Also now that I think about it Arlom can't really be described as evil also - just alien. Also wouldn't matter where you went the Aberrant Council will follow.
What they said. Terastia isn't evil, in fact, most of it's denizens are neutral or good. The Vahnatai are usually Neutral with a preference towards law over chaos, though examples of good and evil can be found. As for Gjol Maduur, wherever something thinks, Gjol Maduur can be found.
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LGBTAitP The Dark Queen of Drama and Conflict~ I play...
Vylcent "rescued" those who got stuck in Arlom because it sounded like they, more often than not, didn't go in by choice and that being stuck in the city is equivalent to being stuck in some sort of living hell.
Edit: There was also no way out of the city if they wanted to leave, but that's more or less fixed now. So he's more cool with Arlom's existence now.
__________________
...if that makes sense.
An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.
Last edited by ChrisClark13 : 10-02-2012 at 09:29 PM.
Reason: Warning: This post is being edited rapidly and repeatedly
Vylcent "rescued" those who got stuck in Arlom because it sounded like they, more often than not, didn't go in by choice and that being stuck in the city is equivalent to being stuck in some sort of living hell.
Edit: Oh and there was no way out of the city if they wanted to leave.
It is factually impossible for them not have gone there by choice (at worst, by accident). There wasn't a curse or anything forcing anyone into Arlom. It is why the number of people in the city were low.
It is factually impossible for them not have gone there by choice (at worst, by accident). There wasn't a curse or anything forcing anyone into Arlom. It is why the number of people in the city were low.
The urban legends you started spinning at first sounded like "You go through the wrong door and you get stuck in Arlom until you die."
Case in Point: "The city had cometh and taken them away."
Edit: You made it sound really, really worse than you're saying it is now.
__________________
...if that makes sense.
An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.
Last edited by ChrisClark13 : 10-02-2012 at 09:36 PM.
Urban legends are very different from reality. And reality in this game is defined by AP expenditures. It is good and well to take that teaching to heart.
Urban legends are very different from reality. And reality in this game is defined by AP expenditures. It is good and well to take that teaching to heart.
Gah, got you two mixed up somehow. I guess I'll just wait for mystic to weigh in on this.
__________________
...if that makes sense.
An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.
Yeah well... the doors of arlom are an urban legend... as i said before it's something only people who live in the streets and are part of the urban underground culture: homeless, orphans, teenagers, the disenfranchised know about. They are doors, you don't open one and get sucked in, you choose to go through. And when you do there is no way out. THe urban legend though is developed from the other side. The other side is PEOPLE ARE DISAPPEARING!!! OMG!!! imagine if this was happening in real life? People missing... no one cares outside people living in the streets who get worried and start telling each other stories... the story is you get dragged in... but in truth its usually curiosity, escape or a mistake. Yes innocents who aren't even aware of the doors sometimes open one get confused and walk through to their detriment.
Imagine a run away who runs to the streets and lives near a fire underneath a bridge and people exchange a story about a magic door. The youth doesn't believe them and laughs at it, yet later in an alley a door, a strange door made of gold appears... you open it and its a new place. You heard the stories, you heard you were supposed to be dragged... but you also know that your life sucks, so you step through hoping for something different. Contrarily this may also happen. YOu are a merchant and try to open your front door, and see that its Arlom, you dont have to step through, you may stay trapped in your place of buisness opening and closing the door till it opens to a familiar vista or close the foor till someone opens the door from the other side.
Granted... eventually the Fears will be coming out of doors to drag people in, but Arlom himself doesn't suck people in. His "evil" is an urban legend.
Yeah well... the doors of arlom are an urban legend... as i said before it's something only people who live in the streets and are part of the urban underground culture: homeless, orphans, teenagers, the disenfranchised know about. They are doors, you don't open one and get sucked in, you choose to go through. And when you do there is no way out. THe urban legend though is developed from the other side. The other side is PEOPLE ARE DISAPPEARING!!! OMG!!! imagine if this was happening in real life? People missing... no one cares outside people living in the streets who get worried and start telling each other stories... the story is you get dragged in... but in truth its usually curiosity, escape or a mistake. Yes innocents who aren't even aware of the doors sometimes open one get confused and walk through to their detriment.
Imagine a run away who runs to the streets and lives near a fire underneath a bridge and people exchange a story about a magic door. The youth doesn't believe them and laughs at it, yet later in an alley a door, a strange door made of gold appears... you open it and its a new place. You heard the stories, you heard you were supposed to be dragged... but you also know that your life sucks, so you step through hoping for something different. Contrarily this may also happen. YOu are a merchant and try to open your front door, and see that its Arlom, you dont have to step through, you may stay trapped in your place of buisness opening and closing the door till it opens to a familiar vista or close the foor till someone opens the door from the other side.
Granted... eventually the Fears will be coming out of doors to drag people in, but Arlom himself doesn't suck people in. His "evil" is an urban legend.
Okay, glad that I know what the heck's going on now with that. It was the OMG PEOPLE ARE DISAPPEARING part that was stated at first in the flavor parts (with nothing stating anything to the contrary) of your posts so that's what I ran with.
Quote:
Originally Posted by Elricaltovilla
@mystic/Draken: thanks, now I'll never get those damn freeloaders off my ship.
Edit: Random thought, why not make them useful?
__________________
...if that makes sense.
An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.
Last edited by ChrisClark13 : 10-02-2012 at 09:50 PM.
Sol Lumaria sounds pretty good in my head. (and it's probably quite redundant)
Or how about just Sol?
It is redundant. Redundancy is good in a name.
Sometimes...
Anyway... The problem with just Sol is that it quite literally means Sun, so it'd interfere with any future attempts at fake Latin.
Quote:
Originally Posted by ChrisClark13
@V Bros
Spoiler
Just thought about something and I have some ideas for the future.
We each make a "school" of magic that draws from the power of our respective suns. Vylcent's solar based magic is going give the power of flight and teleportation to those who practice it. Bonuses: Practitioners of his magic will be able to approach and be relatively near the Green Sun without being harmed and they will also be able to survive in space.
Vylcent is going to go for Knowledge (Enlightenment) as his 4th or 5th Domain. First he's going to create a Monument that if you meditate in, things are revealed to you pieced together from things that you know. (Basically a meditation aid or sorts) The rest of the AP actions for that Domain are not quite decided upon yet.
Pretty soon I'm going to have the Green Sun orbit around the two other Suns in that second suggested orbit.
Vylcent is going to try and get along with all the other gods, regardless of whether or not they like him.
(Far Future) Eventually, Vylcent is going to want to meet The Creator
Edit: Vylcent may or may not eventually start breaking the fourth wall.
Ooh... Plans... Maybe I should make one apart from encouraging peace and good will...
I like the magic idea. Only problem is, what would Velharan's magic do apart from healing? And Bryn said that he was going to impede the creation of healing magic in favour of medicine.
I'll need to put more thought into it before I decide.
Damn. I've got no AP left.
Sorry I can't lend any until Thursday.
Quote:
Originally Posted by mystic1110
Granted... eventually the Fears will be coming out of doors to drag people in, but Arlom himself doesn't suck people in. His "evil" is an urban legend.
It's all your fault anyway, Vylcent. You never even bothered to introduce yourself to Acantheis before barging into his ship and leaving a bunch of hobos there.
It's all your fault anyway, Vylcent. You never even bothered to introduce yourself to Acantheis before barging into his ship and leaving a bunch of hobos there.
True, true. He didn't intend for the hobos to get stuck there for medical reasons though.
Edit: *makes sign that says: "AP LESS. NEED TWO AP FOR FOXES"*
__________________
...if that makes sense.
An original way to describe originality
Quote:
Originally Posted by Orpheus
What originality really is is combining things that nobody thought to combine before in ways people didn't notice.
Last edited by ChrisClark13 : 10-02-2012 at 10:03 PM.
True, true. He didn't intend for the hobos to get stuck there for medical reasons though.
Edit: *makes sign that says: "AP LESS. NEED TWO AP FOR FOXES"*
Don't take sick people to a doctor unless you want them to be treated. Although I didn't make it apparent that Acantheis is a doctor (cuz he's not) but similar enough that it applies.
Sign:
NO AP UNTIL YOU FIX MY HOMELESS PROBLEM
ALSO CURRENT AP: 0
Mods currently conferring over high speed telepathy
Quote:
Originally Posted by Draken
I would actually recommend a novel approach.
Put rollover at the weekend and hand out 1 AP on Mondays, Wednesdays and Fridays.
This way the big stuff goes off weekly, but nobody should go AP dry and stuff would keep happening over the week.
I'm of the opinion that there is too much AP anyway... people should conserve their AP and use it judiciously. The more AP the more Monuments, Legendary Races, Demigods, Legendary Concepts, Mandates, Covenants and Decrees and i'm of the opinion that those actions should be really really special...
Mods currently conferring over high speed telepathy
I'm of the opinion that there is too much AP anyway... people should conserve their AP and use it judiciously. The more AP the more Monuments, Legendary Races, Demigods, Legendary Concepts, Mandates, Covenants and Decrees and i'm of the opinion that those actions should be really really special...
No offense, but if you want to limit the number of high AP concepts that appear, then you ought to do so explicitly (I.E. put a tabled limit on it like with the Divine Mandates and Abilities)
You're always going to have people who want to make dragons and monuments and angels and all kinds of super awesome totally rad stuff. Limiting their access to AP isn't going to deter that kind of behavior.
In my opinion, trying to police how people spend their AP like that is counter to the purpose of the game, which is to encourage creativity and world building.
Also, I don't mean to offend by saying you're actively "policing" people's AP expenditures, I'm just having trouble coming up with the proper term.
No offense, but if you want to limit the number of high AP concepts that appear, then you ought to do so explicitly (I.E. put a tabled limit on it like with the Divine Mandates and Abilities)
You're always going to have people who want to make dragons and monuments and angels and all kinds of super awesome totally rad stuff. Limiting their access to AP isn't going to deter that kind of behavior.
In my opinion, trying to police how people spend their AP like that is counter to the purpose of the game, which is to encourage creativity and world building.
Also, I don't mean to offend by saying you're actively "policing" people's AP expenditures, I'm just having trouble coming up with the proper term.
I'm kind of in agreement... there was a reason there was a limit on infusions, which Divine Mandate/Divine Covenant/Infuse Vestige/Beget Demigod have replaced.
Less AP just means people can do less of what they want.
__________________
LGBTAitP The Dark Queen of Drama and Conflict~ I play...
Then what about spreading the AP out over the course of the week?
The problem that ChrisClark is bringing up is that he has to wait to get the AP necessary to create new life and other stuff. Smaller, more frequent AP gains would help alleviate that.
Personally, I like being AP dry for a bit. It gives me more opportunity to roleplay and more time to consider what exactly I want to do with my AP when I get it.
Then what about spreading the AP out over the course of the week?
The problem that ChrisClark is bringing up is that he has to wait to get the AP necessary to create new life and other stuff. Smaller, more frequent AP gains would help alleviate that.
Personally, I like being AP dry for a bit. It gives me more opportunity to roleplay and more time to consider what exactly I want to do with my AP when I get it.
Multiple rollovers over the week would be too difficult to keep track of.
I like Draken's approach, personally. Remember (as far as I can tell, anyway) there are more actions now, and some of the ones that have been around are higher cost, especially with the interactions between Concepts and Races now.
As far as the whole "certain actions should be special" thing, I'd say that that's more up to the player base as a whole, in terms of what they choose to create, and trying to push them into making them that way is just going to cause problems.
Also, some of them, honestly, aren't that special. A lot of the things you do with Cosmic Decrees, like making an afterlife, used to be fluff actions (in that example, previously, one made a plane, and said in the description your followers, or whoever it was intended for, went there, so the only cost was for the plane itself, which you still have to make).
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Plague Rat in the Playground
Quote:
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
I am suddenly glad Arathor has never met his mad axe-murderer of a son. That would have led to uncomfortable levels of violence and pain.
On the subject of AP, I can't really vote one way or the other. On the one hand, I appreciate the usefulness of being restrained in terms of how much we can splurge out. On the other, I have so many things that I want to do that are going to take weeks as it stands.
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"Not trusting me might be the smartest decision you made since getting off of your horse."
Kharal Zhou, Fire Aspect of Lookshy:
Image and avatar by Ifni, who is rightly awesome.