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Old 10-01-2012, 09:17 PM   Top  -  End  -  #391
Maugan Ra
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Default Re: Lords of Creation: Omnigenesis [OOC]

And yay for culture-induced misunderstandings. I'm trying to play Arathor as a complete barbarian. So when he hears the term 'guide', he immediately thinks 'person to help you through the wilderness'.

He's a little fuzzy on the concept of 'teaching' as well, to be honest, but figures it's something to do with learning through experience.
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Old 10-01-2012, 09:19 PM   Top  -  End  -  #392
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Elricaltovilla View Post
It was a joke. I'll go back and add a face if you like.
Heh. No problems. Misunderstandings happen - especially easily with text, as working out someone's 'tone can be rather difficult.
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Old 10-01-2012, 09:30 PM   Top  -  End  -  #393
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Default Re: Lords of Creation: Omnigenesis [OOC]

The Starseeker should be able to drop off the mortals inside on it's own right?
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Old 10-01-2012, 09:32 PM   Top  -  End  -  #394
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by ChrisClark13 View Post
The Starseeker should be able to drop off the mortals inside on it's own right?
Yes, but it wouldn't do it without being told to do so by Acantheis. In fact, the only reason Vylcent hasn't been kicked out of the Sanctuary is because Acantheis has tacitly allowed him to stay there.
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Old 10-01-2012, 09:33 PM   Top  -  End  -  #395
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Yes, but it wouldn't do it without being told to do so by Acantheis. In fact, the only reason Vylcent hasn't been kicked out of the Sanctuary is because Acantheis has tacitly allowed him to stay there.
gotcha, he'll get them home on his own now that they're not stuck inside Arlom. I assume he won't have to spend AP on just moving some mortals around.
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Old 10-01-2012, 09:35 PM   Top  -  End  -  #396
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

I don't know that Starseeker would let Vylcent back in. That would be breaking and entering. Which is wrong.
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Old 10-01-2012, 09:36 PM   Top  -  End  -  #397
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Elricaltovilla View Post
I don't know that Starseeker would let Vylcent back in. That would be breaking and entering. Which is wrong.
I'm pretty sure that teleporting in isn't exactly breaking and entering. >.>
I needa get the mortals in there home somehow.
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Old 10-01-2012, 09:38 PM   Top  -  End  -  #398
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Maugan Ra View Post
And yay for culture-induced misunderstandings. I'm trying to play Arathor as a complete barbarian. So when he hears the term 'guide', he immediately thinks 'person to help you through the wilderness'.

He's a little fuzzy on the concept of 'teaching' as well, to be honest, but figures it's something to do with learning through experience.
And now I'm going to have to say something wise.
Fortunately, I have just the thing.
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Old 10-01-2012, 09:39 PM   Top  -  End  -  #399
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by ChrisClark13 View Post
I'm pretty sure that teleporting in isn't exactly breaking and entering. >.>
I needa get the mortals in there home somehow.
They'll get back home when they're cleared for release. Doctor's orders.
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Old 10-01-2012, 09:42 PM   Top  -  End  -  #400
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They'll get back home when they're cleared for release. Doctor's orders.
Well, Vylcent doesn't know that
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Last edited by ChrisClark13 : 10-01-2012 at 09:44 PM.
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Old 10-01-2012, 09:44 PM   Top  -  End  -  #401
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by ChrisClark13 View Post
Well, Vylcent doesn't know that
And Starseeker doesn't know that Vylcent isn't trying to teleport in to steal valuable experimental materials from its master.

Of which one or two of the mortals may soon be classified as.
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Old 10-01-2012, 09:52 PM   Top  -  End  -  #402
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Default Re: Lords of Creation: Omnigenesis [OOC]

Wait ... didn't you leave the ship when you dropped the crystals into arlom?
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Old 10-01-2012, 09:53 PM   Top  -  End  -  #403
Elricaltovilla
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Wait ... didn't you leave the ship when you dropped the crystals into arlom?
Yes he did. Now he wants to get back in.

Am I wrong in saying that a god cant enter a Sanctuary without the Sanctuary owner's permission? Other than rolling RCR I mean.
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Old 10-01-2012, 10:06 PM   Top  -  End  -  #404
Maugan Ra
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Default Re: Lords of Creation: Omnigenesis [OOC]

I'll probably get around to making my own Sanctuary soon. Work towards the domain of... I don't know what to call it. Home (Lair) perhaps.

Right now, I'm having too much fun debating and establishing what passes for Arathor's philosophy. Because he does have one, even if it's unlikely to ever present him with ethical conundrums. Possibly because it likely includes 'when in doubt, violence' as a suitable tenet.
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Old 10-01-2012, 10:15 PM   Top  -  End  -  #405
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Elricaltovilla View Post
Yes he did. Now he wants to get back in.

Am I wrong in saying that a god cant enter a Sanctuary without the Sanctuary owner's permission? Other than rolling RCR I mean.
It was meant to be in the rules, but it wasn't included so you're not right in fact but you're right in spirit.... so I will allow this interpretation if it's an express agreement between the players involved.

Edit:

Arathor's first trip to a city should be fun.

Last edited by mystic1110 : 10-01-2012 at 10:15 PM.
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Old 10-01-2012, 10:16 PM   Top  -  End  -  #406
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by mystic1110 View Post
It was meant to be in the rules, but it wasn't included so you're not right in fact but you're right in spirit.... so I will allow this interpretation if it's an express agreement between the players involved.

Edit:

Arathor's first trip to a city should be fun.
Ah, thanks for clearing that up.
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Old 10-01-2012, 10:25 PM   Top  -  End  -  #407
Elemental
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Default Re: Lords of Creation: Omnigenesis [OOC]

Indeed. Arathor's first trip to Arlom should be interesting.
Or any city for that matter.
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Last edited by Elemental : 10-01-2012 at 10:25 PM.
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Old 10-01-2012, 10:27 PM   Top  -  End  -  #408
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by mystic1110 View Post
It was meant to be in the rules, but it wasn't included so you're not right in fact but you're right in spirit.... so I will allow this interpretation if it's an express agreement between the players involved.

Edit:

Arathor's first trip to a city should be fun.
Regarding Express agreement, are we all in express agreement about the borders of our Sanctuaries? Are they sealed from both sides, only from the outside in, only inside out, TBD by the god who owns the Sanctuary?

Let's hammer this out now before it gets messy.
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Old 10-01-2012, 10:58 PM   Top  -  End  -  #409
Elemental
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Default Re: Lords of Creation: Omnigenesis [OOC]

I am in agreement. Sanctuaries should be off limits to all who are uninvited.
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Old 10-01-2012, 10:59 PM   Top  -  End  -  #410
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I am in agreement. Sanctuaries should be off limits to all who are uninvited.
Yes, but is it only coming in or can you use a Sanctuary to trap someone as well? Or can you change it up however you want, since its yours?
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Old 10-01-2012, 11:04 PM   Top  -  End  -  #411
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Yes, but is it only coming in or can you use a Sanctuary to trap someone as well? Or can you change it up however you want, since its yours?
I'd say that if you try to trap them, they have every right to fight their way out and cause as much mayhem as possible.
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Old 10-01-2012, 11:06 PM   Top  -  End  -  #412
Elricaltovilla
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I'd say that if you try to trap them, they have every right to fight their way out and cause as much mayhem as possible.
So you vote that you CAN use a Sanctuary to trap someone? Clarity please
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Old 10-01-2012, 11:14 PM   Top  -  End  -  #413
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Default Re: Lords of Creation: Omnigenesis [OOC]

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So you vote that you CAN use a Sanctuary to trap someone? Clarity please
I say you can use a sanctuary to trap someone if you defeat them first in combat. However, they also have the right to try and break free at any time.

So, it would be better to create a specialised prison, not just a sanctuary by itself.
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Old 10-01-2012, 11:16 PM   Top  -  End  -  #414
Elricaltovilla
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I say you can use a sanctuary to trap someone if you defeat them first in combat. However, they also have the right to try and break free at any time.

So, it would be better to create a specialised prison, not just a sanctuary by itself.
Ok, I got ya.

Anybody else want to weigh in on this? I think it ought to be either a group or Mod decision, but I'm just a player so I can't really control this thing.
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Old 10-01-2012, 11:23 PM   Top  -  End  -  #415
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Default Re: Lords of Creation: Omnigenesis [OOC]

Hey C'nor, could you please free up some space in your private messages in/out boxes?
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Old 10-01-2012, 11:32 PM   Top  -  End  -  #416
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Default Re: Lords of Creation: Omnigenesis [OOC]

1 of 4 Mod Rulings, subject to change

I'd say that while a Sanctum is relatively protected from intrusion, a god can get in with enough effort, a.k.a. winning some combat. As for preventing them from leaving, that'd take winning combat.

As for the prospect of a prison for a god, that'd be a monument rather than a Sanctum. Though, you could build a sanctum around a monument.
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Old 10-01-2012, 11:45 PM   Top  -  End  -  #417
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1 of 4 Mod Rulings, subject to change

I'd say that while a Sanctum is relatively protected from intrusion, a god can get in with enough effort, a.k.a. winning some combat. As for preventing them from leaving, that'd take winning combat.

As for the prospect of a prison for a god, that'd be a monument rather than a Sanctum. Though, you could build a sanctum around a monument.
As a second mod, I concur.
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Old 10-01-2012, 11:47 PM   Top  -  End  -  #418
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Considering the only things on the second continent are the V bros stuff, Perhaps that land would be named after the pantheon?
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Old 10-01-2012, 11:59 PM   Top  -  End  -  #419
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Default Re: Lords of Creation: Omnigenesis [OOC]

I'm trying to think of some suggestions, but my brain won't work.
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Old 10-02-2012, 12:06 AM   Top  -  End  -  #420
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Default Re: Lords of Creation: Omnigenesis [OOC]

How about Solaria?

Ing'dras will probably end up naming the first continent as somethig self-referencing.
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