2/28/2013 - Update on Thumb
12/31/2012 - There's a New Comic
12/12/2012 - The "Lost" Holiday Ornament (and Child's Play)
11/26/2012 - Leftover OOTS Swag on Sale (+Thumb Report)
Frequently Asked Questions (FAQ)

Order of the Stick 889 Get Real
Erfworld 163 The End of Book One
Erfworld Now at Erfworld.com!
RSS Feeds: OOTS

The Duke's Wolf, Part Four by Amber E. Scott
The Duke's Wolf, Part Three by Amber E. Scott
The Duke's Wolf, Part Two by Amber E. Scott

The New World, Part 9: Barbarians by Rich Burlew
The New World, Part 8: Gnomes by Rich Burlew
The New World, Part 7: Names and Cultures by Rich Burlew
Looking for the Gaming Articles?

 



Welcome back! Be sure you have read and understand the Forum Rules.


Go Back   Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 4e
Register FAQ Members List Mark Forums Read End

D&D 4e The forum for conversations specifically related to Dungeons & Dragons 4th Edition rules and procedures, including 4e Essentials.

Reply
 
Thread Tools
Old 09-25-2012, 04:57 AM   Top  -  End  -  #1
cortheas
Pixie in the Playground
 
Join Date: Sep 2012
Default Sorcerer/Rogue Hybrid Recommendations

I'm working on a changeling hybrid Wild Mage Sorc/Dex Rogue character for our upcoming campaign. The choice of class/race was for flavour reasons and not because I think its especially optimal although the dex/cha synergy is nice.

My group is fairly into optimising and so i'm concerned about some aspect of the build and was hoping some of the charop experts on this board could give me some help.

It's especially important that its viable at all levels because we're starting at lvl 1 to play through a modified scales of war.

Current stats at lvl 1 after racial bonuses:

11 STR
10 CON
18 DEX
10 INT
8 WIS
19 CHA

AC 16

Feats: Unarmored Agility +2 cloth AC

Powers: Burning Spray, Acrobatic Strike, Explosive Pyre, Dazzling Ray

There are some really good RP elements of the character that I love. The ability to shapeshift into any medium humanoid is awesome. He also has fantastic skills as both a party face and a thief. His stealth is not fantastic for a rogue but obviously shapeshifting nullifies the need for that a bit.

The combat concept is basically a melee sorcerer with the mobility of a rogue and some of the rogue's extra actions and bonus damage eg sneak attack.

I've done some playtesting and it seems like survivability might be a problem with a starting AC of 16. It also seems like the damage at later levels dies off because the dagger bonuses for weapon and implement no longer cross over.

Any ideas or suggestions would be really appreciated. No part of the build or character is set in stone.
cortheas is offline   Reply With Quote
Old 09-25-2012, 05:34 AM   Top  -  End  -  #2
Random_person
Ogre in the Playground
 
 
Join Date: Mar 2009
Location: 
Long Shiny Cloud-land
Gender: Male
Default Re: Sorcerer/Rogue Hybrid Recommendations

Have you considered simply playing one class or the other with a multiclass? I realize that it's not quite the same thing, but having played around with this combination a bit myself I can assure you that you'll have difficulty keeping up with a group that's "fairly into optimizing" without some neat tricks yourself.

Based on what you've said, a sorcerer multiclassing rogue sounds like what you want. Pick up the feat from PHB2 to let you use ranged spells at melee through a dagger - Sorcerous Blade Channelling, I think it's called - and if you have access to dragon look into an article about 'The Shivs of Sorcery' for some more melee options. Sneak of Shadows nets you a 1/encounter sneak attack, of course, as well as Stealth to shore up your semi-rogue abilities. A background will net you another skill as a class skill (I advise Streetwise for a Changeling) and you're in business.
__________________
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

Ignis Equine by Akrim.elf, may that name be famed forever.
Random_person is offline   Reply With Quote
Old 09-25-2012, 05:49 AM   Top  -  End  -  #3
cortheas
Pixie in the Playground
 
Join Date: Sep 2012
Default Re: Sorcerer/Rogue Hybrid Recommendations

Yeah I might end up having to do that. It would be a shame to lose out on some of the advantages of the hybrid though. I really like the ability to get minor action attacks like low slash that a sorc can't do at heroic levels. That and tumble so I can shift halfway across the map at a low level. Also the sneak attack damage only applies to rogue powers so wouldn't sneak of shadows not do anything?
cortheas is offline   Reply With Quote
Old 09-25-2012, 06:04 AM   Top  -  End  -  #4
Kurald Galain
Titan in the Playground
 
 
Join Date: Jun 2007
Default Re: Sorcerer/Rogue Hybrid Recommendations

Quote:
Originally Posted by Random_person View Post
Have you considered simply playing one class or the other with a multiclass?
Yeah, this. Don't make a hybrid unless you know exactly what you want from each class, and unless you find a trick to double-dip on striker damage (which this build doesn't) then you'll be weaker than either striker would be by itself.
__________________
Crystal Shard Studios - classy freeware games!

Utility Belt wizard (Batman 4E-style) * OOTS magic cards * Chocolate!
Kurald Galain is online now   Reply With Quote
Old 09-25-2012, 08:29 AM   Top  -  End  -  #5
The_Pyre
Orc in the Playground
 
Devil
 
Join Date: Apr 2006
Location: 
Metro Manila, Philippines
Gender: Male
Default Re: Sorcerer/Rogue Hybrid Recommendations

Unfortunately, Sneak of Shadows gives you Thievery, not Stealth. Cunning Sneak is the one that gives Stealth. It's quite annoying, really.
__________________
"You can never have enough dakka."
The_Pyre is offline   Reply With Quote
Old 09-25-2012, 08:45 AM   Top  -  End  -  #6
ghost_warlock
Troll in the Playground
 
 
Join Date: Jun 2006
Location: 
Unfriend Zone
Default Re: Sorcerer/Rogue Hybrid Recommendations

As others have said, you're probably better off going with one class or the other. However, if you're dead-set on going with a hybrid, you might want to consider going with Sorcerer and Executioner Assassin instead of Rogue.

For one, executioner would give you a Dex-based MBA for free. Also, you could MC warlock via pact initiate to pick up an extra encounter attack (probably eyebite) and then grab Cursed Shadow to get the warlock's Shadow Walk feature. It looks like they changed the assassin's extra damage so it only applies to assassin powers now, unfortunately, so no double dipping striker mechanics any longer.
__________________

Last edited by ghost_warlock : 09-25-2012 at 08:47 AM.
ghost_warlock is offline   Reply With Quote
Old 09-25-2012, 09:02 AM   Top  -  End  -  #7
Kurald Galain
Titan in the Playground
 
 
Join Date: Jun 2007
Default Re: Sorcerer/Rogue Hybrid Recommendations

Quote:
Originally Posted by ghost_warlock View Post
For one, executioner would give you a Dex-based MBA for free.
Unless you have a warlord in the party with lots of "everybody gets an MBA" powers, I don't see how that matters. You lose a number of class features when hybriding, you had better make sure the trade is worth it.
__________________
Crystal Shard Studios - classy freeware games!

Utility Belt wizard (Batman 4E-style) * OOTS magic cards * Chocolate!
Kurald Galain is online now   Reply With Quote
Old 09-25-2012, 01:20 PM   Top  -  End  -  #8
ghost_warlock
Troll in the Playground
 
 
Join Date: Jun 2006
Location: 
Unfriend Zone
Default Re: Sorcerer/Rogue Hybrid Recommendations

MBAs are also used for opportunity attacks, which a melee-focused character might want to be able to make with some success.

My point was, if you're bound and determined to make a hybrid at least get the bases covered.
__________________

Last edited by ghost_warlock : 09-25-2012 at 01:21 PM.
ghost_warlock is offline   Reply With Quote
Old 09-25-2012, 01:31 PM   Top  -  End  -  #9
Kurald Galain
Titan in the Playground
 
 
Join Date: Jun 2007
Default Re: Sorcerer/Rogue Hybrid Recommendations

Quote:
Originally Posted by ghost_warlock View Post
MBAs are also used for opportunity attacks,
Sure, but in my experience it's extremely rare for anyone, PC or monster, to provoke an opportunity attack. They're just too easy to avoid by shifting and teleporting powers. So no, getting an OA on a non-str based class is not a priority, except on defenders obviously.
__________________
Crystal Shard Studios - classy freeware games!

Utility Belt wizard (Batman 4E-style) * OOTS magic cards * Chocolate!
Kurald Galain is online now   Reply With Quote
Old 09-25-2012, 01:55 PM   Top  -  End  -  #10
Random_person
Ogre in the Playground
 
 
Join Date: Mar 2009
Location: 
Long Shiny Cloud-land
Gender: Male
Default Re: Sorcerer/Rogue Hybrid Recommendations

I feel the need to point out that sorcerers have a Cha-based melee basic from the Dragon article I mentioned earlier. If you must play a hybrid, it's an option worth considering. Not having an at-will burst or blast will obviously modify your playstyle somewhat, but it could perhaps be made to work, and certainly wouldn't be any worse than what you were already intending.
__________________
If I creep into your house in the dead of night and strangle you while you sleep, you probably messed up your grammar.

Ignis Equine by Akrim.elf, may that name be famed forever.
Random_person is offline   Reply With Quote
Old 09-25-2012, 09:10 PM   Top  -  End  -  #11
Tegu8788
Ogre in the Playground
 
 
Join Date: Jul 2011
Location: 
East Coast, USA
Gender: Male
Default Re: Sorcerer/Rogue Hybrid Recommendations

As the hybrid lover of the forums, I will echo what has been said. I believe in playing good hybrids, or no hybrid. From what I can see, it's quite possible for you to build this effectively, if you are very careful with your power/feat selection. This is a selection from the old guide I started writing for 4E, and it covers hybrid basics.

Hybrid or Multiclass
Spoiler


If it's not the exact mechanics you want but the fluff, Warlock may be what you want, with a pact blade and Eldritch Strike you are able to stab and blast all you want. Hexblade may work as well. You can grab powers from any pact, which would give you the hodge podge feel of "Wild Magic."

If it is the mechanics you want, there are still options. There is no way to get Sneak Attack on a Sorcerer power, but if you can find minor action attacks from the Rogue side, then you could potentially make two attacks in a round, and that's never bad for a Striker. It does sound like you want to be a melee Sorcerer not a blasting Rogue. Really, you've taken full Sorcerer features and slapped Sneak Attack and some skills onto it, and swapped +1 Will for +1 Reflex. Power selection also clues this in.

You are in cloth armor which is bad for a melee character, but your high Dex will help compensate some. If you have a strong Defender that will help, but again, if you are bursting in melee, that's a lot of baddies looking at you. Consider powers that are reactions to getting hit. You only need a single dagger in your hand which helps, or grab one for blasting and one for slashing if you want. You will have good skills and be a party face and trap monkey, which helps, but your Arcana skill will suffer badly.

You said your party was optimization oriented. Is that the point of the game, or is it a habit? If you are the party Striker things might be rough, but if there is another that makes things easier. The more info you give us, the more we can help.
__________________

Guide for starting 4e.
4E Hybrid Chart.



Avatars created by Meltheim.
Tegu8788 is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 04:56 PM.



Powered by vBulletin®
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd.
Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.