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[3.5] The Stuffy Doll Vs the Playground (V.1 ~ V.28)
You're a Theurge with access to dual 9's (select your 2 spell list). You are faced with a creature that has infinite Spell Resistance and automatically succeeds on all saving throws (other then this it is vulnerable). In 2 rounds it will immediately kill you. How do you kill it first using your spells/powers?
Note: All variables make this creature have infinite SR and cannot fail a Saving Throw. The creature will continue killing you, if you manage to revive yourself and will kill you no matter where you are in the Multiverse.
Person that gets the kill isn't the most creative, but the fastest.
V.1: Creature has Humanoid creature type, 1HP, 1HD, 1 str 1 dex 1 con -int 1 wis, 1 cha. Eliminated by ability damage & just raw blasting
V.2: Creature has Humanoid creature type, 1 billion HP, 1HD, 1 str 1 dex 1con -int 1 wis, 1 cha. Status: Eliminated by Ability damage and Mailman infinite looping.
V.3: Creature has Undead creature type, 1 billion HP, 84 million HD, 1 str, 1 dex, -con, -int, 1 wis, 1 cha. Status: Eliminated by dextercorvia's ... This...
V.4: Creature has Undead creature type, 1 billion HP, 84 million HD, 1 str, 1 dex, -con, -int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 10. Status: Eliminated by Lonely Tylenol's rain of coins
V.5: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from magic). Status: Eliminated by dextercorvia's I hate infinite damage loops...
V.6: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from force spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn). Status: Eliminated by dextercorvia's I hate infinite damage loops...
V.7: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn), Continuous effect of Globe of Invulnerability. Status: Non-existent.
V.8: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn), Continuous effect of Globe of Invulnerability, Ethereal. Status: Eliminated by Dex for the uptenth time.
V.9: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn), Continuous effect of Globe of Invulnerability, Ethereal.
Additional ability:
Spoiler
Karma (Su)
The Stuffy Doll is a living punishment tool and as a result it has learned to share it's pain with a creature that it has cursed. When a Stuffy Doll uses it's Curse upon a creature a link is created between the Stuffy Doll and the target begin to share a soul. In essence, the creature takes any damage that the Stuffy Doll takes with an additional 20 points of damage. This bond only works for damage sent from the victim. For example: Milee is targeted by a Stuffy Doll, Milee attacks the Stuffy doll with a heightened Orb of Sound dealing 23 sonic damage (accounting for resistance). In response, Milee takes 43 damage due to Karma.
V.10: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn), Continuous effect of Globe of Invulnerability, Ethereal. Status: Eliminated by the Neutronium self-destruction.
Additional ability:
Spoiler
Karma (Su)
The Stuffy Doll is a living punishment tool and as a result it has learned to share it's pain with a creature that it has cursed. When a Stuffy Doll uses it's Curse upon a creature a link is created between the Stuffy Doll and the target begin to share a soul. In essence, the creature takes any damage that the Stuffy Doll takes with an additional 20 points of damage. This bond only works for damage sent from the victim. For example: Milee is targeted by a Stuffy Doll, Milee attacks the Stuffy doll with a heightened Orb of Sound dealing 23 sonic damage (accounting for resistance). In response, Milee takes 43 damage due to Karma.
Purify (Su)
The Stuffy Doll hates all life, and if given the option would willingly end all life in the Multiverse, however it also has a respect for Death and creatures it kills. Magic disrupts the balance of life and death so the Stuffy Doll respectfully cleanses his victims soul allowing them to continue the grand cycle. The Stuffy Doll, each round that it has it's curse on a creature immediately delivers a greater dispel magic and disjuction upon them.
V.11: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn), Continuous effect of Globe of Invulnerability, Ethereal. Status: Eliminated by a laps in knowledge about sudden silent spell.
Additional ability:
Spoiler
Stuffy Doll (Su)
Once per day, the Stuffy Doll can declare one target. No matter where that creature is in the Multiverse it will find the creature and kill it. If the creature manages to return to life somehow the stuffy doll will continue to kill it. Regardless of the Stuffy Dolls condition, nothing short of complete destruction will free the targeted creature from this curse. Once this curse is placed upon a creature the target has 2 rounds to response to it before it dies. The subject is automatically aware of being cursed.
Karma (Su)
The Stuffy Doll is a living punishment tool and as a result it has learned to share it's pain with a creature that it has cursed. When a Stuffy Doll uses it's Curse upon a creature a link is created between the Stuffy Doll and the target begin to share a soul. In essence, the creature takes any damage that the Stuffy Doll takes with an additional 20 points of damage. This bond only works for damage sent from the victim. For example: Milee is targeted by a Stuffy Doll, Milee attacks the Stuffy doll with a heightened Orb of Sound dealing 23 sonic damage (accounting for resistance). In response, Milee takes 43 damage due to Karma.
Purify (Su)
The Stuffy Doll hates all life, and if given the option would willingly end all life in the Multiverse, however it also has a respect for Death and creatures it kills. Magic disrupts the balance of life and death so the Stuffy Doll respectfully cleanses his victims soul allowing them to continue the grand cycle. The Stuffy Doll, each round that it has it's curse on a creature immediately delivers a greater dispel magic and disjuction upon them.
Silence (Su)
Silence surrounds the victim of the Stuffy Dolls curse to the point where it impedes the very fabric of reality. Victims of the Stuffy Doll ability are continuously surrounded by a silence effect. The silence last until the curse plays out entirely.
V.12: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, - int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain in addition to previous immunities, Archetypal Shape (see Sharn), Continuous effect of Globe of Invulnerability, Ethereal. Status: Crushed by doubting the playgrounds power.
Additional ability:
Spoiler
Stuffy Doll (Su)
Once per day, the Stuffy Doll can declare one target. No matter where that creature is in the Multiverse it will find the creature and kill it. If the creature manages to return to life somehow the stuffy doll will continue to kill it. Regardless of the Stuffy Dolls condition, nothing short of complete destruction will free the targeted creature from this curse. Once this curse is placed upon a creature the target has 2 rounds to response to it before it dies. The subject is automatically aware of being cursed.
Karma (Su)
The Stuffy Doll is a living punishment tool and as a result it has learned to share it's pain with a creature that it has cursed. When a Stuffy Doll uses it's Curse upon a creature a link is created between the Stuffy Doll and the target begin to share a soul. In essence, the creature takes any damage that the Stuffy Doll takes with an additional 20 points of damage. This bond only works for damage sent from the victim. For example: Milee is targeted by a Stuffy Doll, Milee attacks the Stuffy doll with a heightened Orb of Sound dealing 23 sonic damage (accounting for resistance). In response, Milee takes 43 damage due to Karma.
Purify (Su)
The Stuffy Doll hates all life, and if given the option would willingly end all life in the Multiverse, however it also has a respect for Death and creatures it kills. Magic disrupts the balance of life and death so the Stuffy Doll respectfully cleanses his victims soul allowing them to continue the grand cycle. The Stuffy Doll, each round that it has it's curse on a creature immediately delivers a greater dispel magic and disjuction upon them.
Silence (Su)
Silence surrounds the victim of the Stuffy Dolls curse to the point where it impedes the very fabric of reality. Victims of the Stuffy Doll ability are continuously surrounded by a silence effect. The silence last until the curse plays out entirely.
V.13: Creature has Undead (Incorporeal) creature type, 1 billion HP, 84 million HD, Touch AC 5,300, - str, 1 dex, - con, 10 int, 1 wis, 1 cha, DR 15/-, Fire, Cold, Lightning, Acid & Sonic Resistance 20, Regeneration (takes normal damage from sonic spells), Immunity to Ability damage/drain, Wish, Miracle and Limited Wish in addition to previous immunities, Archetypal Shape (see Sharn). Status: Crushed to dust by a vest.
Location: In a temple about 50miles away from the Spire on the Outlands.
Additional ability:
Spoiler
Stuffy Doll (Ex)
Once per day, the Stuffy Doll can declare one target. No matter where that creature is in the Multiverse it will find the creature and kill it. If the creature manages to return to life somehow the stuffy doll will continue to kill it. Regardless of the Stuffy Dolls condition, nothing short of complete destruction will free the targeted creature from this curse. Once this curse is placed upon a creature the target has 2 rounds to response to it before it dies. The subject is automatically aware of being cursed.
Karma (Ex)
The Stuffy Doll is a living punishment tool and as a result it has learned to share it's pain with a creature that it has cursed. When a Stuffy Doll uses it's Curse upon a creature a link is created between the Stuffy Doll and the target begin to share a soul. In essence, the creature takes any damage that the Stuffy Doll takes with an additional 20 points of damage. This bond only works for damage sent from the victim. For example: Milee is targeted by a Stuffy Doll, Milee attacks the Stuffy doll with a heightened Orb of Sound dealing 23 sonic damage (accounting for resistance). In response, Milee takes 43 damage due to Karma.
Purify (Ex)
The Stuffy Doll hates all life, and if given the option would willingly end all life in the Multiverse, however it also has a respect for Death and creatures it kills. Magic disrupts the balance of life and death so the Stuffy Doll respectfully cleanses his victims soul allowing them to continue the grand cycle. The Stuffy Doll, each round that it has it's curse on a creature immediately delivers a greater dispel magic and disjuction upon them.
Silence (Ex)
Silence surrounds the victim of the Stuffy Dolls curse to the point where it impedes the very fabric of reality. Victims of the Stuffy Doll ability are continuously surrounded by a silence effect. The silence last until the curse plays out entirely.
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Blasting is too easy. Even if it's immune to damage, there are ways (using Undermaster, for instance, and then turning all that earth into something tougher) to bury an opponent. Toss in a weirdstone and now they can't teleport out. The only way out is with a Wish, but of course the creature has infinite spell resistance and always passes saves...
__________________
Quote:
Originally Posted by JaronK
Frankly, a Wizard can suck even more than a Fighter could ever dream of sucking. A Fighter can stab himself to death, but only a Wizard could Plane Shift to some horrible far realm to be tortured for an eternity of insanity.
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
I would cast Launch Bolt.
If I missed, next round I'd cast Launch Item and fling an acid flask into its square.
Both Cantrips!
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Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Hmm... Maybe leaving the creatures HP at 1 was a little... to much Let's make it a little harder now: The creature now has 1,000,000,000 HP *Edits the OP for it*
I'm sure some of you are wondering "Why is he asking this?" Well I'm looking for spell tricks that can be used in 2 rounds that more or less kill the target. I liked that one trick that froze the target in a block of ice without even allowing a save or SR and just killed it with Suffocation damage.
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
um 1 HP ok i use wish to make my next attack hit. (Limited wish allows this too)
then i stab him with a fork. Why only 1 HP its not that hard to kill 1 HP its a matter of hitting.
Casters don't always have to cast... Well in my case i did, but you get the idea.
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Yet people always have a Ungodly Power in 3.5
Why don't we roleplay anymore?
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Just noticed the damn thing is mindless. I cast permanent image to create a box around it. Then I walk away and forget the thing even exists. It's not dead, but neither am I.
If I feel like it, maybe I'll come back later with some means of doing the 1 point of ability damage needed to paralyze it so I can coup-de-gras it to death. Probably not though, I have better things to do with my wizardly time.
__________________
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Praise I've received
Spoiler
Quote:
Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Quote:
Originally Posted by Kelb_Panthera
Just noticed the damn thing is mindless. I cast permanent image to create a box around it. Then I walk away and forget the thing even exists. It's not dead, but neither am I.
If I feel like it, maybe I'll come back later with some means of doing the 1 point of ability damage needed to paralyze it so I can coup-de-gras it to death. Probably not though, I have better things to do with my wizardly time.
It's a timer. You have to completely destroy it through either ability damage, negative level, HP damage or some other method. In 2 rounds, unless destroyed it will kill you no matter where you hide in the multiverse. It won't consciously kill you it simply will, because that is it's only job and purpose.
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Quote:
Originally Posted by Kelb_Panthera
If I feel like it, maybe I'll come back later with some means of doing the 1 point of ability damage needed to paralyze it so I can coup-de-gras it to death. Probably not though, I have better things to do with my wizardly time.
I'd suggest Waves of Exhaustion or Ray of Exhaustion to give it a penalty to Strength and Dexterity that'll drop it, but both allow Spell Resistance.
Fell Weaken Hail of Stone should work.
EDIT: On second thought, it'll just succeed on the saving throw against the Coup de Grace. Maybe not.
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Last edited by Siosilvar : 09-23-2012 at 11:07 PM.
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Quote:
Originally Posted by Siosilvar
I'd suggest Waves of Exhaustion or Ray of Exhaustion to give it a penalty to Strength and Dexterity that'll drop it, but both allow Spell Resistance.
Fell Weaken Hail of Stone should work.
There's this.
Quote:
Originally Posted by Arcanist
It's a timer. You have to completely destroy it through either ability damage, negative level, HP damage or some other method. In 2 rounds, unless destroyed it will kill you no matter where you hide in the multiverse. It won't consciously kill you it simply will, because that is it's only job and purpose.
And then there's slapping the DM with a PHB. This just became a "rocks fall and you die in 2 rounds unless you amuse me" situation.
There's always pact of return. Let it kill me. I'll just be right back, no level loss, no prep'ed spells lost, just gotta dust myself off and go about my merry way. I don't recall the casting time for that, but if it's longer than a round I'll just wish it into place. Note that the wish doesn't effect the "enemy" at all.
__________________
I am not seaweed. That's a B.
Praise I've received
Spoiler
Quote:
Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Quote:
Originally Posted by Biffoniacus_Furiou
Cloudkill. Ignores SR, deal 1 Con damage on a successful save.
Nice.
I was going to add ego whip but it seems like it kills you even if unconscious. So no save no SR con damage is the only way I can see to do it. I mean besides that you either need nigh-infinite damage or a no save no SR death effect. EDIT: ooh bringing yourself back to life is interesting too, didn't think of that.
This looks like it's supposed to be a thought experiment to me so it didn't piss me off at all.
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Quote:
Originally Posted by Kelb_Panthera
And then there's slapping the DM with a PHB. This just became a "rocks fall and you die in 2 rounds unless you amuse me" situation.
There's always pact of return. Let it kill me. I'll just be right back, no level loss, no prep'ed spells lost, just gotta dust myself off and go about my merry way. I don't recall the casting time for that, but if it's longer than a round I'll just wish it into place. Note that the wish doesn't effect the "enemy" at all.
I'm not going to deny that. Honestly, I feel that I should have just bluntly put it "List of spells from all sources that just kill the creature without a save or SR". I'm not going to modify the challenge anymore to the point where it is effectively a "Rocks fall and you just die", I'm just going to change it to the point where it actually takes creativity and a weebit of originality to move an immovable object. So please, feel free to pact of return and then let it kill you. On your merry little way, make sure you stop by the exit of the dungeon to pick up your "I win, because I didn't lose" cookie.
Quote:
Originally Posted by ericgrau
This looks like it's supposed to be a thought experiment to me so it didn't piss me off at all.
Partially. I want to see how creative the Playground can get on moving an immovable object
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Assuming a sufficiently high enough level:
Spend 2 rounds mocking the DM and then die.
After all, death is only a minor inconvenience for a sufficiently high level campaign.
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What if I told you the words 'planar traits' never occur in the RAW of the Genesis spell?
What if I told you Versatile Spellcaster explicitly only allows you to cast spells you already know?
When choosing how to interpret RAW you should always select the definition that does the least injury to the rest of the rules.
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Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
FWIW, the comment about slapping the DM was made mostly in jest. If this sort of thing ever came up in a real game I'd certainly be angry, but it takes alot more than that for something on the internet to do much more than make me shake my head at the absurdity of humanity.
__________________
I am not seaweed. That's a B.
Praise I've received
Spoiler
Quote:
Originally Posted by ThiagoMartell
Kelb, recently it looks like you're the Avatar of Reason in these forums, man.
Quote:
Originally Posted by LTwerewolf
[...] bringing Kelb in on your side in a rules fight is like bringing Mike Tyson in on your side to fight a toddler. You can, but it's such massive overkill.
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Quote:
Originally Posted by Kelb_Panthera
FWIW, the comment about slapping the DM was made mostly in jest. If this sort of thing ever came up in a real game I'd certainly be angry, but it takes alot more than that for something on the internet to do much more than make me shake my head at the absurdity of humanity.
Hey, I'm only upset someone came up with the idea of just letting the damned thing run them over, standing up and flipping off the driver All in good humor.
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Miracle contingency
Miracle ressurection
==> contingent ressurection when I die
Summon monster III/summon natuer's ally III a CR 2 dire weasel. Dire weasel attaches and does 1d4 con damage. It is super effective. That was level 5. How low can we go?
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Quote:
Originally Posted by ericgrau
Miracle contingency
Miracle ressurection
==> contingent ressurection when I die
Summon monster III/summon natuer's ally III a CR 2 dire weasel. Dire weasel attaches and does 1d4 con damage. It is super effective. That was level 5. How low can we go?
Contingency can only handle 6th level or lower spells, so you can't actually do that.
__________________
Quote:
Originally Posted by JaronK
Frankly, a Wizard can suck even more than a Fighter could ever dream of sucking. A Fighter can stab himself to death, but only a Wizard could Plane Shift to some horrible far realm to be tortured for an eternity of insanity.
Re: 2 rounds to kill a target that has infinite SR and is immune to Saving Throws
Quote:
Originally Posted by ericgrau
Summon monster III/summon natuer's ally III a CR 2 dire weasel. Dire weasel attaches and does 1d4 con damage. It is super effective. That was level 5. How low can we go?
Similarly, summon or have rebuked a shadow; living foes reduced to 0 Str by a shadow's damage die. (Rebuking can theoretically be done at level 1, although it might be hard to arrange for.)
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Quote:
Originally Posted by Water_Bear
That's RAW for you; 100% Rules-Legal, 110% silly.
Quote:
Originally Posted by hamishspence
"Common sense" and "RAW" are not exactly on speaking terms
Anyone knows blue is for sarcas'ing in · Use of gray may indicate nitpicking · Green is sincerity · "Take 10 SAN damage from Dark Orchid"
I often hop into threads for just one thing