eckhard in the coming round.
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Old 11-16-2012, 06:50 PM   Top  -  End  -  #100
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Default Re: The Island (OOC)

look at me, scoring critical hits like a pro. Guess I need to confirm that.

(1d20+5)[16]
(1d6+3)[7]

eesh. I think he's dead, Jim.
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Old 11-19-2012, 01:46 PM   Top  -  End  -  #101
Slii Arhem
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Default Re: The Island (OOC)

Even though the fight's nearly over, it keeps feeling like I might as well have been NPCd for this entire thing for all the good I did. I've taken half my health in damage and landed precisely one hit, which was on a roll of a 9. Every single other attack roll's been under that, most of them were under 6. Just hard to work up the will to post when I'm trying to describe the effort's of a master swordsman acting honorably despite the long odds when he misses with nearly every single stroke. If you compare the length of my first fight post and the subsequent ones, you can definitely see where the RP fatigue's taken its toll.

Thankfully, this will almost certainly pass once we get through the fight and I can feel like my actions mean something for a while again. Player agency always helps to foster roleplay and such.
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Old 11-20-2012, 02:14 AM   Top  -  End  -  #102
Exeson
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Default Re: The Island (OOC)

Quote:
Originally Posted by Slii Arhem View Post
Thankfully, this will almost certainly pass once we get through the fight and I can feel like my actions mean something for a while again. Player agency always helps to foster roleplay and such.
I'm sorry the introduction feels that way, not really the big explosive (literally) intro I intended for it to feel like. Sometimes it does just come down to a roll of the dice I guess. However I see this as a great opportunity for role playing after the fight with regards to motivation to push himself. However next time if you feel that way drop me a PM to let me know what's going on, otherwise I think you've disappeared.
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Old 11-20-2012, 02:33 PM   Top  -  End  -  #103
Exeson
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Default Re: The Island (OOC)

Wilhelm:
Quote:
Originally Posted by Destro_Yersul View Post
eesh. I think he's dead, Jim.
Dayne:
Hit, dead

Hargrave:

NPC'd to D7

Glenn:
Says things.

Eckhard:
critical miss

Dierna:

NPC'd to C8

Soldiers:
B13 attacks A12, (1d20+4)[5]
damage: (1d6+3)[9]

A 14 attacks A13, (1d20+4)[24]
damage: (1d6+3)[6] Hit, dead (no need for the critical)

Sailors:

A11 moves 10 B12, attacks B13, (1d20+4)[18]
damage: (1d6+3)[7] Hit, Dead
A12 attacks B13, (1d20+4)[6]
damage: (1d6+3)[9]

A13 attacks A14, (1d20+4)[22]
damage: (1d6+3)[9]


IC post up shortly.

Map
Spoiler


Combat is now over.
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Old 11-20-2012, 03:24 PM   Top  -  End  -  #104
Slii Arhem
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Default Re: The Island (OOC)

Er, wait, why was I NPCd anywhere? I posted for Hargrave swinging at Dayne's opponent.

Edit: No wait, I see, Dayne got him first. Ah well, NPC away I suppose.

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Old 11-20-2012, 03:36 PM   Top  -  End  -  #105
Exeson
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Quote:
Originally Posted by Slii Arhem View Post
Er, wait, why was I NPCd anywhere? I posted for Hargrave swinging at Dayne's opponent.

Edit: No wait, I see, Dayne got him first. Ah well, NPC away I suppose.
I only NPC'd because I didn't know what kind of attitude Hargrave was taking, so I went for neutral. If you'd rather him do something else let me know and I can change it.
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Old 11-21-2012, 05:14 PM   Top  -  End  -  #106
Thragka
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Default Re: The Island (OOC)

I'm going to be without internet access starting Sunday until the 7th of December, so I hope it's okay if I let you take over Eckhard or consign him to NPC status for that stretch of time, Exeson.
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Old 11-25-2012, 06:34 PM   Top  -  End  -  #107
Terumitsu
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Default Re: The Island (OOC)

Go ahead and NPC me again this round. End of the semester is near and the creativity isn't as flowing as normal.
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Old 11-26-2012, 02:11 PM   Top  -  End  -  #108
Exeson
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Default Re: The Island (OOC)

Swim checks for everyone at DC 20, with + 5 for the barrels! By the way I'm working off of your sheets assuming you are wearing your armour, let me know if I've rolled incorrectly for you, with regards to modifiers etc and we can just work it out.

Dayne (1d20)[13]
Hargrave (1d20+2)[6]
Eckhard (1d20+7)[20]
Wilhelm (1d20+4)[13]
Dierna (1d20+10)[25]
Horsey (1d20)[9]

I'm seriously lacking in creativity at the moment, don't worry the story continues, I'm just pausing at this point to give myself some time and check if I've got the rolls right.
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Old 11-26-2012, 02:51 PM   Top  -  End  -  #109
Slii Arhem
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Default Re: The Island (OOC)

I've had Hargrave fighting without his armor for the entire fight, so if you rolled for him with his armor, then you've shortchanged me. I wouldn't have taken most of those hits had he been armored up
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Old 11-26-2012, 06:17 PM   Top  -  End  -  #110
Exeson
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Default Re: The Island (OOC)

Quote:
Originally Posted by Slii Arhem View Post
I've had Hargrave fighting without his armor for the entire fight, so if you rolled for him with his armor, then you've shortchanged me. I wouldn't have taken most of those hits had he been armored up
True, but even without it at a roll of 4 it's not going to make a difference.
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Old 11-26-2012, 06:28 PM   Top  -  End  -  #111
Slii Arhem
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Well, if Hargave strapped the shield to his pack on his horse and had the +5 from the barrels, he'd be at 12 instead of 6, which isn't much now (he'll still go underwater this round) but I feel much safer having a +8 than a +2 on a check that I only pass at a 20 or higher.

So no, it doesn't make a difference this time, but I had to point it out for future rolls. Don't want him dying of drowning after all that previous nonsense.

Edit: Oh, and the horse would at least have a +3 from its strength bonus, even if you didn't give it any bonus from Hargrave leading it.

Last edited by Slii Arhem : 11-26-2012 at 06:30 PM.
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Old 11-27-2012, 02:44 PM   Top  -  End  -  #112
Exeson
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Default Re: The Island (OOC)

Hey, the rest of the IC post is up. Sorry, I've been trying to cut down on smoking recently, and it's been leaving me a little lacking in motivation/creativity.

So yeah, feel free to have your characters wake up on their own or be woken up.
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Old 11-27-2012, 02:54 PM   Top  -  End  -  #113
Destro_Yersul
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Default Re: The Island (OOC)

I was going to apologise for missing the update, but then I realised it happened half an hour ago. I shall go post now.
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Old 11-28-2012, 03:43 AM   Top  -  End  -  #114
Exeson
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Quote:
Originally Posted by Destro_Yersul View Post
Has the storm stopped, by the way? What's the weather like?
It has stopped yes. The sun is out and it's warm. Also there is a gentle breeze.
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Old 11-28-2012, 01:36 PM   Top  -  End  -  #115
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Huzzah. That makes finding shelter less of an immediate priority. Also it means Dayne can dry his stuff off.
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Old 12-01-2012, 03:52 AM   Top  -  End  -  #116
Exeson
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Quote:
Originally Posted by Slii Arhem View Post
((Did the horse make it?))
I've been doing research on the web and unfortunately it just doesn't seem possible for it to have survived.

Dierna's search check (1d20+1)[17]

Dayne's survival check (1d20+6)[18]
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Old 12-01-2012, 09:19 AM   Top  -  End  -  #117
Slii Arhem
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Frankly Frankie, it's pretty impossible for Hargrave to have survived the storm if you want to get down to brass tacks. You might as well tell me what the damage was then, since everything but Hargrave's sword and clothes was on the horse's saddlebags, including his armor, food, and supplies.

Edit: Also, on a much larger note, please stop telling me what my character thinks and says. I just posted for Hargrave laying on the beach feeling sorry for himself and thinking, distinctly not getting up or moving, only to have that be overwritten by your update where he props himself up and asks where his horse is. I know it can expedite the GMing process to take the reins from the players in terms of "you remember..." and "you feel a creeping dread..." but when you're putting words in my character's mouth, it feels like he's not my character anymore.

I don't mean to be the guy who raises a stink about this, and don't think this is going to make me want to leave the game, but I want to make this a bit of a learning experience for us so a good setting and a campaign that (for some) is off to a rocky start can get better moving forwards. It all goes back to when I mentioned player agency, and the feeling that the player's decisions matter in regards to his/her character's actions. Obviously there's nothing I can do if I have Hargrave attempt something and then the dice tell me he failed, besides rail at the unfairness of the forum roller, but what I should always have is agency over is what he attempts to do. He should be able to sulk and think on the sand without being NPCed, because that's what I decided he'd do in this situation as his player and creator. For a long term character this becomes even more problematic because the character's emotions and reactions often become so well established that they'll tell you what to write, because that character would react in this way based on how they've reacted before. Someone else taking control of that character and doing something out of type with them almost looks like putting a real person on puppet strings to people who know their history.

And that's the point I want Hargrave to get to, but he's never going to get there if I can't be sure I have control over his actions while he's still just a template. Until his history and his emotions become real to me and his dialogue starts to write itself, you taking him from me for a post or two is just lending the GM my toy somewhat unwillingly, and doing that influences how he'll grow because he now has two conflicting people shaping his reactions.

Hope this doesn't seem overly preachy or naive to you, but characters matter to me and I want to see them through the end, hardship or not.

Last edited by Slii Arhem : 12-01-2012 at 09:36 AM.
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Old 12-01-2012, 02:07 PM   Top  -  End  -  #118
Exeson
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Default Re: The Island (OOC)

Quote:
Originally Posted by Slii Arhem View Post
Frankly Frankie, it's pretty impossible for Hargrave to have survived the storm if you want to get down to brass tacks. You might as well tell me what the damage was then, since everything but Hargrave's sword and clothes was on the horse's saddlebags, including his armor, food, and supplies.
Damage with regards to what? And I'm sorry, would you like for me to have someone save your kit or would you like the horse to survive as well?

Quote:
Originally Posted by Slii Arhem View Post
I don't mean to be the guy who raises a stink about this, and don't think this is going to make me want to leave the game, but I want to make this a bit of a learning experience for us so a good setting and a campaign that (for some) is off to a rocky start can get better moving forwards. It all goes back to when I mentioned player agency, and the feeling that the player's decisions matter in regards to his/her character's actions. Obviously there's nothing I can do if I have Hargrave attempt something and then the dice tell me he failed, besides rail at the unfairness of the forum roller, but what I should always have is agency over is what he attempts to do.
Learning experience indeed. It is off to a rocky start? I understand the fact that the post rate is a bit slow, but I had said that I'm not sure what my situation was going to be in the future. Are there other problems? apart from the player agency one?

I'm sorry that I have infringed on your feeling of agency. Are there any other times that you feel I have done that? So I know where I've gone wrong, I honestly had no idea I was doing it.

Quote:
Originally Posted by Slii Arhem View Post
He should be able to sulk and think on the sand without being NPCed, because that's what I decided he'd do in this situation as his player and creator. For a long term character this becomes even more problematic because the character's emotions and reactions often become so well established that they'll tell you what to write, because that character would react in this way based on how they've reacted before. Someone else taking control of that character and doing something out of type with them almost looks like putting a real person on puppet strings to people who know their history.
You asked a question and I thought it would be nicer to answer it IC. I'm sorry if this crossed some line and I'll make efforts to avoid it in the future.

Quote:
Originally Posted by Slii Arhem View Post
Hope this doesn't seem overly preachy or naive to you, but characters matter to me and I want to see them through the end, hardship or not.
I did say that I encourage feedback and criticism. Like I said I'm not a very experienced GM and any suggestions are welcome.

Is there anyone else who feels I've been controlling their character? I'm very sorry if that is the case.
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Old 12-01-2012, 02:44 PM   Top  -  End  -  #119
Destro_Yersul
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Default Re: The Island (OOC)

My guess would be, what exactly is Hargrave missing in terms of equipment? All of his stuff was with the horse, so, what's gone and what isn't?

That's just me, though.
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Old 12-01-2012, 03:19 PM   Top  -  End  -  #120
Slii Arhem
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Default Re: The Island (OOC)

Destro has it right. What all did he lose apart from the horse? I just wasn't sure if you were willing to leave him destitute as well as horseless, or if you were planning to have the saddlebags wash up on shore somewhere. I can understand a creature not making it, I'm just worried that having Hargrave lose everything in a cutscene is going to make it hard for him to stay relevant in combat/contribute to everyone's survival. I'll still play him no matter your decision on that, but I need to know now so I can figure out what he's lost and what he has left and note it on his sheet.

As for the rest of it, Before this I can only think of minor instances of Hargrave in particular being used like that, it was mostly just the trend in your GMing style general that disquieted me, and when it happened to me I decided to speak up. Thanks for understanding though, I really didn't want to make a big scene over it and criticize you, this is just my preferences clashing here.
Slii Arhem is offline   Reply With Quote
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