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Old 10-02-2012, 06:10 PM   Top  -  End  -  #451
Darklady2831
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Draken View Post
The planet is not evil, its creator is neutral.
Quote:
Originally Posted by mystic1110 View Post
Also now that I think about it Arlom can't really be described as evil also - just alien. Also wouldn't matter where you went the Aberrant Council will follow.
What they said. Terastia isn't evil, in fact, most of it's denizens are neutral or good. The Vahnatai are usually Neutral with a preference towards law over chaos, though examples of good and evil can be found. As for Gjol Maduur, wherever something thinks, Gjol Maduur can be found.
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Old 10-02-2012, 09:20 PM   Top  -  End  -  #452
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

Vylcent "rescued" those who got stuck in Arlom because it sounded like they, more often than not, didn't go in by choice and that being stuck in the city is equivalent to being stuck in some sort of living hell.

Edit: There was also no way out of the city if they wanted to leave, but that's more or less fixed now. So he's more cool with Arlom's existence now.
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An original way to describe originality
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Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.

Last edited by ChrisClark13 : 10-02-2012 at 09:29 PM. Reason: Warning: This post is being edited rapidly and repeatedly
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Old 10-02-2012, 09:30 PM   Top  -  End  -  #453
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by ChrisClark13 View Post
Vylcent "rescued" those who got stuck in Arlom because it sounded like they, more often than not, didn't go in by choice and that being stuck in the city is equivalent to being stuck in some sort of living hell.

Edit: Oh and there was no way out of the city if they wanted to leave.
It is factually impossible for them not have gone there by choice (at worst, by accident). There wasn't a curse or anything forcing anyone into Arlom. It is why the number of people in the city were low.
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Old 10-02-2012, 09:33 PM   Top  -  End  -  #454
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Draken View Post
It is factually impossible for them not have gone there by choice (at worst, by accident). There wasn't a curse or anything forcing anyone into Arlom. It is why the number of people in the city were low.
The urban legends you started spinning at first sounded like "You go through the wrong door and you get stuck in Arlom until you die."

Case in Point: "The city had cometh and taken them away."

Edit: You made it sound really, really worse than you're saying it is now.
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An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.

Last edited by ChrisClark13 : 10-02-2012 at 09:36 PM.
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Old 10-02-2012, 09:37 PM   Top  -  End  -  #455
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

Not me, mystic.

Urban legends are very different from reality. And reality in this game is defined by AP expenditures. It is good and well to take that teaching to heart.
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Old 10-02-2012, 09:38 PM   Top  -  End  -  #456
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Draken View Post
Not me, mystic.

Urban legends are very different from reality. And reality in this game is defined by AP expenditures. It is good and well to take that teaching to heart.
Gah, got you two mixed up somehow. I guess I'll just wait for mystic to weigh in on this.
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An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.
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Old 10-02-2012, 09:44 PM   Top  -  End  -  #457
mystic1110
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Default Re: Lords of Creation: Omnigenesis [OOC]

Yeah well... the doors of arlom are an urban legend... as i said before it's something only people who live in the streets and are part of the urban underground culture: homeless, orphans, teenagers, the disenfranchised know about. They are doors, you don't open one and get sucked in, you choose to go through. And when you do there is no way out. THe urban legend though is developed from the other side. The other side is PEOPLE ARE DISAPPEARING!!! OMG!!! imagine if this was happening in real life? People missing... no one cares outside people living in the streets who get worried and start telling each other stories... the story is you get dragged in... but in truth its usually curiosity, escape or a mistake. Yes innocents who aren't even aware of the doors sometimes open one get confused and walk through to their detriment.

Imagine a run away who runs to the streets and lives near a fire underneath a bridge and people exchange a story about a magic door. The youth doesn't believe them and laughs at it, yet later in an alley a door, a strange door made of gold appears... you open it and its a new place. You heard the stories, you heard you were supposed to be dragged... but you also know that your life sucks, so you step through hoping for something different. Contrarily this may also happen. YOu are a merchant and try to open your front door, and see that its Arlom, you dont have to step through, you may stay trapped in your place of buisness opening and closing the door till it opens to a familiar vista or close the foor till someone opens the door from the other side.

Granted... eventually the Fears will be coming out of doors to drag people in, but Arlom himself doesn't suck people in. His "evil" is an urban legend.
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Old 10-02-2012, 09:46 PM   Top  -  End  -  #458
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

@mystic/Draken: thanks, now I'll never get those damn freeloaders off my ship.
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Old 10-02-2012, 09:48 PM   Top  -  End  -  #459
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

Spoiler

Okay, glad that I know what the heck's going on now with that. It was the OMG PEOPLE ARE DISAPPEARING part that was stated at first in the flavor parts (with nothing stating anything to the contrary) of your posts so that's what I ran with.

Quote:
Originally Posted by Elricaltovilla View Post
@mystic/Draken: thanks, now I'll never get those damn freeloaders off my ship.
Edit: Random thought, why not make them useful?
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An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.

Last edited by ChrisClark13 : 10-02-2012 at 09:50 PM.
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Old 10-02-2012, 09:54 PM   Top  -  End  -  #460
Elemental
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by ChrisClark13 View Post
Sol Lumaria sounds pretty good in my head. (and it's probably quite redundant)

Or how about just Sol?
It is redundant. Redundancy is good in a name.
Sometimes...
Anyway... The problem with just Sol is that it quite literally means Sun, so it'd interfere with any future attempts at fake Latin.


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Originally Posted by ChrisClark13 View Post
@V Bros
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Ooh... Plans... Maybe I should make one apart from encouraging peace and good will...
I like the magic idea. Only problem is, what would Velharan's magic do apart from healing? And Bryn said that he was going to impede the creation of healing magic in favour of medicine.
I'll need to put more thought into it before I decide.


Damn. I've got no AP left.
Sorry I can't lend any until Thursday.



Quote:
Originally Posted by mystic1110 View Post
Granted... eventually the Fears will be coming out of doors to drag people in, but Arlom himself doesn't suck people in. His "evil" is an urban legend.
Even more reason to lock the doors.
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Last edited by Elemental : 10-02-2012 at 09:56 PM.
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Old 10-02-2012, 09:57 PM   Top  -  End  -  #461
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

Oh dang, no AP left.

Anyone willing to spare a couple for the prestigious cause of uplifting Foxes?
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An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.
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Old 10-02-2012, 09:58 PM   Top  -  End  -  #462
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

You could go with abjurations, barriers, varied forms of protection.
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Old 10-02-2012, 09:59 PM   Top  -  End  -  #463
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by ChrisClark13 View Post
Edit: Random thought, why not make them useful?
Because complaining is more fun

It's all your fault anyway, Vylcent. You never even bothered to introduce yourself to Acantheis before barging into his ship and leaving a bunch of hobos there.
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Old 10-02-2012, 10:03 PM   Top  -  End  -  #464
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Because complaining is more fun

It's all your fault anyway, Vylcent. You never even bothered to introduce yourself to Acantheis before barging into his ship and leaving a bunch of hobos there.
True, true. He didn't intend for the hobos to get stuck there for medical reasons though.

Edit: *makes sign that says: "AP LESS. NEED TWO AP FOR FOXES"*
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An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.

Last edited by ChrisClark13 : 10-02-2012 at 10:03 PM.
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Old 10-02-2012, 10:10 PM   Top  -  End  -  #465
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by ChrisClark13 View Post
True, true. He didn't intend for the hobos to get stuck there for medical reasons though.

Edit: *makes sign that says: "AP LESS. NEED TWO AP FOR FOXES"*
Don't take sick people to a doctor unless you want them to be treated. Although I didn't make it apparent that Acantheis is a doctor (cuz he's not) but similar enough that it applies.

Sign:

NO AP UNTIL YOU FIX MY HOMELESS PROBLEM
ALSO CURRENT AP: 0
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Old 10-02-2012, 10:13 PM   Top  -  End  -  #466
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

Question for GMs: If we all manage to run low on AP, can we get a mid-week rollover?
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An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.
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Old 10-02-2012, 10:20 PM   Top  -  End  -  #467
Darklady2831
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Default Re: Lords of Creation: Omnigenesis [OOC]

*scrawls script in midair near the signs with his tentacles*

الجنون هو كل ما سوف تحصل عليه من العدو العقل

Spoiler


EDIT: In response to a Mid-Week rollover. If enough people ask for it, we'll see about an AP boost... let me confer with the other mods.
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Last edited by Darklord2831 : 10-02-2012 at 10:23 PM.
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Old 10-02-2012, 11:05 PM   Top  -  End  -  #468
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

I would actually recommend a novel approach.

Put rollover at the weekend and hand out 1 AP on Mondays, Wednesdays and Fridays.

This way the big stuff goes off weekly, but nobody should go AP dry and stuff would keep happening over the week.
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Last edited by Draken : 10-02-2012 at 11:06 PM. Reason: Why the glub did I put an Y there.
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Old 10-02-2012, 11:09 PM   Top  -  End  -  #469
mystic1110
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Default Re: Lords of Creation: Omnigenesis [OOC]

Mods currently conferring over high speed telepathy

Quote:
Originally Posted by Draken View Post
I would actually recommend a novel approach.

Put rollover at the weekend and hand out 1 AP on Mondays, Wednesdays and Fridays.

This way the big stuff goes off weekly, but nobody should go AP dry and stuff would keep happening over the week.
I'm of the opinion that there is too much AP anyway... people should conserve their AP and use it judiciously. The more AP the more Monuments, Legendary Races, Demigods, Legendary Concepts, Mandates, Covenants and Decrees and i'm of the opinion that those actions should be really really special...
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Old 10-02-2012, 11:18 PM   Top  -  End  -  #470
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by mystic1110 View Post
Mods currently conferring over high speed telepathy



I'm of the opinion that there is too much AP anyway... people should conserve their AP and use it judiciously. The more AP the more Monuments, Legendary Races, Demigods, Legendary Concepts, Mandates, Covenants and Decrees and i'm of the opinion that those actions should be really really special...
No offense, but if you want to limit the number of high AP concepts that appear, then you ought to do so explicitly (I.E. put a tabled limit on it like with the Divine Mandates and Abilities)

You're always going to have people who want to make dragons and monuments and angels and all kinds of super awesome totally rad stuff. Limiting their access to AP isn't going to deter that kind of behavior.

In my opinion, trying to police how people spend their AP like that is counter to the purpose of the game, which is to encourage creativity and world building.

Also, I don't mean to offend by saying you're actively "policing" people's AP expenditures, I'm just having trouble coming up with the proper term.
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Old 10-02-2012, 11:32 PM   Top  -  End  -  #471
Darklady2831
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Elricaltovilla View Post
No offense, but if you want to limit the number of high AP concepts that appear, then you ought to do so explicitly (I.E. put a tabled limit on it like with the Divine Mandates and Abilities)

You're always going to have people who want to make dragons and monuments and angels and all kinds of super awesome totally rad stuff. Limiting their access to AP isn't going to deter that kind of behavior.

In my opinion, trying to police how people spend their AP like that is counter to the purpose of the game, which is to encourage creativity and world building.

Also, I don't mean to offend by saying you're actively "policing" people's AP expenditures, I'm just having trouble coming up with the proper term.
I'm kind of in agreement... there was a reason there was a limit on infusions, which Divine Mandate/Divine Covenant/Infuse Vestige/Beget Demigod have replaced.

Less AP just means people can do less of what they want.
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Old 10-02-2012, 11:33 PM   Top  -  End  -  #472
mystic1110
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Default Re: Lords of Creation: Omnigenesis [OOC]

I'm not arguing for less AP... just not More....
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Old 10-02-2012, 11:37 PM   Top  -  End  -  #473
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

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I'm not arguing for less AP... just not More....
Then what about spreading the AP out over the course of the week?

The problem that ChrisClark is bringing up is that he has to wait to get the AP necessary to create new life and other stuff. Smaller, more frequent AP gains would help alleviate that.

Personally, I like being AP dry for a bit. It gives me more opportunity to roleplay and more time to consider what exactly I want to do with my AP when I get it.
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Old 10-02-2012, 11:39 PM   Top  -  End  -  #474
Elemental
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Elricaltovilla View Post
Then what about spreading the AP out over the course of the week?

The problem that ChrisClark is bringing up is that he has to wait to get the AP necessary to create new life and other stuff. Smaller, more frequent AP gains would help alleviate that.

Personally, I like being AP dry for a bit. It gives me more opportunity to roleplay and more time to consider what exactly I want to do with my AP when I get it.
Multiple rollovers over the week would be too difficult to keep track of.
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Old 10-03-2012, 01:50 AM   Top  -  End  -  #475
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Default Re: Lords of Creation: Omnigenesis [OOC]

Getting medieval on Skeletor-God
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Old 10-03-2012, 02:07 AM   Top  -  End  -  #476
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Default Re: Lords of Creation: Omnigenesis [OOC]

I like Draken's approach, personally. Remember (as far as I can tell, anyway) there are more actions now, and some of the ones that have been around are higher cost, especially with the interactions between Concepts and Races now.

As far as the whole "certain actions should be special" thing, I'd say that that's more up to the player base as a whole, in terms of what they choose to create, and trying to push them into making them that way is just going to cause problems.

Also, some of them, honestly, aren't that special. A lot of the things you do with Cosmic Decrees, like making an afterlife, used to be fluff actions (in that example, previously, one made a plane, and said in the description your followers, or whoever it was intended for, went there, so the only cost was for the plane itself, which you still have to make).
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Old 10-06-2012, 05:53 AM   Top  -  End  -  #477
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Default Re: Lords of Creation: Omnigenesis [OOC]

Welcome back, everyone.
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Old 10-06-2012, 06:29 AM   Top  -  End  -  #478
Maugan Ra
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Gotham View Post
Getting medieval on Skeletor-God
Ouch. Somewhat outdone there, I fear, Gotham...

I am suddenly glad Arathor has never met his mad axe-murderer of a son. That would have led to uncomfortable levels of violence and pain.

On the subject of AP, I can't really vote one way or the other. On the one hand, I appreciate the usefulness of being restrained in terms of how much we can splurge out. On the other, I have so many things that I want to do that are going to take weeks as it stands.
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Old 10-06-2012, 06:30 AM   Top  -  End  -  #479
Gotham
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Default Re: Lords of Creation: Omnigenesis [OOC]

Yeah. So I'm dead? Yeah?
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Old 10-06-2012, 06:32 AM   Top  -  End  -  #480
Elemental
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Yeah. So I'm dead? Yeah?
I suggest withdrawing really fast. And maybe coming back with friends.
In other news: You still have three health.
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