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Ongoing Games (In-Character) Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.

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Old 10-24-2012, 06:31 PM   Top  -  End  -  #1
Linguz
Ogre in the Playground
 
 
Join Date: May 2012
Gender: Male
Default Cavern of Arugal (IC)

OOC - The Floors, 1 floor per sheet - Also, don't forget that there's a chat on the far right of the sheet, if you see "# other viewers".

The group stands five minutes down the road from Arugal. Some of you are here to reclaim a lost son, others to explore the depths, maybe you're here for gold, or to better yourself, or for some other reason. You have all decided to work together back at Arugal and now stand before a purple glowing portal. You can't see what's on the other side, but you still step through it.

You find yourself in a room with masonry walls, stone piled on top of stone. The floor is even and the air clean. There's a doorway on the other side, and the purple light of the portal behind you. If you try to touch the portal behind you, it feels smooth and warm, but solid.

Spoiler
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Last edited by Linguz : 10-24-2012 at 09:18 PM.
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Old 10-24-2012, 06:59 PM   Top  -  End  -  #2
Pathrogas
Halfling in the Playground
 
BlackDragon
 
Join Date: Sep 2012
Default Re: Cavern of Arugal (IC)

The small hooded Kobold takes a look around and starts to inspects the floor, walls, ceiling and - if he doesn't see something that catches his interest - the door.

DM:
Spoiler


Ipsens thoughts on formation:
Spoiler

Last edited by Pathrogas : 10-24-2012 at 07:01 PM.
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Old 10-24-2012, 07:04 PM   Top  -  End  -  #3
Linguz
Ogre in the Playground
 
 
Join Date: May 2012
Gender: Male
Default Re: Cavern of Arugal (IC)

My slightly-edited rules for taking 10:
Spoiler


It takes you just under a minute to search the small room.

Looking around the room, you find nothing of interest. It's a pretty bare room, just the floor, walls, and the stone ceiling.

Inspecting the door, you find nothing that your race is famous for, that is, no traps.

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Last edited by Linguz : 10-24-2012 at 07:05 PM.
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Old 10-24-2012, 07:24 PM   Top  -  End  -  #4
Pathrogas
Halfling in the Playground
 
BlackDragon
 
Join Date: Sep 2012
Default Re: Cavern of Arugal (IC)

Ipsen turns to the rest of the party. It's not trapped, he says in a low voice and takes a few steps away from the door to inspect the glowing portal.


Spoiler

Last edited by Pathrogas : 10-24-2012 at 07:28 PM.
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Old 10-24-2012, 07:39 PM   Top  -  End  -  #5
J-H
Bugbear in the Playground
 
 
Join Date: Feb 2008
Default Re: Cavern of Arugal (IC)

The absence of any noticeable marks or bloodstains lends credence to the kobold's declaration that the door is safe. Rufus walks over to stand next to the door and, after listening for a little while, motions towards it. "After you, Ipsen."

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Last edited by J-H : 10-24-2012 at 07:42 PM.
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Old 10-24-2012, 08:06 PM   Top  -  End  -  #6
Pathrogas
Halfling in the Playground
 
BlackDragon
 
Join Date: Sep 2012
Default Re: Cavern of Arugal (IC)

The kobold doesn't look too happy about it (though most likely, nobody will notice it under his hood), but moves to the door. He gives it another, quick inspection and listens for any sounds coming from behind it. If he doesn't find or hear anything, he'll try to open it.

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Old 10-24-2012, 09:17 PM   Top  -  End  -  #7
Linguz
Ogre in the Playground
 
 
Join Date: May 2012
Gender: Male
Default Re: Cavern of Arugal (IC)

The glowing portal feels kind of like glass and there doesn't seem to be anything special about it other than it being the entrance.

Neither of you are able to hear anything from the other room. When you open the door, you see a larger room up ahead past a hallway, and no living, or nonliving, thing that could be called an enemy. There's also no light coming from the below the door.

The room past is pretty much identical in terms of floor and walls to the first. There is a torch across from the door on the wall. If you care to cross the short hallway and look into the room, it has three doors and three passage ways. The passage ways are dark, so you can't see past them.

The map has been updated.

EDIT: Updated the map again, I forgot about the hallway.
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Last edited by Linguz : 10-24-2012 at 10:19 PM.
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Old 10-24-2012, 09:53 PM   Top  -  End  -  #8
ShadowySilence
Bugbear in the Playground
 
 
Join Date: Dec 2010
Location: 
Minnesota
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Default Re: Cavern of Arugal (IC)

Tyrick hangs out at the back of the party as he usually does, not being a front-line fighter when he doesn't need to be, and not wanting to walk into traps. ith His hand is resting on his morningstar in case trouble should come their way. He watches as the kobold slowly opens the door, and waits to see what he says about what's in the room, or if he gives them any sort of indication to move forward.
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Old 10-25-2012, 03:56 AM   Top  -  End  -  #9
Pathrogas
Halfling in the Playground
 
BlackDragon
 
Join Date: Sep 2012
Default Re: Cavern of Arugal (IC)

Ipsen slowly sneaks through the short hallway, taking his sweet time searching for traps and other things of potential interest.

He sticks his head into the room for a moment to see if anyone's in it before he enters. Then he swiftly disappears around the corner to the left to sneak to the first dark passage, carefully looking around on his way. After a short time of inspecting the passage, he sneaks to the other side of the room to inspect the other two.

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Old 10-25-2012, 07:44 AM   Top  -  End  -  #10
J-H
Bugbear in the Playground
 
 
Join Date: Feb 2008
Default Re: Cavern of Arugal (IC)

Rufus walks into the larger room and stands there, looking around.
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Old 10-25-2012, 03:58 PM   Top  -  End  -  #11
Electrobolt
Barbarian in the Playground
 
 
Join Date: May 2012
Default Re: Cavern of Arugal (IC)

Steven follows the current group into the larger room and looked around as well. In case any creeps would come out and try to attack, he had his longsword and heavy wooden shield pulled out.

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Old 10-25-2012, 04:38 PM   Top  -  End  -  #12
Linguz
Ogre in the Playground
 
 
Join Date: May 2012
Gender: Male
Default Re: Cavern of Arugal (IC)

Searching the hallway reveals nothing but dust and hallway.

Searching the following rooms reveals 3 purple mushrooms with blue dots.
Spoiler


Other than that, the northern passage leads through a small hallway and to a door. The southern passageways lead into a conjoined room and then two separate doors.

I have assumed that the entire group has moved into the second room by now.

It took Ipsen a total of 92 minutes to search the whole area. Unless he also searched the new areas. If so, add 64 minutes to the time.
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Old 10-25-2012, 05:01 PM   Top  -  End  -  #13
Pathrogas
Halfling in the Playground
 
BlackDragon
 
Join Date: Sep 2012
Default Re: Cavern of Arugal (IC)

No traps, but there are two doors here, Ipsen whispers and points to the southern passages, and one the other way (points to the northern passage). The kobold then cowers down to take a closer look at some blue mushrooms.

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Old 10-25-2012, 09:11 PM   Top  -  End  -  #14
J-H
Bugbear in the Playground
 
 
Join Date: Feb 2008
Default Re: Cavern of Arugal (IC)

Rufus spins around slowly, surveying the empty room. "This place is too clean. If everyone who enters the Cavern passes through here, there would be marks... bloodstains, chips in the wall, small bits of splintered armor, and such... if there was a threat here or just on the other side of any of these doors."

To explore a maze, always go left or right and you will eventually find your way onwards. Most would go right, so we should go left - I say we start with the hall to the northwest as soon as Ipsen is done with his plants."
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Old 10-26-2012, 10:13 AM   Top  -  End  -  #15
hoverfrog
Ogre in the Playground
 
 
Join Date: Aug 2010
Gender: Male
Default Re: Cavern of Arugal (IC)

Echevaria follows the group cautiously into the room, staying close to the wall in case something bad happens. Taking note of Rufus' comment he reaches into his pack and pulls out his chalk. Carefully avoiding the gaps in the flagstones on the floor he makes his way over to the north west corridor. There he writes in clear letters on the wall "TRIED FIRST"

"Its as good a place to start as any, I suppose," he shrugs.
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Old 10-26-2012, 02:41 PM   Top  -  End  -  #16
Linguz
Ogre in the Playground
 
 
Join Date: May 2012
Gender: Male
Default Re: Cavern of Arugal (IC)

Ipsen knows:
Spoiler


Ipsen hears:
Spoiler


There is now a note on the corner of the northern hallway, with the words that were written there.
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Old 10-26-2012, 06:49 PM   Top  -  End  -  #17
Pathrogas
Halfling in the Playground
 
BlackDragon
 
Join Date: Sep 2012
Default Re: Cavern of Arugal (IC)

Ipsen nods, while carefully collecting the mushrooms. Rufus is right, it's the best plan we can get in this situation. Closing his backpack, the kobold goes back to the northern door. Stay behind the corner for now, I'll see if there's anything waiting for us, he says and disappears into the dark passage to open the door - not without giving it a last quick check about traps though.

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Old 10-26-2012, 06:59 PM   Top  -  End  -  #18
Linguz
Ogre in the Playground
 
 
Join Date: May 2012
Gender: Male
Default Re: Cavern of Arugal (IC)

Ipsen opens the door away from him and inside, you can see an orange beetle with red glows over each of its eyes. There's no light in the room besides that, which illuminate a roughly 10 foot region around it. From the lighting, you can tell that there's another one, which slams into the door soon after you opened it.

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Old 10-26-2012, 07:21 PM   Top  -  End  -  #19
Pathrogas
Halfling in the Playground
 
BlackDragon
 
Join Date: Sep 2012
Default Re: Cavern of Arugal (IC)

Spoiler


Ipsen lets the beetle ram the door closed and runs back to the party. Two glowing beetles, he tells the group. One of them shut the door closed. Not sure if they'll try to follow me.

Spoiler

Last edited by Pathrogas : 10-26-2012 at 07:28 PM.
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Old 10-26-2012, 08:08 PM   Top  -  End  -  #20
Linguz
Ogre in the Playground
 
 
Join Date: May 2012
Gender: Male
Default Re: Cavern of Arugal (IC)

Unfortunately, you've never seen this creature in books nor in person. They're a mystery to you. Everyone else with Knowledge (Nature) can do a check at a -2 penalty due to second hand knowledge, though.
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Old 10-26-2012, 10:16 PM   Top  -  End  -  #21
hoverfrog
Ogre in the Playground
 
 
Join Date: Aug 2010
Gender: Male
Default Re: Cavern of Arugal (IC)

Echevaria loads his crossbow, "Do you think that they can break down the door?"
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Old 10-26-2012, 10:18 PM   Top  -  End  -  #22
ShadowySilence
Bugbear in the Playground
 
 
Join Date: Dec 2010
Location: 
Minnesota
Gender: Male
Default Re: Cavern of Arugal (IC)

Tyrick tries to remember anything he might know about the beetles.

Knowledge Check Nature:

(1d20+4)[23]
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Last edited by ShadowySilence : 10-26-2012 at 10:19 PM.
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Old 10-26-2012, 10:22 PM   Top  -  End  -  #23
Linguz
Ogre in the Playground
 
 
Join Date: May 2012
Gender: Male
Default Re: Cavern of Arugal (IC)

Tyrick has read about these creatures. They are called Giant Fire Beetles and he knows that they are vermin. He knows that they can see in the dark, don't have a mind, have a good amount of armor, don't move very fast nor are they strong, and they shouldn't be too hard to kill. The glands above their eyes glow for up to 6 days after being removed, illuminating a 10 foot region around them (5 feet bright, 5 more feet shadowy). Within that time, if the gland is treated properly, they can be made into a type of extract that when added to a weapon, makes it light up and burn (created by Craft (Alchemy)).

Tyrick is allowed to look at the Giant Fire Beetle page and know that stuff, as he surpassed the DC by enough.
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Last edited by Linguz : 10-26-2012 at 10:25 PM.
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Old 10-26-2012, 10:31 PM   Top  -  End  -  #24
ShadowySilence
Bugbear in the Playground
 
 
Join Date: Dec 2010
Location: 
Minnesota
Gender: Male
Default Re: Cavern of Arugal (IC)

Tyrick puts a finger to his head for a moment as he focuses harder, then it comes back to him, he spews off his words like water from a faucet "I read about these creatures in my studies, a time ago back in the Styllorian Library in Trovax. It was an interesting tome all about various forms of... oh I'll just get to the point, they're Giant Fire Beetles! Seeing in the dark, stupid as can be, well armored, slightly slow, yet fairly strong. Overall, not hard to kill, but they can be pesky. After we kill them, cut off the glands above their eyes, we can use them for light and to apply to our weapons with the right use of alchemy."

And as quickly as his words spewed out, he stops, slightly out of breath.
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Last edited by ShadowySilence : 10-26-2012 at 10:33 PM.
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Old 10-26-2012, 11:04 PM   Top  -  End  -  #25
The Zoat
Orc in the Playground
 
 
Join Date: Nov 2011
Default Re: Cavern of Arugal (IC)

This may seem rather silly, but these things don't seem all that dangerous to me. I feel we should be able to ignore them safely. I mean, they're just beetles! I'm all for some killing though. Oasurn casts magic weapon.
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Old 10-27-2012, 08:43 AM   Top  -  End  -  #26
hoverfrog
Ogre in the Playground
 
 
Join Date: Aug 2010
Gender: Male
Default Re: Cavern of Arugal (IC)

Echevaria Strata

Echevaria lights a torch and places it in the corner of the corridor (K8) "If the room had no exits and they can't get out why don't we just leave them alone and explore the next room? Unless we plan on using their remains as light sources. Ipsen is the only one who can see in the dark as far as I know." Hearing only silence as an answer Var shrugs, "I'll open the door on the count of 10 and then we shoot anything glowing that comes out. OK?

He prepares to form an Astral Construct with the Buff and Improved Bull Rush abilities in the corridor and order it to bash open the door. "10, 9, 8, 7, 6, 5, 4, 3, 2, 1. Go!"

Ectoplasm from the Astral Plane begins to form into a squat, dwarf like figure. Its silvery skin reflects the torchlight for a moment as it bends its horned head and charges at the door.

Spoiler
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Old 10-27-2012, 11:55 AM   Top  -  End  -  #27
Linguz
Ogre in the Playground
 
 
Join Date: May 2012
Gender: Male
Default Re: Cavern of Arugal (IC)

The construct breaks down the door, but the beetle had already moved away from said door so it didn't get splattered. That was the Construct's move for the turn.

Order:
Spoiler


What do the rest of you do? You can't see the beetles, but you all heard the door break down.
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Old 10-27-2012, 03:35 PM   Top  -  End  -  #28
J-H
Bugbear in the Playground
 
 
Join Date: Feb 2008
Default Re: Cavern of Arugal (IC)

"I may not be able to see in the dark, but it sounds like the fire beetles don't count as dark!" Rufus advances towards the door and stops 5' away from it, so that he can attack the beetles if they come through, without having to block the door himself.
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Last edited by J-H : 10-27-2012 at 10:54 PM.
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Old 10-27-2012, 05:22 PM   Top  -  End  -  #29
Electrobolt
Barbarian in the Playground
 
 
Join Date: May 2012
Default Re: Cavern of Arugal (IC)

Steven takes this knowledge into mind, as he holds his shield tight and proceeds through the tunnel. Stopping right behind the construct and assuming a defensive position, he now waited for a chance to strike.

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Old 10-27-2012, 07:16 PM   Top  -  End  -  #30
ShadowySilence
Bugbear in the Playground
 
 
Join Date: Dec 2010
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Gender: Male
Default Re: Cavern of Arugal (IC)

Tyrick draws his morningingstar and approaches the door (five feet away or closest he can get with others there) without going through it and tries to see what's going on in the other room.
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