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Old 09-30-2012, 06:46 PM   Top  -  End  -  #211
mystic1110
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by ChrisClark13 View Post
I know it's only about... 0.01% percent or less of the human population getting sucked into Arlom's doors, but that + sudden city Vylcent didn't build is cause enough for alarm
Only enough for random disappearance to become an urban legend.

Also is it alarm Ic or OoC alarm? Cause if it's OoC alarm please tell me any issue you may have and we can easily resolve it. If it's Ic Alarm.... then

Last edited by mystic1110 : 09-30-2012 at 06:58 PM.
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Old 09-30-2012, 07:03 PM   Top  -  End  -  #212
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by mystic1110 View Post
Only enough for random disappearance to become an urban legend.

Also is it alarm Ic or OoC alarm? Cause if it's OoC alarm please tell me any issue you may have and we can easily resolve it. If it's Ic Alarm.... then
It's mostly IC alarm and I'm laughing at Vylcent for quite possibly overreacting so much.

But hey, the Tol-Vylcent are going to be spawned out of this reaction.
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Last edited by ChrisClark13 : 09-30-2012 at 07:04 PM. Reason: Hidden Message? What Hidden Message?
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Old 09-30-2012, 07:11 PM   Top  -  End  -  #213
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by C'nor View Post
Removed for space conservation.
A couple of errors in your tables C'Nor. Firstly: 2012 AP was not spent on the creation of the Land With the Name to be Decided Upon. (If only so it's easier to be referred to.)
Secondly, the Tol-Valmyr and the Tel-Velharan aren't places, they're societies.


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Originally Posted by TheDarkDM View Post
Oh damn, alien cities eating humanity? Looks like its time for some pantheon action.
And the Tel-Velharan already built themselves a city! Damn evil cities trying to usurp people from their homes...
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Old 09-30-2012, 07:14 PM   Top  -  End  -  #214
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Default Re: Lords of Creation: Omnigenesis [OOC]

To clarify, Arathor blessed the beasts of the woods, rather than cursing the dwarves and giants. Mostly an academic point, really. Still, the beasts no longer exhibit malevolently cunning tactics when attacking the sentient races of the mountains. They still attack every now and then, but it's not a unified offensive type thing, so it works out either way.
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Old 09-30-2012, 07:17 PM   Top  -  End  -  #215
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Default Re: Lords of Creation: Omnigenesis [OOC]

ah. Sorry.
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Old 09-30-2012, 07:20 PM   Top  -  End  -  #216
mystic1110
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Default Re: Lords of Creation: Omnigenesis [OOC]

Also remember the cities that Arlom builds... are fantastic!!

Quote:
It's mostly IC alarm and I'm laughing at Vylcent for quite possibly overreacting so much.
Don't worry Arlom is pretty forgiving/apathetic

Last edited by mystic1110 : 09-30-2012 at 07:21 PM.
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Old 09-30-2012, 07:25 PM   Top  -  End  -  #217
Elemental
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by mystic1110 View Post
Also remember the cities that Arlom builds... are fantastic!!
I'm sure they are. But there is no need for another city, especially one that devours its inhabitants.
No offence, but I'm going to go all Atlantis on it. After asking all the people to leave.
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Old 09-30-2012, 07:26 PM   Top  -  End  -  #218
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by mystic1110 View Post
Also remember the cities that Arlom builds... are fantastic!!



Don't worry Arlom is pretty forgiving/apathetic
Welp, there went everyone (currently) inside Arlom!

Side note: I'm assuming that the corridors of the Starship are sized for gods, not mortals.

Edit: Arlom will still be snatching mortals from all over. I /do/ have a long term plan to deal with that. (Hint: It involves making the Tol-Vylcent)
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Last edited by ChrisClark13 : 09-30-2012 at 07:27 PM.
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Old 09-30-2012, 07:27 PM   Top  -  End  -  #219
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Elemental View Post
I'm sure they are. But there is no need for another city, especially one that devours its inhabitants.
No offence, but I'm going to go all Atlantis on it. After asking all the people to leave.
The inhabitants are already gone. Valmyr is completely behind operation Solar Flare Burning the City.
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Old 09-30-2012, 07:29 PM   Top  -  End  -  #220
Elemental
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The inhabitants are already gone. Valmyr is completely behind operation Solar Flare Burning the City.
Very convenient. I just need to see how much AP I have...
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Old 09-30-2012, 07:32 PM   Top  -  End  -  #221
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Originally Posted by Elemental View Post
I'm sure they are. But there is no need for another city, especially one that devours its inhabitants.
No offence, but I'm going to go all Atlantis on it. After asking all the people to leave.
Well to be extra fair.... Arlom's doors exist in ALL cities... not just the ones he builds.

As for everyone's temporarily leave of the city limit, the city hopes they enjoyed their stay. The Mayor is eagerly waiting their return... i mean what mayor
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Old 09-30-2012, 07:35 PM   Top  -  End  -  #222
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by mystic1110 View Post
Well to be extra fair.... Arlom's doors exist in ALL cities... not just the ones he builds.

As for everyone's temporarily leave of the city limit, the city hopes they enjoyed their stay. The Mayor is eagerly waiting their return... i mean what mayor
I don't mean to jump on you, as I rather like that concept, but shouldn't that require a Decree?
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Old 09-30-2012, 07:35 PM   Top  -  End  -  #223
ChrisClark13
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by mystic1110 View Post
Well to be extra fair.... Arlom's doors exist in ALL cities... not just the ones he builds.

As for everyone's temporarily leave of the city limit, the city hopes they enjoyed their stay. The Mayor is eagerly waiting their return... i mean what mayor
Temporarily?
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Old 09-30-2012, 07:35 PM   Top  -  End  -  #224
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Well to be extra fair.... Arlom's doors exist in ALL cities... not just the ones he builds.

As for everyone's temporarily leave of the city limit, the city hopes they enjoyed their stay. The Mayor is eagerly waiting their return... i mean what mayor
I know that. But does Velharan know that? Not really... But he definitely knows Veta is somehow linked to the heart of all evil.
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Old 09-30-2012, 07:38 PM   Top  -  End  -  #225
mystic1110
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I don't mean to jump on you, as I rather like that concept, but shouldn't that require a Decree?
They are artifacts not facts of reality. You can bless a city free of doors for example, you can't do the same for a Decree.

If you and the other mods think it should be a decree I would make it so :smallsmile

Quote:
Originally Posted by ChrisClark13 View Post
Temporarily?
Of course - once you visit the city, why would you want to be anywhere else? Think of the opportunities !

Last edited by mystic1110 : 09-30-2012 at 07:39 PM.
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Old 09-30-2012, 07:41 PM   Top  -  End  -  #226
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Default Re: Lords of Creation: Omnigenesis [OOC]

Whoops! Should be fixed now.

Races/Other Life:

Spoiler


Planes:

Spoiler


Lands:

Spoiler
[/quote]

----

On Arlom's Doors, personally, I agree with Mystic that the artifact is fine for them being in all cities.
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Last edited by C'nor : 09-30-2012 at 07:42 PM.
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Old 09-30-2012, 07:51 PM   Top  -  End  -  #227
Elemental
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The city of Veta is no more. It lies in ruins beneath the waves.
Hopefully, using an alter land to destroy it is acceptable.
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Old 09-30-2012, 08:09 PM   Top  -  End  -  #228
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Elemental View Post
The city of Veta is no more. It lies in ruins beneath the waves.
Hopefully, using an alter land to destroy it is acceptable.
Elemental, you ok with tanking Gjol Maduur's attacks? You're much better equipped for it.
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Old 09-30-2012, 08:18 PM   Top  -  End  -  #229
Elemental
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by TheDarkDM View Post
Elemental, you ok with tanking Gjol Maduur's attacks? You're much better equipped for it.
I was going to anyway. Gotta put those defense dice to use.

Excellent! Critical hit! (Well... Maximum... But I'm going to call it a crit anyway!)


Okay... I'm going to have to work out these numbers now...

First damage was against Velharan... And you did two damage due to the damage minimum...

Who did you direct the damage of the second attack against?



Oh... Combat is resolved. I suppose it's Arlom's right to rearrange his biology...
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Last edited by Elemental : 09-30-2012 at 08:31 PM.
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Old 09-30-2012, 08:31 PM   Top  -  End  -  #230
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Default Re: Lords of Creation: Omnigenesis [OOC]

Heh. Well this should be fun. C'nor, you are go. And I may have just created the shell for the first God-killer.

As a point, Halcyon is not a city. It's a ship. So keep your darned roads and cities away from it

Oh, and C'nor? Please, please, please add weapons to it
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Old 09-30-2012, 08:39 PM   Top  -  End  -  #231
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Originally Posted by Elemental View Post

Oh... Combat is resolved. I suppose it's Arlom's right to rearrange his biology...
Damn right!
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Old 09-30-2012, 08:41 PM   Top  -  End  -  #232
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Default Re: Lords of Creation: Omnigenesis [OOC]

@Mystic: Sure, archaeologists and treasure hunters can find the city of Veta some time in the distant future.
But they won't find much. Apart from evil doors...


@TheDarkDM: The battle is over. Arlom decided we were making too much noise and separated us. Which is annoying, because we were winning!
Oh well, time enough to fight another day...


Quote:
Originally Posted by mystic1110 View Post
Damn right!
If you can call it biology... But I suppose, streets are the arteries of a city, the centre the beating heart, the cultural districts the voice that speaks, the industries the fires that fuel it all and its citizens its soul!
In this case, the soul is clearly in need of saving.
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Last edited by Elemental : 09-30-2012 at 08:44 PM.
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Old 09-30-2012, 08:42 PM   Top  -  End  -  #233
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by Elemental View Post
Oh... Combat is resolved. I suppose it's Arlom's right to rearrange his biology...
Well, Valmyr is still going after Gjol Maduur.
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Old 09-30-2012, 08:46 PM   Top  -  End  -  #234
mystic1110
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Well, Valmyr is still going after Gjol Maduur.
He'll have to find him.... first, whenever you close your eyes, blink, the streets change... although I like the idea of your god wandering the streets, running into people lost with in (sure you free people, but the doors are still taking a few) reading the graffiti.
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Old 09-30-2012, 08:49 PM   Top  -  End  -  #235
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Originally Posted by mystic1110 View Post
He'll have to find him.... first, whenever you close your eyes, blink, the streets change... although I like the idea of your god wandering the streets, running into people lost with in (sure you free people, but the doors are still taking a few) reading the graffiti.
Thankfully, Gjol Maduur did us the favor of floating up into plain sight.

Elemental, will Velharan interpose himself between Gjol Maduur's attack, or should I reroll defense?
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Old 09-30-2012, 08:50 PM   Top  -  End  -  #236
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Default Re: Lords of Creation: Omnigenesis [OOC]

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Originally Posted by TheDarkDM View Post
Thankfully, Gjol Maduur did us the favor of floating up into plain sight.

Elemental, will Velharan interpose himself between Gjol Maduur's attack, or should I reroll defense?
Well I can't stop my brother for being suicidal....
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Old 09-30-2012, 08:51 PM   Top  -  End  -  #237
Elemental
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Originally Posted by TheDarkDM View Post
Thankfully, Gjol Maduur did us the favor of floating up into plain sight.

Elemental, will Velharan interpose himself between Gjol Maduur's attack, or should I reroll defense?
Give me a second...
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Old 09-30-2012, 08:52 PM   Top  -  End  -  #238
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Default Re: Lords of Creation: Omnigenesis [OOC]

Quote:
Originally Posted by mystic1110 View Post
Well I can't stop my brother for being suicidal....
Actually, he was going to apologize. Then Valmyr had to do his Comet thing...
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Old 09-30-2012, 08:52 PM   Top  -  End  -  #239
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Originally Posted by Elemental View Post
Give me a second...
If I'm correct, your previous roll still counts for this round, so all I need to know is your intent.
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Old 09-30-2012, 08:55 PM   Top  -  End  -  #240
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Originally Posted by TheDarkDM View Post
If I'm correct, your previous roll still counts for this round, so all I need to know is your intent.
Okay, well I edited my post to make the intent more clear

EDIT: Elemental, I edited my post, so if you want to react to the edited form, go ahead.
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