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Old 10-06-2012, 06:45 AM   Top  -  End  -  #481
TheDarkDM
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Gotham View Post
Yeah. So I'm dead? Yeah?
Well except for the fact that Promise is rolling four more attack dice than he should be.

Promise, until you spend the AP to make a relic axe outside of combat, you're still rocking a 6d6 attack.

That said, Gotham, if you were to withdraw and seek out the help of the Lords of Light, I know Valmyr would be more than willing to hunt down an axe crazy psychopath god.

*edit*
Scratch that, went back a page further and saw the axe creation, apologies Promise. So, yeah, coming for help would be a good idea.
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Old 10-06-2012, 07:00 AM   Top  -  End  -  #482
Elemental
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Default Re: Lords of Creation: Omnigenesis [OOC]

Yeah... I had to check that as well. It seems overpowered, but I suppose that will level out when everyone builds up their defences.


Also, Velharan has begun providing guidance to tourists. His advice on travelling to Arlom: Don't.
But if you do, make sure to pack clothing suitable for a wide variety of climates. If you have to go, make sure you've already purchased your return ticket as things can be rather hectic at times.
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Old 10-06-2012, 07:25 AM   Top  -  End  -  #483
Gotham
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Default Re: Lords of Creation: Omnigenesis [OOC]

i thought the axe only added 1d6? eh. yes. retreat, being the better part of valor and all that
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Old 10-06-2012, 08:48 AM   Top  -  End  -  #484
Promise
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Default Re: Lords of Creation: Omnigenesis [OOC]

I have the axe AND Prowess of the paragon (axe), that's why it's 10d6 instead of 7d6 Just wait a moment, making a post of Moglin offering a chance for you charry to leave. Or.. Sort of, rather.

Quote:
Originally Posted by TheDarkDM View Post
Scratch that, went back a page further and saw the axe creation, apologies Promise. So, yeah, coming for help would be a good idea.
Not a problem!
Sorry if my character is seeming a bit op.. I'm just aiming for a character that directly intervenes with other gods and mortals instead of using his own mortals to cause havoc. Is that going to be a problem? (I know it's completely contrary to what I said last time.. But nyah.)

Quote:
Originally Posted by Maugan Ra View Post
I am suddenly glad Arathor has never met his mad axe-murderer of a son. That would have led to uncomfortable levels of violence and pain.
Don't lie, you love me

On a last note, I don't intend to ever actually kill other players gods unless I think it's really, really necessary. Ie, if I don't either I will die, it's extremely important to the story, or I think the other player is trying to kill my god. And I have an IC reason for that as well.. If Moglin kills people, then those people wont be around for him to fight anymore!
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Last edited by Promise : 10-06-2012 at 09:01 AM.
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Old 10-06-2012, 11:02 AM   Top  -  End  -  #485
Maugan Ra
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Default Re: Lords of Creation: Omnigenesis [OOC]

True. Arathor might well exhibit a sort of parental pride if he knew much about Moglins exploits. Right now, he's vaguely aware that he maybe has a kid (or general relative, whatever), but he doesn't really give the idea much thought beyond that.
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Old 10-06-2012, 11:16 AM   Top  -  End  -  #486
Promise
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Default Re: Lords of Creation: Omnigenesis [OOC]

Perhaps in the far (or near) future the two might work together. Or, you know, tear each others throats out, depending on how things go down.

I'm planning on -not- attacking anything for a while, if Gotham agrees to Moglins terms. I want to set up The Bone Lords ideal afterlife before I take my first domain, as I don't want to not use my first cosmic decree.

Unless it carries over if you don't use it?
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Old 10-06-2012, 01:42 PM   Top  -  End  -  #487
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

@Ele: how could you forget meeting Acantheis? Is he really so unimpressive?

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Old 10-06-2012, 01:49 PM   Top  -  End  -  #488
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

AAaaaaaaaaaaaahhhhhhh the forums. THEY LIIVVVEEEEEEEE

also, rollover time?
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Old 10-06-2012, 02:04 PM   Top  -  End  -  #489
Darklady2831
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by ChrisClark13 View Post
AAaaaaaaaaaaaahhhhhhh the forums. THEY LIIVVVEEEEEEEE

also, rollover time?
Indeed, to both.
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Old 10-06-2012, 03:35 PM   Top  -  End  -  #490
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

I think we need a list of Concepts and whether or not they are "Open Source"

Concept Type Creator Race(s) Availability
Example Mundane No one Some guys Private/Public/Only to races that fight like beasts/etc

Code:
[table=head]Concept | Type | Creator | Race(s) | Availability
Example | Mundane | No one | Some guys | Private/Public/Only to races that fight like beasts/etc |
[/table]
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Old 10-06-2012, 05:05 PM   Top  -  End  -  #491
mystic1110
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Default Re: Lords of Creation: Omnigenesis [OOC]

The forums are Back!!??! OMG!

(Quick catching up: Arlom is feared ; The BoneLord is a Freaking Beast, people need to start increasing their defenses of getting clever with their protection - Or conversely they can take him out at the same time. Powers of the Paragon is proving much more powerful than initially thought... but oddly enough I think that's okay. )

Last edited by mystic1110 : 10-06-2012 at 05:17 PM.
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Old 10-06-2012, 05:27 PM   Top  -  End  -  #492
Gotham
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Default Re: Lords of Creation: Omnigenesis [OOC]

Would the mods agree that

Gain Ability: Mortal Shepard - 5AP
and
Unbless Dire Animals - 2AP

would be suitable for a Protection Domain?
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Old 10-06-2012, 05:30 PM   Top  -  End  -  #493
mystic1110
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Gotham View Post
Would the mods agree that

Gain Ability: Mortal Shepard - 5AP
and
Unbless Dire Animals - 2AP

would be suitable for a Protection Domain?
I remember Draken saying the making the most contrived ridiculous reasons for what 7 AP go into which domain is a time honored tradition of LoC (one I tried to get rid off, but it was so cherished that it remained). Trust me: that is nowhere near as ridiculous as most reasons, in fact it makes perfect sense ..
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Old 10-06-2012, 05:30 PM   Top  -  End  -  #494
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

Spinning the wildest explanations for why your actions fit the domains you want is nothing short of tradition.
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Old 10-06-2012, 06:13 PM   Top  -  End  -  #495
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

Would "Artificial Shadows" be a magical or Legendary concept? They're obviously far and away beyond our own tech (scientifically speaking they're impossible to create), but their purpose is so specific and effectively useless for anyone who already has a shadow that I'm not sure they need the 5 AP investment.
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Old 10-06-2012, 06:15 PM   Top  -  End  -  #496
mystic1110
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Elricaltovilla View Post
Would "Artificial Shadows" be a magical or Legendary concept? They're obviously far and away beyond our own tech (scientifically speaking they're impossible to create), but their purpose is so specific and effectively useless for anyone who already has a shadow that I'm not sure they need the 5 AP investment.
Well that would it be? That doesn't really sound like a concept, but a boon or even an artifact....
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Old 10-06-2012, 06:16 PM   Top  -  End  -  #497
Gotham
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Default Re: Lords of Creation: Omnigenesis [OOC]

Note to V-bros: You're likely to get a visit from Bharus once his deal with Moglin goes through. Don't worry, it'll likely be pleasant.


Also, does anyone know which 3.5 book Urskan (Bear-people, whatever theyre calls) are from?
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Old 10-06-2012, 06:19 PM   Top  -  End  -  #498
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by mystic1110 View Post
Well that would it be? That doesn't really sound like a concept, but a boon or even an artifact....
Essentially it would be the creation of shadows made from Aether, they'd look a little odd and wouldn't fix all the issues associated with having your shadow ripped away from you when you visit Arlom, but it would allow them to pass through normal society.

I'm not sure if I want to keep a bunch of whiny mortals on my ship as a society or not. I actually need to do some updates for the Quartzians and stuff. Gotta get the magic to the masses.
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Old 10-06-2012, 06:45 PM   Top  -  End  -  #499
TheDarkDM
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Gotham View Post
Note to V-bros: You're likely to get a visit from Bharus once his deal with Moglin goes through. Don't worry, it'll likely be pleasant.


Also, does anyone know which 3.5 book Urskan (Bear-people, whatever theyre calls) are from?
I want to say Frostburn...ah, and indeed it is, they're just found in the monsters section.

And Valmyr's down. Would Bharus have any interest in joining the Lords of Light? Lord of the Borealis has a nice ring to it, even if the actual phenomena of the Aurora Borealis is an aurora, and borealis just has to do with its location.
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I was old in those epochs uncounted
When I, and I only, was vile;

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Old 10-06-2012, 06:54 PM   Top  -  End  -  #500
Gotham
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Default Re: Lords of Creation: Omnigenesis [OOC]

I think that would be a good use of Bharus's AP, and would make sense.

"Lord of the Aurora" would work. If I create a dancing lights type illusion, I could name it "Aurora Bharus" or "Bharan Aurora", i.e. the Lights of Bharus.


I might make that a plane, actually.

Thanks for the location of Urskan. I might make them a Sentient race (complete with LA+0 racial build-up) next week.
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Old 10-06-2012, 06:58 PM   Top  -  End  -  #501
Promise
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quick question, even if a gods health hits zero or lower in a fight, can the one that struck the fatal blow opt not to kill him/her? As I said, I'd rather not kill other gods when I don't need/want to.
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Old 10-06-2012, 06:59 PM   Top  -  End  -  #502
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Promise View Post
Quick question, even if a gods health hits zero or lower in a fight, can the one that struck the fatal blow opt not to kill him/her? As I said, I'd rather not kill other gods when I don't need/want to.
You can't kill another god without their permission anyway. It's like Pokemon, they're just knocked out until they get to a pokemon center.
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Old 10-06-2012, 07:00 PM   Top  -  End  -  #503
TheDarkDM
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Promise View Post
Quick question, even if a gods health hits zero or lower in a fight, can the one that struck the fatal blow opt not to kill him/her? As I said, I'd rather not kill other gods when I don't need/want to.
You can't permanently kill a god without its player's permission. What should happen is for two gods in conflict to discuss the repercussions and go with them.
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Old 10-06-2012, 07:12 PM   Top  -  End  -  #504
Gotham
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Default Re: Lords of Creation: Omnigenesis [OOC]

DarkDM, sorry if Bharus is getting too Purple-prose.
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Old 10-06-2012, 07:16 PM   Top  -  End  -  #505
TheDarkDM
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Default Re: Lords of Creation: Omnigenesis [OOC]

Do I understand correctly that you want to transplant the Dwarves and the Giants to Lumaria?
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I was old in those epochs uncounted
When I, and I only, was vile;

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Old 10-06-2012, 07:30 PM   Top  -  End  -  #506
Gotham
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Default Re: Lords of Creation: Omnigenesis [OOC]

No. See, that's what happens when I get flowery.

He's just trying to be dramatic, asking for an alliance. Bharus doesn't know who the Lords of Light are , I think, so I was unsure of how to ask for join or how to instigate it.
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Old 10-06-2012, 07:31 PM   Top  -  End  -  #507
TheDarkDM
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Default Re: Lords of Creation: Omnigenesis [OOC]

Right, gotcha.
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Old 10-06-2012, 07:50 PM   Top  -  End  -  #508
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

Trading ships made of precious crystals incoming. I sent one to every society except Arlom (cuz F*** that guy ) and the Steelthorns because they're hidden by divine power.

Now to get those damned hobos off my ship with only 2 AP.
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Old 10-06-2012, 08:36 PM   Top  -  End  -  #509
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

Arlom doesn't have a society as of yet anyway. It's just two gods and a couple of people.

Ing'dras will drop his chosen people there, however.
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Old 10-06-2012, 08:38 PM   Top  -  End  -  #510
Maugan Ra
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Default Re: Lords of Creation: Omnigenesis [OOC]

Arathor is going to put off his intended meeting with Ing'dras for now, in favour of seeing what that sun-god was yelling about. He was running through space when the call went out... And his curiosity was peaked.

What exactly he'll do about this whole thing, well, I haven't decided yet...
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