Yo. Sorry for not following up, but life happened, and I wasn't able to post till now. I'm sort of assuming I'm out at this point, so apologies, and luck with teh campaign (do feel free to let me know if I'm wrong).
Actually, you're still welcome, just have a character and background up by sunday night?
Edit: apparently not, but I'm saying here, just make a character, If you're a bit late, I'll figure out when we can add you.
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"In the eyes of the old, the young are the enemy."
Last edited by Perturbulent : 10-08-2012 at 07:23 PM.
And here's my finished character (I think). The backgrounds a bit crap I know, but it'll do.
Spoiler
Character Name: Doctor Albert Randall
Player Name: Wargor
General Description: 5'11', 190lb. 41 years old. Neatly cropped brown hair, going grey at the temples. Grey eyes. A well kept moustache, still it's original brown. He wears neat brown suits, and a brown Boss of the plains hat.
Brief History:* Albert Randall always dreamed on being a doctor, helping the sick and wounded was his calling, and he was good at it. He studied hard and became a doctor, but also lived his life too. He married the love of his life, his childhood sweet heart, Eliza, and they were happy. That is, until two tragedies struck.
Eliza had never been a particularly healthy woman, but her health started to deteriorate rapidly. All Albert could do was watch his beloved wife get sicker and sicker, nothing he did made a difference. That same year was also when Civil War broke out, and Albert, reluctant to leave his wife, had the hard decision of whether he should go and fight, but fight he did. Years of fighting went by, and letters back and forth became more and more sporadic, until one day they simply stopped. When the war finally ended, Albert rushed home, frantic to find out what had happened. All he found was an empty house and another gravestone in the grave yard, his beloved wife had been claimed by her wasting disease.
Right there and then, Albert knew he couldn't stay there, in his old life any more. He was changed by the war, and the loss of his wife. He wanted a new life, somewhere far away, where nobody knew him. So he left. He packed his things and moved west, as far as he could, until he came to the small town of Nazarath. Here, he decided, he could start a new life, and maybe help the people here. A new home.
Traits:
Average Strength (d12)
Average Agility (d12)
Very good Health (d8)
High Knowledge (d8)
Average Perception (d12)
Solid Sanity (d10)
Below Average Luck (d20)
What you carry:
Bag of medical supplies
Spencer repeating rifle (with a strap) - only when necessary - 21 rounds (7 loaded)
Pipe and tobacco
Reading glasses
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Currently Playing: Theren Meliamne - The Frontier of Verazemya (Team Elk)
Very nice, thank you. Additionally, I would like to add: your wife's wasting disease was never diagnosed consistently. You weren't sure what it was, and when you returned no one seemed to know, or gave you conflicting information. Some, generally closer friends of hers, refused to speak about it.
Edited: Alright folks, I'm gonna be opening up the thread before terribly long now. I'll link to it here. Remember, I understand we have some vaguely sensitive material, really be careful about not crossing over the lines. If necessary, please review http://www.giantitp.com/forums/annou...t.php?f=13&a=1
Really what it comes down to though, is be tasteful.
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"In the eyes of the old, the young are the enemy."
Last edited by Perturbulent : 10-08-2012 at 04:04 AM.
If that makes sense for him, it's very reasonable. As for where he was staying at the time, I was imagining he would either have set up tent, or taken a room in the hotel, or perhaps staying with folk you're healing up.
Speaking of which, you were imagining being in the saloon right now, My previous assumption was that you might be making afternoon rounds fixin' people up. If you're in the saloon, the perception check'll be a 4
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"In the eyes of the old, the young are the enemy."
Since we are missing a third person, i was wondering if i could invite a friend? She's new to Window like me, but she's quick and smart. She should pick it up in no time.
General Description (observable):16 years old, 5'6, Shoulder length dirty blonde hair, Red bandanna around her neck as well as the standard brown duster, pants, brown boots to match, and to top it all off a standard fedora of average color.
Brief History: Born and raised upon a ranch in the far off town named Brickstone she learned to ride horses from her father, her mother like many others died upon childbirth. As the years had come and gone the ranch was lacking income and resorted to violence to solve problems with trespassers and the occasional deputy. Until one fate full night upon her seventh birthday a mob had formed right outside of the ranch, " Quick, Alexia take this and head out back, take one of the horses and run for it, Do NOT Look back. " Her father had told her whilst thrusting a Winchester Rifle into her arms complete with at least twenty shots of ammo. Obeying her fathers wishes she took a horse and road off to the next town over where she learned to use the rifle her father had endowed her with, though she did not use this weapon for moraly good purposes she had done what she needed to, to survive. Moving town to town robbing general stores and the occasional bank. However from this lifestyle she had failed to get the proper nutrition a young girl like herself would've needed, this taking a great toll to her strength and health.
Traits:
Below Average Strength: D20
Above Average Agility: D10
Below Average Health: D20
Average Knowledge: D12
Above Average Perception: D10
Average Sanity: D12
Natural Luck: D8
What you carry:
1 Six Shooter
1 Winchester Rifle
1 Pistol Holster.
1 Rifle Strap
2 Ammo Pouches ( One for Rifle, One for Pistol )
1 Combat Knife. ( Used mostly for skinning rabbits. and any other game. )
1: Canteen ( Usually Filled with Whiskey )
Dear God! This'll be interesting, forgive me if it takes a little while to figure out how to incorporate you, but I like the idea. (If you'd like to stroll into town at any point with an unknown agenda, feel free. However, the more I know about what you intend, the more I can offer relevant information.)
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"In the eyes of the old, the young are the enemy."