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Old 10-08-2012, 09:26 PM   Top  -  End  -  #631
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Maugan Ra View Post
And this in no way is any reflection on the general alignments of their creators...
And definitely not bias on my part.

Though, to be fair, Sol Lumaria and Terastia probably do varying in climate, I just summed up the parts where things are happening.
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Old 10-08-2012, 09:27 PM   Top  -  End  -  #632
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Originally Posted by Darklord2831 View Post
And I'm saying that if it's an Elemental Mastery ability, then it can give it to you for 4 AP.

EDIT:
@Mystic: It doesn't really work, because it just gives the relic an arbitrary rule that won't come into effect for many a month.
Also, Elric has a point.
So to clarify I would spend 4AP and get elemental mastery (water) as a relic? I'm okay with that, but would prefer the other interpretation seeing as water is the defining trait, and life more secondary.

Out of curiosity, which abilities are you worried about? The combat ones would give less for your buck (AP) than if you just made combat relics, and other than them I don't see any ability that seems more dangerous this way than if it was just the ability someone chose to pick up.

And I think the issue Mystic saw was endless spamming of said relic with copies to get 10+ abilities and never stop growing more powerful. This way keeps the relic within the normal limits of the game

But yeah, I'll wait for the other mods to way in.
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Old 10-08-2012, 09:27 PM   Top  -  End  -  #633
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Elemental View Post
And definitely not bias on my part.

Though, to be fair, Sol Lumaria and Terastia probably do varying in climate, I just summed up the parts where things are happening.
And the lost continent which is made of crystal and is a inverse hollow world.
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Old 10-08-2012, 09:33 PM   Top  -  End  -  #634
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And the lost continent which is made of crystal and is a inverse hollow world.
Ah yes... The geode planet that's name eludes me at this time.
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Old 10-08-2012, 09:34 PM   Top  -  End  -  #635
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Out of curiosity, which abilities are you worried about? The combat ones would give less for your buck (AP) than if you just made combat relics, and other than them I don't see any ability that seems more dangerous this way than if it was just the ability someone chose to pick up.
Unless you made a relic that gave you the Weapon Paragon ability. That would give you 3 extra dice to work with.

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Originally Posted by Xondoure View Post
And I think the issue Mystic saw was endless spamming of said relic with copies to get 10+ abilities and never stop growing more powerful. This way keeps the relic within the normal limits of the game

But yeah, I'll wait for the other mods to way in.
There probably shouldn't be relic stacking to get 10+ Abilities, but what else is an Elder Deity supposed to spend their AP on?

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Ah yes... The geode planet that's name eludes me at this time.
Geodesia? It ain't that hard.

Last edited by Elricaltovilla : 10-08-2012 at 09:35 PM.
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Old 10-08-2012, 09:39 PM   Top  -  End  -  #636
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There probably shouldn't be relic stacking to get 10+ Abilities, but what else is an Elder Deity supposed to spend their AP on?
Rewriting reality to suit their purposes and tearing down the creations of their enemies?
I was going to do that with Belsheroth, but some unsavoury knave intervened forcing me to expend most of my power.
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Old 10-08-2012, 09:40 PM   Top  -  End  -  #637
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Rewriting reality to suit their purposes and tearing down the creations of their enemies?
I was going to do that with Belsheroth, but some unsavoury knave intervened forcing me to expend most of my power.
Shouldn't let an upstart mortal play you like a fiddle then.
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Old 10-08-2012, 09:41 PM   Top  -  End  -  #638
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Unless you made a relic that gave you the Weapon Paragon ability. That would give you 3 extra dice to work with.

There probably shouldn't be relic stacking to get 10+ Abilities, but what else is an Elder Deity supposed to spend their AP on?
Looking at it, yeah Prowess of the Paragon would have to be disbarred (due to the multiple use factor.) Still only saves 3 AP though. (8 AP gives you two dice. 10 can give you four if you're willing to use monuments.)
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Last edited by Xondoure : 10-08-2012 at 09:43 PM.
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Old 10-08-2012, 09:57 PM   Top  -  End  -  #639
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Default Re: Lords of Creation: Omnigenesis [OOC]

Xon: In regards to Taren: Holy war? Missionary work? I dunno.

In Regards to Terastia: I really like the way it's sort of turning into the Adventure Planet. Like, the one where the humans and elves will go and adventure in the ruins and whatnot.


Now we just need ruins. When I have points to burn, perhaps a jungle civ in the east? I dunno.
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Old 10-08-2012, 10:28 PM   Top  -  End  -  #640
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Default Re: Lords of Creation: Omnigenesis [OOC]

Note to AgentIndy, there's THREE planetoids with life on them.

Terasita, Geodesia, and Lumaria (sp)
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Old 10-08-2012, 11:22 PM   Top  -  End  -  #641
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Default Re: Lords of Creation: Omnigenesis [OOC]

Terástia.

And it is not dark nor evil. Nor is its creator evil. It is just got more grit than these other weaksauce lands. Those are the wilds worth exploring. The ruins left behind by nobody with all the time-lost secrets that nobody ever found. All left behind by wise mad gods who know better enough than to know nothing at all. It's a place where you will always find a way, and all ways lead back to the center, a place everyone should visit one time or another. All the ways also lead elsewhere entirelly, and that too is a place everyone should visit when the time is right. In fact, everyone should giddy up and follow in the trail of the Traveler King, follow the moment, and never look over the shoulder to see if the future is coming, it will always leave you waiting after all.
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Old 10-08-2012, 11:25 PM   Top  -  End  -  #642
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Terástia.

And it is not dark nor evil. Nor is its creator evil. It is just got more grit than these other weaksauce lands. Those are the wilds worth exploring. The ruins left behind by nobody with all the time-lost secrets that nobody ever found. All left behind by wise mad gods who know better enough than to know nothing at all. It's a place where you will always find a way, and all ways lead back to the center, a place everyone should visit one time or another. All the ways also lead elsewhere entirelly, and that too is a place everyone should visit when the time is right. In fact, everyone should giddy up and follow in the trail of the Traveler King, follow the moment, and never look over the shoulder to see if the future is coming, it will always leave you waiting after all.
*gets a tear in eye*
That was beautiful... well said.
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Old 10-08-2012, 11:44 PM   Top  -  End  -  #643
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Default Re: Lords of Creation: Omnigenesis [OOC]

However, seeing as Terastia is currently the home of every evil deity that isn't Valmyr, it's not really a stretch to regard it as the evil planet.
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Old 10-08-2012, 11:47 PM   Top  -  End  -  #644
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I AM A PILGRIM IN AN UNHOLY (AND ALSO SOMEWHAT NEUTRAL) LAND.


"So beautiful...and yet so neutral."




EDIT:
And on top of that, don't the evil gods on Tera'stia actually Physically LIVE THERE (The mad one, arathor, moglin) whereas the lords of light and the others don't seem to LIVE there.

Last edited by Gotham : 10-08-2012 at 11:55 PM.
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Old 10-08-2012, 11:58 PM   Top  -  End  -  #645
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Default Re: Lords of Creation: Omnigenesis [OOC]

Which is why you should lead your people on a holy pilgrimage to the promised land, away from the mad gods, the murder gods, and the kidnapping gods.
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Old 10-08-2012, 11:59 PM   Top  -  End  -  #646
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Default Re: Lords of Creation: Omnigenesis [OOC]

Yea, I think so... well, Arlom, Ing'Dras, and Gjol Maduur live on (or in my case, in) Terastia.
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Old 10-09-2012, 12:19 AM   Top  -  End  -  #647
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SKYBRIDGE, AWAAAAAY.

Eh.

*bharus's Stern Dad hat*

It's good for them. Teaches them character. When they aren't being slaughtered.

So, my plans for Dwarves, Jotun

- Increase Dwarven empire, power, etc.
- Increase Jotun tribes power, concepts, etc
- Work out some deal with Arathor to peacably expand the frost-covered area.
- Move some dwarves over to Sol Lumaria
- Dwarven and Jotun societies overrun by Goblins or Psionic crazies or something (possibly one of bharus's new creations gone wrong?)
-"Frozen Kingdoms" become the newest adventuring destination, sometimes inhabited by goblins.
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Old 10-09-2012, 12:34 AM   Top  -  End  -  #648
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Hey mystic, would you be okay with it only ever raining in Arlom when Ame is present?
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Old 10-09-2012, 01:35 AM   Top  -  End  -  #649
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Default Re: Lords of Creation: Omnigenesis [OOC]

Elrical:

Halcyon and the Steelthorns are powered directly by pieces of the divine power of the sisters. So speaking both as one of their co-creators and a mod, they do appear at least semi-divine.

TheDarkDM:

Surprisingly enough, that seems to be correct... I'd thought that Alnyaia was evil, but for some reason it seems I made her TN.
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Old 10-09-2012, 01:39 AM   Top  -  End  -  #650
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Elrical:

Halcyon and the Steelthorns are powered directly by pieces of the divine power of the sisters. So speaking both as one of their co-creators and a mod, they do appear at least semi-divine.
I'm not saying they don't have divine sparks, I'm saying its clear who's a god and who isn't. Technically every mortal should appear semi divine because they all have a bit of the divine light of the three sun gods inside them (unless you spend 3 AP to say otherwise).
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Old 10-09-2012, 01:41 AM   Top  -  End  -  #651
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I'm not saying they don't have divine sparks, I'm saying its clear who's a god and who isn't. Technically every mortal should appear semi divine because they all have a bit of the divine light of the three sun gods inside them (unless you spend 3 AP to say otherwise).
And a bit of the cloying inky darkness of Gjol Maduur!
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Old 10-09-2012, 01:45 AM   Top  -  End  -  #652
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I'm not saying they don't have divine sparks, I'm saying its clear who's a god and who isn't. Technically every mortal should appear semi divine because they all have a bit of the divine light of the three sun gods inside them (unless you spend 3 AP to say otherwise).
I don't believe anyone said they appear as gods. Just Demigods.

And "a bit of light/darkness providing a soul to otherwise living creatures" is different than "enough divine power to make otherwise inanimate beings live".
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I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
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Old 10-09-2012, 01:46 AM   Top  -  End  -  #653
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I don't believe anyone said they appear as gods. Just Demigods.

And "a bit of light/darkness providing a soul to otherwise living creatures" is different than "enough divine power to make otherwise inanimate beings live".
In order for them to appear to be demigods, wouldn't you have to spend the AP necessary to make them demigods? Otherwise what's the point in having demigods?
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Old 10-09-2012, 01:48 AM   Top  -  End  -  #654
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I don't believe anyone said they appear as gods. Just Demigods.

And "a bit of light/darkness providing a soul to otherwise living creatures" is different than "enough divine power to make otherwise inanimate beings live".
I agree with Elrical. They can't have the divine sparks to appear as demigods because they're not. Unless you're going to spend the hundreds of AP needed to make every member of their race a demigod.
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Old 10-09-2012, 01:49 AM   Top  -  End  -  #655
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In order for them to appear to be demigods, wouldn't you have to spend the AP necessary to make them demigods? Otherwise what's the point in having demigods?
No? Because that, y'know, comes with mechanical bonuses, and this just makes them seem like they're demigods without actually giving them those?
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I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
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Old 10-09-2012, 01:51 AM   Top  -  End  -  #656
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Can we have a mod ruling from an impartial mod?

Not that I don't respect your judgement C'Nor, but you do have a stake in this.
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Old 10-09-2012, 01:54 AM   Top  -  End  -  #657
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Can we have a mod ruling from an impartial mod?

Not that I don't respect your judgement C'Nor, but you do have a stake in this.
I don't know if I count as impartial, considering my bias against the Halcyon and such. But I'd rule in Elric's favour. They can have as much power in them as they want, but it's no different from any other legendary race. They can't seem like demigods unless you want to spend AP to make them all Demigods, or use a Boon action to make them all seem like Demigods.
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Old 10-09-2012, 02:04 AM   Top  -  End  -  #658
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Default Re: Lords of Creation: Omnigenesis [OOC]

The thing is, they're not just a legendary race. They're powered by a legendary concept that, from my reading of it, means that a large, by mortal standards, chunk of a deity's power and essence is being used to power something.

I admit, I'm certainly not entirely impartial, and if that's the ruling made (though I'd like a third opinion on it, if possible), I'm not going to argue, but it seems strange to say that something like that can't be fluffed as making them look like demigods, even though, obviously, it provides none of the mechanical benefits.
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I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
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Old 10-09-2012, 02:08 AM   Top  -  End  -  #659
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The thing is, they're not just a legendary race. They're powered by a legendary concept that, from my reading of it, means that a large, by mortal standards, chunk of a deity's power and essence is being used to power something.

I admit, I'm certainly not entirely impartial, and if that's the ruling made (though I'd like a third opinion on it, if possible), I'm not going to argue, but it seems strange to say that something like that can't be fluffed as making them look like demigods, even though, obviously, it provides none of the mechanical benefits.
There is a mechanical benefit in that it can fool other gods to have it that way.
They can contain as much energy as you want them to, but a God has to be able to tell the difference between a demigod and a mortal unless AP is expended to conceal the truth.
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Old 10-09-2012, 02:10 AM   Top  -  End  -  #660
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Quote:
Originally Posted by C'nor View Post
The thing is, they're not just a legendary race. They're powered by a legendary concept that, from my reading of it, means that a large, by mortal standards, chunk of a deity's power and essence is being used to power something.

I admit, I'm certainly not entirely impartial, and if that's the ruling made (though I'd like a third opinion on it, if possible), I'm not going to argue, but it seems strange to say that something like that can't be fluffed as making them look like demigods, even though, obviously, it provides none of the mechanical benefits.
Well, my reasoning here is that they're only POWERED by Divine energy. It'd be easy to see the difference between something that uses divine energy (like a cleric using divine magic) versus something that is a source and being of divine energy. So they can show up as having divine energy in and around them, but any god would instantly know that they're not demigods, but simply utilize divine energy.

An actual Demigod gains his/er own AP, and counts as a god for all intents and purposes, making it quite different than simple divine fusion reactors.
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