Hello everyone, I’m looking for some artwork to make 3D models of.
I’m in school for computer graphics and am in need of some reference art both for a project (which will just be a collection of 3D models) as well as to help build up a portfolio. The extra practice won’t hurt either. Characters, animals, buildings, objects, anything is fine. If you have an existing piece of artwork that you’d like to see a 3D version of or just feel like helping out, feel free to post it.
Good reference art is high resolution and shows a front and side view of the object being modeled with everything being the same size between images. Back views are also useful but not required. Depending on the object being modeled, some close-ups of details might also be useful. For characters in particular, it is important to have them posed standing straight up with their arms to the side.
Example (spoilered for size):
(Concept art of a ghost from Heroes of Might and Magic VI)
Notes:
All artwork will be credited to the person who created it. The only thing I would take credit for is the creation of the 3D models themselves. The 3D models will only be used in a project and for a portfolio.
If you want the model to a certain scale or want to set a limit for the number of polygons used in the model, feel free to. Just make sure you know what you’re talking about if you do.
I do not promise to create models for every piece of artwork posted (in case there are more posted than I can handle). The artwork I choose to create models for will be based on the quality of the artwork, the level of detail, and just in general how much I like the particular piece and how much time I have.
Texturing and posing are separate from modeling. I may or may not texture and/or pose models created. Again, it all comes down to how much time I have, how much other stuff there is to work on, and the like. If you like, you can request a certain pose, but again, no promises.
I need to get a few things set up on my computer before I will be able to get started. It shouldn’t be long, but I thought I should say so regardless.