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Old 10-07-2012, 10:20 PM   Top  -  End  -  #571
Elemental
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Elricaltovilla View Post
Aye, that it do matey! But ye be fergettin' the most important part about bein' a space pirate! Space is an Ocean, not Space!
Wait... So now they're pirates?
Well, now I'm going to have to tell them to leave most firmly.

Anyway... Space may have similarities to an ocean in this Universe, but it's still a near vacuum and the asteroid continents have atmospheres.


@Darklord: Chris has raised this point twice: Your darkness in every soul action can't effect all of creation unless you expend a Cosmic Decree to challenge it.
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Old 10-07-2012, 10:23 PM   Top  -  End  -  #572
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Draken View Post
Might I recommend taking Psychometabolism out of that list?

There are six psionic disciplines and this way we can associate two disciplines to each of the brothers (Gjol Maduur: Telepathy and Psychokinesis [The mind and Control/Violence]; Ing'dras: Clairsentience and Psychoportation [Time and Space]; Arlom: Psychometabolism and Metacreativity [Personal and Foreign Shapes]).
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I like this so much
I'm in agreement on all accounts.
Do you both want to split the cost of creating Psionics as a legendary Concept, and then create our own disciplines as Magical Concepts whenever?


Quote:
Originally Posted by ChrisClark13 View Post
Repost (eh, maybe not supposed to. Don't care) because I didn't get a response.
Well, the change isn't super major, it's just adding Gjol Maduur's essence into souls, specifically as a parasitic part of Vylcent's third of the soul. Honestly, it's basically just saying "Everyone has darkness somewhere in their mind" as a counterpart to "Everyone has a little bit of good in them"
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Old 10-07-2012, 10:27 PM   Top  -  End  -  #573
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Default Re: Lords of Creation: Omnigenesis [OOC]

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I'm in agreement on all accounts.
Do you both want to split the cost of creating Psionics as a legendary Concept, and then create our own disciplines as Magical Concepts whenever?
Sure. It is noteworthy that I have only one AP left.


Quote:
Well, the change isn't super major, it's just adding Gjol Maduur's essence into souls, specifically as a parasitic part of Vylcent's third of the soul. Honestly, it's basically just saying "Everyone has darkness somewhere in their mind" as a counterpart to "Everyone has a little bit of good in them"
As for this, they do have a point. As per the rules, Curse/Boon can only be used to exempt your peoples from a Cosmic Decree. What you want requires a Cosmic Decree by itself.

Changing your action to a cosmic decree leaves you and I at 1 AP each and mystic at 3 AP. Which means we can pool up for the Legendary concept.
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Old 10-07-2012, 10:31 PM   Top  -  End  -  #574
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Wait... So now they're pirates?
Well, now I'm going to have to tell them to leave most firmly.

Anyway... Space may have similarities to an ocean in this Universe, but it's still a near vacuum and the asteroid continents have atmospheres.
They aren't pirates, they're merchants.

I don't care enough to debate the nature of how boats made from quartz with muscovite sails manage to travel interplanetary distances at all (much less plot relevant speeds) but to me, they use Aether, which permeates all of creation, to aid their travels and shield them and any area they head to from unneccessary damage. Next time I'll write about how they slow down and use Aether to decrease the effect of friction on their atmospheric entry, preventing the fireball effect that would (without a doubt) cause the quartz crystals to shatter, thus raining firey death upon your entire city.
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Old 10-07-2012, 10:44 PM   Top  -  End  -  #575
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Sure. It is noteworthy that I have only one AP left.

As for this, they do have a point. As per the rules, Curse/Boon can only be used to exempt your peoples from a Cosmic Decree. What you want requires a Cosmic Decree by itself.

Changing your action to a cosmic decree leaves you and I at 1 AP each and mystic at 3 AP. Which means we can pool up for the Legendary concept.
Just make it a Cosmic Decree if you can, otherwise just drop the whole darkness in everyone's souls bit for now. And yes, I'm being touchy about this.
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Old 10-08-2012, 12:14 AM   Top  -  End  -  #576
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Just make it a Cosmic Decree if you can, otherwise just drop the whole darkness in everyone's souls bit for now. And yes, I'm being touchy about this.
Alright, I've changed it. I can't really think of any other cosmic decree I'd be making anytime soon anyway. Sorry for the trouble.
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Old 10-08-2012, 12:33 AM   Top  -  End  -  #577
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Default Re: Lords of Creation: Omnigenesis [OOC]

So, particular aspects of the Ing life cycle.

Lets begin with syaing that I will not state how Ing reproduce. For all you care, they can hack away at a hateloved partner's undefined genitals with their upper talons and the shreded ribbons of quadridimensional meat could scurry off to damp places to develop into free-roaming insectivorous zygotes for the duration of their embrionary development.

And I am not sure if that would be a baddass or disturbing form of reproduction. Whatever, that is not the point.

The point is how the Ing age.

The mere sequence of events known as the passage of time that is more than adequate for inferior other beings is insufficient for the maturation of the Ing. An Ing who just waits out the years will never leave its infant stages as a small-sized byped. To grow old, an Ing must grow powerful and experienced, it must travel the world, it must learn it, it must fight it, it must love it or hate it or whatever, if the chance arises, it must save it. Ing'dras decrees that the young need to venture forth and make their mark before they can retire to their laurels in the City. In this the Ing have an advantage, the same time that means nothing to their maturation means even less to their health, Ing only die of violence or disease, never of old age.

There is a catch, of course, the catch is that Ing only physically and mentally mature while they keep a focus on it, on developing their bodies and minds through the aberrant pathways of their biology. Deviation into other paths of learning will leave the Ing infantile, no matter how powerful such paths might leave it. In D&D terms, as a model, this means that Ing "age" by taking a racial class, whereas taking other classes, while entirelly possible, leaves the Ing at whatever stage of development they stopped. It is also noteworthy that Ing grow steadily larger as they mature, and adult Ing tower at about the size of a giant, whereas their elders are considerably larger.

That will be all on today's Ing lessons. Next class we will continue on the physiology of the Ing.
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Old 10-08-2012, 12:50 AM   Top  -  End  -  #578
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Default Re: Lords of Creation: Omnigenesis [OOC]

So I was wondering if anyone would like for someone else to take up the mantle of a hero or mortal figure connected to their god? It seems to be a pretty successful way to build the rp scape and one I'm curious to try out.

On the other end of this, if anyone wanted to play a hero of the Rain Gods I'd be delighted to work that out.
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Old 10-08-2012, 03:24 AM   Top  -  End  -  #579
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Default Re: Lords of Creation: Omnigenesis [OOC]

I recently raised Taren Reforged as a Dwarven Hero in this post. The Dwarves have architecture, a bit of tactics (as a result of being assaulted by dire animals for a time), the Order of the Black Stone (a religious martial order dedicated to Law, Good, and Bharus), and Ice-smithing (somehow turning deep ice into a useful weapon. The first was an axe. Taren himself has a magical-robot leg (not clockwork, it's unique and isn't a concept, think Warforged without the wood).

I'd be willing to let you take a whack at him if you'd like.
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Old 10-08-2012, 04:02 AM   Top  -  End  -  #580
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I recently raised Taren Reforged as a Dwarven Hero in this post. The Dwarves have architecture, a bit of tactics (as a result of being assaulted by dire animals for a time), the Order of the Black Stone (a religious martial order dedicated to Law, Good, and Bharus), and Ice-smithing (somehow turning deep ice into a useful weapon. The first was an axe. Taren himself has a magical-robot leg (not clockwork, it's unique and isn't a concept, think Warforged without the wood).

I'd be willing to let you take a whack at him if you'd like.
I'd be happy to. Any particular plot or story you have in mind to start it off?
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Old 10-08-2012, 11:18 AM   Top  -  End  -  #581
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Default Re: Lords of Creation: Omnigenesis [OOC]

Wow, lots of new people just got approved in the recruitment thread.

Will birth Erdi after this business with the frost king god business is done with.

Edit: ...or not. Half the time I have no idea what Vylcent is going to do until I start typing up my post.

Erdi is born! Someone had better link AgentIndy to the IC and OOC threads.

Edit #2: Linked
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Old 10-08-2012, 12:49 PM   Top  -  End  -  #582
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Default Re: Lords of Creation: Omnigenesis [OOC]

Okay, so where is the 'center of creation' in relation to Ensirex? Because Ensirex went like right next to the suns when he called the three gods, so would he be where they are?
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Old 10-08-2012, 02:27 PM   Top  -  End  -  #583
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Default Re: Lords of Creation: Omnigenesis [OOC]

If anyone has good ideas for more urban stories, or wants to include someone in an adventure in arlom feel free to PM me
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Old 10-08-2012, 02:32 PM   Top  -  End  -  #584
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Default Re: Lords of Creation: Omnigenesis [OOC]

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If anyone has good ideas for more urban stories, or wants to include someone in an adventure in arlom feel free to PM me
I might be interested in something, but I'm already trying to run 4 separate characters and I still have to go back and do some more stuff with the Starseeker.
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Old 10-08-2012, 02:41 PM   Top  -  End  -  #585
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mystic.. You.. You need to stop that right now.. Your latest post has me so creeped out. I literally just turned on all the lights in my house
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Old 10-08-2012, 02:51 PM   Top  -  End  -  #586
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mystic.. You.. You need to stop that right now.. Your latest post has me so creeped out. I literally just turned on all the lights in my house
Sorry . Remember my goal: I want to make you all dream of Arlom . Anyway those stories are edited versions of urban legends I heard when i was a kid. I have a couple more that I know that Ill post and then ill expand on their adventures in arlom - basically its a device to introduce Arlom and how he works and the different fears and what they can do.

I apologize for the nightmares
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Old 10-08-2012, 04:11 PM   Top  -  End  -  #587
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Default Re: Lords of Creation: Omnigenesis [OOC]

Just to clarify, there are no caves on the surface that lead DIRECTLY to the Howling Honeycomb. The caves on the surface link to the Raven Fens, Fungal Jungles, or the Pit of Madness. From there you can enter the honeycomb.
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Old 10-08-2012, 04:12 PM   Top  -  End  -  #588
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Just to clarify, there are no caves on the surface that lead DIRECTLY to the Howling Honeycomb. The caves on the surface link to the Raven Fens, Fungal Jungles, or the Pit of Madness. From there you can enter the honeycomb.
understood, will edit shortly.

You damn eldritch abominations sure don't make things easy, do you?
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Old 10-08-2012, 04:15 PM   Top  -  End  -  #589
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understood, will edit shortly.

You damn eldritch abominations sure don't make things easy, do you?
Where's the fun in making things easy?

Anyway, the Quartzians and Vahnatai will have something in common, they both like crystals. Also, the Aether is actually thicker in the Underdark, because when it's blown down into the caves, it rarely ever escapes. As well, the Vahnatai don't use the Aether to fuel their natural Psionics. And, Gjol Maduur's presence serves as an Aether trap. All of these factors combine to make the underdark extremely saturated in the stuff of arcane magic.
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Old 10-08-2012, 04:28 PM   Top  -  End  -  #590
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Where's the fun in making things easy?

Anyway, the Quartzians and Vahnatai will have something in common, they both like crystals. Also, the Aether is actually thicker in the Underdark, because when it's blown down into the caves, it rarely ever escapes. As well, the Vahnatai don't use the Aether to fuel their natural Psionics. And, Gjol Maduur's presence serves as an Aether trap. All of these factors combine to make the underdark extremely saturated in the stuff of arcane magic.
That should make for some interesting interactions then. Anyway, would you mind writing up a post about what the Quartzians find in the Fungal Jungles?
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Old 10-08-2012, 06:24 PM   Top  -  End  -  #591
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Default Re: Lords of Creation: Omnigenesis [OOC]

@Xondoure
-Sorry I didn't notice it earlier, but you can only have 1 Ability at fledgling. Whenever you decide which ability to keep, just pm me or notify me here, and I'll correct the table.
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Old 10-08-2012, 06:58 PM   Top  -  End  -  #592
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@Xondoure
-Sorry I didn't notice it earlier, but you can only have 1 Ability at fledgling. Whenever you decide which ability to keep, just pm me or notify me here, and I'll correct the table.
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Ah missed that. Happy to fix it, but before I do would having a bonus ability be within the boundaries of a relics power?

To clarify, the relic would allow you to have one more ability than max, but you'd still have to expend the AP to get the ability (meaning nine AP for one ability over the maximum for a diety of that type.) Should a player lose the relic and no longer be able to support all of their abilities, they must lose one. But can restore it later once they do have room for two AP. I think it sounds pretty reasonably balanced. Thoughts from mods?
So yeah. Thoughts?
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Old 10-08-2012, 07:00 PM   Top  -  End  -  #593
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So yeah. Thoughts?
That Relic looks good to me, Wait for one more Mod to approve that relic. Understand that another god may steal that relic or modify or destroy it.
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Old 10-08-2012, 07:03 PM   Top  -  End  -  #594
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That Relic looks good to me, Wait for one more Mod to approve that relic. Understand that another god may steal that relic or modify or destroy it.
Or copy it endlessly to sell to the highest bidder
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Old 10-08-2012, 07:10 PM   Top  -  End  -  #595
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If you're spending 9 AP for each ability over your limit... well... good luck.

Edit: actually that is a good concern. I'll rule it that a MOnument will allow you to do that but not a relic. Not only is it 1 AP more, Monuments are much easier to steal - because any other god may simply show up and claim it, while relic are carried by you personally. This will force you to expend more AP thinking up a good defense mechanism.

Last edited by mystic1110 : 10-08-2012 at 07:11 PM.
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Old 10-08-2012, 07:12 PM   Top  -  End  -  #596
Elricaltovilla
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If you're spending 9 AP for each ability over your limit... well... good luck.

Edit: actually that is a good concern. I'll rule it that a MOnument will allow you to do that but not a relic. Not only is it 1 AP more, Monuments are much easier to steal - because any other god may simply show up and claim it, while relic are carried by you personally. This will force you to expend more AP thinking up a good defense mechanism.
Like stashing your Monument in a portable Sanctuary/Demigod/Relic/Space Ship?
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Old 10-08-2012, 07:15 PM   Top  -  End  -  #597
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Originally Posted by mystic1110 View Post
If you're spending 9 AP for each ability over your limit... well... good luck.

Edit: actually that is a good concern. I'll rule it that a MOnument will allow you to do that but not a relic. Not only is it 1 AP more, Monuments are much easier to steal - because any other god may simply show up and claim it, while relic are carried by you personally. This will force you to expend more AP thinking up a good defense mechanism.
I was going to have it where relics of this kind don't stack... but I'm willing to make it a monument.
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Old 10-08-2012, 07:15 PM   Top  -  End  -  #598
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Like stashing your Monument in a portable Sanctuary/Demigod/Relic/Space Ship?
Hey! Quiet down there!
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Old 10-08-2012, 07:16 PM   Top  -  End  -  #599
Elricaltovilla
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I was going to have it where relics of this kind don't stack... but I'm willing to make it a monument.
The only relics that don't stack are RCR relics, I think. Anyway, where's the fun in not making your god an all powerful superdeity?

EDIT:
Quote:
Originally Posted by Snowfire View Post
Hey! Quiet down there!
Hey, it was my idea first.

Also, somebody better talk to Acantheis. He doesn't like rude gods.

Last edited by Elricaltovilla : 10-08-2012 at 07:17 PM.
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Old 10-08-2012, 07:21 PM   Top  -  End  -  #600
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The only relics that don't stack are RCR relics, I think. Anyway, where's the fun in not making your god an all powerful superdeity?
.
Everything stacks now - but there is a limit on total RCR (+15) and God dice (+25) (which I assume also works for demigods, so get to building your god-killing demi-gods )

And as for that artifact/monument/relic stacking .... as per the rules if your relic does something special ask for mod approval first EVEN if it's a copy of a relic already made. The mods and that other player may decide to keep special relics special. As such make your stuff special - don't simply make them and forget about them, but describe them in detail, make a history for them. A legend.
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