If you're spending 9 AP for each ability over your limit... well... good luck.
Edit: actually that is a good concern. I'll rule it that a MOnument will allow you to do that but not a relic. Not only is it 1 AP more, Monuments are much easier to steal - because any other god may simply show up and claim it, while relic are carried by you personally. This will force you to expend more AP thinking up a good defense mechanism.
What she said. I'll approve a Monument doing that.
Quote:
Originally Posted by Elricaltovilla
The only relics that don't stack are RCR relics, I think. Anyway, where's the fun in not making your god an all powerful superdeity?
Nope, under this combat system, Artifacts/Relics stack, there's just a cap to how many dice or bonus you can have.
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Also, somebody better talk to Acantheis. He doesn't like rude gods.
*briefly ponders how difficult it would be to blow up Starseeker"
Naaaah
I'll get something to you as I can. Just trying to work out what to say. Actually...heh.
Got it
This should be fun. And god's help Acantheis if he reacts badly to what I'm about to do.
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Okay, so where is the 'center of creation' in relation to Ensirex? Because Ensirex went like right next to the suns when he called the three gods, so would he be where they are?
The Centre of Creation is the point around which the three Suns orbit. It's not particularly near to them due to the distances involved. After all, if the Suns were right on top of each other, we'd have weird tidal and magnetic interactions that would lead to terrible things happening.
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Acantheis answered fairly politely in my opinion. I'm sure he'd enjoy a long winded discussion with the Steelthorns at some point, but now is not the time for that.
As a mod, I'm ruling in favor of Elric, unless you bless them, even your divine fusion reactors will be easily noticed as NOT a god. However, I'd wait for other mod's opinion's on the subject, as I'm heavily biased against the Halcyon in the first place (I absolutely hate it ).
Fair point, I was looking for something to spend some points on.
Also, may I ask why?
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I'm not a fan of science fiction in god games. If I'm into Science Fiction, part of it that always rings true for me is that religion has been made obsolete by science. I just don't think Sci-Fi and God Games mix well, and that's my preference.
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I would, however, argue that science and religion can - and indeed, should - coexist. In all honesty, you hit the high levels of a lot of sciences and the divide between science and pseudo-religion breaks down a lot.
Then again, preference is preference, and I apologise for any annoyance it's causing you.
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So I've been looking at the monument/relic rules and a few question have sprung up. 1) Do you no longer have to chose between an ability or a boost to combat? Cause it seems like it might be both but I feel like that's a misread on my part. 2) I'm curious about what exactly it is about the relic I'm suggesting that seems powerful enough to make it a monument. Sure, it grants an extra ability slot, but to use it you still have to expend five additional AP. On top of that it's not as if relics can't be taken, it just forces combat instead of spending six ap (and I'm not looking to get into any "monument" wars.) Mostly it's the fact that considering the cost, it seems to be pretty moderate to me. While Monuments seems to be, well, ultra powerful.
This brought to you by the heavy bias of me knowing exactly what the relic would be, and having next to no good ideas on how to shift the concept into a monument.
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Originally Posted by Sir Professor Terry Pratchett
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Really, Mystic, the "I can lick too" one? Is a dwarf gonna find a hook hanging from his smithy door next?
No but I was going to do bloody mary . Hard to come up with original urban stories... i mean they are popular urban stories for a reason - we all heard them all. I'll get original with them in the city. Btw Draken you have two scared teenagers in the city if you want the Ing to meet them. Otherwise i'll have the Librarian chase them around.
No but I was going to do bloody mary . Hard to come up with original urban stories... i mean they are popular urban stories for a reason - we all heard them all. I'll get original with them in the city. Btw Draken you have two scared teenagers in the city if you want the Ing to meet them. Otherwise i'll have the Librarian chase them around.
I'm just waiting on Slenderman.
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Quote:
Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
I would, however, argue that science and religion can - and indeed, should - coexist. In all honesty, you hit the high levels of a lot of sciences and the divide between science and pseudo-religion breaks down a lot.
Then again, preference is preference, and I apologise for any annoyance it's causing you.
You're fine - I think the biggest push back against your weapon IMO is
1) It's purpose and the motivation or lack thereof - again it seems preemptive
2) The Hedge; which should have been posted OoC first for Mod approval. Currently I don't mind the AP needed to find it, but I don't like the 1 AP needed to keep tracking it, which IMO is OP.
Quote:
Originally Posted by Xondoure
So I've been looking at the monument/relic rules and a few question have sprung up. 1) Do you no longer have to chose between an ability or a boost to combat? Cause it seems like it might be both but I feel like that's a misread on my part. 2) I'm curious about what exactly it is about the relic I'm suggesting that seems powerful enough to make it a monument. Sure, it grants an extra ability slot, but to use it you still have to expend five additional AP. On top of that it's not as if relics can't be taken, it just forces combat instead of spending six ap (and I'm not looking to get into any "monument" wars.) Mostly it's the fact that considering the cost, it seems to be pretty moderate to me. While Monuments seems to be, well, ultra powerful.
This brought to you by the heavy bias of me knowing exactly what the relic would be, and having next to no good ideas on how to shift the concept into a monument.
YOu're right. It's more ofa relic than a monument: The only reason I wasnted to consider it a monument is that will force any copying. But if I make the mod rule that this particular relic is special as a rainbow unicorn, then i'm okay with it being a relic.
I would, however, argue that science and religion can - and indeed, should - coexist. In all honesty, you hit the high levels of a lot of sciences and the divide between science and pseudo-religion breaks down a lot.
Then again, preference is preference, and I apologise for any annoyance it's causing you.
I'd really rather not get into this, for two reasons. 1 - It's against forum rules to debate political/religious topics. 2 - I always end up feeling really crappy after arguing about that kind of stuff.
And thanks, I also apologize for any annoyance I've caused you.
Quote:
Originally Posted by Xondoure
So I've been looking at the monument/relic rules and a few question have sprung up. 1) Do you no longer have to chose between an ability or a boost to combat? Cause it seems like it might be both but I feel like that's a misread on my part. 2) I'm curious about what exactly it is about the relic I'm suggesting that seems powerful enough to make it a monument. Sure, it grants an extra ability slot, but to use it you still have to expend five additional AP. On top of that it's not as if relics can't be taken, it just forces combat instead of spending six ap (and I'm not looking to get into any "monument" wars.) Mostly it's the fact that considering the cost, it seems to be pretty moderate to me. While Monuments seems to be, well, ultra powerful.
This brought to you by the heavy bias of me knowing exactly what the relic would be, and having next to no good ideas on how to shift the concept into a monument.
Honestly, I'd be fine with a relic replicating the effects of the Elemental Purity ability. It's the other abilities that I'm not so sure about.
EDIT:
Quote:
Originally Posted by mystic1110
You're fine - I think the biggest push back against your weapon IMO is
1) It's purpose and the motivation or lack thereof - again it seems preemptive
2) The Hedge; which should have been posted OoC first for Mod approval. Currently I don't mind the AP needed to find it, but I don't like the 1 AP needed to keep tracking it, which IMO is OP.
YOu're right. It's more ofa relic than a monument: The only reason I wasnted to consider it a monument is that will force any copying. But if I make the mod rule that this particular relic is special as a rainbow unicorn, then i'm okay with it being a relic.
I'm in agreement about the Hedge.
As for the relic being special, I'm putting my vote against it. But also saying that the only ability that RELICS can replicate is Elemental Purity. Hrm... maybe make it so that it has to be an infused Relic too...
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Last edited by Darklord2831 : 10-08-2012 at 09:05 PM.
YOu're right. It's more ofa relic than a monument: The only reason I wasnted to consider it a monument is that will force any copying. But if I make the mod rule that this particular relic is special as a rainbow unicorn, then i'm okay with it being a relic.
And I, as a player, become upset. Because why should Xonodoure get to have a special as a snowflake relic when I can't?
Unless there's some worthwhile justificiation it's plain old favoritism.
And I, as a player, become upset. Because why should Xonodoure get to have a special as a snowflake relic when I can't?
Unless there's some worthwhile justificiation it's plain old favoritism.
Because he came up with the idea first?
Granted I think Darklord is right in allowing the Relic to give you an Elemental mastery ability... I feel no qualms with someone making a similar relic with a different elemental mastery...
To simplify things, what if the relic didn't allow you to exceed the maximum? That makes it useless to Elder deities and solves the abuse problem, while allowing the relic to be non unique.
@Darklord: It doesn't actually give any ability. It gives an ability slot, which you still have to fill by spending the AP on an ability.
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Quote:
Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
Granted I think Darklord is right in allowing the Relic to give you an Elemental mastery ability... I feel no qualms with someone making a similar relic with a different elemental mastery...
Then by that logic, the Halcyon can't become a Sanctuary, or a Demigod, OR a relic if I spend the AP on it first.
To simplify things, what if the relic didn't allow you to exceed the maximum? That makes it useless to Elder deities and solves the abuse problem, while allowing the relic to be non unique.
@Darklord: It doesn't actually give any ability. It gives an ability slot, which you still have to fill by spending the AP on an ability.
And I'm saying that if it's an Elemental Mastery ability, then it can give it to you for 4 AP.
EDIT:
@Mystic: It doesn't really work, because it just gives the relic an arbitrary rule that won't come into effect for many a month.
Also, Elric has a point.
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Last edited by Darklord2831 : 10-08-2012 at 09:16 PM.
Then by that logic, the Halcyon can't become a Sanctuary, or a Demigod, OR a relic if I spend the AP on it first.
Because I came up with Starseeker first.
If you wanted it to be original then you should have said so. Also this is me as one mod, we have 4 for a reason: to stop me from abusing my power and being stupid. Personally I believe if you want something to be special and you make that clear OoC, and get mod approval, I see no reason not to rule that it should be special. One of the things i looked forward to in this game are creative monuments/relics instead of the +2 sword/+2 sheild in other games. Also I still believe that the Halcyon should have been ran through the mods first, but that's in the past.
Edit:
to refer to darklord: That makes it two mods who are okay with you making the elementary mastery ability into a relic. And that's it. For my ideas of claiming a special relic/monument OoC ill wait till the other mods weigh in.
I am curious, where would be a good place for Edri to make his debut? And what's the name of the planet?
There's Terastia, a place of dark forests, icy mountains and twisting passages. And there's Sol Lumaria, a place of sunshine, sparkling waters and green hills.
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If you wanted it to be original then you should have said so. Also this is me as one mod, we have 4 for a reason: to stop me from abusing my power and being stupid. Personally I believe if you want something to be special and you make that clear OoC, and get mod approval, I see no reason not to rule that it should be special. One of the things i looked forward to in this game are creative monuments/relics instead of the +2 sword/+2 sheild in other games. Also I still believe that the Halcyon should have been ran through the mods first, but that's in the past.
Edit:
to refer to darklord: That makes it two mods who are okay with you making the elementary mastery ability into a relic. And that's it. For my ideas of claiming a special relic/monument OoC ill wait till the other mods weigh in.
But Xonodoure never said he wanted it to be unique. You ruled that on your own.
Anyway, the issue is settled so I think I should stop here.
But Xonodoure never said he wanted it to be unique. You ruled that on your own.
Anyway, the issue is settled so I think I should stop here.
Agreed. But I think that is a decent ruling in of itself. If you want a relic/monument you're planning to be unique ask the mods and if we think it is special enough - we might rule it so... other mods what do you think? Fair everyone?
There's Terastia, a place of dark forests, icy mountains and twisting passages. And there's Sol Lumaria, a place of sunshine, sparkling waters and green hills.
And this in no way is any reflection on the general alignments of their creators...
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