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So a while back the idea was being thrown around on Mythweavers of doing a game that exists in a Yugioh world with relatively heavy roleplaying elements, and actual duels handled either via play-by-post or via Dueling Network (the free online yugioh thing). Unfortunately the DM vanished and it never got off the ground. Thing is, I'd kinda like to try it. Yugioh has a wacky and fun world, especially the first series, and I could imagine all kinds of fun roleplaying experiences in it. Or maybe elsewhere?
The idea for the original game was to control the players with d20modern until they entered the duels. I'm open for any ideas assuming there's interest. I can't really commit to DMing. I frankly don't have the time. It would be better for the group I feel if someone else would step up to it. On the plus side that person would get to duel allot more! But they would probably be expected to lose quite a bit. *shrug*
I have been sitting on this weird character concept of someone who uses a zombie deck, and whose Zombie World card can take the souls of cards (and indeed the loser of a duel). I could play a good guy most the time though.
You could always duel on the honours system, though all those cards might make it confusing to remember what's on the battlefield
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Got my PC back - posting should return to normal now, once I add some 'minor' finishing touches.
I used to do forum based yugioh RPs a LOT back in the GX era, when such RPs still existed. Now sadly pretty much all of them are dead, but I'd love to do a smaller scale thing here. Most likely I'd be using a Lightsworn or Twilight deck. As for my character, well, one thing I always loved about ygo was the relative abundance of CEOs, some of whom are a tad young for the position IRL. So, if we're going to actually have an RP for this kind of thing I'll probably be making my character the group's resident children's card game playing, abnormally young CEO.
The DM of the game I applied for made a system for tabletop dueling that worked off of a system using dice. You started by numbering your cards like...
1 - Kuriboh
2- Swords of revealing Light
3 - Blue Eyes White Dragon.
and at the beginning of each turn you would roll a custom dice (say a d40 for a fourty card deck)
and that's how you drew. Turn 1 would be 1d40, 1d39, 1d38, 1d37, 1d36, 1d35 for your starting hand. Each time a card was removed from the deck the cards below it on the number list would go down by one. We didn't get a lot of time to playtest it but it seemed like it would work.
If everybody is dead set against the honor system why not just use duel network? It's 100% free, so anybody can access it, and it's A LOT easier then a dice randomization system that requires bookeeeping. DN would give us randomization without having to keep track of the number of cards in our deck and the other bookeeeping that would come with the proposed dice system. So, if we are going to throw out the honor system I vote in favor of DN and against the dice system to keep things easy.
I mentioned DN in the opening post. The only downside to DN is that it would require us to schedule our duels. Easier for some people than for others.
As for failing hard, that brings up an interesting point. Do we want to limit what cards are available at the beginning of the game so that we can go through the whole deck-evolution aspect or do we want to just have our decks fully made at game start?
I would be interested as well. I usually like using warrior/combo oriented decks.
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Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
I say we start off with full access. Games that make you "evolve" your deck annoy me to no end. It's why I never liked any of the yugioh videogames. If there was a card limit beyond the normal advance format ban list and MAYBE a few small RP-based bans I'd drop this game as quickly as I showed interest. Making us all start off with weak decks and be forced to evolve them would lock people out of playing the deck and archetypes they wanted. Even further, it would not make sense with some RP. What if somebody wanted to play a elite or pro duelist? They certainly couldn't do that if we where all forced to have weaker decks. Deck limits beyond the ban list are restrictive to both character types and what archetypes we can and can't play and as a result I don't think we should go that way.
It all depends on what you are going for, just like in regular dnd, when it comes to tier lists. If 5 people are playing Wizards (HEROs) and 1 guy is playing a Fighter (Yubel Deck), I can tell you that the Fighter will lose most every time and slowly becomes that "YGO Side-Character that always loses so that the Main Characters look better."
As it stands, the Top Tier decks to watch out for in this format are:
Offering Gadgets (An XYZ spamming deck that almost never loses on Hand Advantage) Alive HERO (A warrior HERO themed deck that can produce consistent Big Beaters and efficient OTK potential) Mermail Atlantean (A deck that uses Water monsters as cannon-fodder to destroy the opponent's field or set up Power Plays) Wind-Ups (A deck that can combo and make a field of monsters at the simple cost of 2 cards) Geargia (Play like Gadgets in a way, but more defensively) Dino Rabbits (A control oriented deck that specializes in summoning Evol XYZ monsters)
I might be missing 1 or 2, but these are pretty much the Main Threats.
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I'm not really interested in joining up, but I thought I'd bring this up for some of the new guys.
I would SO love to be in on this ^_^ I would also be willing to GM, but I'm afraid I would agree to the deck evolution. I think everyone would just get bored if they had the awesomest most power deck at level 1.
I have a zombie XYZ deck that brutalizes just about anything. It has problems with Mermail, but it can take the others you mentioned. However, it's not a common build so I think it gets overlooked. I built it in response to all the Six Sams rage, and it turns out it kills other stuff too.
I would SO love to be in on this ^_^ I would also be willing to GM, but I'm afraid I would agree to the deck evolution. I think everyone would just get bored if they had the awesomest most power deck at level 1.
I don't care either way. We need a DM, and volunteers are uncommon. Maybe those who don't want to evolve their decks can work towards a second group?
I would be fine with starting with a limited choice of cards.
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Spoiler
Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Ok, do you need a Big 16, or would you be fine knowing you just need to make a reasonable level 1 character for d20 Modern? I'll have a card list up soon with the available list after I find a way to make one lol.
ok, I should have a character up soon, also for the cardlist, should we limit how many "rare" cards the decks can start with?, not all are that useful, but rarer ones tend to be somewhat more powerful then less rare ones(monster cards anyway, trap and spell cards are pretty consistant)
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Spoiler
Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Yeah i think knowing our card rules will defininitely be important for deciding our core character theme. Not every deck style will work depending on the rules and i would like to tie my deck and theme together.
aye, knowing card choices will help(for now I'm mostly just statting him, and am planning to wait a while until I have a deck theme set up)
edit: how effective is a deck focused on mainly winning through dealing damage with monster's attacks, and upgrading monster's attacks with equip cards?(mostly oriented towards a smaller number of big attacks rather then a large number of weaker attacks or damage from flip effects or retaliation abilities) It's the main style I've used before(largely because it was the easiest to make using the cards I ended up with), but since we can choose which cards, and how many we have in this scenario I may try something new
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Spoiler
Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
aye, knowing card choices will help(for now I'm mostly just statting him, and am planning to wait a while until I have a deck theme set up)
edit: how effective is a deck focused on mainly winning through dealing damage with monster's attacks, and upgrading monster's attacks with equip cards?(mostly oriented towards a smaller number of big attacks rather then a large number of weaker attacks or damage from flip effects or retaliation abilities) It's the main style I've used before(largely because it was the easiest to make using the cards I ended up with), but since we can choose which cards, and how many we have in this scenario I may try something new
In modern versions of the game the best deck is one that has the ability to counter as many others as possible while still being capable of winning on its own merits. Synchro and xyz decks are supreme at this. Its hard to justify not using these rules if you can. If you want a deck like you just described i think inzectors might be a decent way to go since they are all about equiping themselves with each other. I have a friend who plays a mean equipment deck. Ill ask him what the theme is. Other than that i would suggest lOoking at earthbound immortals. I think they are among the more succesful beatstick decks out there. They dont hit often but they hit incredibly hard.
I hadn't actually realized the earthbound immortals were a deck type(I remember thinking that they looked useful, but I ended up dropping the water one I had). I may try one sometime, if there’s things out there which support them.
Also the main equip deck I had been using was a warrior one, if there’s any good combos that can be added to one.
The main center of the deck were marauding captains if I remember right, and a few command knights and comrade soldiers of landstar to boost attack, with ghost gardnas and 1 or 2 six samurai: Irou or sasuke samurai #1s added in to add a few defenders and a defense breaker.
I also usually had three 1700-1800 attack monsters as well(such as darkblade, or x-saber: anu pirana)
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Spoiler
Sawagakure: Village Hidden by the Valley Marsh OOC: I, IC: Team 1(I), Team 2(I)
Lereth: Stormport
OOC: I, IC: I
Verden
OOC: I, IC: I Homebrewer's Link(+PBP)
Member of;
Well, if you're looking for a good equip deck, I'd recommend a morphtronic deck focused on Powertool Dragon. I don't know how, but my brother has consistently beat meta decks with his version of a Powertool Deck. I could post the decklist if you want.
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The Inner Me
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I Am A: Neutral Good Human Druid/Ranger (1st/1st Level) Ability Scores: Strength-12 Dexterity-14 Constitution-14 Intelligence-16 Wisdom-13 Charisma-12
aye, knowing card choices will help(for now I'm mostly just statting him, and am planning to wait a while until I have a deck theme set up)
edit: how effective is a deck focused on mainly winning through dealing damage with monster's attacks, and upgrading monster's attacks with equip cards?(mostly oriented towards a smaller number of big attacks rather then a large number of weaker attacks or damage from flip effects or retaliation abilities) It's the main style I've used before(largely because it was the easiest to make using the cards I ended up with), but since we can choose which cards, and how many we have in this scenario I may try something new
Let us see:
Vylons (Fairy themed) have several synchro and even an XYZ monster that prioritize equips; either through Equip Spells or Monsters that can equip. Armed Samurai - Ben Kei is based around the Monster Card of the same name, which involves equiping the guy will several cards like Mage Power and United We Stand and attack multiple times in one Battle. Best thing is that he is a warrior and level 4, so he can easily be searched out. Morphtronics (Machine/Thunder themed) can do the equip stuff as well with their synchro ally Power Tool Dragon.
You could also make a Gemini deck as it is known to use Equip Cards like Supervise to and can be decent beaters.
I'm definitely interested. I'd actually like to play the opposition if at all possible. The GM running every opposing duel could get a little bland and not having a heavily consistent character to run would let me join in on the fun, but not overload my brain's roleplaying circuits.