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Old 09-26-2012, 06:20 PM   Top  -  End  -  #121
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Default Re: OOC toes In The Water III

Quote:
Originally Posted by achinca View Post
Don't want to rain on anyone's parade but my first question is why? Why would fight? Why would the ogre attack the orcs? Remember that a smarter individual the hooded creature is who we believe is the puppet master. He would not fall for that.
The orc captain we let go is already suspicious. We don't need to convince the hooded half-orc, we need to convince him. We need to bring some discord. Because I really don't want to split the party.
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Old 09-26-2012, 06:22 PM   Top  -  End  -  #122
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Default Re: OOC toes In The Water III

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The orc captain we let go is already suspicious. We don't need to convince the hooded half-orc, we need to convince him. We need to bring some discord. Because I really don't want to split the party.
The orc captain will obey to the leader and the eye of gruumsh which we believe listen to the hooded guy.
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Old 09-26-2012, 06:24 PM   Top  -  End  -  #123
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Arrow Re: OOC toes In The Water III

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Originally Posted by CoffeeIncluded View Post
What are the holes? Here's what I was thinking:

We ask the lieutenant if he has one of the heads with him. We then take that head, one of the ogres' bodies, and its weapons. We do the same thing with the dead orcs back at Linwood, assuming they haven't been burned, and then Natalia, Henry, and Shiny go and plant the dead orc, ogre, and their weapons (remember, the rusty orc weapons are back at Linwood!) outside the orc camp (preferably during the day since orcs are dazzled in bright sunlight, and if they have that and darkvision then I'm pretty sure orcs are nocturnal, and that makes things a bit safer if we blow a stealth check). Natalia and Henry are going because they've got the highest Hide and Move Silently checks (You said Henry has high modifiers and Natalia's rocking a +9 to both), and Shiny's going along because of Silent Image and Ghost Sound.

Shiny hangs back as Henry and Natalia plant the orc, ogre, and their weapons, making sure that it looks like they killed each other in a fight. The party will probably have to fake a bunch of wounds back in Linwood, and maybe sew the heads back on, but that shouldn't be too hard. After Natalia and Henry clear the area, Shiny makes it look and sound like a fight took place, and then runs off once the spells' duration expires. The orcs then come across a dead orc and a dead ogre, and the orcs' head has been bashed in so badly he's unrecognizable, and the ogre has a lot of axe and falchion wounds.
See bold.

There are a lot of conditional statements there. Also, the Ogre heads are gone, and animals have had more then enough time to eat parts of the Ogre, the Orcs bodies are most likely burned. A five day old corpse is kind of obvious if they weren't, plus no blood. Also, the identity of the Orc is likely know as a member of the raiding party. And it all hinges on the Orcs not already knowing about their demise at Linwood. Now factor in all of the random chances of being detected some where along the line and it looks like a long shot.

Oh, and even an Orc would ask how they managed to behead each other, especially with no blood.

Last edited by Zman : 09-26-2012 at 06:25 PM.
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Old 09-26-2012, 06:26 PM   Top  -  End  -  #124
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Default Re: OOC toes In The Water III

Miriam turned red again. Just thought you would like to know.
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Old 09-26-2012, 06:27 PM   Top  -  End  -  #125
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Default Re: OOC toes In The Water III

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Miriam turned red again. Just thought you would like to know.

Thanks for letting me know. Good to know that I am still an idiot.
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Old 09-26-2012, 06:28 PM   Top  -  End  -  #126
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Default Re: OOC toes In The Water III

Yeah, you're right. I thought Valen could use Mending, but then I reread the spell description. Scratch that then. Though I'm not sure how to sabotage the orc camp.
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Old 09-26-2012, 06:28 PM   Top  -  End  -  #127
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Default Re: OOC toes In The Water III

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Thanks for letting me know. Good to know that I am still an idiot.
Not an idiot, heck I still have to triple check to make sure Mithril is consistent. Plus the fact everytime I have to roll, I have to look the code up to make sure I put down the right one.
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Old 09-26-2012, 06:30 PM   Top  -  End  -  #128
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Default Re: OOC toes In The Water III

And I end up with stupid typos and stuff all the time. Especially since right now I'm exhausted.
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Old 09-26-2012, 06:36 PM   Top  -  End  -  #129
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Default Re: OOC toes In The Water III

The soldiers of Hulburg are outfitted fairly standardly, chain shirts, heavy round metal shields with the red crest of Hulburg on them, matching reddish colored tunics, each has a long sword at his hip, likely a dagger. Some carry maces or flails as backup weapons. Half carry a longbow.
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Old 09-26-2012, 06:40 PM   Top  -  End  -  #130
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Default Re: OOC toes In The Water III

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The soldiers of Hulburg are outfitted fairly standardly, chain shirts, heavy round metal shields with the red crest of Hulburg on them, matching reddish colored tunics, each has a long sword at his hip, likely a dagger. Some carry maces or flails as backup weapons. Half carry a longbow.
They have a longsword and a dagger? Alright, sounds like they're decked out decently. And the lieutenant?
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Old 09-26-2012, 06:52 PM   Top  -  End  -  #131
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Default Re: OOC toes In The Water III

Thanks, and sorry about my stupidity.
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Old 09-26-2012, 08:33 PM   Top  -  End  -  #132
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Default Re: OOC toes In The Water III

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Thanks, and sorry about my stupidity.
Coffee,

you may be a lot of things but you are NOT stupid. I repeat: NOT stupid.

We all love you!

Your Friends here....
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Old 09-26-2012, 09:27 PM   Top  -  End  -  #133
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Default Re: OOC Toes In The Water III

Heh, thanks. I'm just exhausted is all. No worries, assuming I sleep decently tonight I may have a better idea tomorrow.

I think the biggest problem playing Natalia is that while I'm intelligent, I'm not really cunning. I don't really have a devious nature and I'm not really good with traps or sabotage.
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Old 09-27-2012, 08:04 AM   Top  -  End  -  #134
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Default Re: OOC Toes In The Water III

Oh, Kurt, you also have Morton's +1 Longsword! I mean, the greataxe is better, I guess, but it still might be useful to have around as a backup weapon.

When it does come time to sell that weapon and upgrade though, give it to Natalia. Even though she can't use Weapon Finesse on it, Swashbuckler gives her proficiency with martial weapons and both the rapier and shortsword deal piercing damage (seriously? Why wouldn't a shortsword deal slashing damage as well?)
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Old 09-27-2012, 10:49 AM   Top  -  End  -  #135
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Default Re: OOC Toes In The Water III

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Oh, Kurt, you also have Morton's +1 Longsword! I mean, the greataxe is better, I guess, but it still might be useful to have around as a backup weapon.

When it does come time to sell that weapon and upgrade though, give it to Natalia. Even though she can't use Weapon Finesse on it, Swashbuckler gives her proficiency with martial weapons and both the rapier and shortsword deal piercing damage (seriously? Why wouldn't a shortsword deal slashing damage as well?)
To be fair, you should give him the 1k in gp for it though, or someone of roughly equal value.
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Old 09-27-2012, 01:51 PM   Top  -  End  -  #136
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Default Re: OOC Toes In The Water III

Found a couple of useful feats for members of the party.

Natalia
Acrobatic Strike
Combat Acrobat
Telling Blow

Kurt
Mad Foam Rager
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Old 09-27-2012, 02:02 PM   Top  -  End  -  #137
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Default Re: OOC Toes In The Water III

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Found a couple of useful feats for members of the party.

Natalia
Acrobatic Strike
Combat Acrobat
Telling Blow

Kurt
Mad Foam Rager
Hm? Let me go see.
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Old 09-27-2012, 02:06 PM   Top  -  End  -  #138
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Default Re: OOC Toes In The Water III

...Telling blow looks nice.
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Old 09-27-2012, 03:35 PM   Top  -  End  -  #139
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Default Re: OOC Toes In The Water III

Lovely, five ogres and...Please don't tell me that one's a barbarian.

How far away are we from the soldiers? How soon will the soldiers get here? Cue battle music?
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Old 09-27-2012, 03:41 PM   Top  -  End  -  #140
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Default Re: OOC Toes In The Water III

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...Telling blow looks nice.
What does it do?
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Old 09-27-2012, 03:42 PM   Top  -  End  -  #141
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Default Re: OOC Toes In The Water III

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Lovely, five ogres and...Please don't tell me that one's a barbarian.

How far away are we from the soldiers? How soon will the soldiers get here? Cue battle music?
Well, let's be smart about it ..... We can take them .....
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Old 09-27-2012, 03:47 PM   Top  -  End  -  #142
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Default Re: OOC Toes In The Water III

Yeah, but if the soldiers aren't that far behind I'd rather wait up. I don't know how much of a difference one extra level will make.
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Old 09-27-2012, 04:31 PM   Top  -  End  -  #143
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Default Re: OOC Toes In The Water III

I would rather take them now, while we have the upper hand, than wait for the soldiers. And if we kill them before the soldiers get there they might be impressed with us and even more willing to fight. Plus, Miriam is scary, in a good way, lets just say Mithril is really glad she is not an ogre right now.
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Old 09-27-2012, 04:38 PM   Top  -  End  -  #144
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Default Re: OOC Toes In The Water III

Miriam is trying to numb her pain by giving pain to others.

Poor thing. She does not know it does not work ......
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Old 09-27-2012, 04:39 PM   Top  -  End  -  #145
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Default Re: OOC Toes In The Water III

She needs a pet. Pets make everything better.
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Old 09-27-2012, 06:23 PM   Top  -  End  -  #146
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Default Re: OOC Toes In The Water III

And now Natalia's afraid that Miriam's under some sort of Charm or Suggestion effect.
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Old 09-27-2012, 06:44 PM   Top  -  End  -  #147
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Too funny. You really are a great player Coffee.
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Old 09-27-2012, 06:52 PM   Top  -  End  -  #148
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Default Re: OOC Toes In The Water III

Thanks!

Seriously though, Miriam's freaking out Natalia. After this battle she's going to want answers.

Zman, can we take these five?

Hmmm...Miriam better start with Bless for each of us, then I guess she can cast Bull's Strength and Enlarge Person on Valen or Kurt while Shiny tries to slow them up with enchantments, Mithril tries out her new spells, and I play with Weapon Finesse.
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Last edited by CoffeeIncluded : 09-27-2012 at 06:59 PM.
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Old 09-27-2012, 08:57 PM   Top  -  End  -  #149
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Default Re: OOC Toes In The Water III

Say, since the ogres don't know we're here, can Miriam cast Bless before we roll initiative?
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Old 09-27-2012, 08:58 PM   Top  -  End  -  #150
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Default Re: OOC Toes In The Water III

The soldiers are probably an hour behind us at this point in time. We have horses are are at little risk of being caught if we flee to the soldiers....that being said, taking the Ogres right now on our lonesome is always an option!

Coffee, this fight is not outside of our capabilities. Though, it'd be smart not to screw it up!

And Shiny needs some failed will saves.
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