The Campaign is set on the Inquisitorial Frigate "The Sin of Pride" under the command of the mildly puritanical Lord Inquisitor Tiberious Theocles of the Ordo Hereticus (the lord is a self-given title rather than his inquisitorial rank). The campaign will involve the party executing Inquisitor Tiberius's commands as he searches for corruption in the Calixian Sector.
The Original 16
Spoiler
1. What game system are you running
Dark Heresy - Rogue Trader - Deathwatch
2. What 'type' or variant of game will it be?
The game will begin on the Rogue Trader/Inquisitorial vessel the "Sin of Pride"
3. How many Players are you looking for?
I am looking for ~4 players. But each player will need a DH, DW and RT character.
4. What's the gaming medium?
On these forums, looking for at least once per day.
5. What is the characters' starting status (i.e. experience level)?
Dark Heresy - Rank 4 - 2500 XP
Rogue Trader - Rank 2- 2000XP
Deathwatch - Rank 2 - 4000XP
6. How much starting funds will the characters begin with?
Dark Heresy - 1500 thrones to equip your guy.
Deathwatch - obviously mission dependant
Rogue Trader - Equip you character with anything you deem suitable- but don't take the piss as I'll have a look at everything before the game begins. Anything I think is a bit too-much will either be removed (if excessive) or have to be rolled for (if just a little OTT)
7. Are there any particular character classes, professions, orders, etc. that you want.
A balanced party that will work.
For DH- you have to be a useful team
For RT- You have to be able to function and pilot a ship
For DW- You're marines, who cares (though avoid things like Black templars + librarians)
8. What races, subraces, species, etc. are allowed for your game?
DH - Disciples dark gods, inquisitor handbook & core
RT - Core & tracking down Battlefleet Korvonas
DW - Core only
9. By what method should Players generate their attributes/ability scores and Hit Points?
Standard methods. save that you can roll 11 sets of 2d10 and assign them to any of the 9 stats dropping the lowest 2.
If you roll a "1" on your wounds D5 count it as a "2".
10. Does your game use alignment? What are your restrictions, if so?
Don't be a mutant. Slightly corrupt, slightly insane is fine though. Lord Inquisitor Tiberius Theocles is a mild puritan and monodominant so would not accept obvious mutants working for him. While distrusting of psykers he accepts their use and just watches them closely for signs of corrupting influences.
11. Do you allow multi-classing, or have any particular rules in regards to it?
When taking alternate advances from Inquisitor's Handbook, you can leave after spending 1000 XP into wherever you would otherwise be.
And you're limited to only 1 "other package" so no Gun-metal types who also been into vaults and on the tyrantine cabal.
12. Will you be doing all of the die rolling during the course of the game?
Most dice rolling should be done in the IC thread in spoiler tags. Same as most normal games.
Some things like passive perception checks or initiative rolls I may make.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
All classes may, ''swap'' 1 characteristic progression rates. For instance, Arbites may gain a +5 to Toughness, Intelligence, or Ballistic Skill for 100 XP as a Simple characteristic advance. For example an Arbite may swap his BS and WS advance rates so simple BS costs 250XP and simple WS costs 100XP.
14. Is a character background required? If so, how big?
RT: For the Rogue Trader characters you should all have a short bio-explaining you're character and how they came to be Lord Inquisitor Tiberious's trusted acolytes and assigned to the Sin of Pride.
DH: Background explaining how you were plucked form obscurity and brought into Tiberious's service. None of the DH characters are actually senior enough to have spoken to the slightly insane Inquisitor directly but they may know the RT characters who probably are the ones that recruited them and pass on the directives from Tiberious.
DW: As basically a psychotic monk with no social skills (ah the life of a space marine) some background on any notable things you may have done would be good- such as why you were chosen for the Deathwatch And your basic personality and outlook.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
The DH teams will do a little of everything.
The DW teams will do mostly hack'n'slash as they are the marines.
The RT team will do more Roleplay, ship combat and "global strategy".
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
DH: Core, Inquisitor handbook, Disciples Dark Gods
DW: Core
RT: Core, Eye of the Storm, Battlefleet Koronus
The Warrant of Lord Theocles
Spoiler
The warrant for Lord Theocles came during the Forging of the Imperium after the destruction of the Heresy. His family has maintained the line for millenia always being cautious to maintain the status quo and serve the Imperium. With politics they received their warrant through the influence of the Ecclesiastical powers after compelling many senior Archbishops to assist them. This was paid back during the original Angevin Crusade to pacify the Calixis Sector. A crusade in which Drusus himself set foot upon the bridge of his ship, further honouring the glory of the Ecclesiarchy. His contacts in the Adeptus Mechanicus allowed him to seek their help and acquire the Sin of Pride for his further work. A task that he still plans to to keep quiet and using his front of other Rogue Traders for to keep his enemies from becoming aware of him.
The Sin of Pride founded in the holy shipyards of Mars in the 36M has seen over 4000 years of war and conflict. Serving in the Imperial fleet it was amongst the first to join the Calixis Crusade, is a veteran of the famed Angevin Crusade and was said to have been once boarded by Druss himself.
During M39 while part of the Segmentum Obscuris fleet the ship was damaged in a battle with unknown Xenos and drifted helplessly into the rifting, tearing warpstorms of Cinefus Maleficum. There the ship was reduced to a daemon infested hulk for over a thousand years. In the heart of the 40the Millenium it drifted to edge of the Maleficum and was salvaged and towed to the famed Lathe Worlds in the Calixis sector. There it was refitted and refurbished and then requisitioned by Lord Inquisitor Theocles to hunt down heretics and those who desire the Tyrant Star to continue its baleful influence.
The Ship is a modifed Endeavour class light cruiser. This one as partof the original crusades in the Calixis Sector was retrofitted with forward launch bays to supplement the powerful torpedo tubes. The endeavour class was a stopgap- heavier than a frigate, but not quite as well armed as battleship. It can however survive on its own, packing a powerful punch with the abty to travel for long distances. The Sin of Pride has been modifed according to the slightly mad Lord Theocles instructions with only officers allowed in the thin gothic palace on the stern housing the bridge, the navigator's quartend the Drusian shrine where the small Deathwatch contigent have made themselves at home.
Total:- SP 56 (76 due to Inquisition bonus) PF 36
The Sin of Pride Endeavour Class Light Cruiser Dimensions: 3.8km Long 0.5km abeam at the fins Mass: ~ 22 megatonnes Crew: ~67'500 Accel: 3.9 Gravities
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Speed
6
Maneuverability
+9
Detection
+20
Hull Integrity
60
Armour
20 (22 Prow)
Turret Rating
2
Space
58
SP
57
Population
100/100
Morale
101/101
Weapon Capacity
Port 1 Starboard 1 Prow 2
Component
Power
Space
SP
Notes
Available
60
58
76
Angevin Crusade
-
-
3
+10 BS, -40 Silent Running, +10 Charm/Intimidate
Base Hull
-
-
57
Jovian 2
-
12
0
Strelov 2
12
12
-
Warpsbane Hull
1
-
2
+10 to Navigation (Warp) tests, reroll Warp Encounters
Void Shield
5
1
-
Command Bridge
3
2
1
+5 BS/+5 Command, chance to become unpowered
Vitae Pattern Life Sustainer
5
3
-
Bilge-Rat Quarters
2
3
-
-3 Max Morale, reduce depressurization Population losses by 2
+50 Military Achievement Points, Can Launch Drop Pods
Brig
1
1
1
+1 Max Morale, +5 to Intimidation Extended Actions, +25 Achievement Points when used
Total Left
8
0
0
[/quote]
Traits/ Oddities and Past History: Veteran of the Angevin Crusade (3SP) Emperor's Crusader: Ships weapons get +10 to BS tests Righteous Arrogance: Receive a -40 on silent running tests Glorious Deeds: Crew gain +10% to charm/intimidate if the opponent know what ship they are from
Machine Spirit Oddity: (1d10)[6] Skittish: Fearful of another century in the grip of warp storms and abandoment it speed is 1 less in battle but reduces interstellar travel by 1d5 weeks. Past history: (1d10)[9] Finance: The debts of influence and favours that Lord Theocles owes to the Tech Priests of the lathe worlds means that much of the power and prestige or profit that the crew acculmulate go to the lathe worlds. On the plus side it's always a safe place to dock. At least as long as the crew stay on the ship. Each endeavour grants 1 less profit factor but at the Lathe worlds you get +10% on upkeep/ acquisition tests relating to the ship
Could everyone please post their PC's in their first post and choose a colour. The post should look something like Intro's post here
As far as I'm aware the the play list is the following:
Anastasia Xan'Tai
Origins path
Home World: Forge World
Birthright: Child of the Creed
Lure of the Void: Duty Bound: Humanity
Trials and Travails: Dark Voyage
Motivation: Prestige
Lineage of Renown: A Proud Heritage: Heir Apparent
Navigator Lineage: Nomadic Houses
Career: Navigator
Ship Role: Warp Guide
Age: 50
Hair: Black
Skin: Pale
Eyes: Black
Height: 1.8 meters
Wounds: 13/13
Fate points: 4/4
Insanity Points: 1
Corruption Points:
Characteristics
WS 26
BS 41
S 38
T 40
Ag 42
Int 57
Per 55
WP 44
Fel 35
Breakdown:
Spoiler
WS 34 - 5[Homeworld] -3[Birthright] = 26
BS 35
S 38
T 40
Ag 42
Int 44 +5[Homeworld] +5[Advance] +3[Lure]
Per 44 +3[Homeworld]+3[Birthright] +5[Advance]
WP 44
Fel 35
Common Lore (Tech, Machine Cult) untrained Basic Skills
Credo Omnissiah: Technical Knock
Stranger to the Cult: -10 to Tests involving knowledge of Imperial Creed, -5 Fel interactions with Ecclesiarchy in formal settings
Lore of the Wanderer: Talented (Navigation(Warp))
A Taste for the Warp: Spend fate point to automatically suceed in using a Navigator power by 1d5 degrees of success with 5 counting as 0
Scorn of Dirt Dwellers: - 10 Fel dealing with locals of a planetary body
Ship's Role:
Spoiler
Warp Guide: +5 to Navigate (Warp) tests for purposes of traveling through the warp
Rank 1: 5000/5000
Awareness - 100 XP
Per (Simple) - 100 XP
Int (Simple) - 100 XP
A Proud Heritage: Heir Apparent - 100 XP
Trade (Astrographer) - 100 xp
Insanity/Mutation rolls:
Spoiler
Insanity: [roll0]
Mutation: [roll1]
Background:
Spoiler
Unlike the majority of house Xan'Tai, Anastasia had the grave misfortune of being born on a planet while her mother was in the middle of negotiating exchanging the services of the House's Navigators for repairs on the Forge World of Perinetus. As the oldest great-great-granddaughter of the ship's matriarch, the unfortunate nature of her birth was hidden from the rest of the House, as such information would be invaluable to her ancestor's enemies in the constant scheming and maneuvering for power within the House. Anastasia underwent the education of all navigators, that they were created by the God-Emperor himself, and as such it was their duty to serve those unfortunates lacking the Emperor's gift of the Third Eye. The danger of her origin coming to light lead to her mother giving her those assignments that would keep her away from the House's flotilla, ostentatiously to allow the relatively young navigator to develop her already formidable skills and bring honour to the House Xan'Tai. Her assignment as an assistant to the chief Navigator of the Sin of Pride was to be her last as a journeyman, although this was not known when the assignment began. While attempting to traverse what was considered a relatively calm section of the Warp, the ship was caught in the midst of a sudden Warp storm beset by immense forces while unspeakable creatures explored the edges of the Gellar field, seeking the tiniest of cracks to slip through. The chief Navigator struggled to find a some way to escape, instead only managing to drive himself completely insane from the visions his Third eye showed him. Even as he began madly gibbering, Anastasia took his place, effortlessly guiding the ship through the dangerous forces. This action became her Masterpiece, warranting the title of Master Navigator and the right to select her vessel. Anastasia Xan'Tai decided that continuing to aid the Inquisitor was an endeavor worthy of her time, more so than aiding the other lesser beings, and so the haughty Navigator continues to travel on the vessel.
Master Pilot Regias Von Haust
Spoiler
Master Pilot Regias Von Haust
Quick Bio:
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Brother to the Sin of Pride's Master Helmsman, Carnelia Von Haust, Regias shared a similar early life as the son of a noted admiral in the imperial navy. Having acquired a reputation as an expert pilot and commanding officer, he was appalled when the news erupted of his sister's scandal. Both for the offence against his sister and for the besmirching of the Von Haust family name, he has sworn vengeance against the family responsible for disgracing her, starting a feud that continues to this day.
He has also followed her to the Sin of Pride, determined not to let her out of his sight again. Thus far, his efforts to keep her out of trouble have proven ineffective at best. Even worse, she keeps on getting him implicated in her little scandals.
In person, Regias is usually far less stern and authoritative than his sister, coming across as the more personable of the siblings. His friendly and approachable manner makes him well-liked by his fighter crews, and his devotion to his duty and the imperial creed have won him the staunch support of the Ecclesiarchy. He does wish that he didn't keep having to confiscate picts of his sister from the pilots and crew. It gets a little embarrassing, and some are starting to whisper that he might be keeping them for himself.
Statblock:
Spoiler
Character Name: Master Pilot Regias Von Haust Origin Path: Battlefleet -> In Service To The Throne (Born To Lead) -> Zealot (Favoured of the Faithful) -> A Product of Upbringing (Rivals) -> Prestige Career Path: Void Master Rank: 1 (5,000 XP)
Characteristics:
(Traded Willpower for Fellowship progression)
Weapon Skill: 37 ([25] + Roll [12])
Ballistic Skill: 41 ([25] + Roll [16])
Strength: 36 ([25] + Roll [11])
Toughness: 32 ([25] + Roll [15] - Born To Lead [3] - Favoured Of The Faithful [5])
Agility: 47 ([25] + Roll [17] + Advances [5])
Intelligence: 37 ([25] + Roll [12])
Perception: 32 ([25] + Roll [12] - Homeworld [5])
Willpower: 44 ([25] + Roll [14] + Homeworld [5])
Fellowship: 62 ([25] + Roll [18] + Homeworld [3] + Born to Lead [3] + Favoured Of The Faithful [5] + Rivals [3] + Advances [5])
Advanced Skills:
Common Lore (Imperial Navy) (Int): 47
Forbidden Lore (Xenos) (Int): 37
Literacy (Int): 37
Navigation (Stellar) (Int): 37
Pilot (Flyers) (Ag): 47
Pilot (Space Craft) (Ag): 67
Scholastic Lore (Astromancy) (Int): 37
Scholastic Lore (Tactica Imperialis) (Int): 37
Speak Language (Battlefleet War Cant) (Int): 37
Speak Language (Low Gothic) (Int): 37
Traits:
Officer on Deck: All Command tests at +5 while aboard a spacecraft.
Ship-Bound Fighter: Initiative -2 and double BS penalty for range while on a planet. Does not apply in enclosed spaces.
Void Accustomed: Immune to space travel sickness and zero- and low-gravity environments are not considered difficult terrain.
Talents:
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Nerves of Steel
Peer (Ecclesiarchy)
Rival (Nobility)
Talented (Command)
Talented (Pilot (Space Craft))
Spoiler
Experience: 5,000/5,000
Rank 0 (4,500 - 4,999)
In Service To The Throne (Born To Lead) - 200xp
A Product of Upbringing (Rivals) - 100xp
Agility (Simple) - 100xp
Fellowship (Simple) - 100xp
Born into the Imperial Navy, Master Helmsman Cornelia Von Haust is the beloved daughter of a noted admiral. An absolute prodigy of a pilot and every bit the devout, upstanding officer she was expected to be, her career looked promising. Unfortunately, she just has a few... let's just call them bad habits, eh? Drink and other indulgences, let's say. Lots of other indulgences, actually, some of which involved whips and leather. She was very careful about keeping it all behind closed doors, but someone, somehow, found out. Lots of someones, actually, judging by all the different recordings he had.
Needless to say, this someone had demands, in exchange for keeping everything all hush-hush. A transfer to another ship was the first, which upset her father a little, but he could understand her wanting to make her own way. Other demands followed. Small things at first, growing steadily larger and more distasteful. Eventually she had enough - she was no one's toy (and being on the other end of those whips was much less exciting). She called his bluff and left. Turns out? He wasn't bluffing. Her reputation was quite thoroughly tarnished.
One rather hurried retirement later, and she was serving aboard the Sin of Pride. She's mended her ways after that little disaster, and her behaviour since has been exemplary. Except for that one little scandal a while back, which nobody will mention. And those rumours drifting about the lower decks about what she does in her off-duty hours. The large collection of whips probably doesn't help either. The pict recording that somebody uploaded to the noosphere a few months ago certainly didn't. Look, just ignore the scandal, alright? She's a damn good pilot.
She's poised, refined and dignified, acting every inch the imperial noblewoman. Her inability to keep it both in her pants and unrecorded persists, but she's firm in her conviction to never submit to anyone's control again.
Statblock:
Spoiler
Character Name: Master Helmsman Carnelia Von Haust Origin Path: Battlefleet -> In Service to the Throne (Born to Lead) -> Duty Bound (Duty to Humanity) -> Press-Ganged -> Prestige Career Path: Void Master Rank: 1 (5,000 XP)
Characteristics:
Weapon Skill: 34 ([25] + Roll [9])
Ballistic Skill: 38 ([25] + Roll [13])
Strength: 32 ([25] + Roll [7])
Toughness: 30 ([25] + Roll [8] - Born To Lead [3])
Agility: 49 ([25] + Roll [19] + Advance [5])
Intelligence: 47 ([25] + Roll [16] + Duty to Humanity [3] + Born To Lead [3])
Perception: 35 ([25] + Roll [15] - Homeworld [5])
Willpower: 42 ([25] + Roll [12] + Homeworld [5])
Fellowship: 42 ([25] + Roll [14] + Homeworld [3])
Advanced Skills:
Common lore (Imperial Navy) (Int): 57
Common lore (War) (Int): 47
Forbidden Lore (Xenos) (Int): 47
Literacy (Int): 47
Navigation (Stellar) (Int): 47
Pilot (Flyers) (Ag): 49
Pilot (Space Craft) (Ag): 79
Scholastic Lore (Astromancy) (Int): 47
Scholastic Lore (Tactica Imperialis) (Int): 47
Speak Language (Battlefleet War Cant) (Int): 47
Speak Language (Low Gothic) (Int): 47
Trade (Voidfarer) (Int): 47
Traits:
Officer on Deck: All Command tests at +5 while aboard a spacecraft.
Ship-Bound Fighter: Initiative -2 and double BS penalty for range while on a planet. Does not apply in enclosed spaces.
Void Accustomed: Immune to space travel sickness and zero- and low-gravity environments are not considered difficult terrain.
Jealous Freedom: Willpower test to avoid reacting violently at the prospect of imprisonment or loss of freedom.
Talents:
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Nerves of Steel
Talented (Pilot (Space Craft)
Spoiler
Experience: 5,000/5,000
Rank 0 (4,500 - 4,999)
Born to Lead - 200xp
Agility (Simple) - 100xp
Scrutiny - 100xp
Trade (Voidfarer) - 100xp
Equipment:
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Starting:
Best Craftsmanship Mono Sword
Best Craftsmanship Hand Cannon
Guard Flak Armour
Micro-Bead
Void Suit
Blessed Ship Token
Re-Breather
Imperial Navy Uniform
Amasec (2 Bottles)
Pict Recorder
Vox Caster
Born on a fortress world set to guard the Screaming Maw, he was a violent and troubled youth. His world had seen only small incursions in recent times, the Daemons and cultists seeming to have almost given up. This was not enough for him, driven by his thirst for violence and his burning hatred for the enemies of man, he signed on to a crusade as a gunner. Since then, he has dutifully served with the imperial navy, steadily working his way up to the rank of Master of Ordnance.
After a disastrous mutiny by the lower ranks, lead by infiltrators from the pirate group they was pursuing, he was left stranded in an escape pod. He was fortunate enough to be recovered, but the perceived failure and his advanced age lead to his forced retirement from the navy. Unwilling to cease the violence that is his life's work, he signed on to the Sin of Pride.
By this point he is old, bitter and full of hate. He grumbles frequently and watches with rest of the crew with a paranoid glance, but will follow orders with impeccable discipline.
Statblock:
Spoiler
Character Name: Chief Gunner Cort Relden Origin Path: Fortress World -> Stubjack -> Crusade (Call To War) -> The Hand of War -> Vengeance Career Path: Arch-Militant Rank: 1 (5,000 XP)
Characteristics:
Weapon Skill: 33 ([25] + Roll [8])
Ballistic Skill: 70 ([25] + Roll [20] + Homeworld [5] + Stubjack [5] + Call To War [5] + Advances [10])
Strength: 35 ([25] + Roll [10])
Toughness: 35 ([25] + Roll [10])
Agility: 36 ([25] + Roll [11])
Intelligence: 31 ([25] + Roll [11] - Homeworld [5])
Perception: 38 ([25] + Roll [13])
Willpower: 44 ([25] + Roll [14] + Homeworld [5])
Fellowship: 29 ([25] + Roll [14] - Homeworld [5] - Stubjack [5])
Description
Dressed in the standard red robes of a Techpriest, though he endeavours to keep his in a far cleaner state than most Adepts, his form seems relatively unaugmented. Three Mechadendrites ruin this illusion, one on each shoulder and a third, ending in a manipulator claw, mounted on his lower back which he tends to lean on when otherwise distracted.
His youthful face usually bears a nervous smile, his messy fringe of blonde hair falling over his eyes - themselves one of his few visible augmetics, expertly crafted to seem indistinguishable from the real thing at a casual glance. Aside from the eyes, the only other augmetics visible on his face are a fine tracery of circuitry around the left ear, his Vox Implant.
His mannerisms are shy and nervous, and he generally seems uncomfortable in social situations, though strangely he never seems to go out of his way to avoid them. On his own, or when distracted by a task more suited to his abilities, he seems far more confident and displays a propensity to engage in long, rambling discourses on his favourites topics, regardless of whether anyone is actually listening or even present.
Background
Born on the Forge World of Belacane, Victris was groomed as a Techpriest from an early age. His sharp mind and logical nature attracted the personal favour of one of the higher ranking Magos, Magos Oratin, who began to groom Victris as either a heir or an assistant - to this day Victris is never sure which. However, Victris' insistent curiosity and opposition to certain elements of cult dogma, particularly those relating to non-cult members, eventually drove a wedge between him and his mentor, leading to his eventual fall from favour.
Finding himself distanced from his peers due to his falling out and deviant philosophy, Victris found his talents being wasted, pushed into almost menial make-work tasks, most of them an exercise in futility. Frustrated at being kept from what he saw as his duty to help the common throngs of humanity, he resolved to leave his world behind for the stars, where he hoped he would find more freedom from what he felt was the insular, self-destructive philosophy shared by the rest of the Forge. He soon signed on with a Rogue Trader looking for additional Enginseers, leaving Belacane behind.
Since then, Victris has travelled the void on a variety of vessels, proving his skills to the wider Cult Mechanicus and rising in rank. Only one incident, a terrible event in which a Gellar field failed mid-transit and exposed the the entire ship to the warp, mars his recollection of the years since. Although it was that self-same incident, and his actions to lead the repair of the Gellar field even as the rest of the crew fought off the marauding horrors of the warp, that led to his most recent promotion and position of Enginseer Prime aboard the Sin of Pride.
Spoiler
Character Name: Victris Alverse Origin Path: Forge World -> Savant -> Duty Bound (Duty to Humanity) -> Dark Voyage -> Prestige Career Path: Explorator Rank: 2 (7,500 XP)
Characteristics:
(Traded Strength for Fellowship progression)
Weapon Skill: 29 ([25] + Roll [9] + Homeworld [-5])
Ballistic Skill: 36 ([25] + Roll [11])
Strength: 34 ([25] + Roll [9])
Toughness: 40 ([25] + Roll [13] + Savant [-3] + Simple [5])
Agility: 34 ([25] + Roll [9])
Intelligence: 79 ([25] + Roll [20] + Homeworld [5] + Fit For Purpose [3] + Savant [3] + Duty to Humanity [3] + Advances [20])
Perception: 34 ([25] + Roll [9])
Willpower: 36 ([25] + Roll [11])
Fellowship: 40 ([25] + Roll [15])
Traits:
Stranger to the Cult: -10 on tests regarding knowledge of the Imperial Creed, -5 on Fellowship tests to interact with the Ecclesiarchy in a formal setting.
Duty to Humanity: -1 Starting Profit Factor
Mechanicus Implants
Talents:
Autosanguine
Basic Weapon Training (Universal)
Binary Chatter
Logis Implant
Mechadendrite Use (Utility)
Melee Weapon Training (Universal)
Talented (Tech-Use)
Technical Knock
Total Recall
Spoiler
Experience: 7,500/7,500
Rank 0 (4,500 - 4,999)
Mechadendrite Use (Utility) - 500 xp
Rank 1 (5,000 - 6,999)
Autosanguine - 200 xp
Secret Tongue (Tech) - 100 xp
Trade (Armourer) - 100 xp
Int (Simple) - 100 xp
Int (Intermediate) - 250 xp
Int (Trained) - 500 xp
Int (Expert) - 750 xp
Description
Lilitas is a towering figure with a muscular build, her tanned skin dotted with the scars of countless near-and not so near-misses. Short blonde hair pokes from under her helmet and her face seems perpetually locked in a scowl. Her facial features are hard and angular, with one particularly large scar crossing a nose that has obviously been broken more than a few times.
She wears her carapace, painted in dark grey urban camo, at virtually all times. A laspistol and chainsword are holstered on each side of her hip and a grenade launcher is strapped to her back next to a pack that usually contains what few personal possessions she bothers to keep.
When she speaks, it tends to be in a deep growl unless addressing her superiors or members of the Ecclesiarchy. To them, she shows the upmost respect and formality.
Background
Lilitas was raised in the Schola Progenium, her parents' identities erased from all records. Even Lilitas knows nothing of them, not even the family name they left for her, but she doesn't mind (or so she says to herself). If she was quicker to anger than the other children, well, it certainly wasn't due to a lingering sense of betrayal over what she certainly doesn't view as her parental abandonment. Just like her fierce faith in the Emperor couldn't possibly derive from a need to believe that whatever reason keeps her from knowing about her missing parents is a good reason.
Her upbringing has given her a strong faith in the God Emperor, and driving urge to do His work - typically in the form of ventilating the skull of whatever heretic, mutant or Xeno He so sees fit to place in her path. For a time she trained to join the Adepta Sororitas, but reconsidered after realising that they spent far too long praying, and not enough time smiting the enemies of mankind for her tastes. Her training as a Guardswoman was far more productive, and she graduated straight into the Guard.
Since then, she has fought on a score of different worlds, against a slew of different foes. Her aggressive nature found a focus in battle, and a check in the discipline of the Guard. Her skills were considerable, but her lack of leadership ability rendered her unsuitable for promotion to sergeant. She was put up for Stormtrooper training instead, her superiors being loathe to waste her talents. However before her training could begin, for reasons entirely unknown to her, she was transferred to the Sin of Pride under Inquisitorial mandate. She has continued to serve to the best of her abilities, but privately wishes to return to return to her career in the Guard. Or, at the very least, receive an explanation. But the discipline drilled into her, and her origins, leave her loathe to actually express such.
Spoiler
Character Name: Sergeant Lilitas Homeworld/Origin: Schola Progenium Career Path: Guardsman Divination: "There are no Civilians in the battle for survival." Rank: 5 - Veteran (4,850 XP)
Characteristics:
(Traded Perception for Willpower progression)
Weapon Skill: 41 ([20] + Roll [16] + Advances [5])
Ballistic Skill: 46 ([20] + Roll [16] + Advances [10])
Strength: 40 ([20] + Roll [15] + Advances [5])
Toughness: 40 ([20] + Roll [13] + Divination [2] + Advances [5])
Agility: 42 ([20] + Roll [12] +Advances [10])
Intelligence: 31 ([20] + Roll [11])
Perception: 32 ([20] + Roll [12])
Willpower: 32 ([20] + Roll [12])
Fellowship: 28 ([20] + Roll [8])
Traits:
Sheltered Upbringing: -10 on Charm/Command/Deceive/Scrutiny tests when dealing with the worst examples of humanity.
Tempered Will: Very Hard Willpower tests only inflict a -20 penalty.
Talents:
Ambidextrous
Basic Weapon Training (Flame)
Basic Weapon Training (Las)
Basic Weapon Training (Launcher)
Basic Weapon Training (SP)
Crushing Blow
Melee Weapon Training (Chain)
Melee Weapon Training (Primitive)
Pistol Weapon Training (Las)
Pistol Weapon Training (SP)
Quick Draw
Rapid Reload
Resistance (Fear)
Step Aside
Sure Strike
Swift Attack
True Grit
Two-Weapon Wielder (Ballistic)
Two-Weapon Wielder (Melee)
Unshakable Faith
Description
As a Wolf Scout, Ivar typically garbs himself in his own personal set of Scout armour, customised over long years of use. While he may have repainted it for his service in the Deathwatch, the various trophies and talismans he adorns it with are still ever present. The most noticeable of these is the belt of thunderwolf hide he wears at his waist, and the necklace made from it's teeth, though there are innumerable others, all trophies of notable kills he has made.
The man himself has the bearing and pronounced canines of an experienced son of Russ. His skin is worn and leathery, due both to the Canis Helix and the centuries he has spent hunting across the most hostile planets in the galaxy. His hair, now completely gray, is kept short by the standards of his fellow Space Wolves, and his face relatively clean shaven, though numerous braids holding minor trophies and charms dot the scraggly mess. His eyes, constantly surveying his surroundings, now resemble those of a wolf.
In temperament he seems friendly to most, showing the gregarious nature his chapter is known for, but when pushed or on the hunt he becomes cold and merciless, sacrificing cheer for brutal efficiency. He is proud of his skills as a hunter and as a marksman, and does not tolerate any mockery of them. In particular, he has grown to detest the association that his skills have with the inexperienced neophytes of other chapters.
Background
A veteran Wolf Scout, Ivar has served his Legion Chapter for centuries. Were it not for his solitary nature and fiercely predatory approach to combat, he would be considered a Long Fang by now. Instead, he has spent those years since his days as a Blood Claw practising the more subtle arts of war. Alone, or in loose groups with other Wolf Scouts, he has tracked, hunted, ambushed, outflanked and assassinated the enemies of man from one end of the galaxy to another and endured the most hostile of environments.
His recent hunts have not been as fulfilling as they once were, however. It has been years since he felt that a quarry tested his skills, and he fears that he may have grown rusty. It was for this reason that he requested that he be the one to serve his chapter's due to the Deathwatch, in the hopes of finding more challenging targets.
Spoiler
Character Name: Ivar Chapter: Space Wolves Specialty Wolf Scout [Devastator] Demeanors: Calculating, The Sons of Russ Rank: 2 (19,400 XP) Renown: 21
Power Armour: MKVI Corvus Pattern
History:
-MK7 Elements (Helmet)
-A Fury Like Lightning (+5 Agility, +1 Initiative)
Characteristics:
Willpower traded for Ballistic Skill Progression.
Weapon Skill: 39 ([30] + Roll [9])
Ballistic Skill: 62 ([30] + Roll [17] + Advances [15])
Strength: 41 ([30] + Roll [11])
Toughness: 50 ([30] + Roll [15] + Advances [5])
Agility: 59 ([30] + Roll [14] + Advances [10] + Speciality [5])
Intelligence: 43 ([30] + Roll [13])
Perception: 59 ([30] + Roll [19] + Chapter [5] + Advances [5])
Willpower: 41 ([30] + Roll [11])
Fellowship: 38 ([30] + Roll [8] + Chapter [5] - Speciality [5])
Description:Sid acts like he's perpetually stoned. While he does occasionally dabble in narcotics, he usually just high on life (or the warp). He comes across as friendly, easy going sort of fellow, and for the most part he is. Which means plenty of folks underestimate Sid. Not many of them get a second chance though.
Living among the heretics, criminals and scum of the galaxy has given Sid a serious edge, and a bit of a talent for being a lying, cheating, backstabbing son of a grot if he needs to be. On his own, he's happy to fade into the background, stare at the warp and just space out. But he doesn't like pressure, he doesn't like anyone telling him what to do and he seriously doesn't like being pushed around. When someone gets in Sid's face, he knows how to push back, either with his wits or with a whole heap of telekinetic overkill.
His ultimate goal is apotheosis, ascension into a Daemon Prince. The temptation of an eternity to just chill out in the warp is too strong for Sid to resist and it's one of the few things that can get Sid up and motivated. He's infatuated with the warp but has yet to commit to a god, though he's leaning towards throwing his lot in with Slaanesh - all of his favourite vices, you know?
Background: Sid has always been pretty chill. So chill, in fact, that before he was even an adolescent the arbites had already arrested him several times for possession of illegal narcotics. None of it stuck though. Whether by luck, or by actually being innocent, he never seemed to have anything on him when they came by to pick him up. Nowadays he can't even remember if there was anything for the arbites to find, or if he was just high on life. But either way, it pushed him into back alleys and shady places, places where you don't see many arbites.
He emerged as a wyrd in his teens, and didn't think much of being shipped off to Terra for whatever the feth they do to psykers there. So he went underground. Fell in with a bad crowd, but that's okay. These chaos dudes are cool. They don't bug him much if he just does the psyker thing every so often. Leaves him with a whole lotta time to experiment, see all the wonders of the Warp. And the Warp? Has a whole lotta wonders. Better than any drug he's ever tried. He fething loves the Warp, it's so goddamn beautiful. He could, like, just stare at it for hours.
Spoiler
Name: Sid Miles Race: Human Archetype: Psyker Pride: Devotion Disgrace: Betrayal Motivation: Ascendancy
Characteristics:
Weapon Skill: 31 ([25] + Roll [6])
Ballistic Skill: 33 ([25] + Roll [8])
Strength: 24 ([25] + Roll [4] - Pride [5])
Toughness: 37 ([25] + Roll [12])
Agility: 35 ([25] + Roll [10])
Intelligence: 35 ([25] + Roll [10])
Perception: 36 ([25] + Roll [11])
Willpower: 61 ([25] + Roll [16] + Archetype [5] + Pride [5] + Motivation [5] + Advance [5])
Fellowship: 34 ([25] + Roll [9])
Experience: 2,500/2,500
Psy Rating 4 - 750xp
Willpower (Simple) - 250xp
Psychic Power (Compel) - 100xp
Psychic Power (Force Bolt) - 200xp
Psychic Power (Force Storm) - 350xp
Psychic Power (Precision Telekinesis) - 100xp
Psychic Power (Telekinetic Shield) - 200xp
Deceive (Known) - 200xp
Unremarkable 250xp
Equipment:
Spoiler
Starting:
Common Craftsmanship Laspistol
Good Craftsmanship Sword
Flak Cloak
Psy-Focus
Dataslate filled with "arcane lore"
Additional:
Best Craftsmanship Guard Flak Armour (Makes him seem trustworthy and honest, +5 Deceive)
Good Craftsmanship Disguise Kit
Common Craftsmanship Refractor Field
Poor Craftsmanship Warp Staff (Does not block phenomena on a 33 or 66)
Praetus looks the stereotypical arbite shock trooper, broad shouldered and slightly intimidating. A furrow cut through one cheek by a bullet only serves to enhance his appearance as a dumb line trooper, however his eyes are a bit too quick and intelligent.
Background:
Spoiler
Of the billions and billions of people born on Malfi, Praetus was among the luckier, as he born into arguably the best equipped, best organized, and largest gang on the planet: the Adeptus Arbites. His mother is a member of the Verispex Squads, responsible for analyzing crime scenes, while his father is a Chastener, extracting information and confessions from prisoners. He grew up in the precinct, alongside the other children of Arbites, learning the basics of law enforcement. This not only helped the Arbites keep their numbers up, but it protected the children from being kidnapped or killed by the various gangs. Praetus's natural athletic abilities on the scrumball pitch led him to be earmarked for the Shock Troops, primarily responsible for breaking up riots, queue wars, and being among the first into any dangerous situations. Praetus was content with his lot, enforcing the Emperor's justice and defending the peace, however fate had something else in store for him. During one of the frequent anti-riot activities, Praetus stumbled across a body in an alley just off one of the major streets. The body was torn to shreds, the cuts across it did not seem to be made by any knife Praetus had ever encountered, and the victim's heart seemed to be missing. Despite this, his superiors wanted to rule the death a result of the riot, a simple case of one hiver killing another in the confusion, but that didn't feel right to Praetus. He started spending his off hours investigating the matter, digging through files to try to find a weapon that could have created such wounds, which caused him to draw Inquisitorial attention. Now he hopes to eventually hunt down the perpetrator, but in the meanwhile he enjoys helping to enforce the Emperor's judgment across the Imperium.
Melee Weapon Training (Primitive, Shock)
Basic Weapon Training (SP)
Pistol Training (Las)
Quick Draw
Talented (Inquiry)
Peer (Adeptus Arbites)
Disarm
Rapid Reload
Crushing Blow
Sure Strike
Combat Master
Swift Attack
Traits:
Spoiler
Accustomed to Crowds
-Crowds do not count as Difficult Terrain, when Running of Charging through a dense crowd, no Ag penlty to keep their feet
Caves of Steel
-Tech-Use (Int) is a Basic Skill
Hivebound
- -10 to all Survival (Int), and when out of a "proper hab" -5 Int
Wary
-+1 bonus to Initiative
Armor:
-Hax-Orthlack MKII Magistratum Combat Carapace AP 5 All, built in respirator,
comm-bead, and photo-visor.: 1100
-Ballistic Cloth Surcoat: +1 AP to Body & Arms
Head: AP 5 / 9
Body: AP 10
Left Arm: AP 10
Right Arm: AP 6
Legs: AP 5 / 9
Weapons:
-Good Bolo Knife [Melee|2d5 R|Pen 2]: 150
-Shock Maul [Melee |1d10 I|Shocking]: 150
-Synford-Pattern LockShield [Melee|1d10 I|Defensive| +4 AP Body, Left arm, and Head or Legs]
-Mars Pattern Mark IV Command Laspistol [70m|s/2|1d10+3 E|Clip: 15|Full|Reliable, Accurate]: 150
Red-Dot Sight: 50
-Vox Legi-pattern Arbites Combat Shotgun[30m|s/2|1d10+9|Clip:14|2Full (1 Full for single shell|Reliable, Scatter]: 400
Ammo:
-2 charge packs (pistol)
-Shotgun Shells x60
-Blazer Shells x7 (Range 15|Changes damage type to Energy and gives shotgun the Flame and Primitive qualities)
Gear:
-Good Quality Uniform
-Arbitrator ID
-Chrono
-Flask of Amasec
-Manacles
Remaining:43
Advances:
Spoiler
The Calixian Pattern Killings (200 xp)
Trooper (0-499):
T +5 = 100 xp
Int +5 = 100 xp
WS +10 = 350 xp
Holt has found that cultivating the appearance of an Administratum Adept leads people to be at ease around him. To this end, he has a tendency to hunch forward, with ink stains on his hands and robes. His pale appearance is the result of years spent studying in schola, and his prematurely white hair, wrinkled face, and wizened hands make many assume he is much older than his thirty years. Beneath his robes is a body stitched with the scars that caused his appearance, however he is rather fastidious about keeping them concealed.
Background:
Spoiler
Holt Orthesian's childhood was fairly typical of one born on a shrine world to middle class parents, attending schola, and seemingly on the way towards a successful career in the Ecclesiarchy. He soaked up knowledge like a sponge, causing everyone to believe he was destined for the upper echelons of the priesthood. However, he had a dark secret that led to his downfall. He had an obsession that despite everything he could not stop feeding.
While the other students were diligently studying the Imperium's many saints, Holt would dig up any scrap of knowledge he could find in the schola's forbidden archives concerning archeotech, the occult, and xenos. His thirst for knowledge didn't end at what was allowed, and he was fortunate that the instructors only caught him sneaking into the archives and not with the materials he had been studying. Instead of being turned over to the Inquisition, he was simply expelled. Now in disgrace, Holt did the only thing he could and signed on with the first rogue trader headed off planet. He should have waited for a later ship.
After emerging from the warp, the ship was beset by Dark Eldar pirates and most of the crew was taken prisoner. Holt was one of these unfortunates. Despite his exceptional memory, Holt has no clue how long he spent in their torture chambers, yet can recall every incision, every injection, and everything he underwent. His faith in the Emperor kept him alive, reciting scripture from cover to cover during every session. Eventually his prayers were answered as when the pirates attempted to raid the Sin of Pride. During the ensuing battle, Holt was able to work his way free, and launch an escape pod. He views his rescue as the work of the Emperor, leading him to where he was supposed to be.
Crunch:
Spoiler
Character Name: Holt Orthesian
Origin Path: Imperial World - Savant - Chosen - Dark Voyage - Knowledge (Knowledge is Life, Life is Knowledge)
Career Path: Seneschal
Rank: 2
Gender: Male Build: Slender Height: 1.75m Weight: 65kg
Skin Colour: Porcelain Hair Colour: White Eye Colour: Blue
Age: 30
Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Total Recall
Traits:
Spoiler
Blessed Ignorance
[-5 on Forbidden Lore Tests]
Hagiography
[Common Lore (Imperial Creed, Imperium, War) untrained Basic Skills]
Liturgical Familiarity
[Literacy & Speak Language (High Gothic) as untrained Basic Skills]
Xenophile
[+10 Fel when dealing with alien races or cultures, -5 to WP involving alien artifacts and psychic powers]
Advances:
Spoiler
Knowledge is Life, Life is Knowledge (+3 Int) + extra Scholastic Lore = 500 xp
Int Advances x3 = 850 xp
Per Advances x1 = 100 xp
Fel Advances x2 = 350 xp
Awareness = 100 xp
Charm = 100 xp
Dodge = 100 xp
Secret Tongue(Rogue Traders) = 100 xp
Security = 100 xp
Sound Constitution x1 = 200xp
Scrutiny = 200 xp
Tech-Use = 200 xp
Equipment:
Spoiler
Armor: Xeno-mesh Armour + Mesh Cowl (AP 3 All|2.5 kg)
Gear:
Autoquill
Dataslate
Micro-bead
Multikey
Two sets of robes
Synskin
Chrono
Cameleoline cloak
Wounds: 9 (6 Imperial World + 2 roll + 1 SC)
Fate points: 3
Insanity: 5
XP:7500
Remaining XP: 100
DW Dark Angel Devastator Naaman
Spoiler
Description:
Spoiler
Brother Naaman's face is the helmet he wears, and in the presence of others he does not remove it. Were it or his armour to be removed, it would be discovered that his body is covered in scars, many of which are in the shape of the aquila.
Backstory:
Spoiler
Naaman served for years aboard the mighty Thunderhawk Heretic's Bane, responsible for targeting and destroying the enemies of the Imperium using the vehicle's massive firepower. His years of faithful and diligent service brought him to the attention of the Inner Circle, and as a result he was trained in the art of interrogation and the forbidden lore of the traitor legions as a means of testing his resolve. It is possible he would have been inducted into the Deathwing, had not the Heretic's Bane tasked with clearing a mysterious space hulk the chapter stumbled across. The ship's name was illegible, years spent in the warp in addition the battle damage it had sustained resulting in it's warp travel mishap having utterly destroyed all markings. Had it not been for the faint Dark Angel distress signal detected deep within the structure, it would have been ignored. The Heretic's Bane was tasked with transporting a terminator squad to investigate, and await their departure. The only one to return was Naaman, the pilot and terminator squad killed by whatever was on the space hulk. All records of what occurred on the space hulk have been repressed by the Dark Angels. The experience resulted in Brother Naaman requesting transfer to the Deathwatch as atonement. What he has to atone for is unknown as he rarely speaks anymore.
Crunch:
Spoiler
Character Name: Naaman
Chapter: Dark Angels
Speciality: Deathwatch Devastator
Rank: 2
Renown: 22 Respected
Power Armour: MK5 "Heresy" Pattern 8/9
Power Armour History:Fury like lightning [+5 Agi and +1 Init], Last Survivor [+1 fate point that only lasts as long as the mission]
Demeanour: Stoic, Sons of the Lion
Past: Thunderhawk Gunner
Rank 0:
BS+5: 200 xp
S+5: 200 xp
Per+5: 200 xp
Interrogation: 200 xp
Interrogation + 10: 200 xp
Rank 1:
Interrogation +20: 200 xp
BS+5(adv): 500 xp
Per+5(adv): 500 xp
WP+5: 500 xp
Paranoia: 500 xp
Mighty Shot: 500 xp
Search: 400 xp
Sound Constitution: 500 xp
Forbidden Lore (Traitor Legions): 400 xp
Rank 2:
Deadeye Shot: 500 xp
Crack Shot: 500 xp
Signature Wargear (Motion Predictor): 500 xp
Equipment:
Spoiler
Armor:
Astartes Power Armour
Weapons:
Heavy Bolter
With Backpack Ammo Pack (250 Rounds)
Motion Predictor
Bolt Pistol
Astartes combat knife
Astartes frag grenades x3
Astartes krak grenades x3
Ammo:
Heavy Bolter backpack ammo supply
Gear:
Robe of Secrets: +3 to Forbidden Lore(Traitor Legions)
Repair cement
Wounds: 21 ( 18 + 2 roll + 1 Sound Constitution)
Fate points: 3 [plus 1 temporary that lasts the length of the mission from armour]
XP:17800
Remaining XP:100
Heretek Gregor Verduyn, Former Magos Biologis
Spoiler
Backstory:
Spoiler
Transcript of recovered recording following raid on Magos Biologis Infirmary on <<<REDACTED>>>
Life without improvement is pointless, do you not agree? Honestly, if we did not change based upon our experiences we as individuals would never have developed past the stage of mewling babes! I ask you, why then should our species stagnate and remain the same rather than embrace the changes offered by mutation? <Short Silence> Yes, I do admit that humanity has done so to a limited extent, with their so called "sanctioned" psykers and abhumans, but the simple fact that they are viewed as requiring approval indicates that such changes are reviled rather than embraced. What authority but Time can honestly prove that one form is better than another? Only by allowing mutation to grow, to spread even!, can the species benefit as a whole as the genome alters itself to better suit the galaxy we live, fight, and die in. <Short Silence> Well of course not all mutations will be beneficial, but those ones will die out as they will not be as suited to the environment! <Slightly Longer Silence> That IS a good point, such alterations are likely to take a long time, hence why I believe humanity should find ways to absorb part of the xenos genome. They have already done the work for us, so why should we not take advantage of this through the wonders of technology? Just look at my patients, some of them are adjusting quite well! You must admit ork limbs are particularly easy to attach, a simple ring of staples around the attachment point and the limb does the rest. And the patient wakes up with a new arm or leg stronger than their old one and more resilient to injury! <Long Silence> Please, the fungal infections are a minor setback, and only a few of the patients requiring replacement arms had their new limbs strangle them, hardly a cause for concern. Furthermore, it is hardly my fault that these test subjects are so indoctrinated that they react with fear and revulsion upon waking up from surgery with a replacement that is vastly superior to the mechanical parts they were expecting. <Siren begins to sound> What? How did you let those closed minded bigots find out what we were doing you buffoon?! Null Pointer Exception, we shall have to depart and find some way to continue my work! <Short Silence> No, of course not! What is the point of having followers if not to use them to buy time for my escape? So long as I survive, the work can continue. Now quickly, hurry! <End of Recording>
Reports indicate that the facility was being used by the Magos to perform profane experiments on the guardsmen patients slated to receive cybernetic implants. A cult had formed around the Magos consisting of two other tech-priests and a number of lay assistants. The memories of the surviving Skitarri that carried out the raid have been wiped, and the guilty parties excepting the escaped heretek Magos have been terminated.
Crunch:
Spoiler
Character Name: Gregor Verduyn Alignment: Unaligned Pride: Logic Disgrace: Betrayal Motivation: Innovation
Traits:
Mechanicus Implants
The Quick and the Dead
Traitor to Mars
Binary Chatter
Talents:
Die Hard
Technical Knock
Weapon Training (Las, Primary, Shock, Plasma, Integrated Weapons)
Mechandendrite Training (Utility)
Total Recall
Armour-Monger
Lesser Minion of Chaos
Enemy (Adeptus Mechanicus)
Cold Hearted
Experience:100/2500
Spoiler
Advance
XP Cost
Alignment
Int (Simple)
250
Unaligned
Medicae
200
Nurgle
Medicae +10
350
Nurgle
Trade (Chymist)
200
Unaligned
Linguistics (Techna Lingua)
200
Unaligned
Cold Hearted
250
Unaligned
Interrogation
200
Unaligned
Fel (Simple)
250
Slaanesh
Exotic Weapon Training (Integrated Ranged Weapon)
500
Unaligned
Equipment:
Spoiler
Starting:
Best-Craftsmanship Lascarbine (Basic|75m|s/2|1d10+3 E|Clip 60|Half|Reliable, Variable las-settings, Immune to Jamming)
3 charge packs
Good Craftsmanship Great Axe
Light Carapace Armour (AP 5 | 7 with Armour-Monger)
Unholy Unguents
Combi-Tool (+10 Tech-Use)
Dataslate
Utility Mechadendrite (+10 Tech-Use, Can impose -5 penalty to WS test within 2 meters for one round once every 15 minutes but gives +10 to Per Smell test. Includes Knife (Mono, Defensive))
Ferric Lure Implants
Good Craftsmanship Luminen Capacitors
Good Craftsmanship Blade-Tines (+5 Medicae and Interrogation Tests, can be used as weapon in close combat (1d5+2+SB|Pen 2|Tearing))
Additional:
Medicae Mechandendrite: +10 to Medicae tests, can staunch blood loss as a Half action, amputation reduced to +0, +10 to Interrogation Tests
Good Craftsmanship Carapace Helm (AP 5/4|7/6 Head)
Integrated Lathe Laspistol (Pistol|40m|s/2|1d10+5 E| Pen 2 | Tearing)
Best Quality Gastral Bionics (Can survive by eating any organic materials, allows user to ignore most dangerous poisons and harmful bio-motes. Allows the user to ignore the effects of any ingested toxic foodstuffs or poisons. Best Craftsmanship allow the user to survive by eating anything organic.)
Description
Lor was once a quiet, unassuming man, preferring to listen first and talk only as necessary. Since becoming an acolyte, he has become much more personable, often making wise-cracks and jokes during the toughest of times. He still finds little comforting amongst Hive worlds and the tech savvy Imperial worlders, but has learned to cope. He has been trained in a number of techniques that make him a valuable asset, but he usually shines in close combat, where few can defeat him with a blade.
Lean and muscled, Lor is deceptively quick for a tall man. His dark green eyes look almost black in most lighting, and his close cut hair seems to vary between auburn and brown. His voice is low and gravelly, but almost always with an undercurrent of sarcasm. He truly believes that the Emperor protects, but knows that He is much more inclined to protect those who protect themselves.
Background
Lor was born in the jungles of the planet Iocanthos. His parents were killed during one of the daily tribal conflicts over Ghostfire, and he learned to take care of himself with either a blade or one of the native blunderbusses … or
scrapper cannons as they were often called them. His life would have been one of strife, battle and dust storms if not for a twist of politics and fate. The Imperium had long dealt with the infamous King Skull, but a recent rival threatened to shift the trade balance out of their favor. A simple mission to kill the upstart turned into a twisted, complex tale that finally ended with the assassin meeting Lor. Through a series of strange encounters that developed a rudimentary friendship, the assassin found herself impressed with the boy’s talents, and decided to bring him back for induction into the Officio Assassinatorium.
He knew little of what he would become; only that he was being trained to kill the enemies of Humanity on behalf of the Emperor, whether it was at knife point, with a sniper rifle, or by sowing rumors of rebellion with Ecclesiarchy. He was a good recruit, with skill and talent to go far within the ranks of the Officio Assassinatorium, but what he lacked was practical experience. In order to learn more of the world at large, and hone his skills against real threats, his services were transferred to the Inquisition, who were always looking for weapon against the Daemons, the Witches, and the Xenos. Eventually, he came into contact with a group of rogue traders, who suggested to their employer that securing his services (through official channels, of course) would be of benefit to their fight. Thus, Lor found
himself in the employ of the Lord Inquisitor Tiberius, a man he knew only by pict and data-slate orders.
Details:
Spoiler
Character Name: Lor Home World: Feral (Iocanthos) Career Path: Assassin Divination: "Men must die so that Man endures.” [Toughness +3] Rank: 5 – Assassin (4,800 XP); Next lvl: Death Adept (6,000)
Characteristics:
Stat
Base
Roll
Mods
Adv
Total
WS
20
17
-
5
42
BS
20
16
-
10
46
S
25
8
-
-
33
T
25
16
3
-
44
Ag
20
17
-
15
52
Int
20
11
-
-
31
Per
20
14
-
-
34
WP
15
9
-
-
24
Fel
15
13
-
-
28
Basic Skills
Spoiler
Skill
Stat
Total
Awareness
Per
44
Barter
Fel
14
Carouse
T
Charm
Fel
Climb
S
Command
Fel
Concealment
Ag
52
Contortionist
Ag
Deceive
Fel
Disguise
Fel
Dodge
Ag
72
Evaluate
Int
Gamble
Int
Inquiry
Fel
Intimidate
S
Logic
Int
Nav (Surface)
Int
Scrutiny
Per
Search
Per
44
Silent Move
Ag
52
Survival
Int
Swim
S
Tracking
Int
31
Advanced Skills:
Spoiler
Skill
Stat
Total
Acrobatics
Ag
52
Secret Tongue - Acolyte
Int
31
Security
Ag
62
Shadowing
Ag
52
Speak Lang (Low Gothic)
Int
31
Speak Lang (Tribal Dialect)
Int
31
Traits/Talents
Spoiler
Traits
Iron Stomach
Primitive
Rite of Passage
Wilderness Savvy
Wounds
Total: 14 (Roll [5] + Home world [9])
Critical Damage: 0
Initiative: 1d10+10
Move: 5m
Fate: 2
Gabriel Mandalkan, Missionary of the Emperor "Speaking", "Whispering", Thinking
Spoiler
Fluff
Spoiler
Description
“What’s Gabriel like? You talkin’ about that missionary what’s joined up with the Sin of Pride? Heh, that’s a good question.” (laughter, with a sardonic edge) “Well, I dunno. He’s kinda ‘eh.’ Blonde hair, usually mussed up, with them purple eyes. What? Yeah, purple … he’s Cadian. Eye of Terror grows ‘em strange out there. Saw him in the showers and he ain’t got an ounce of fat. Not a lot of muscle either; like he’s all gristle and bone. He’s what I’d call a man of averages – height, weight, looks … he normally ain’t worth a second glance.” (pause)
"But I tell ya, if eyes are windows to the soul, then looking Gabriel’s will change ya forever. Lock eyes at your own risk … I guarantee one of you is going to see something he don’t like. Them piercing purple peepers cut through ya, checkin’ t’see if you’re ‘worthy.’ Sometimes, if he don’t take to you, it feels like he’s lookin’ for a reason t’gut you with that grox sticker of his. I’ve met Commissars that are softer than that man. But he’s true as true and the Emperor’s own servant … say what you will, he’s one you want on your side when things get ugly.”
Background
“Good evening. I believe we have a mutual acquaintance who mentioned you might be interested in information about a certain ship. More specifically, you are interested in certain members aboard said ship. Which one shall we discuss? Gabriel Mandalkan? Yes, I am acquainted with the individual, and he is indeed associated with a certain party of interest about the Pride. He is a man of faith, who no doubt feels his service to the Emperor is best met by traveling with the crew of the Pride. From his records, he was born on Cadia, which would explain the minor genetic aberration with his eyes. It appears that he did serve with the 110th as a Whiteshield? Hmmm? One moment.”
(clicking on a data slate). “It says the Whiteshields are the conscript units of children used on Cadia. It appears that all young men and women receive martial training once they are old enough to hold a weapon. Reports indicate that he was recommended from the Youth Army Corps for special training – the close combat arm of the Kasrkins. However, after an incident during which his unit was almost completely wiped out by a cultist ambush, he instead entered the Ministorum. Yes, an interesting choice indeed. Once he completed his training, he was detailed to an unnamed individual. I’m sorry, but I cannot give you that information. No, you misunderstand, I am not cleared for it … the details of his employment have been masked. The next record I have of Gabriel Mandalkan was his signing on with the Lord Inquisitor. He has been travelling with them for some time. I have found indications that he acts as the Ship's Confessor, but Mandalkan is more of an excisor, vice protector - I cannot think his only role is to simply maintain the
spiritual health and wellness of the crew. That is to say, I believe he is, for all intensive purposes, a soldier first and a zealot second.
Now, I am certain that was just a test of my capabilities. Who did you really want to discuss?”
Details
Spoiler
Character Name: Gabriel Mandalkan Origin Path Home World: Fortress World (Cadia) Birthright: Child of Creed Lure of the Void: Crusade (Warrior) Trials & Travails: Calamity Motivation: Devotion (Creed) Career: Missionary Rank: 2 (7,500 XP)
Characteristics:
Stat
Base
Roll
Mods
Adv
Total
WS
25
16
2
5
48
BS
25
7
5
-
37
S
25
15
-
-
40
T
25
10
5
-
40
Ag
25
11
5
-
41
Int
25
14
-5
-
34
Per
25
12
-
-
37
WP
25
16
5
5
51
Fel
25
12
-7
10
40
Basic Skills
Spoiler
Skill
Stat
Total
Awareness
Per
47
Barter
Fel
14
Carouse
T
Charm
Fel
60
Climb
S
Command
Fel
Concealment
Ag
Contortionist
Ag
Deceive
Fel
Disguise
Fel
Dodge
Ag
41
Evaluate
Int
Gamble
Int
Inquiry
Fel
Intimidate
S
Logic
Int
Scrutiny
Per
Search
Per
Silent Move
Ag
Swim
S
Advanced Skills:
Spoiler
Skill
Stat
Total
C. Lore - Imperium
Int
34
C. Lore - Imperial Creed
Int
44
C. Lore - War
Int
34
C. Lore - Ecclesiarchy
Int
34
F. Lore - Heresy
Int
34
Literacy
Int
34
Medicae
Int
34
Perform - Storytelling
Fel
40
S. Lore - Imperial Creed
Int
34
Secret Tongue - Military
Int
34
Secret Tongue - Eccleisarchy
Int
34
Secret Tongue - Rogue Trader
Int
34
Speak Lang - High Gothic
Int
34
Speak Lang - Low Gothic
Int
34
Traits/Talents
Spoiler
Traits:
Constant Combat Trng (-5 on non-combat related Social Interaction Tests)
Calamity: -1 Profit Factor
(S) Best-craftsmanship guard flak armor (AP5, covers all, 5.5kg)
(S) Ecclesiarchal robes
(S) Aquila pendant
(S) Sepulcher
(S) Censer and incense
(S) Micro-bead
Auto Quill (Scarce)
Auspex/Scanner (Scarce)
Medikit (Common)
Physik Kit (Common)
Magnoculars (Average)
Melfonte’s Orthodoxy (Scarce)
Good photo-contacts (Scarce)
Backpack (Plentiful)
Weapons:
Weapon
Class
Rng
RoF
Dam
Pen
Clip
Rld
Special
Craft
Mono-edged Sword
Melee
n/a
n/a
1d10+1+SB R
2
n/a
n/a
Balanced
Best
Chainsword
Melee
n/a
n/a
1d10+2+SB R
2
n/a
n/a
Balanced, Tearing
Good
Thunder Hammer
Melee
n/a
n/a
2d10+4+2xSB E
10
n/a
n/a
Power Field, Unwieldy, Shocking
Good
Lasgun
Basic
100m
S/3/-
1d10+3 E
0
60
Full
Reliable
Best
Assault Stubber
Basic
100m
-/-/6
1d10+5 I
3
200
2Full
Storm,Reliable
Best
Locke Flamer
Heavy
30m
S/-/-
2d10+4 E
4
10
2Full
Flame
Good
Ammo
Backpack Ammo Pack
Standard bullets
Man-stopper bullets
Las charge packs
Fuel canisters
Description
Soft-spoken and reserved, Conall is not a particularly talkative member of the team. He believes that his deeds define him, not his words. As such, his communication will often be limited to nods, gestures, and terse responses that for all their brevity tell volumes. Steadfast and resolute, none have questions his courage, determination, or loyalty to his brothers or the Emperor.
As all of his Battle Brothers, Conall is no longer fully human – he has been transformed into something more, a terrible weapon for the Emperor. Gunmetal grey eyes stare out guardedly from a brow usually furrowed in concentration. His black hair would fall to his shoulders and into his eyes, if he didn’t pull it back into a tight warrior’s knot. His skin is criss-crossed with hundreds of white scar lines, the most notable of which is a deep furrow that runs from his right ear to his jaw.
Background
Conall was chosen for his Chapter like most – for displaying both martial skill in warfare and an unwavering honor code. He was not as physically gifted as some of his people, but through heart and skill he learned to triumph over his adversaries. It was that steadfast determination and will that saw him through the Trials and earned him a chance to become part of something greater … a mighty warrior and protector of Humanity. Overcoming fentrolls, poisonous gas, swamp leaches, and a myriad of other deadly pitfalls, Conall was forced to compete agains fellow contestants in one-on-one battles of skill and courage. At the end of the test, Conall and two others were selected for their prowess and potential, the newest Initiates of the Storm Wardens.
As an Adeptus Astartes, Conall has served the Imperium well and faithfully. A veteran of many campaigns, it was the Scouring of Vigil that truly tested him. The Wardens lost many battle brothers in the bloodbaths of those tunnels, against a Xenos threat most had never seen. Early on, the Storm Wardens approached it in standard fashion, throwing countless troops in against an entrenched foe. This threat, however, was both cunning and well equipped, and those early forays cost the Chapter dearly. As the campaign wore on, the Storm Wardens found their fighting spirit dulled against the rock of Slaught resolve. During one of the later battles, Conall’s squad was ambushed and decimated, leaving him as the sole Marine. In a heroic stand, he held off repeated attempts to drive him from the choke point he held, slaying all that came within reach of his blade or range of his bolter. For six days he fought alone, refusing to leave his fallen brothers, refusing to give up the strategic point, refusing to die. During those long days, he was forced to rely on himself, his weapons and armor, and his faith in the Emperor. While he survived, the scars of isolation still haunt him to this day and leave him ill-equipped to rely completely on others.
Rank 2 (17,000 - 17,800)
Ag (S) - 200
Lightning Attack - 600
Gear/Weapons:
Spoiler
Astartes Power Armor
- “To forget is to forgive. Forget nothing.” (Hatred [Orks])
- Battered by War (+10 Intimidation, -5 Charm)
Repair Cement
Amulet of Strength (Chapter Trapping)
Jump Pack
The Trembling Hand of the Dark Prince, Servant of She Who Thirsts "Seducing", "Tempting", Plotting
Spoiler
Fluff
Spoiler
Background **WARNING - ADULT CONTENT **
Spoiler
Brother John stared hungrily down at the young woman before him, smiling eagerly.
"Please, child, remove your robes. You are safe here in the house of the Emperor." She paused for a moment, her face hidden beneath the hood she wore, then slowly, hesitantly, she removed her cloak and gently set it on the floor. Trembling, she stood naked, in front of him, eyes demurely cast to the floor.
John released the breath he didn't realize he had been holding. She was even more spectacular than he had suspected, her skin a light tan, her purple eyes clearly marking her as a Cadian. When she had first started coming to his sermons, he had known joy. Seldom were women as beautiful as this one interested in salvation, but she certainly was.
But as he spoke with her at length, and learned of the woes she had experienced, he was taken in by her innocence. It took many months to convince her to open up, to share her fears and concerns, but as she did, he found himself growing closer to this slip of a girl who's past was so tragic for one so young. In time, the love that a priest feels for all his flock began to change, turning into something more, something deeper. Surely there was nothing wrong with sharing that love with a lost soul, was there?
It took weeks to convince her to join him for a meal alone, but when he prayed with her afterwards, he felt her body tremble next to his. When he leaned down to kiss her on the forehead, she flinched when his lips touched hers instead of her forehead, but she did not pull away immediately. Then he knew ... knew he could have her.
Now he stood looking down upon her naked form and his heart rejoiced. Or perhaps it was simply his loins. Unable to contain himself any longer, he moved forward to hold her. She was stiff at first, but she did not push away as his hands began to roam across her supple skin. She tensed when his fingers brushed against her secret spot, but the low almost imperceptible moan spoke volumes to John.
Lowering her to the floor, he opened his own robes and stood in full glory before her, releashing in the gasp that escaped her lips. Fully aroused, he dropped to her, no longer noticing her pushing him away, or her cries of pain. Helost himself to animal instincts, thrusting and grunting until they both cried out in ecstasy, surprise and pain, before finally collasping.
For long moments, John lay in an aftermath delirum, briefly registering the girl's sobbing. Finally, he pushed himself up to one elbow, and gentling stroked her hair as she lay facing the other direction. "Why do you cry, child? We have shared something beautiful - you should not be ashamed." The girl turned back, looking up at him. Her innocent eyes gazed at him for long moments, and that simple gaze struck home the fact that this was anything but beautiful. He had raped this girl and taken from her the one gift she should have given to her first true love ... in the house of the Emperor no less!
He stood quickly and put his robe on, suddenly ashamed of his actions. What could he do now? Surely she would say something, others would find out. Glancing over at the altar, he noticed the rod of his office. What would one life be in the face of an entire flock? Perhaps ... perhaps it was best to make sure no one ever knew of this mistake.
A sudden sharp pain brought him from his reverie. Turning, John saw the girl standing with a long blade, red with his blood. "Wh-what have you done?" He tried to grab her, but she spun out of the way and struck again, this time hamstringing him. He dropped to the floor, crying out in pain. She darted in again and again, slicing expertly at his other hamstring and both arms. Then she stood over him, smiling a strange smile as he lay bleeding, unable to move.
Leaning down, she reached for his manhood. "No, please, no! I am sorry! I am sorry for what I did!" She laughed, a tinkling laugh that held an edge of something ... dark. He felt her hands work expertly on him, and soon he found himself aroused again. Confused he stared at the small woman who suddenly mounted him and began to pleasure both of them again.
Gasping, he grunted in pleasure and pain. "I d-don't under ... understand ..." She laughed again, grinding herself against him. Of course you don't. You think you stole something from me, but I am the thief here. I took your trust. I took your will. I took your faith. And now ..." she sped up her motions until both of them arrived, then she plunged her knife into his throat. "I take your life ..."
Leaning forward onto his chest, her face was sprayed with blood from the priest's gushing wound. She stared eagerly into John's eyes, watching the light flicker, conflicting emotions of lust and fear, desire and horror, playing against one another. "But why, Salome?" His voice was barely a whisper.
She leaned in, pushing herself against him once more as she licked the blood from her lips.
She had grown up on Cadia, daughter to a fervant low-level member of the Ecclesiarchy. As with most young women, she had fallen in love early with a young man named Rathan. Unfortunately, the boy did not share her love. he did, however, take the gift of her flower, when she offered it. He enjoyed her gifts for many months, knowning that he would never return her love. She, however, was certain that by sharing her body, they were sharing love. When she told Rathan that she was pregnant, he left her, alone and embarrassed, and with only her parents to turn to.
Perhaps predictably, her father lectured her on the evils of her ways, about how she would reap what she had sown. He called her a whore, beat her, and kicked her out. She was forced to sell her body in order to survive, and ended up giving birth to her child on the streets. But instead of providing a focus for her unrequited love and a reason to live, the baby represented everything that was wrong in her life, and reminded her of the way those she had loved had turned away from her.
Her angst turned into hatred, and hatred gave way to darkness. While those around her tried to convince her that anger and hate were empty emotions, to her they were something, something to fill the void. In the darkness, she found others who felt similarly lost and alone. In a pact with those shadows in the dark, she gave herself over to the Ruinous Powers. All it took was a simple sacrifice of something innnocent. Or in this case someone.
There are times when the gentle cries of a child haunt her dreams. Fortunately, she has learned that guilt is simply another emotion to experience, and it can often be overcome by other, more enjoyable sensations.
Description
Salome typically appears as an innocent, waif-like girl. Her long blonde hair and purple eyes give her an exotic beauty that she often uses to her advantage. However, she has also experimented with keeping her hair tied up and posing as an equally attractive man. Her voice is another of her tools, and can change between perky and innocent to low and seductive. There is something about her that draws people to her, and evokes stirrings in them. She is still young, but has the weight of forbidden knowledge swirling around inside her.
Following the path of the Dark Prince of Pleasure has given her power, and she exploits it to her advantage. She enjoys the company of other men and women, but is no harlot - her selections have purpose, typically to tempt the untemptable, or establish a leverage point to be used later. When she wants pleasure for the sake of pleasure, that's easy enough to do on her own.
While she does not choose physical violence as a first resort, she has been known to get her hands dirty when necessary. In such situations, she favors the blade to the gun, but at the end of the day, she'll triumph by any means necessary.
Details:
Spoiler
Character Name: Salome, the Trembling Hand Race: Human Archetype: Apostate Experience: 9,500 (9,500) Pride: Craftsmanship (+1 Inf, +3 Ag/Ing, -3 WS/BS) Disgrace: Regret (+5 Corruption, +10 to Int checks vs Salome) Motiviation: Arcane (+4 Corruption, +2 Int, -3 Str)
Characteristics:
Stat
Base
Roll
Mods
Adv
Total
WS
25
13
-3
-
35
BS
25
13
-3
-
35
S
25
13
-3
-
35
T
25
13
-
-
38
Ag
25
18
3
5
51
Int
25
16
5
5
51
Per
25
13
-
-
38
WP
25
14
-
-
39
Fel
25
19
5
5
54
Inf
19
8,3
1
-
31
Skills
Spoiler
Skill
Stat
Prog
Total
Awareness
Per
K
48
Acrobatics
Ag
K
51
Charm
Fel
K
54
Command
Fel
K
54
Commerce
Int
K
51
C. Lore - Ecclesiarchy
Int
K
51
C. Lore - Administratum
Int
K
51
Deceive
Fel
T
64
Dodge
Ag
T
61
F. Lore - Daeman
Int
K
51
F. Lore - Inquisition
Int
K
51
F. Lore - Heresy
Int
K
51
Inquiry
Fel
T
64
Linguistics
Int
K
51
S. Lore - Imperial Creed
Int
K
51
S. Lore - Occult
Int
K
51
S. Lore - Legend
Int
K
51
Stealth
Ag
K
51
Trade
Int
K
51
Traits, Talents & Gifts
Spoiler
Traits
Quick and the Dead (+2 initiative)
Serpent's Tongue
Talents:
Air of Authority
Hatred (Ecclesiarchy)
Inspire Wrath
Lightning Reflexes
Mimic
Minion of Chaos
Peer (Heretic Cult)
Polygot
Radiant Presence
Sure Strike
Total Recall
Unshakeable Will
WT: Las
WT: Primary
Gifts of Chaos:
Warpsight (+10 Awareness, -10 Scrutiny)
Experience: 9,450/9,500
Spoiler
Unaligned (7000 - 9050)
Ag (S) – 250 (Allied/Unalign)
Fel (S) – 250 (Allied/Slaanesh)
Acrobatics (K) – 200 (Allied/Slaanesh)
Dodge +10 (T) – 350 (Allied/Slaanesh)
Lightning Reflexes – 250 (Allied/Slaanesh)
Mimic – 250 (Allied/Slaanesh)
Minion of Chaos – 500 (Allied/Unalign)
Slaanesh aligned (9050 - 9500)
Sure Strike – 200 (True/Slaanesh)
Int (S) – 250 (Allied/Unaligned)
Freebies:
Good-craftmanship Laspistol (see table)
Common Craftsmanship Power Blade (see table)
Mesh Cloak (AP 4; Body, Arms, Legs)
Chaos Symbol pendant
Unholy tomes
Backpack
Micro-bead
Pict-recorder
Photo-contacts
Infamy-gotten gains (5 total)
Synskin
Lathe Sword (see table)
Long Las (see table)
Refractor Field (Common, Overload 1-10)
Weapons
Weapon
Class
Rng
RoF
Dam
Pen
Clip
Rld
Special
Craft
Laspistol
Pistol
3m
S/-/-
1d5+SB R
2
n/a
n/a
Reliable
Good
Lathe Sword
Melee
n/a
n/a
1d10+2+SB R
3
n/a
n/a
Balanced, +10 WS
Common
Power Sword
Melee
n/a
n/a
1d10+5+SB E
5
n/a
n/a
Balanced, Power field
Common
Long Las
Basic
150m
S/-/-
1d10+3 E
1
40
Full
Accurate, Reliable, Felling (4), Red dot, Silencer
Good
Ammo:
2 Las pistol charge packs
3 clips Long-las ammunition
Casimir Kuchenko was in line to end up a noble of rank and privilege back home on Scintilla. Second son of an immensely rich and influential family, he was set to inherit respectable holdings, and was likely going to marry some lady of import.
This bored him. His uncle, the youngest of his father's brothers, had recently died serving in the Battlefleet, as part of Passage Watch 27 Est, also known as Battlefleet Koronus. The young man wanted adventure, he wanted to lead the Imperium's finest into glorious battle against the hated xenos.
So, much to his father's chagrin, the young Prince of the blood signed up to the Fleet. His education as a youth certainly helped, and the effort he put into being a good officer (as well as his willingness to share out the booze after lessons) made him popular amongst his peers.
After serving on various gunships and escorts, Kuchenko quickly earned the rank of Captain, commanding the Dauntless class Swiftsure, one of a series of many aggressive commanders of the light cruiser. He partook in the smashing of various Cold Traders during his stint as captain aboard her, and also targeted various civilian vessels in troublesome systems, demanding 'taxation' from them, and often being branded a pirate for it, which he, of course, found hilarious.
Having something of a hardline position on recidivists and xenos, he would often target ships without support in hit and run attacks, evading military installations, taking out civilian transports and either stealing or destroying their supplies. This brutal technique brought him to the attention of a particular Inquisitor...
Awareness
Command Talented
Commerce
Charm
Ciphers: Rogue Traders
Common Lore: Imperium
Common Lore: Rogue Traders
Dodge
Evaluate
Literacy
Scholastic Lore: Astromancy
Secret Tongue: Trader's Cant
Speak Language: High Gothic
Speak Language: Low Gothic
Talents
Spoiler
Air of Authority
Decadence Vaunted
Melee Training (Universal)
Peer: Military
Peer: Nobility
Pistol Training (Universal)
Renowned Warrant
Resistance (Fear) Dark Voyage
Talented: Command Prestige
Equipment
Spoiler
Best-Quality Light Carapace
Best-Quality Mordian Power Sword
Best-Quality Naval Pistol
Lorenzo Bianco hated working in the Administratum's ambassadorial compounds in the Lathes. It wasn't that he found the constant, neverending paperwork boring, not at all, he enjoyed that part.
It was the lack of logic, and general insanity that he attributed to the Mechanicus that ran the place. They chucked out all emotion, yes, focusing on the purity of the machine, he could understand that. But it was the rituals that infuriated him, unnecessary placating of machine spirits and all sorts, when he knew fine that the occasional thwack with a hammer would do. It slowed him down, and hellishly undermined efficiency. On his days off, he worked out that by removing unnecessary rituals, the Lathes could increase output by a staggering 0.089%. It was so terribly wasteful.
Needless to say, he knew fine that this couldn't be fought, and he found the Ecclesiarchy even worse. Still, his clinical obsession with efficiency got him noticed by higher ups, when he had various clerks arrested for the crimes of taking advantage of the system in order to get better perks from the job.
Lorenzo Bianco has the potential to become the ultimate bureaucrat, a severe thorn in the side of the forces of disorder.
Secret Tongue: Acolyte: 100
Total Recall: 100
Logic+10: 100
4350/4350
Brother Ardelan of the Angels Encarmine
Spoiler
Background
Spoiler
Brother Ardelan of the Angels Encarmine took the Apocyphon Oath, like many other Deathwatch Marines, as penance for perceived misdeeds. Many take the oath due to make up for dishonour that their brothers see in them, others due to failings that only they themselves see.
Ardelan served as an advisor to the Captain of the 2nd Company, a truly honourable position. It was his duty to protect his superior, Erdehan, but also to challenge and best enemy commanders and witches, showing that the Adeptus Astartes were the foremost fighters in the galaxy.
In Ardelan's eyes, though, he failed in his duties. Fighting against terrible Xenos foes, he left his Captain injured on the battlefield, in order to strike a terrible blow to the heart of the enemy. He literally tore the throat from the enemy leader, an Eldar witch of note, with a horrifically effective jump pack assault. However, he left Captain Erdehan's injured form open, and he died in the aftermath of this failure on Brother Ardelan's part.
For smashing the enemy, however, the reckless assault destroying the enemy's sense of discipline, Ardelan was heaped with laurels and honours. The shame ate away at him, though. Several months later, he took the Apocryphon Oath as penance, confessing to his company's Sanguinary Priests and Chaplains, hoping to atone for this failure, as real or imagined as it may have been. He fears that his dishonour may have been the early onset of the Black Rage...
On joining the Deathwatch, he set aside his armour, and instead took up a suit of Corvus armour that had been worn by a previous member of his Chapter to join the Deathwatch. The arm bearing the Deathwatch's livery was stained with the blood of the foe, but aside from this, its past was unknown, giving Ardelan a blank slate to work with.
Wounds 19/22
2 Points of Critical Damage to the Left Arm
7 Points of Critical Damage to the Body
Fatigue: 8 points
Fate 3/3 (+1 Armour)
Chapter Demeanour: Red Thirst
Personal Demeanour: Stoic
Campaign Deed: We Are All One
Experience Points Spent/Total: 17,800/18,600
Renown: 25
Movement:
So distances after the lovely Helmswomen's piloting check
Station 30VU Corvette 23VU fighter squadron 28VU
Holt:- Scrutiny Victris:- Boost detection Kasmir:- command check to control escort fighters (4 DoS) Gabriel:- ?
Carnelia:- Come to all stop Cort: Launch torpedoes [roll1d100[/roll] TN 90 Regias: Command check to reload launch bays (Bomber P bay)
- watches 1 squadron of fighters shadow torpedoes
So that will involve the fighters and the torpedoes moving 10VU forward
Then the enemy will "notice you" but that was your surpirise round so you will have to go again.
__________________
Thanks to Emperor Ing for the nice Avatar
Damn- ballsed up rolls
Regias:- (1d100)[75] TN 77 for turn around the launch bay
Cort:- (1d100)[16] TN 100! for the torpedoes (Inc +10 for the Angevin crusade hull)
__________________
Thanks to Emperor Ing for the nice Avatar
Congratulations! Are the baby and mother safe and sound?
thanks for asking. They are. Both tired and slightly grumpy but hale and healthy. Now I can "survive" my 2 weeks paternity before I get a 50 hour break at work each week
__________________
Thanks to Emperor Ing for the nice Avatar
Congrats on another warrior for the Emperor's fight! However, you forgot to mention going back to 50 hrs/wk will be with half the normal sleep (if you're lucky).
Just a couple of lessons I learned along the way with two mini-mes:
1) Bumbles bounce; babies don't.
2) Stories with Poop and Potty (official terms) are always funny when it's someone else; not-so-much when you are the protagonist.
3) Never wake a slumbering demon, uh baby, unless you know what you're getting into.
4) Corollary to Lesson #2 - Learn to breath through your mouth.
5) Enjoy the wonder of what you and your wife have wrought. The road ahead can be rough and trying, but you'll eventually look back and say "Wow, that wasn't so bad!" This partial memory loss is the only reason people have more than one child.
Good luck, have fun, and congratulations to you and your family!
__________________ Training and work are limiting posting - apologies to all my games!
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Thanks all for the good wishes and I can agree with at least of those points Starbin (especially 2+4)
So as we are trotting along nicely in this game a few more game related questions to allow poeple to enjoy the 40k verse
1. Would people like me to dice out the entire space combat to see how it goes and move onto the next area/ sector?
2. Only namaan has been in the DW thread (though with bulging biceps and a suspensor )
3. Now.... to add some complications.... But this is a compliment to you guys that have been good players for some 15! months...
FFG has released both Black Crusade and Total War as fully fledges games that involve chaos cultists and imperial guard troopers respecitively. Would poeple like to have these included in the Sin of Pride game as either cultists aboard the ship avoiding Holt and his acolytes and as basic troopers egaged in boarding actions and troop landing operations (similar to DW but as IG mooks).
If its too much then please say "no" by all means as I'm considering offering these games anyway but am essentially offering you guys first pick
(Also has anyone got any of the more recent FFG books like lathe worlds, the Koronus Bestiary or anything like that? Any good ones?)
__________________
Thanks to Emperor Ing for the nice Avatar
1) Up to everyone else, it doesn't matter too much to me either way.
2) Sheesh I make use of the rules and equipment I payed for and I break the game
3) I don't know about linking them into Sin of Pride, since we already treat the acolytes similar to how the Only War squad would be treated, and a Black Crusade game taking place in the underdecks competing against our other characters would likely be... problematic. For one thing, there may come a situation where we have to have one of our sets of characters try to kill the other... and playing as the bad guys who get foiled most of the time may not work out well/be very enjoyable. Regardless, if you're GMing one of those games, let me know I'd be more than happy to play!
1. Would people like me to dice out the entire space combat to see how it goes and move onto the next area/ sector?
2. Only namaan has been in the DW thread (though with bulging biceps and a suspensor )
3. Now.... to add some complications.... But this is a compliment to you guys that have been good players for some 15! months...
FFG has released both Black Crusade and Total War as fully fledges games that involve chaos cultists and imperial guard troopers respecitively. Would poeple like to have these included in the Sin of Pride game as either cultists aboard the ship avoiding Holt and his acolytes and as basic troopers egaged in boarding actions and troop landing operations (similar to DW but as IG mooks).
If its too much then please say "no" by all means as I'm considering offering these games anyway but am essentially offering you guys first pick
1 - I'm ambivelent to the rolling of combat ... like I said before, with Gabriel, it's just me thinking up new ways to say "By the Emperor, kill those dogs!" And given my track record, I don't need to add a slew of opportunities to screw up die rolls
2 - I know, I know. I feel a little ... mortal right now. So I'll post soon, getting back into the classic Conall mode.
3 - I agree with Caim; I don't want to come into conflict with our own characters, but if you're suggesting another game, I like this group and would gladly game with anyone!
__________________ Training and work are limiting posting - apologies to all my games!
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
1. Having very little to do in space combat, beyond emergency repairs/boost sensors/boost engines, I'm pretty ambivalent about it.
2. I shall endevour to correct this. By the way, is the Heretek still up and going, or did Ivar manage to take him out? I couldn't quite tell.
3. I am all for the idea of branching out into those games, though I'll have to to get my hands on Only War if we do. Black Crusade I'm familiar with, and I know it incorporates a lot of good changes to certain rules which we might think about integrating with the other games (mostly semi/full-auto, swift/lightning attack and unnatural characteristics). Putting our squad of villains on the ship might be a bit too short term (though if we built and ran them as one-shot characters that would likely work fine) but having us controlling a group of distant antagonists whose actions we only encounter the after-effects of? That would work fine, I think.
DH
Lornezo may tech use as he wishes
Where/what you guys up to next?
DW
powerfield save (1d100)[42]
RT Sin of Pride Turn 2
Torpedoes move 10VU
-- Regias's fighters intercept enemy fighters
* Pilot (Fighter) (2d100)[42][36](78)87 gives a +5/DoS to command
* Command (1d100)[14]TN 80
opposed by (1d100)[6]TN 46
Regina holds position (1d100)[80]TN 88
Prince Casimir whipping the crew to reload torpedoes... (1d100)[4]TN 82
Cort fires the Hecuter's on the Corvette (1d100)[43]TN 85
- Victris helping machine spirit (1d100)[26]TN 99
- Holt locking on (1d100)[98]TN 60
- Gabriel putting their back into it (1d00)[1]TN 60
** Damage (1d10+2)[6](1d10+2)[5](1d10+2)[11]
Critical hit (1d5)[3]
** Cort (If Prince Kasmir succeeds)- Launch again at the station (1d100)[18]TN 90
Enemy Turn 2
Station launches 2 squadrons of fighters at Torpedo 1
* Pilot (Fighter) (2d100)[64][8](72)87 gives a +5/DoS to command
* Command (1d100)[42]TN 80
opposed by (1d100)[88]TN 46
Corvette goes to flank speed (1d100)[47]TN 49
- closes to ~16VU depending on above
- Sensor lock on (1d100)[78]TN 62
- Fires dorsal macrobatteries (1d100)[88]TN 50
- damage (1d10+2)[8](1d10+2)[5](1d10+2)[6] (1d100)[5]TN 50
- damage (1d10+2)[7](1d10+2)[3](1d10+2)[4]
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Thanks to Emperor Ing for the nice Avatar
In DW, how far up did the skitarri move (i.e., what's their distance to us now?) Also, do power fields work against every shot, or just a single shot per round?
Finally, any word from rb980nm?
__________________ Training and work are limiting posting - apologies to all my games!
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
In DW, how far up did the skitarri move (i.e., what's their distance to us now?) Also, do power fields work against every shot, or just a single shot per round?
Finally, any word from rb980nm?
Power fields are always on unless they overload
They are ~180m away from you guys
A smattering of cover is available as you can duck and dive and weave across the floor.
No word from rb980nm for a while.
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Thanks to Emperor Ing for the nice Avatar
Copy that ... oh, what magnitude horde are we dealing with?
Also, for DH, do we need a concealment check or something to find a good place to hide the camera? if so, here we go - Concealment (TN 52): (1d100)[61]
Aw, boo.
__________________ Training and work are limiting posting - apologies to all my games!
DM: "Why do you have so many characters?"
Me: "Because I never embraced the strategic value of running away."
Not much damage but sensors knocked out on the Corvette and Regias and his squadron have torn through 3 enemy squadrons without a scratch.
Torpedoes arrive next turn as well.
The Corvette after being blinded bounced shots off the Sins void shields.
I'll post up turn 3 later if noone has any objections?
Been reading soul reaver, lathe worlds and koronus bestiary... Good news bad news for you guys
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Thanks to Emperor Ing for the nice Avatar