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Old 09-29-2012, 01:53 AM   Top  -  End  -  #1
Perturbulent
Halfling in the Playground
 
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North Swansea
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Default The Wild West (Window)

http://www.mimgames.com/window/rules/index.html is the system
1867 is the year
We're in the Wild West town of Nazarath. It exists in what would now be the northeast quadrant of Arizona.

Everyone is aware of the recent Transcontinental railroad act, although the railroad has yet to reach much more than halfway across the continent, the idea that soon big industry may arrive is on everyone's minds.
I've yet to create sheriff and such in case someone was interested in playing it. Reasonable knowledge may be assumed, but as you probably have guessed, news still travels somewhat slow, and your characters might not be hugely informed, let me know what you're up to playing, and I can build some more into the town. Gold, Silver, Copper, and Coal mines exist in the periphery. The local copper mine recently had a change of pace when gold was found. This has been kept secret so far, so no new rush of people has arrived, for now. There is a Saloon, a whorehouse, and several local farms. Other details will be worked out as players respond with character ideas.

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Last edited by Perturbulent : 09-29-2012 at 01:56 AM.
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Old 09-29-2012, 01:55 AM   Top  -  End  -  #2
Perturbulent
Halfling in the Playground
 
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Default Re: The Wild West (Window)

Some Notable places in town:

Rusty Saloon: run by Michael. It's a decent place that's had steady business since the advent of the town. But like everything, when travel slows down, it took a hit in business. It still runs fine, just not quite what it used to be when Nicholas held it.
Ol' Saint Mary's: some things took the hit harder than others. Ol' Saint Mary's become exactly that. It was built in the early days, and was farther than intended from the town. Wasn' so much an issue when travel was frequent, even had a few legitimate doctors takin' care of folks there. But it was a bit too far out, and two o' the doctors died and all the patients back in 50. 1 doctor survived, along with 3 kids, one just a babe. He claims he managed to save them from something strange, but it's best not to think about what outlaws did there, nor whether it was the injuns or just some crude folk. No one was ever arrested. It was left as a tragedy and most know that the ol' doctor is a frequenter of the Rusty Saloon. A lot of folks remember the good work he did, even some of those kids he saved, and will pay off his tab from time to time.
Samson's General Store: This place is run by a spindly bald man. He's probably 5'3". He looks remarkable thin and his flesh is pullin' from his face. Parkinson's has a hold of his frame now. He's a nice enough old man, and has a weakness for young girls, often he'll let'm take a sweet free when they buy something.
Edmund's (The Whore House): Edmund's probably the richest man in town. He owns the local mining operation, and the whore house. He is dressed consistently in his Sunday's best. He consistently uses a pipe and carries a cane. He's more or less congenial, unless he thinks someone's trying to slight him. He tolerates next to nothing as far as his women's harm is concerned, and everyone pays him his due promptly. No questions asked. Those who work in the mine pay tribute to him, and though no one'll be caught discussing it, more than a few miners went missing who didn't give him what's his. He's kinda old. He wears a white mustache and goatee. Some of the more perceptive'll notice he gets stuck looking at his pocket watch too much, as though absorbed in the time.

Notable People:
Father Caleb came to Nazarath when he was young, maybe 19, with full seminary training. Interestingly, he rode in on the same caravan Edmund once had. There is some defined animosity between the two. If you ask Father Caleb what the source is, he'll only say "I forgive all sins that lie in any man's past. It can be slightly more taxing to deal with men in the present. Of course, Edmund's business is his own, assuming you don't get involved in such things." Edmund tends to dismiss such questions by saying "You know how priests are." Father Caleb doesn't have funds for a church of his own, but has opened up his home for those who wish to worship, or are in need. He has rigged it up into as close a church as he can while living in it with limited funds. All of which (his funds) come from those few worshipers who are willing to help where they can.

"The Foreman" Anthony Foreman came to Nazarath as a youngster, with Edmund. The boy worked in the mines for a while. When he was older, perhaps his teens, or maybe even his twenties, he managed to pull three men out of a collapsing mine. Since then he's been the foreman for Edmund. If he's not busy, though, he doesn't mind joining his boys with a pick. Anthony is oddly protective of Edmund, and won't hold with any slandering against him.

General population: There are a lot of stock farmers and miners in and around the town. Some are rowdy, some aren't. Some have kids, some young, some old. Some little ladies have had some issues with the boys, and some men have found issues with each other, sometimes involving each other's wives.
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Last edited by Perturbulent : 10-07-2012 at 09:25 PM. Reason: More details
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Old 09-29-2012, 02:10 AM   Top  -  End  -  #3
Savior
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Default Re: The Wild West (Window)

I would be up for being a bartender of the saloon. Maybe a second or third generation owner? Nothing too fancy. If you have the spot reserved, i can change the idea, since i'm not too in depth with it yet.
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Old 09-29-2012, 02:13 AM   Top  -  End  -  #4
Perturbulent
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Default Re: The Wild West (Window)

No worries, I can work with that. Just do it up with the full details.
you can just place it in a post, I'll add them all to the slot beneath the first post when time comes.
Character Name:
Player Name:
General Description (observable):
Brief History:
Traits:
Strength
Agility
Health
Knowledge
Perception
Sanity
Luck
Skills: whatever makes sense
What you carry:
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Last edited by Perturbulent : 09-29-2012 at 02:31 AM.
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Old 09-29-2012, 03:33 AM   Top  -  End  -  #5
Savior
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Default Re: The Wild West (Window)

Character Name: Micheal Samuel Harrison
Player Name: Savior
General Description: 5'9" 142 pounds. 26 Years of age. Straight, unkempt black hair with a few grey streaks. Dark green eye colour. Dresses in casual suits and some form of neck tab/tie.
Breif History: Micheal Harrison was born in the small town of Nazareth in a Saint Mary's hospital, a few miles away from The Rusty Saloon. His mother, having an illness from her birth, was dead upon arrival of the child.Years passed and Nicholas became ill from a gunshot wound he had suffered in a shoot out in the town's center. With bad treatment from the hospital, Micheal had become an orphan.
Most people would become saddened, or overwhelmed with some mental instability, but his father lead a great example for Micheal, so the young man never gave up. Although his father was stoic, he only ran a run down saloon known to everyone. In his father's passing, Micheal took over. Becoming an orphan so fast, Micheal never went to a form of higher learning. He only studied what his father talked to him about, or showed him, which wasn't much.
From his father's memory, Micheal wore his pa's old suits, and ran the saloon just the same. However, from the knowledge of the bad times, Micheal needed to adapt.Not being much of a fighter growing up, Micheal turned to learning the way of the six shooter. The old sheriff, friend of Nicholas's, taught Micheal everything he knows today. For six years, Micheal kept training his skill, getting mighty well with that weapon.
Traits: Average Strength (d12)
Impressive Agility (d8)
Average Health (d12)
Below Average Knowledge (d20)
Average Perception (d12)
Fine Sanity (d10)
Average Luck (d12)
Skills: Skilled use of a Six-Shooter (d8)
Okay Chef (d12)
Struggling Conversationalist (d20)
Notable Bartender (d8)
Below Average Horseback (d20)
Noticeably Good-looking (d10)
Naturally Loyal (d10)
Horrid Literacy (d20)
Carried: Pistol belt.
Clean Six-Shooter.
24 rounds, six loaded.
Clean rag.
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Old 09-29-2012, 06:36 AM   Top  -  End  -  #6
Wargor
Ogre in the Playground
 
 
Join Date: Aug 2010
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London - England
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Default Re: The Wild West (Window)

I'll post up a character later, off out shopping now, oh joy!
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Old 09-29-2012, 11:12 AM   Top  -  End  -  #7
Wargor
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Default Re: The Wild West (Window)

I had a think and have come up with the idea of possibly playing a doctor? Newly arrived in town maybe, looking to set up a small clinic? An older man, looking to get away from the memory of his dead wife, he moves to the frontier, hoping to help folk and live a quiet life. Also possibly a hunting enthusiast, I like the idea of a shotgun or rifle wielding doctor. If you dont like the idea though, I've suddenly just thought of maybe playing a priest... Either could be fun.
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Last edited by Wargor : 09-29-2012 at 04:56 PM.
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Old 09-29-2012, 05:33 PM   Top  -  End  -  #8
Perturbulent
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Default Re: The Wild West (Window)

All of it works really well. I like the idea of a doctor very much, especially with the shambling old doctor. Additionally, I'm seeing as far as the hunter enthusiast aspect, maybe buffalo with a rifle? Model 1861 Springfield would be a gun you might have, common Civil War overstock.
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Old 09-29-2012, 05:41 PM   Top  -  End  -  #9
Wargor
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Default Re: The Wild West (Window)

I like it! I think that's the one I'll go for, I can almost picture him in my head. He has a moustache for reasons I can't explain. I just cannot picture a Wild West doctor without one. I'll have a go at stating him up in a bit.
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Old 09-29-2012, 09:37 PM   Top  -  End  -  #10
Prętor Ępheon
Pixie in the Playground
 
PirateWench
 
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Default Re: The Wild West (Window)

Hmm... dominatrix in the whorehouse, maybe? I'll have to learn the system first, but that can be managed in due time.
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Old 09-29-2012, 09:53 PM   Top  -  End  -  #11
Perturbulent
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Default Re: The Wild West (Window)

I could work with that. How you got to that point shall be an interesting story for your character's background.
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Old 09-29-2012, 10:28 PM   Top  -  End  -  #12
Wargor
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Default Re: The Wild West (Window)

I find that idea a little... odd. But each to their own! Here's what I've got so far.

Spoiler
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Last edited by Wargor : 09-29-2012 at 10:30 PM.
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Old 09-29-2012, 10:46 PM   Top  -  End  -  #13
Perturbulent
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Default Re: The Wild West (Window)

Admittedly, I was at first taken a little aback, but I looked into it, and it's legit. The word would definitely not be used, but the occupation was there.
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Old 09-30-2012, 12:23 AM   Top  -  End  -  #14
Perturbulent
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Default Re: The Wild West (Window)

My only question is whether or not a Medical Doctor ought to take the d6 or d8. it's up to you, ultimately. but I figured I'd mention that I can see either as reasonable.
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Old 09-30-2012, 12:36 AM   Top  -  End  -  #15
Savior
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Default Re: The Wild West (Window)

It would be a d8. Especially with that timeline, and part of history.
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Old 09-30-2012, 12:46 AM   Top  -  End  -  #16
Wargor
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Default Re: The Wild West (Window)

Yeah, I'd debated that part myself, but I agree a d8 fits better, maybe in another type of game a d6 would be best, but here I think the d8 is warranted. Not sure if any character in this kind of game really neds a stat at d6.
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Old 09-30-2012, 12:55 AM   Top  -  End  -  #17
Perturbulent
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Default Re: The Wild West (Window)

If you feel more comfortable with that, it's fine. Remember though, rolls can be adjusted, sometimes a success is more restricted than the standard 6. I think a top notch doctor of the era could pull off a six, but you're right in that the average is probably an 8, perhaps some poor doctors have 10's
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Old 09-30-2012, 01:16 AM   Top  -  End  -  #18
Savior
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Default Re: The Wild West (Window)

But, to remember, d6 is like, super human, Way advanced gifted. Hell HOUSE is a d8. D8 is a top tier human scale. Granted, to that end, as the Story teller, you can out right scale the world. Gauge it, and say "Well, he's been seeing sick people for X amount of years. He must be the best at it." because, that's what d6 is, THE BEST.
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Old 09-30-2012, 01:41 AM   Top  -  End  -  #19
Perturbulent
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Default Re: The Wild West (Window)

a d6 represents someone of truly remarkable and nearing famous if not guaranteed famous. a d6 is the limit of general human ability. a d8 is the limit of an ordinary person. there's a difference there. in theory d4's can be encountered, but yes, a d6 is not to be taken lightly.
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Old 09-30-2012, 02:27 AM   Top  -  End  -  #20
Savior
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Default Re: The Wild West (Window)

THat's right, it does go down to D4. Sorry. Slipped my mind.
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Old 09-30-2012, 06:49 AM   Top  -  End  -  #21
Wargor
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Default Re: The Wild West (Window)

I always see a d'6 as being for those characters who are truly the best at what they do. D4's are just godlike.
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Old 09-30-2012, 09:16 PM   Top  -  End  -  #22
Prętor Ępheon
Pixie in the Playground
 
PirateWench
 
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Default Re: The Wild West (Window)

Here's what I've whipped up! Let me know what you all think.
Spoiler
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Old 09-30-2012, 11:34 PM   Top  -  End  -  #23
Perturbulent
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Default Re: The Wild West (Window)

I will put up the first full legit post Thursday night at the latest. You three have full characters now. I am waiting on the final commenter, but we'll see if she joins us. I will continue to post details throughout the week until then.
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Old 10-01-2012, 06:41 AM   Top  -  End  -  #24
Wargor
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Default Re: The Wild West (Window)

Awesome! I'll post up my guys background tonight I think.

EDIT: May take a little longer than I thought, I'm going to have to actually research America at the time to come up with a place he came from. All I know at the moment is that he was a doctor that went to fight in the Civil War and came home to find his sickly wife had died of [Insert common debilitating disease here] so decides to travel to the frontier to escape the sadness of his old life.
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Last edited by Wargor : 10-01-2012 at 03:26 PM.
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Old 10-01-2012, 05:03 PM   Top  -  End  -  #25
Perturbulent
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Default Re: The Wild West (Window)

Died in childbirth to a stillborn child?
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Old 10-01-2012, 05:29 PM   Top  -  End  -  #26
Savior
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Default Re: The Wild West (Window)

Quote:
Originally Posted by Wargor View Post
Awesome! I'll post up my guys background tonight I think.

EDIT: May take a little longer than I thought, I'm going to have to actually research America at the time to come up with a place he came from. All I know at the moment is that he was a doctor that went to fight in the Civil War and came home to find his sickly wife had died of [Insert common debilitating disease here] so decides to travel to the frontier to escape the sadness of his old life.
Tuberculosis was a major killer back then. With age comes ill immune systems.
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Old 10-01-2012, 06:08 PM   Top  -  End  -  #27
Wargor
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Default Re: The Wild West (Window)

Yeah TB was what I was thinking initially. Though I do like the other idea... makes a good reason to run away from. I'll have a think and decide. I should have it written up by Wednesday at the very latest.
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Last edited by Wargor : 10-01-2012 at 06:09 PM.
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Old 10-01-2012, 06:56 PM   Top  -  End  -  #28
Savior
Bugbear in the Playground
 
 
Join Date: Oct 2011
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Default Re: The Wild West (Window)

If it's to the stillborn idea. Stillborn is when the baby is dead. Also, Shout out to the healthcare system in the 1960's. Everyone's mother is dead.
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Old 10-02-2012, 10:21 PM   Top  -  End  -  #29
AkaiNeko
Barbarian in the Playground
 
Join Date: Aug 2011
Default Re: The Wild West (Window)

Yo. Sorry for not following up, but life happened, and I wasn't able to post till now. I'm sort of assuming I'm out at this point, so apologies, and luck with teh campaign (do feel free to let me know if I'm wrong).
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Either Neo Tokyo-3, or an underground jail.
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Old 10-06-2012, 08:51 AM   Top  -  End  -  #30
Prętor Ępheon
Pixie in the Playground
 
PirateWench
 
Join Date: Sep 2012
Default Re: The Wild West (Window)

You might still have a chance - check with DM (as far as I know, we have yet to even start!)

Last edited by Prętor Ępheon : 10-06-2012 at 07:03 PM.
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