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Old 09-29-2012, 11:07 PM   Top  -  End  -  #151
C'nor
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Default Re: Lords of Creation: Omnigenesis [OOC]

Alright, here are the new tables, then:

Races

Spoiler


Planes:

Spoiler


Lands:

Spoiler


Mystic/Darklord:

The Create Race action for the Vahnati says that they live in The Pit of Madness, but Urodlivyy is stated to be in the Howling Honeycomb. Which is correct? (Or if both, does Olgai Clan only exist in the Honeycomb?)
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 09-29-2012, 11:12 PM   Top  -  End  -  #152
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Default Re: Lords of Creation: Omnigenesis [OOC]

The Pit is the dwelling place of the Vahnatai. Thats where I thought Mystic put Urodlivv...
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Old 09-29-2012, 11:24 PM   Top  -  End  -  #153
C'nor
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Default Re: Lords of Creation: Omnigenesis [OOC]

Nope, Urodlivyy is in the Honeycomb, unless that was a mistake on Mystic's part:

Quote:
Originally Posted by mystic1110 View Post
In the The Howling Honeycomb, the home of the Vahnatai, the darkness grew wild. Fungus and beasts roamed free, yet in one corner of the darkness, far beneath the welcoming streets of Arlom, another city grew. In a single gigantic cavern the city took shape every bit as strange as the Vahnatai who would inhabit it. The city existed in darkness,and so was not built for beauty, and since it's inhabitants could float and fly their were no stairs nor walkways. Instead the city resembled an inverted coral, organic structures coming out of the walls, floor and ceiling, structures coming out of those structures. Spiraling upwards and inwards. This would become the first and greatest city of the Vahnatai who would know it as Urodlivyy

And in the doorways and windows Arlom was waiting, and occasionally feeding, the stuff of Urban legend.
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
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"... OW! Also om nom nom, delicious heat but OW!"
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Old 09-29-2012, 11:25 PM   Top  -  End  -  #154
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by ChrisClark13 View Post
So Elemental and TheDarkDM

What do the bits of Velharan's and Valmyr's lights represent/mean in the soul?

Vylcent's light is something along the lines of the "I" part: the drive of Individualilty, free will, doing what ever you want. Not sure if his brotherly love should make it in because that might be stepping on Velharan's part.
Velharan's light is representative of wisdom and kindness. It's mostly the drive for knowledge and doing things for others.

Quote:
Originally Posted by Draken View Post
Velharam gives off a Superego vibe and Valmyr's apparent violent thematics makes me think of Id. The fact that you went for the Ego helps out the trinity.
Kind of like that in a way, but not. Velharan represents wisdom, but not in a cold logical way. It's more wisdom for the betterment of one's self and others.
Damn... This is hard to explain...
Wisdom and the impulse toward kindness/selflessness?



Quote:
Originally Posted by mystic1110 View Post
I was trying to figure out how the orbits of the Suns work.... and i discovered that science already figured it out!

This one is possible but has never been found in nature



Or this one which is common in our Universe!



The orbits are stable for billions of years!
While I like the second one for it's elegance, I'd say the first one is equally as elegant. Even though the chances of such a system forming in reality is practically zero, the stars in question were placed there by divine will, so it doesn't matter.
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Last edited by Elemental : 09-29-2012 at 11:41 PM.
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Old 09-29-2012, 11:49 PM   Top  -  End  -  #155
Draken
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Default Re: Lords of Creation: Omnigenesis [OOC]

Superego isn't cold logic. It is supposed to be the conscience and the part of the personality that enables sociability.

The ID, similarly, is not some hot-blooded center of passionate pseudo-psychological foolishness. The ID is the center of desire, it governs wants and desires, little more. Not that wants and desires are little to begin with. They are the very basis of reasoning for why anyone ever does anything.

So yes, Velharan does sound like the superego.
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Old 09-29-2012, 11:58 PM   Top  -  End  -  #156
Elemental
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Default Re: Lords of Creation: Omnigenesis [OOC]

Makes sense. I admit that I haven't read up on psychology in a while, so I probably forgot the exact definition.
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Old 09-30-2012, 12:07 AM   Top  -  End  -  #157
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Default Re: Lords of Creation: Omnigenesis [OOC]

The first of the orbit models also has the benefit of tracing the infinity symbol, which I find pretty cool.

Chris, Valmyr's light is the drive to impose order and law, to protect one's own. It is the call of manifest destiny, sending the brave into the wilderness to tame it. In his light, chaos is sculpted towards purpose, and ignorance is burnt away.
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Old 09-30-2012, 12:14 AM   Top  -  End  -  #158
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Default Re: Lords of Creation: Omnigenesis [OOC]

Ok, Valmyr sounds like the more extreme sort. In this angle, he would be the superego while Velharan would be the ego.

This is because the ego is the self, it is moderate, it is human. Neither the superego nor the Id are human means of thinking, they are subroutines that feed into human consciousness, the Ego. Both superego and Id are extremes, and favouring either is what leads to certain 'quirks' of personality.
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Old 09-30-2012, 12:15 AM   Top  -  End  -  #159
Elricaltovilla
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by C'nor View Post
Alright, here are the new tables, then:

Races

Spoiler


Planes:

Spoiler


Lands:

Spoiler


Mystic/Darklord:

The Create Race action for the Vahnati says that they live in The Pit of Madness, but Urodlivyy is stated to be in the Howling Honeycomb. Which is correct? (Or if both, does Olgai Clan only exist in the Honeycomb?)
You're missing the Quartzians as a Greater Race, Geodia as a landmass and silicate lifeforms as mundane life (from making Geodia).
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Old 09-30-2012, 12:30 AM   Top  -  End  -  #160
C'nor
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Default Re: Lords of Creation: Omnigenesis [OOC]

I am aware of this, yes. I am also braindead from working on tables.

Expect a more updated version later tonight.
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Quote:
Originally Posted by Gnomes
"... OW! Also om nom nom, delicious heat but OW!"
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Old 09-30-2012, 02:07 AM   Top  -  End  -  #161
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by C'nor View Post
Nope, Urodlivyy is in the Honeycomb, unless that was a mistake on Mystic's part:
Mistake on my part!

Edit: city adventures tomorrow!

Last edited by mystic1110 : 09-30-2012 at 02:09 AM.
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Old 09-30-2012, 03:22 AM   Top  -  End  -  #162
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by Maugan Ra View Post
Looking at Moglin's domains and general description, Arathor seems like he'd be a suitable parent god. You'd have an evil monster as a progenitor, but if that doesn't bother you, the idea of the lord of wild beasts and savagery creating your God of Bloodlust makes sense.
Sounds good to me, go ahead papa <3
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Old 09-30-2012, 03:54 AM   Top  -  End  -  #163
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Default Re: Lords of Creation: Omnigenesis [OOC]

Gotham, I realize you likely just missed me claiming the concept of smithing earlier in the OOC, but this gives me a chance to bring up an important point. Please, everyone, make sure to read through the OOC and ensure that your planned creations aren't stepping on anyone's toes.

Now, as for this particular instance, I don't especially mind, but it does seem a little...odd that a winter god is teaching forging.
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Old 09-30-2012, 03:57 AM   Top  -  End  -  #164
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by TheDarkDM View Post
Now, as for this particular instance, I don't especially mind, but it does seem a little...odd that a winter god is teaching forging.
Gotta keep 'em warm in the winter somehow.
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Old 09-30-2012, 04:03 AM   Top  -  End  -  #165
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Gotta keep 'em warm in the winter somehow.
Well, I mean, with other god's creations yeah, but these are his people. I'd imagine they'd be most comfortable in the cold.
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Old 09-30-2012, 04:07 AM   Top  -  End  -  #166
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Default Re: Lords of Creation: Omnigenesis [OOC]

Ooh. Dang.

I'm sorry. I really am. I could, perhaps, change it? I dunno. It was more for the dwarves than for the giants, but...dangit. I'm really am sorry DarkDM, I'm willing to fix it if you can suggest a way

Last edited by Gotham : 09-30-2012 at 04:08 AM.
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Old 09-30-2012, 04:09 AM   Top  -  End  -  #167
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Ooh. Dang.

I'm sorry. I really am. I could, perhaps, change it? I dunno. It was more for the dwarves than for the giants, but...dangit. I'm really am sorry Darklord, I'm willing to fix it if you can suggest a way
No worries man, we've all made such mistakes.

As for changes? Why not have them make their tools by sculpting some kind of incredibly durable ice? The image of a bunch of dwarven paladins sparkling in the starlight, their axes slick and cold, seems pretty cool to me.

*edit*
Heh, pun not intended.
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Old 09-30-2012, 04:27 AM   Top  -  End  -  #168
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Default Re: Lords of Creation: Omnigenesis [OOC]

I'm trying to figure out the cost change.

Remove "Blacksmithing" and "Mining", Replace it with "Advanced Concept: Ice-smithing"? Creates weapons and arms out of ice, treating it with secret methods to make it strong as steel Would that be too powerful for an Advanced Concept?
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Old 09-30-2012, 04:29 AM   Top  -  End  -  #169
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Default Re: Lords of Creation: Omnigenesis [OOC]

My sense is that that's a pretty fair example of an Advanced Concept, but I think it would be prudent to get one more mod's sign off.
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Old 09-30-2012, 05:09 AM   Top  -  End  -  #170
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Default Re: Lords of Creation: Omnigenesis [OOC]

Seems reasonable enough to me, so go ahead and turn Blacksmithing and Mining into Ice-smithing.

Also, speaking of stepping on toes, I was considering making a (primarily Void-dwelling, though some would also be in The Pit of Madness) species which can store solar energy (or that of other strong forms of light, such as a particularly powerful bioluminescent fungus I'm planning on making as well), allowing them to use what is, effectively, a form of natural laser, whether as cutting tools or weapons (though unless they're actively absorbing energy from a light source, or powering it in some other way, they'd be unable to use it for very long). Would the sun/fire deities prefer I not do that?
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Quote:
Originally Posted by Grim ranger View Post
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
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Damn you and your comprehensive understanding of synergistic tactics. :|
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Old 09-30-2012, 05:13 AM   Top  -  End  -  #171
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quick question: where's the world at this current moment? I mean, what's already been implemented to the world, what does it look like, do we have twelve moons and a blue sun? Ect.
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Old 09-30-2012, 05:18 AM   Top  -  End  -  #172
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Default Re: Lords of Creation: Omnigenesis [OOC]

Ice smithing is there. Forging is up for Valmyr!
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Old 09-30-2012, 05:21 AM   Top  -  End  -  #173
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by TechnOkami View Post
Quick question: where's the world at this current moment? I mean, what's already been implemented to the world, what does it look like, do we have twelve moons and a blue sun? Ect.
Well, we have three suns in red, green, and silver varieties, and a single asteroid continent that is currently a den of darkness, cold, and one incredibly foreboding city. As soon as my IC post is finished, there will be another moon sized landmass.

Also, thank you Gotham.
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Last edited by TheDarkDM : 09-30-2012 at 05:21 AM.
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Old 09-30-2012, 05:21 AM   Top  -  End  -  #174
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Default Re: Lords of Creation: Omnigenesis [OOC]

@C'Nor: I have no problem with that. I was actually going to do a blessing about sunlight nourishing and giving vitality to living things, but I couldn't think of a good way to word it.


@TechnOkami: I don't know about moons, but we have three Suns, a silver one, a red one and a green one. Should make sunsets/rises interesting. As well as eclipses.
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Old 09-30-2012, 05:26 AM   Top  -  End  -  #175
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by TheDarkDM View Post
Well, we have three suns in red, green, and silver varieties, and a single asteroid continent that is currently a den of darkness, cold, and one incredibly foreboding city. As soon as my IC post is finished, there will be another moon sized landmass.
Mmk... but only one main world, right?
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Old 09-30-2012, 05:30 AM   Top  -  End  -  #176
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by TechnOkami View Post
Mmk... but only one main world, right?
No, there was nothing to start.
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Old 09-30-2012, 05:37 AM   Top  -  End  -  #177
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Default Re: Lords of Creation: Omnigenesis [OOC]

Arright. It's 3:36am. I'm nodding off to sleep. Likely, when I awake, there will be a million new posts. But I'm not ignoring anyone, just asleep :P
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Old 09-30-2012, 05:41 AM   Top  -  End  -  #178
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Default Re: Lords of Creation: Omnigenesis [OOC]

To my brothers - I hope that all meets with your approval. Let me know if it does not, and we'll see if we can edit things.
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Old 09-30-2012, 06:11 AM   Top  -  End  -  #179
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Default Re: Lords of Creation: Omnigenesis [OOC]

Sounds good.
Now, to go wreak peace and kindness upon them!
*evil laughter*

You know... It doesn't have the same kind of ring to it...
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Old 09-30-2012, 06:23 AM   Top  -  End  -  #180
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Default Re: Lords of Creation: Omnigenesis [OOC]

I had the idea that perhaps, since our three flames forged the land, that I would describe the flora and fauna of the land, while Elemental gets the sea and ChrisClark13 the sky. Thoughts?
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