Ongoing Games (In-Character)Play-by-post games are going on in this forum as we speak (well, read). All threads on this board are actual games, so please, only post on a thread if you are a player of that game.
After somebody with opposable thumbs ties up and gags Danovich, Myrddin takes him out of the church with the party and goes to the town centre. Myrddin finds Ashlyn and Rabbit (the blink dog). He scratches into the ground Keep.. him.. hidden.. and.. safe.. until.. we.. can.. talk.. to.. him.. Rabbit... come... find.. me.. if.. something.. happens... Myrddin then goes to the Bürgermeister's house and knocks on the door by headbutting it.
Was I given a rough time frame for when the Circle will be able to contact me?
Also, would you mind checking the player's handbook for druid spellcasting? Specifically how a druid regains their spells. It looks like the entry under 'spells' is missing that information. Thanks
Last edited by Rofltrollcopter : 10-27-2012 at 10:10 PM.
I follow Myrrdin, carrying all that my 9 strength allows me to carry from the church back to the town. I leave behind my old shield in favor of the new one and grab that sexy new morning star ;)
Once back in town, I approach Ashlyn My deepest condolences for you loss. We have returned your companions' possessions; we feel they should belong to you now. We go to the burgomaster's house now to retrieve his daughter. We will return shortly, then we will deal with Danovich... I trust I needn't warn you of the threat he poses to us all. Keep him secret, keep him safe...
I go with Myrrdin to the house and provide a more orthodox means of knocking... with my fist.
OOC: I guess we should ask what we see as we go back to the outpost.
Then I approach Ismark Greetings. We haven't had the pleasure of introducing ourselves but now is not the time. I hand him the chemist set and possessions from the lightbringers. These belonged to the lightbringers and now to Ashlyn. Keep them safe. The chemist set is of interest to us. Keep it safe as well. We go to the burgomaster's house in search of his daughter who has barricaded herself inside. As for the undead, it is still unclear. For the time being, maintain the status quo. We do not want rash decision making while the situation is not understood in its entirety. Please excuse me for a moment. I must confer with my comrades before answering any further questions.
I then turn to the rest of the party, walking out of earshot of Ismark and anyone else. If Ashlyn is not here, I for one to do trust Danovich in the hands of anyone in the outpost; not because of malevolence but simply incompetence. I feel we should wait for her to return or leave someone behind to ensure he does not die or escape.
I nod towards the figure, but stay with the party heading back to the town square
When Revan is distracted, Myrddin pull's Ryan aside and quickly scratch into the dirt. Now.. is.. good.. chance.. for.. me.. to.. find.. minions.. keep.. eye.. on.. Revan.. keep.. him.. off.. me.. and quickly scratches it out
At the town square when Revan is done talking to Ismark, after hearing Ismark's remarks Myrddin scratches into the dirt impatiently. Don't.. have.. time.. to.. babysit.. people.. need.. to.. find.. those.. monsters.. NOW.. before.. people.. leave.. here.. Can't.. contain.. news.. for.. long.. You.. go.. to.. meisters.. I.. hunt.. monsters.. Agree?
Last edited by Rofltrollcopter : 10-29-2012 at 10:14 PM.
I respond to Myrrdin: Agreed. But I feel the best division of resources is to have Adolamin stay here and contain Danovich and the villagers as best he can. The rest of us go to the Burgomaster's house and retrieve the girl and return with her as fast as possible. Then you may go zombie hunting in full force with whomever you like, leaving the rest of us here to deal with villagers and Danovich until you are satisfied, then Danovich can be dealt with properly once we are all reunited.
If anything goes wrong at the burgomaster's house, Ryan will assume gaseous form and retreat. If anything goes wrong here, Rabbit can come find us.
Very well do as you must. Please meet back here when you are finished, although we may find you beforehand if you are needed. I for one go to the daughter's house with all haste. Ryan you may go with whomever you please but I entreat you go with me for you know more about the house and its layout and your services will speed up the process of her retrieval. Adolamin, will you consent to the plan?
Myrddin lets out a loud whistle, and then a few seconds later Rabbit appears beside him. Myrddin gestures towards the Rooftops, and Rabbit blinks on top of a building. Rabbit starts teleporting from rooftop to rooftop, Myrddin keeping a fair distance behind him and letting him take the lead. Myrddin and Rabbit are both looking for signs of any more monsters
Myrddin will not engage a fight until he sees what is facing
After about five minutes of searching the town, Myrddin will begin to move to where the cloaked figure gesrured. He constantly checks to make sure he is not followed, and in particular is keeping an eye out for Ryan's familiar. If he spots it, he will acknowedge its presence and cast speak with animals to converse with it. He asks Rabbit to shadow him and make sure no one is following.
OOC: Peter please pick a different colour for your words - it's annoying to read.
As Revan addresses Adolamin, he turns from his pondering. "Hmm... I am perfectly fine keeping the townsfolk orderly for the near future. However I must question if we are somewhat too presumptuous of the safety given by the destruction of the disease." Pausing, he scans his surroundings briefly, then turns to again look at Revan. "I will stay here and calm the people. If you wish to head towards to Burgomaster's house I won't stop you, but I do suggest caution. Be wary, I fear the worst may not be yet over."
With that, Adolamin turns to go speak to the people of the village.
Adolamin goes and begins speaking to the villagers, letting them know that he believes the worst is likely over, but it is not yet fully safe to wander around yet. His speech is brief, but afterwards he goes around to each of the villagers attempting to maintain calm and lack of fear.
As well, he shall be keeping an eye out for Ishmark and Ashlyn.
I agree with your assessment Adolamin and I appreciate your willingness to keep the townsfolk orderly. I understand the danger Ryan and I may face on our path to the Burgomaster's house but Myrrdin is set on the destruction of the undead and I am loath to leave the daughter alone any longer. So I will be off with Ryan's help I hope? Saying this as I turn to Ryan.
Shaking his head as he refocuses Ryan says, "Sorry for my tardiness, I got a bit distracted by that cloud that looks like a butterfly, it was quite amazing. The wings, oooh you should have seen them. They looked almost lifelike. But back to the matter at hand. Yes, I will join you, Revan. Let us make haste for the mansion. Do you think we should just break down the boards and go in or would you want to spend the time to knock?
To Ryan as we begin to depart for the Mansion How about a more subtle entry, if you are able to use your arcane might to make us both gaseous we may enter the building and scout a little with no danger I should think. Are you able to do this? If not, I think no one will answer the door for us, despite a polite knock so we will probably have to make our own way inside.
OOC: Do you want me to run combat for the original encounters?
When Myrddin spots a carrion crawler, he'll try to scare it off, simply by being a fleshraker. If he spots a solitary ghoul, he'll signal to Rabbit to teleport behind it to set up a flank, then user the Fleshraker's leaping pounce on it.
When Myrddin makes his way to the building, he'll stand in the middle of the street, in plain sight of the building, and then scratch out the symbol of the circle of light into the street: a stylized sun surrounded by a circle, and then wait for the person inside to react.
I cast detect magic before getting cast on and going down. I keep and eye out for any magically stuff. I follow Ryan down the chimney and such. When we find the woman I motion to Ryan to come out of earshot of the woman. I whisper to him I feel it would be best if only one of us approached her, and not in gaseous form, to prevent her from becoming flustered. Also, that way the other can stand watch in case something should happen and fly back to get help or intervene. I would recommend myself. I feel she would perhaps be more comfortable with one of the clergy and I am quite 'diplomatic'. Do you consent?
I move out of sight of the daughter, have Ryan remove the spell from me. I call my armor onto me and take out my shield while gently quaffing my hair into a smooth slick ;) I also cast eagle's splendor on myself. I then walk boldly into the room announcing my presence so as not to surprise her.
OOC: I know we got her name at some point and my character would remember it so as not to look like an idiot (again) I will leave "name" where appropriate.
Greeting Lady "Name". I am Revan Thornback, clergy of Pelor, here to recover you and your father and take you to safety. We have a fortified outpost in the centre of town where you may seek refuge if you would like. Ismark has found sanctuary there as well and I should hope to reunite you. We have scattered and defeated many undead so our short path to the outpost should be uninhibited. Pray good "Name" will you join me?
Please Ireena, there is no need of this. It was not any fault in the fortifications you created for they are quite sturdy. I entered through the chimney in a magical, vaporous form. I have no designs to hurt you or take you against your will. I hope to protect you and the body of your father from any further harm. I have skill and great understanding of the dead and undead and I can protect him from the disease if that is your concern. Please come with me. I would be more than happy to answer any other questions you have before we depart if need be. I say this as I slowly approach her and offer her my hand, smiling kindly.
When we arrive back at the town square, I find Adolimin and have a conversation with the party, making sure that no NPCS are around:
I strongly suggest that you all guard your tongues around Ireena. If something is invading her mind, it would be a very poor idea to reveal our plans to her. Right now I recommend we bring her to talk with Ismark, to make sure he does not lie to us. After which we interrogate Danovich. Are we in agreement.
At some point, Myrddin pulls Ryan aside and talks to him
I don't know what your intentions and plans are in Barovia, but I doubt you intend harm to the people here. If you need help with anything, do not hesitate to ask me.
Yeah you handled the Master of Shadows well. The general theme I would I like to go with is 'good people that make other good people'. Just keep in mind, to be consistent with my backstory at least some of them would be patient enough to rehabilitate me.
Agreed. Her condition worries me greatly and I feel it would be best if we kept an unceasing watch over her. Especially if these dreams continue. I wouldn't mind catching a glimpse of whomever is responsible for this. We should deal with Ismark quickly before Danovich gets up to any trickery.
I approach Ismark and whisper to him In light of recent events there is some sensitive information that we need to share with you. Is there somewhere more secluded where we may discuss these matters privately?
I thank you for your offer and when the time comes I would greatly appreciate your assistance as I will most likely need all the help I can get. May I return the kindness and offer my support in any taks you would see done.
"Yes let us go and speak with Ismark, I am quite interested in his reasons for not telling us about the desecration."
I cast detect thoughts on Ismark.
Last edited by WyvernBlade : 11-04-2012 at 07:36 PM.
Uncertain of the exact specifics, Adolamin frowns with concern. "You shall have to fill me in on some things I had missed. That being said, I see no problem in your suggestion, but I do maintain my warning of caution. Proceed, if that is still your intent, and I shall follow. I will, however, speak on my own behalf."