And yay for culture-induced misunderstandings. I'm trying to play Arathor as a complete barbarian. So when he hears the term 'guide', he immediately thinks 'person to help you through the wilderness'.
He's a little fuzzy on the concept of 'teaching' as well, to be honest, but figures it's something to do with learning through experience.
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"Not trusting me might be the smartest decision you made since getting off of your horse."
It was a joke. I'll go back and add a face if you like.
Heh. No problems. Misunderstandings happen - especially easily with text, as working out someone's 'tone can be rather difficult.
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Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
The Starseeker should be able to drop off the mortals inside on it's own right?
Yes, but it wouldn't do it without being told to do so by Acantheis. In fact, the only reason Vylcent hasn't been kicked out of the Sanctuary is because Acantheis has tacitly allowed him to stay there.
Yes, but it wouldn't do it without being told to do so by Acantheis. In fact, the only reason Vylcent hasn't been kicked out of the Sanctuary is because Acantheis has tacitly allowed him to stay there.
gotcha, he'll get them home on his own now that they're not stuck inside Arlom. I assume he won't have to spend AP on just moving some mortals around.
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...if that makes sense.
An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.
And yay for culture-induced misunderstandings. I'm trying to play Arathor as a complete barbarian. So when he hears the term 'guide', he immediately thinks 'person to help you through the wilderness'.
He's a little fuzzy on the concept of 'teaching' as well, to be honest, but figures it's something to do with learning through experience.
And now I'm going to have to say something wise.
Fortunately, I have just the thing.
I'll probably get around to making my own Sanctuary soon. Work towards the domain of... I don't know what to call it. Home (Lair) perhaps.
Right now, I'm having too much fun debating and establishing what passes for Arathor's philosophy. Because he does have one, even if it's unlikely to ever present him with ethical conundrums. Possibly because it likely includes 'when in doubt, violence' as a suitable tenet.
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"Not trusting me might be the smartest decision you made since getting off of your horse."
Am I wrong in saying that a god cant enter a Sanctuary without the Sanctuary owner's permission? Other than rolling RCR I mean.
It was meant to be in the rules, but it wasn't included so you're not right in fact but you're right in spirit.... so I will allow this interpretation if it's an express agreement between the players involved.
It was meant to be in the rules, but it wasn't included so you're not right in fact but you're right in spirit.... so I will allow this interpretation if it's an express agreement between the players involved.
It was meant to be in the rules, but it wasn't included so you're not right in fact but you're right in spirit.... so I will allow this interpretation if it's an express agreement between the players involved.
Edit:
Arathor's first trip to a city should be fun.
Regarding Express agreement, are we all in express agreement about the borders of our Sanctuaries? Are they sealed from both sides, only from the outside in, only inside out, TBD by the god who owns the Sanctuary?
I say you can use a sanctuary to trap someone if you defeat them first in combat. However, they also have the right to try and break free at any time.
So, it would be better to create a specialised prison, not just a sanctuary by itself.
Ok, I got ya.
Anybody else want to weigh in on this? I think it ought to be either a group or Mod decision, but I'm just a player so I can't really control this thing.
I'd say that while a Sanctum is relatively protected from intrusion, a god can get in with enough effort, a.k.a. winning some combat. As for preventing them from leaving, that'd take winning combat.
As for the prospect of a prison for a god, that'd be a monument rather than a Sanctum. Though, you could build a sanctum around a monument.
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LGBTAitP The Dark Queen of Drama and Conflict~ I play...
I'd say that while a Sanctum is relatively protected from intrusion, a god can get in with enough effort, a.k.a. winning some combat. As for preventing them from leaving, that'd take winning combat.
As for the prospect of a prison for a god, that'd be a monument rather than a Sanctum. Though, you could build a sanctum around a monument.
As a second mod, I concur.
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I was old when the pharaohs first mounted
The jewel-decked throne by the Nile;
I was old in those epochs uncounted
When I, and I only, was vile;
Spoiler
Quote:
Originally Posted by apocalypsePast2
...one could possibly refer to you guys' elaborate dance of allies-to-enemies-to-suicide-of-the-universe as some sort of weird art form.
If one were on drugs.
Quote:
Originally Posted by VonDoom
Behold, the mighty slayer of strangely coloured mutant equines! The thwarter of forum woes! The! Dark! DM!