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Old 09-26-2012, 04:06 AM   Top  -  End  -  #91
Cavelcade
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Default Re: OOC toes In The Water III

Shiny does raise the point that even with us there, a full-force attack by the orcs would probably lead to a retreat by us. However, I disagree that the orcs are the best bet. It seems, at least, that the hooded one is concentrating on them more than the Ogres, which suggests the Ogres might be more open to being manipulated. As well, as far as I know, Ogres are dumber than orcs, and so it should be easier to trick them into thinking they've been attacked by orcs.

Does anyone remember how long the captured orc said before he thought they'd attack the town? If it's long enough, what I'd recommend is we go and fake the Ogres out either while the 12 men go to Linburg or when we get them there. In the meantime, the 12 should start training the people in Linburg to use whatever weapons they can find - knives tied to broomhandles, scythes, whatever they have! That should hopefully give them an extra chance. As well, if they have any bows, that would be useful.

Actually, it might be best for us to head back to the village anyway. They might have some orc weapons that we can leave behind to help fake-out the Ogres.

Edit: Also jeez, how'd I miss all the posts before Shiny's big one?

I suppose to be clear: as a character Kurt is in favour of any of the options other than doing nothing. If we do go back, he'll insist on training people there, and helping in shoring up defences. The only course of action he won't go for is idleness!
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Old 09-26-2012, 04:50 AM   Top  -  End  -  #92
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Default Re: OOC toes In The Water III

Not bad plans. Any are workable, though time could be an issue if the goal is to trick the Ogres. And the orders for the Hulburg men are to go to Linwood, it'd be hard to convince them otherwise.

Valen would rather go on the offensive then sit and wait to he attacked, h also not a huge fan of subterfuge. Id say he'd want a guerilla campaign against the Orcs combined with an offensive utilizing the ment from Huoburg and even th militia meant to mobilize the orcs and open their leadership up to assault. Hell, he wouldn't mind going there and fighting through every Orc to get to the leadership anyways, though that has a lower chance of success. That's just how he rolls.

Last edited by Zman : 09-26-2012 at 07:48 AM.
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Old 09-26-2012, 08:04 AM   Top  -  End  -  #93
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Default Re: OOC toes In The Water III

I am extremely sleep deprived, so I don't know how useful I'll be.

Random questions based on half-remembered dreams. I think. I've slept like 3-5 hours the past three nights and I feel like crap:

1. What do you think of an abjuration spell called Randomize Resistance, which, well, does exactly what it says in the description? If you cast it on a creature immune to fire, for example, it'll randomly change the immunity to another energy type.

2. Is there already like a spirit channeler class or something? Where the main schtick is that you can have dead characters inhabit your body for their knowledge and/or abilities, along with some other abilities? Is such a class viable?
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Old 09-26-2012, 09:23 AM   Top  -  End  -  #94
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Default Re: OOC toes In The Water III

Here is my dilemna.

As a player, I think that guerilla warfare against the orcs to thin them out is the way to go 100% no doubt in my mind.

As a Character, Miriam will want to go and do all she can to save Mary's son because of what she learned.

So I have to support a plan (shiny's) which I think is utterly terrible as I think relying on enchantment is a risky strategy long term. In addition Shiny's (Not Admiral) decisions have been less than optimal so this scares even me more.

Decisions, decisions ......
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Old 09-26-2012, 09:45 AM   Top  -  End  -  #95
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Default Re: OOC toes In The Water III

I don't thnk just 12 soldiers would help completely defend Linwood, but if we are fast about starting unrest we may be able to get back in time. The other option could be to split the party, and have whoever goes to Linwood start training the inhabitants.
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Old 09-26-2012, 09:51 AM   Top  -  End  -  #96
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Default Re: OOC toes In The Water III

4 words:

DON'T SPLIT THE PARTY!
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Old 09-26-2012, 09:58 AM   Top  -  End  -  #97
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Default Re: OOC toes In The Water III

Yes, that is a problem. Personally, if there's time, here's what I'd like to do:

1) Sow dischord between the ogres and orcs.

2) Find the orcs and wage a guerilla war against them as they march.

3) In the meantime, have the soldiers training the villagers and the village improving its defences.

But Kurt is not me and I am trying to follow the stellar example of Coffee and Admiral in trying to keep it that way.
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Old 09-26-2012, 10:52 AM   Top  -  End  -  #98
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Default Re: OOC toes In The Water III

Quote:
Originally Posted by achinca View Post
4 words:

DON'T SPLIT THE PARTY!
This made me laugh,it's usually the way to go.

There is no way to make it to the Ogres and back to Linwood within the 5 day window. Any plan involving the Ogres would require banking on the Orcs to not have had advanced information, and be slow in there mobilization if theyneven do so.

On the other hand, Hulburg seems to be doing ok against their threats for now, and have not seen signs of such coordination.
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Old 09-26-2012, 10:59 AM   Top  -  End  -  #99
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Default Re: OOC toes In The Water III

From the Lawful Good Character (with a destroyed psyche), we gave our words to the Mayor that we will save Linwood. What if we are successful in convincing the ogres to attack the orcs and then while we do that, the orcs attack Linwood and destroy it?

Miriam will have a problem with that.

I say we go to Linwood and see what has happened there if anything.
Then we need to get a sense of the orcs force we are facing.

I am a little concerned we are making decisions based on squeschy and incomplete information.
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Old 09-26-2012, 11:18 AM   Top  -  End  -  #100
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Default Re: OOC toes In The Water III

I say we go to Linwood, shore up our defenses, and use our Hide and Move Silently checks to make the orcs' lives hell.

Also, what did you guys think of my random ideas.
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Old 09-26-2012, 11:28 AM   Top  -  End  -  #101
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Default Re: OOC toes In The Water III

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Also, what did you guys think of my random ideas.
I honestly did not understand them. Hey don't blame me, I went to public school all my life!

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Old 09-26-2012, 11:40 AM   Top  -  End  -  #102
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Default Re: OOC toes In The Water III

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I honestly did not understand them. Hey don't blame me, I went to public school all my life!

Those were possible spells and classes that I pulled out of my ass.

One's a spell that randomly changes a creature's energy resistance or immunity to something else (for example, changing a creature's fire immunity to acid immunity, or cold immunity, or whatever). The other's a possible class based around the ability to channel the spirits of dead creatures and let them possess you, using their abilities for combat or knowledge or whatever. I see that class being best in a roleplay-heavy campaign.
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Last edited by CoffeeIncluded : 09-26-2012 at 11:44 AM.
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Old 09-26-2012, 01:06 PM   Top  -  End  -  #103
Zman
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Default Re: OOC toes In The Water III

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Originally Posted by CoffeeIncluded View Post
Those were possible spells and classes that I pulled out of my ass.

One's a spell that randomly changes a creature's energy resistance or immunity to something else (for example, changing a creature's fire immunity to acid immunity, or cold immunity, or whatever). The other's a possible class based around the ability to channel the spirits of dead creatures and let them possess you, using their abilities for combat or knowledge or whatever. I see that class being best in a roleplay-heavy campaign.
Hmm, I don't know about randomize resistence, it seems odd to alter someone else's resistence.

But the class seems I there sting, kind of like an altered synthesist summoner from pathfinder.
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Old 09-26-2012, 01:28 PM   Top  -  End  -  #104
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Default Re: OOC toes In The Water III

What's a synthesist summoner?
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Old 09-26-2012, 01:31 PM   Top  -  End  -  #105
Zman
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What's a synthesist summoner?
It's an archetype of the pathfinder summoner class. Let's you meld into your summoned creature.
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Old 09-26-2012, 01:37 PM   Top  -  End  -  #106
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It's an archetype of the pathfinder summoner class. Let's you meld into your summoned creature.
Huh, okay. And I just found out about the binder class. What is that?
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Old 09-26-2012, 02:06 PM   Top  -  End  -  #107
Zman
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Huh, okay. And I just found out about the binder class. What is that?
It's a class from Tome of Magic, close to what you are looking for with powerful spirits.
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Old 09-26-2012, 02:11 PM   Top  -  End  -  #108
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Default Re: OOC toes In The Water III

Damn, I should have know someone else thought of it before. Is there a summary of the class online?
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Old 09-26-2012, 02:28 PM   Top  -  End  -  #109
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Damn, I should have know someone else thought of it before. Is there a summary of the class online?
Can't find one. Looks interesting though. Haven't used it personally.
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Old 09-26-2012, 03:42 PM   Top  -  End  -  #110
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Default Re: OOC toes In The Water III

I just had an idea for how we can sabotage the orcs. What if we bring a couple of the ogre bodies back, and then take the beheaded orcs, along with their weapons, and plant them near the orcs' camp?

Also, what are the dozen soldiers and the lieutenant equipped with?
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Old 09-26-2012, 03:58 PM   Top  -  End  -  #111
achinca
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Default Re: OOC toes In The Water III

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I just had an idea for how we can sabotage the orcs. What if we bring a couple of the ogre bodies back, and then take the beheaded orcs, along with their weapons, and plant them near the orcs' camp?

Also, what are the dozen soldiers and the lieutenant equipped with?
I think that seeing their decapitated brethren bodies would only motivate the orcs to go on the attack.
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Old 09-26-2012, 05:18 PM   Top  -  End  -  #112
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I think that seeing their decapitated brethren bodies would only motivate the orcs to go on the attack.
Yes. Attack the ogres. At least, that's my thought.
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Old 09-26-2012, 05:43 PM   Top  -  End  -  #113
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Yes. Attack the ogres. At least, that's my thought.
I see many holes in that plan...then again, Orcs aren't the brightest.
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Old 09-26-2012, 06:13 PM   Top  -  End  -  #114
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Yes. Attack the ogres. At least, that's my thought.
How do you convince them it was the ogres who killed them? And why would the ogres would go through the effort of putting headless bodies near the camp?
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Old 09-26-2012, 06:13 PM   Top  -  End  -  #115
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I see many holes in that plan...then again, Orcs aren't the brightest.
What are the holes? Here's what I was thinking:

We ask the lieutenant if he has one of the heads with him. We then take that head, one of the ogres' bodies, and its weapons. We do the same thing with the dead orcs back at Linwood, assuming they haven't been burned, and then Natalia, Henry, and Shiny go and plant the dead orc, ogre, and their weapons (remember, the rusty orc weapons are back at Linwood!) outside the orc camp (preferably during the day since orcs are dazzled in bright sunlight, and if they have that and darkvision then I'm pretty sure orcs are nocturnal, and that makes things a bit safer if we blow a stealth check). Natalia and Henry are going because they've got the highest Hide and Move Silently checks (You said Henry has high modifiers and Natalia's rocking a +9 to both), and Shiny's going along because of Silent Image and Ghost Sound.

Shiny hangs back as Henry and Natalia plant the orc, ogre, and their weapons, making sure that it looks like they killed each other in a fight. The party will probably have to fake a bunch of wounds back in Linwood, and maybe sew the heads back on, but that shouldn't be too hard. After Natalia and Henry clear the area, Shiny makes it look and sound like a fight took place, and then runs off once the spells' duration expires. The orcs then come across a dead orc and a dead ogre, and the orcs' head has been bashed in so badly he's unrecognizable, and the ogre has a lot of axe and falchion wounds.
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Old 09-26-2012, 06:14 PM   Top  -  End  -  #116
achinca
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Default Re: OOC toes In The Water III

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I see many holes in that plan...then again, Orcs aren't the brightest.
Agreed. Basing a plan on the enemy stupidity is a recipe for disaster.
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Old 09-26-2012, 06:18 PM   Top  -  End  -  #117
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Default Re: OOC toes In The Water III

To much to worry about, I would support splitting up and trying to raise unrest. But Mithril is telling me she doesn't like that plan and her word goes. She would support, at least for herself, going back to Linwood. We did promise the people and we do not know the size of the force that struck. Once that is cleared up, then we can fool the ogres.
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Old 09-26-2012, 06:18 PM   Top  -  End  -  #118
achinca
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Default Re: OOC toes In The Water III

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What are the holes? Here's what I was thinking:

We ask the lieutenant if he has one of the heads with him. We then take that head, one of the ogres' bodies, and its weapons. We do the same thing with the dead orcs back at Linwood, assuming they haven't been burned, and then Natalia, Henry, and Shiny go and plant the dead orc, ogre, and their weapons (remember, the rusty orc weapons are back at Linwood!) outside the orc camp (preferably during the day since orcs are dazzled in bright sunlight, and if they have that and darkvision then I'm pretty sure orcs are nocturnal, and that makes things a bit safer if we blow a stealth check). Natalia and Henry are going because they've got the highest Hide and Move Silently checks (You said Henry has high modifiers and Natalia's rocking a +9 to both), and Shiny's going along because of Silent Image and Ghost Sound.

Shiny hangs back as Henry and Natalia plant the orc, ogre, and their weapons, making sure that it looks like they killed each other in a fight. The party will probably have to fake a bunch of wounds back in Linwood, and maybe sew the heads back on, but that shouldn't be too hard. After Natalia and Henry clear the area, Shiny makes it look and sound like a fight took place, and then runs off once the spells' duration expires. The orcs then come across a dead orc and a dead ogre, and the orcs' head has been bashed in so badly he's unrecognizable, and the ogre has a lot of axe and falchion wounds.
Don't want to rain on anyone's parade but my first question is why? Why would fight? Why would the ogre attack the orcs? Remember that a smarter individual the hooded creature is who we believe is the puppet master. He would not fall for that.
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Old 09-26-2012, 06:18 PM   Top  -  End  -  #119
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Agreed. Basing a plan on the enemy stupidity is a recipe for disaster.
I know, but...What do you think of this one? It's the only viable act of sabotage I can think of with just two stealthy people, and to say I'm exhausted right now is an understatement.

Zman, does the Lieutenant have the ogre heads with him, and what are he and the footsoldiers equipped with?
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Old 09-26-2012, 06:20 PM   Top  -  End  -  #120
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Default Re: OOC toes In The Water III

And remember it is me speaking, not Miriam. Right now her decision making on the wiseness level is below Shiny!
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