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What does the linguistics dots do if knowing a language is a merit?
In VtM 20 it was eliminated entirely and made a merit, there's a "replacement" of Technology divided out from Science.
Unfortunately no one has yet added a VtM 20 character sheet to a host. I'm planning on grabbing an interactive PDF from here, and throwing it onto Google Docs when I'm done.
Another important skill difference is Dodge is gone, its part of Athletics now. And a standard skill is Awareness which is Alertness for supernatural.
I should drag up my post of important differences in VtM20, weakness and Disciplines have tweaked mechanics.
Ah gotcha. Yeah, the VtM 20 version requires something I don't have, money.
Still fiddling around with concepts and sheets. I'll keep those changes in mind. Think I know which character I'll be using, but waiting a little longer to make sure.
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Soras is right. Do people want me to add a list the available skills, knowledges, and Talents to the first post so they can easily reference it as they're making their character?
Edit: Okay done. The first post lists all of the available Abilities.
Last edited by Dark Seeker : 10-02-2012 at 09:46 PM.
Question I wanted to raise. On Languages, the Merit is one language per dot. However (and we can ignore this to a point) I would like to mention that all education and learning would be done in Latin and will be for some time still. Additionally while many people don't know this Latin is not the lingua franca of the day, the closest is actually Italian (or a close variation) as the trading tongue of the Mediterranean. So some one wanting to be of learning and/or well travelled can be on the hook for quite a number of languages. I was wondering if you would consider allowing the old progression of 1/2/4/8/16 per dot.
(btw, totally shameless plug to get myself one extra language and be able to read Latin and Greek)
@Everyone:
Like I said I would I dove into my post history and nabbed this. The results of a night spent diving the VtM20 book for differences:
Spoiler
Clan Flaws:
Spoiler
-Assamites: Still cursed, however the old rules for the curse are not in Revised VtM so I don't know any particular differences. I know versus the Unbroken clanbook Flaw VtM20 also makes the Will draining part of diablerie deal Agg damage, and not work.
-Brujah: Have the traditional plus +2 modified:
Quote:
The same passions that inspire Brujah to greatness or depravity, left unchecked, can send them into incandescent rages: The difficulties of rolls to resist or guide frenzy (p. 298) are two higher than normal. Additionally, a Brujah may never spend Willpower to avoid frenzy, though he may spend a point of Willpower to end a frenzy that has already begun.
-Gangrel: (tl:dr seems to be work out something with ST)
Quote:
Every time a Gangrel frenzies, she acquires a temporary animal characteristic (which may replace an existing temporary one). A patch of fur, a brief torpor after feeding, or skittishness around crowds — all of these may mar an Outlander after frenzy. Characteristics acquired in Gangrel frenzies need not only be physical – they can be behavioral as well. Players should work with the Storyteller to determine what new animal trait is acquired (whether the frenzy involved the fight-or-flight impulse may be relevant). Over time, or in an exceptional situation, a particular animal feature may become permanent, with the next frenzy adding a new feature. A good guideline is to require each frenzy-gained trait to have some effect grounded in system terms (such as the temporary reduction of Social Attribute dots or a permanent loss of Humanity), though some Storytellers may allow narrative-only traits that can shape the story.
-Lasombra (The hilarious art fail on their page deserves mention. Apparently a Tzimice as been at that particular Keeper to crush her torso to Liefeldian levels and give her a mono-boob that hangs to the navel. FAIL)
-Tremere: (Actually have one now, frakking Tremere)
Quote:
Tremere dependency on blood is even more pronounced than that of other Kindred. It takes only two draughts of another vampire’s blood for a Tremere to become blood bound instead of the normal three — the first drink counts as if the Tremere had taken two drinks. (For more information on the blood bond, see p. 286). The elders of the Clan are well aware of this, and seek to impart loyalty to the Clan by forcing all neonate Warlocks to drink of the (transubstantiated) blood of the seven Tremere elders soon after their Embrace.
-Ventrue (not different persay but some relevant notes)
Quote:
The Ventrue have rarified tastes, and they find only one specific type of mortal blood palatable and vital for them. When a player creates a Ventrue character, he should decide with the Storyteller what specific type of blood suits the character, and this choice is permanent. Blood of other types (even animals) simply offers the vampire no blood pool increase, no matter how much he consumes — he simply vomits it back up. This refined palate may be very narrow or very broad — say, the blood of younger sisters, or the blood of nude children. Vampiric blood is exempt from this restriction.
I have already mentioned Abilities so will not again. An important note is the new Awareness dovetails with Auspex. In general specifics are worth checking before you roll.
Backgrounds seem the same though some minor description differences around like Resources not having hard numbers attached about. I've not seen a modern version of Domain before either.
Disciplines have some pretty big changes hiding in them. I gave up on checking everyone of them especially the Elder level ones and blood magic paths and rituals but here are some that caught my eye:
Spoiler
Auspex:
-Awareness as mentioned plays a part in a number of rolls now.
-From Seeing the Unseen a big switch: (Also applies to Chimestry)
Quote:
Obfuscate: When a vampire tries to use her heightened perceptions to notice a Kindred hidden with Obfuscate, she detects the subject’s presence if her Auspex rating is higher than his Obfuscate, and she succeeds at a Perception + Awareness roll (difficulty equals 7 minus the number of dots by which her Auspex exceeds his Obfuscate). Conversely, if the target’s Obfuscate outranks her Auspex, he remains undiscovered. If the two ratings are equal, both characters make a resisted roll of Perception + Awareness (Auspex user) against Manipulation + Subterfuge (Obfuscate user). The difficulty for both rolls is 7, and the character with the most successes wins.
-Celerity: (buffed AND nerfed simultaneously)
Quote:
Each point of Celerity adds one die to every Dexterity-related dice roll. In addition, the player can spend one blood point to take an extra action up to the number of dots he has in Celerity at the beginning of the relevant turn; this expenditure can go beyond her normal Generation maximum. Any dots used for extra actions, however, are no longer available for Dexterity-related rolls during that turn. These additional actions must be physical...
-Dominate: (I can't wear sunglasses at night)
Quote:
Eye Contact
Many myths and stories exist about a vampire’s mystical ability to put people under her spell by looking deeply into her victim’s eyes. The persistence of such stories through the ages isn’t surprising, since a number of Kindred Disciplines powers (most notably Dominate) require eye contact in order to work. Other vampires, learning of this requirement, have attempted everything from wearing mirrored sunglasses to gouging out their own eyes in order to prevent an elder from exerting his will upon them.
But Kindred are not so easily thwarted.
The need for eye contact stems from the aggressor Kindred’s need to see his victim’s soul, and the eyes are the traditionally known as the windows to the soul. While the vampire needs to capture his target’s attention, the target’s eyes need not be present for such a power to work (although the arts of the Tzimisce make this somewhat challenging at times) — they only need to find the soul of his victim laid bare.
A target trying to avoid eye contact can make a Willpower roll against a difficulty equal to Dominate user’s Manipulation + Intimidation (or other appropriate combination for other Disciplines or specific situations, at the Storyteller’s discretion). The difficulty may be reduced for mitigating factors: -1 in the case of the target obscuring his eyes slightly (such as closing her eyes or wearing dark sunglasses) up to a -3 for the eyes being completely unseen (such as with a thick blindfold or having her eyes torn out). Ultimately, however, it is up to the Storyteller to decide whether eye contact is established in a particular case.
-Obfuscate: (you wanna dip and make stealth irrelevant you say?)
Quote:
Typically vampires
using Obfuscate must be within a short range of
their witnesses (approximately five yards or meters per
dot of Wits + Stealth) for their power to be effective.
-Potence:
Quote:
Each dot that the vampire has in Potence adds one die to all Strength-related dice rolls. Further, the player can spend one blood point and change his Potence dice into an equal number of automatic successes to all Strength-related rolls for the turn. In melee and brawling combat, successes from Potence (either rolled or automatic) are applied to the damage roll results.
-Prescence: (Revised once allowed turning around to be out of sight)
Quote:
Anyone can resist Presence for one scene by spending
a Willpower point and succeeding on a Willpower
roll (difficulty 8), but the affected individual must keep
spending points until he is no longer in the presence
of the vampire (or, in the case of Summon, until the
effect wears off).
Finally Multiple Actions have been completely revised:
Spoiler
Quote:
Multiple Actions
Occasionally, a player will want her character to perform more than one action in a turn. For example, a character may be trying to search through a notebook to find a password while creeping stealthily through a hallway, or might be trying to sidestep an incoming attack while firing a pistol into her assailant’s gut. In such situations, the player can attempt actions normally, though all actions become more difficult as the character’s attention is split among them. The player declares the total number of actions he wishes his character to attempt and determines which of those dice pools is the smallest. He may then allocate that number dice among the actions as he sees fit.
Example: You want your character to hang a sharp right turn in a stolen taxi cab while simultaneously screaming at the surprised cabbie in the passenger seat to calm the hell down or you’ll tear him in half. This is a Dexterity + Drive roll (for which your character has seven dice) and a Charisma + Intimidation roll (for which your character has five dice). Five dice is the smaller dice pool, and you may thus divide five dice among the number of actions you want to take. That is, you may allocate these five dice as you see fit between the driving maneuver and intimidating the cabbie.
At the Storyteller’s discretion, certain action combinations that are wildly disparate may incur a difficulty increase (see below) on top of the split dice pool limitations. Composing a stirring poem while showering an enemy with a hail of bullets is a task not lightly undertaken. As well, at the Storyteller’s discretion, splitting dice pools to a certain degree may well just be plain impossible.
Vampires with the Discipline of Celerity (p. 142) may take multiple actions without subtracting dice from their dice pools. These extra actions may not themselves be divided into multiple actions.
So now instead of taking successive penalties for dividing actions you only have the dice of you smallest pool to divide among them.
Though funny enough I guess this would mean you could take just -1 die penalty on one action and auto succeed on the other with Willpower...
That may not be everything by any means
I also have never checked Merits/Flaws in detail but I know there are at least some difference, like Unbondable will cost you 5 pts now. This one though is the best:
Quote:
Stereotype (2pt. Flaw)
You buy heavily into all of the vampire stories you’ve read and heard. You wear a cape or body glitter, speak with an accent, and otherwise act in a cartoonish fashion. Such behavior is embarrassing in the extreme to other Kindred, who are likely to ostracize or mock you (+2 difficulty to Social rolls with other vampires who don’t share your habits). You also stand out to hunters.
Excellent post Soras! Maybe you should be running this instead of me. For providing all of that useful information, start the game with 2 xp in reserve.
As far as languages, the GC book says that one dot is required to even be able to read and write in your native tongue. I'm inclined to agree with that and your idea. After the first dot, every point spent on the language merit doubles the languages you know.
Last edited by Dark Seeker : 10-02-2012 at 11:01 PM.
The Ventrue weakness always bothered me for what are supposed to be the lords and masters of vampiric society. Only being able to consume 1 type of blood would be heavily restrictive for a clan that has to move around to help keep an eye on their lessers.
But seems as no one is rolling a Ventrue I suppose I'm just wasting time being a windbag...
Anyways, I'll have a future Lasombraling up later today. Or tomorrow. I'm getting drunk tonight so I might make some disasterous mistakes.
Last edited by BananaPhone : 10-03-2012 at 12:15 AM.
Btw, I've never looked into the Giovanni Chronicles before.
I'm going out on a limb here, but by pray-chance did the usual doom-and-gloom writers of White Wolf take a holiday during GC's creation and thus the campaign is a happy, cheery and up-beat story that ends with us growing into advanced states of decrepitude together like a pod of jolly old vampires?
Actually we'd had a few people express interest in Ventrue, so we might just have one.
As for the ending, I hate to spoil it, but it's below if people care.
Spoiler
The players all engage in a dance off with Augustus Giovanni. Careful, he's at 9 dots at break dancing
Beware, these are the sort of jokes you'll get if you stick with me.
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Actually, the game's part of their "mature" line. Black Dog, was it? It's pretty dark (One character in particular), though I don't find it as all doom and gloom. A lot depends on what sort of people the protagonists turn out to be.
Stereotype (2pt. Flaw)
You buy heavily into all of the vampire stories you’ve read and heard. You wear a cape or body glitter, speak with an accent, and otherwise act in a cartoonish fashion. Such behavior is embarrassing in the extreme to other Kindred, who are likely to ostracize or mock you (+2 difficulty to Social rolls with other vampires who don’t share your habits). You also stand out to hunters.
I am reminded of a conversation I once had with a friend about the absolute best roleplaying he'd ever seen, speaking in a tone that approached awe. Apparently, he'd been in a V:TM LARPing group with a guy who put on a completely Method performance of a Malkavian whose derangement was to be absolutely convinced he was Count von Count from Sesame Street. He described it as simultaneously the funniest and most unnerving thing he'd ever seen.
I'm considering a ventrue, although it's not my first choice (that's assamite, almost tied with ravnos). Besides, having a refined palate suits a clan of nobles, don't you think? It may even explain some of their crusading tendencies...
"Rufus von Aslochstein, why did you bring me only two green-eyed brunettes with moles on the left side of their face for dinner tonight?"
"We... are kinda running out, sire!"
"RUNNING OUT!!!"/rufus is being lifted by the throat "FIND SOME MORE, THEN!!1!"
"Whe... there are more in outremer, sire... it's full of them..."
"Outremer...TELL THE MEN TO GET READY! WE MARCH TO WAR!"
That said, I'd rather choose something more realistic for a PC character. Maybe bring it down to brunettes?
but by pray-chance did the usual doom-and-gloom writers of White Wolf take a holiday during GC's creation and thus the campaign is a happy, cheery and up-beat story?
I kinda doubt that, though I'd expect we'd get to beat-up quite a few people. If that makes you happy and cheery, sure, why not
Anywho, right now I have an idea about a sailor/pirate who may become a good assamite, a wandering mercenary and part-time bandit (ravnos) and a german wannabe-swordmaster (ventrue). On the other hand, you never know what you'll end up with while you're still a mortal :) .
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Last edited by The_Shaman : 10-03-2012 at 02:59 AM.
Posting tentative interest as a ravnos, working to mod an older character concept i have been wanting to play...
__________________ IMPORTANT: Back, after a long absence. Apologies to everyone I left wondering where I was.
Quote:
Dumbledore is dead but had a horcrux so might still be alive to it being fake and him dead but not stopping her from using the having a horcrux on you letting you live from a killing curse.
Quote:
Originally Posted by The Glyphstone
Epileptic monkeys. Boxing gloves. Typewriters. That is all.
Over the past few days I've written and rewritten a few character concepts: I'll see if I can actually nail one down and present it for my application. Possible concepts right now include a rebellious young ex-noble turned Brujah and a highly talented majordomo/steward (not sure which clan, possibly a Follower of Set), but right now I'm not really sure what I'll play.
Okay! I think we're just about filled up. Just a reminder that only one spot per clan is available, and I've seen a few clans that have had multiple applications. Nothing wrong with that, but keep in mind that you might want to work on multiple concepts if your first one ends up taken.
Well, I've not received any characters yet, but I think I won't be able to accept any more people even expressing interest. I think we've got a good base to work with.
Clans that have been specifically requested: Ventrue, Tremere, Lasombra, Nosferatu, and Assamite. This doesn't mean these spots are taken yet(Some of these players may not actually apply, or they may have an idea that does not work well with the campaign), but I'm more inclined to grant them to the players who specifically requested that clan. Feel free to apply as any clan, but understand your chances are probably higher with one of the others.
Re: V:TM Giovanni Chronicles(Closed to new interest)
Great, looking forward to seeing it.
Edit: Lasombra and Toreador characters have been approved. Assamite, Ventrue, and Tremere characters have been taken.
Double edit: It's come to my attention that just making a Dark Ages sheet would save time and greatly simplify things. As a result, I think we'll just use those sheets for now.
Use the Dark Ages option, and the basic skills, with one exception. Put no dots into Linguistics. This remains a merit. 1 point is needed in it to read and write your language. If the game gets far enough, the empty Linguistics skill will be replaced with science, but it's not really applicable now (Unless you guys want it to be.)
Last edited by Dark Seeker : 10-07-2012 at 02:54 AM.
Re: V:TM Giovanni Chronicles(Closed to new interest)
I have an idea for a street thief/grifter Ravnos-to-be who pickpockets his invitation from a courier on his way to deliver it to the rightful recipient.
Re: V:TM Giovanni Chronicles(Closed to new interest)
That could work. Works pretty nicely too, considering the clan.
Okay, I've made a list to the best of my knowledge of who wanted what. clans in bold are taken or likely to be.
Soras Teva Gee- Tremere SHEET RECEIVED
Shaman- Assamite, Ravnos, Ventrue
Karnius- Nosferatu, Tzimisce SHEET RECEIVED
McStabbington-Assamite SHEET RECEIVED
Daelrog- Toreador SHEET RECEIVED
BananaPhone- Lasombra SHEET RECEIVED
Misaat- Ventrue
DeusMortussEst- Ravnos
Worlok- Brujah
Thundercracker- Follower of Set SHEET RECEIVED
Nyarai- Malkavian, Ravnos SHEET RECEIVED
So a lot of love for the Ravnos. Did not know we had so many players. Still, let's see what happens.
Last edited by Dark Seeker : 10-10-2012 at 10:45 PM.
Re: V:TM Giovanni Chronicles(Closed to new interest)
Darned people choosing my favourite clans Okay, so now both Assamite and Ventrue are out,the only option is ravnos or get something completely different? Geez.
Also, I sent some sheet over PM the last time, didn't I?
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Last edited by The_Shaman : 10-07-2012 at 01:45 PM.
Re: V:TM Giovanni Chronicles(Closed to new interest)
I'd like to confirm that I'll be playing a Tzimisce doctor (or what passes for a doctor in this period: perhaps I should spell it doktor?). The Nosferatu concepts I've been working with really don't seem to fit the setting, and I think that I can make this one work much better.
Re: V:TM Giovanni Chronicles(Closed to new interest)
Great, I'll put you down for it.
Shaman, I'll PM you and we'll see what we can work out. Ravnos is still available, but you're one of three people interested in it, so we'll have to see how that plays out.
Last edited by Dark Seeker : 10-07-2012 at 05:14 PM.
So a lot of love for the Ravnos. Did not know we had so many players. Still, let's see what happens.
Hokay, guess that leaves me with follower of set, nosferatu, or gangrel. Leaning towards follower of set. If there's too many players, I can always serve as an alternate, since it seems a lot of characters are already done.
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