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So i recently started reading the Eclipse Phase rulebook, and i have to say i am in love with the setting. Is there anyone in the Playground willing to give a game a shot?
I am willing to DM but am pretty new to the rules, also i have a character with a Reaper morph that i am desperate to try out.
EDIT: for anyone who is interested you can find and download all the rulebooks here, this is entirely legal and above board as the rules are open source
I sincerely hope that this could work, the last games i tried went flatline.
before I say anything else, does anyone have a link for a worthwhile online sheet? cuz it takes like forever to make one yourself (I know, cuz I've made one; 3 times).
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I ran a game for a few weeks. I ran out of time to keep it going, so it died. Check out the resources page, http://eclipsephase.com/resources. That with a few Google searches will get you all the resources you need. I'd like to throw some suggestions out for you if you are starting this.
1. Make sure to describe the environments deeply and give your players free reign to describe things for you.
2. Pacing on PbP is crucial. Keep the pacing quick and it will keep everyone's energy going.
3. Don't approach the game as a typical table-top campaign. Think of each post or few posts as an entire scene. That will keep mundane back and forth to a minimum and advance the story quickly.
4. Have players post contingency plans. I'll do X and if X works do Y and if it fails do Z. This will also keep your pacing up.
All said, let everyone own the game and have fun. The setting is brilliant and the mechanics are fast and loose. By far, my favorite system I've ever played.
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Since nobody else has a ravening need to GM the game, i will gladly do it.
16 is as follows:
Spoiler
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Eclipse Phase
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Standard Eclipse Phase background with a couple of tweaks, mostly regarding the TITANS and the Exsurgent virus, they shouldn't really come into play unless this game goes really far.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
No more than 6, the mission i have planned calls for a small and discrete team.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
GITP Forum, unless anyone really wants to do something else.
5. What is the characters' starting status (i.e. experience level)?
Standard character creation, 105 Aptitude points but you get 1100 Customization points representing a more experienced or grizzled character.
6. How much gold or other starting funds will the characters begin with?
As per character creation, i can make allowances for characters who have wealth as a central point of their background (Industrial Tycoon, Famous Musician etc.) but i would prefer not to have anybody with seriously large amounts of dough.
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
No Jovian Loyalists
[b]8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?[/]B
No homebrew, any morph, human or mercurial is fine.
9. By what method should Players generate their attributes/ability scores and Hit Points?
Standard Character Creation
10. Does your game use alignment? What are your restrictions, if so?
Nope, but i want 3-5 Motivations and a backstory detailing your characters opinions of the other major transhuman groups, more on that later.
11. Do you allow multi-classing, or have any particular rules in regards to it?
N/A
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
use the forum dice roller please, your rolls should look something like this:
I attack the soldier on my left with my particle beam bolter.
Beam Weapons (65) (1d100)[6]
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Couple of minor changes to the fluff of the TITANS, but if you guys run into them you've done something very wrong.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
I like my backstories like my SO's skirts, long enough to cover everything important, short enough to keep me interested.
A few mandatory things:
A short backstory covering significant events in your characters life and why they joined up with Firewall.
2 or more NPC's your character knows/is acquainted with, this only needs to be a couple of sentances.
Your characters opinion of the major factions of Transhumanity including (but not limited to):
Hypercorps
Venusians
Rusters
Jovians
Anarchists
Titanians
Scum
Again these need only be a few sentences each.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Lots of roleplay and investigation, hopefully something involving big stuff blowing up to top it off. There will be combat, everyone should be competent with a weapon but also able to contribute to a social interaction.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Everything published by Catalyst for Eclipse Phase.
INIT: 90
LUC: 30
TT: 6
IR: 60
DR: 120
DUR: 60
WT:12
Background: Original Space Colonist
Faction: Titanian
+10 Freefall Skill
+10 to a Technical, Academic [field] or Profession
+20 to Networking: [field]
+10 to 2 technical or acedemic skills,
+20 Networking: Autonomists Skill
Traits:
Adaptability Level 1
Allies
Common Sense
Danger Sense
Patron
Situational Awareness
Enemy [Jovians]
Blacklisted [Jovians]
Black Mark [Jovians]
Motivations:
+Techno-Progresivism
+ Anarchy
+ Sythmorph Rights
Morph: Reaper
Enhancements:
360-Degree Vision
Access Jacks
Anti-Glare
Basic Mesh Inserts
Cortical Stack
Cyberbrain
Cyber Claws
Extra Limbs (4)
Heavy Combat Armour
Magnetic Systems
Pneumatic Limbs
Puppet Sock
Radar
Reflex Booster
Shape Adjusting
Structural Enhancements
T-Ray Emitter
Weapon Mount (Articulated 4)
Weapons
Particle Beam Bolter
We dont have an online character sheet, feel free to link one if you can find it, but for now if you can come up with a text sheet something like this it would be great.
The characters will begin the game as relatively low ranking agents of FIREWALL, having proved themselves in a fairly minor mission (recovering an artifact, assisting another agent to complete their mission etc.) Your Morphs and Egos have been transported to Locus by FIREWALL and you are currently awaiting further instruction.
That's about it for now, will post some current events later.
Is there anything special you are looking for in characters, GM? Like, If we where Gatecrashing, it would be smart to have a brawn, a brain, and the all purpose guy along with the xenobotanist/xenoarcheologist and the xeno-communicationist.
I really don't want to create a character that i like but finds out that the strong sides of the character is totally useless for this particular game (A famous popstar socialist is not a good idea for gatecrashing btw.)
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Oooh, yay, Eclipse Phae. My last game went dead. I'm thinking of playing the social role. Maybe pick up the psi trait. Money and mind-reading is powerful combination.
I assume there will be a lot of Earth exploring, hm? I have an idea of spiritual AGI with both computing and humanities skills, existing as infomorph in form of Angel... but since I have read about TITAN and Exsurgent virus I believe it not so good character ^^
If Hemmon wants to play a Xenobiologist, I will take a traditional hacker role :-P
I assume there will be a lot of Earth exploring, hm? I have an idea of spiritual AGI with both computing and humanities skills, existing as infomorph in form of Angel... but since I have read about TITAN and Exsurgent virus I believe it not so good character ^^
If Hemmon wants to play a Xenobiologist, I will take a traditional hacker role :-P
Or... Angel AI will suit the plot...?
they said if we run into TITANs weve done something horribly wrong, so we can safely assume that we are going no where near that technolovecraftian hellhole.
I think i'll be going for a synthmorph... going terminator always works :3
Might go with a stealth operative (Hacker).
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they said if we run into TITANs weve done something horribly wrong, so we can safely assume that we are going no where near that technolovecraftian hellhole.
...I hope
You are correct, i have no plans to ever take you to earth.
Still going with my hardcore socialite. A winning smile and some social engineering will open a lot of doors.
(so will hacking and stealthing around the bad guys.... or are we the bad guys?)
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Pilot: ChaoticSky
Stealthy Guy/Hacker: Hemnon
Party Face/Socialite: cgrela
We do need at least one person to be combat focused, we wont be in a lot of fights but i dont want the whole party dying because of one failed Infiltration roll and a lucky pair of Mercs.
I made a character for a previous EC game that unfortunately has stalled out. He would be a infiltrator/socialite/soldier type. He's also a Jovian loyalist... so that will have to be re-tooled.
I'd say I'm interested, probably using a character I made (but never got to use) in another game. Basically, Daniel Jackson with a bit of Indiana Jones, as played by a bird.
(That is to say, Xenobiologist/Somewhat combat-y raven uplift.)
When the Argonauts split from the Hypercorps in the decades before the Fall, they took more than a bit of their research, and quite a few "assets," with them. Dr. Mikhail Filitov took all of his research on Avian Uplift, as well as his most important test subjects: a pair of modified Corvus Corax, Ravens. He moved to the Mitre Station in orbit around Luna, and continued his research there.
4 Years before the Fall, Belisarius (Eli, to his friends. He kind of hates how long his name is.) was born, or hatched. Whatever.
1 Year before the Fall, Dr. Filitov's uplift of Eli was successful. By that point, avians had already been uplifed by others, so Eli's uplift was hardly a major scientific milestone. But for Dr. Filitov, it showed that his specific techniques were successful. It also left him with, essentially, a child that needed raising. So he did.
Mikhail raised Eli as if he was his son. Whether it was a trait rubbed off from Mikhail, or and artifact of his avian heritage, Eli proved to be incredibly curious. Over the years, he proved to be quite a studious individual, learning as much as he could about practical science, physics and the like. But his passion was Archeology and History. After the fall and the interdiction of Earth, returning there and sifting through the ruins was an impossibility. But that didn't stop him from learning everything he could about Earth, and about everything that came before.
About a year ago, Eli was erroneously hired by a gatecrashing expedition for a trip through the Pandora Gate. Erroneously because they were looking for a Xeno-Archeologist, not a regular Archeologist. Someone didn't know the difference. Since Eli really wanted to go, he didn't bother enlightening them.
The group taking him ended up giving Eli quite a lot of self-defense and combat training. They even helped him attain a new morph with a few combat-oriented implants.
The trip through the gate itself was largely uneventful. (In that nobody died in horrible ways) They did manage to locate a fairly large ruin of alien origin. It was about this point in the trip that the group realized that Eli only had what rudimentary Xeno-Archeology knowledge that he was able to absorb in the weeks before the op. Even this rudimentary knowledge turned out to be invaluable in identifying several valuable alien relics.
Combined with the team stumbling upon a couple small resource reserves, the op was considered a success. What they found there piqued Eli's interest, and upon return home he began in-depth study of Xeno-Archeology and Xeno-Lingistics.
In the weeks after the op, Eli ended up writing a paper, largely detailing his thoughts on the whole experience, as well as what they found on the other side. Somehow, this paper ended up leaking out onto the Mesh, and managed to grab a very small amount of media attention, as well as interest from some Xeno-Archeologists. Perhaps this is what lead to what happened next.
About a month after his paper was released, Eli found himself being contacted by several individuals, all looking for information dealing with Xenos Artifacts and Xeno-Archeology. Of course, he shared whatever information he could, (what Argonaut wouldn't?) though these individuals never did bring up why they wanted this information. Eli found out, however, when one of these individuals came to visit him in his apartment on Mitre Station, telling him that they needed his expertise in dealing with a possibly dangerous alien artifact that was on-board. Details on this are kind of sketchy, but the result of this little adventure was an explosion aboard the station, and Eli's induction into Firewall.
Dr. Mikhail Filitov: Dr. Filitov is many things, a brilliant scientist in the field of uplift, a respected Argonaut, and also Eli's father. (Well, he raised him at least. Same thing.) Dr. Filitov spends most of his time on Mitre, working on whatever projects he happens to have going at the time, but he always finds the time to keep in touch with Eli.
Henry Edwards: The leader of the gatecrashing team that Eli accompanied. While he made it clear that Eli would not be brought on any more gatecrashing expeditions, he and Eli have stayed in contact and are still on quite friendly terms.
Factional Opinions:
Spoiler
Hypercorps: Eli doesn't have a problem with hypercorps in general (though like most Argonauts, he wishes they'd keep a looser grip on information). He does, however, have some issues with companies dealing with Uplifts, and how many of them take measures to control those the uplifts.
Venusians: Not something Eli has worried about much, but in theory he likes the things the Morningstar Constellation are doing.
Jovians: Oh boy, the Jovian Junta. For the most part, the Jovians seem to stand opposed to everything Eli believes in. (Restricting basic transhuman science, limiting personal freedom and freedom of information, and of course they're not to fond of uplifts.) Eli would prefer to have little to do with these guys.
Anarchists: The Anarchists are a lot closer than most to having the right idea, in Eli's opinion. The lack of a strong hierarchy is a little weird, but the idea of few limitations and completely free information is definitely appeals to Eli.
Titanians: Not much to say here, other than the open, rep-based economy that Titan (and much of the out rim, really) uses is different from what Eli is used to.
Scum: Right, remember how Eli more or less agreed with the Anarchists? This is that idea, taken WAY to far. Personal freedoms and freedom of information? Good. No form of oversight beyond mob rule? Not so good.
Muse
Spoiler
Eli's Muse, Lia, is very much the Yin to his Yang. Where Eli is excitable and passionate, Lia is careful and methodical. This does wonders to keep Eli's impetuous nature in check.
When she manifests, she appears as a middle aged human woman, dressed as would befitting of a personal assistant or secretary. Despite this, Eli has always considered Lia to be more of a friend and colleague than a mere Muse.
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@Iron Victory: Mechanically your character looks fine, but a Jovian's not going to fly as i plan on them being primary antagonists for the first act of the campaign.
Ambidextrous
Can use both hands equally good, hence no off-hand modifier for the hands.
Eidetic Memory
Can remember everything that ever happened to her, in detail, with no long term memory loss. Must have actively looked at an object to remember details, a quick glance is not enough.
Exceptional Aptitude (COG)
May raise the chosen Aptitude above the normal cap on morphs by 10.
Fast Learner
Improves skills and learns new ones in half the time it normally takes (see Improving Skills, p. 152).
Hyper Linguist
Requires one-third the normal amount of time and experience to learn any
language (see Improving Skills, p. 152). The character can also learn any human language in one day simply by constant immersive exposure to it. Additionally, the character receives a +10 modifier when attempting to interpret languages they don’t know.
Math Wiz
can perform any feat of calculation, including the most complex and advanced mathematics, instantly and with great precision, with the same ease an unmodified human can add 2 + 3. This grants a +30 to any tests involving math calculations.
Right at Home x2
Always feel at home in Steel Morph (Liquid Silver Variant) and Steel Morph (Normal Variant) and therefore never takes Integration or Alienation Tests when resleeving to those morphs.
Situational Awareness
No longer suffers the Distracted modifier on Perception Tests to notice things even when their attention is focused elsewhere, or when making Quick Perception Tests during combat.
Editied Memories
Ripley do not remember what she was supposed to guard and protect, when she was working for the American government before the fall.
Real World Naiveté
Due to their background, the character has very limited personal experience with the real (physical) world. Once per game session, the gamemaster may intentionally mislead the character when giving them a description about some thing or some social interaction. This falsehood represents the character’s
misunderstanding of the situation, and should be roleplayed appropriately, even if the player realizes the character’s mistake.
Social Stigma (AGI)
Being an AGI can cause some problems, many fear them because of what the TITAN's did. In social situations where the character’s nature is known to someone who view that nature with distaste, fear, or repugnance, they suffer a –10 to –30 modifier (gamemaster’s discretion) to social skill tests.
AR Illusions:
These databases of AR clips can be used to create realistic illusions in someone’s entoptic display.See Augmented Reality Illusions, p. 259. Exploit:
Exploits are hacker tools that take advantage of known vulnerabilities in other software. They are required for intrusion attempts (p. 254). Facial/Image Recognition:
This program can be used to take an image and run a pattern-matching search among public archives. Similar version of this program exist for other biometrics: gait recognition, vocal recognition, etc. Radio Motion Detection:
Technically known as variance-based radio tomographic imaging, this sensing technique can be used with any wireless radio devices. It is especially useful in urban areas, where wireless devices are everywhere. Because this system is passive, using existing signals, it does not alert the target. To detect motion in a target area, the software measures and analyzes the transmission and reception of radio signals originating on opposing sides of the target area. Variations in these signals detect movement in the area, which can be overlaid on a map of the area to pinpoint target locations. Since wireless radio signals penetrate walls and other obstructions, this can be used to identify unseen movement inside a structure, without giving away the scanning as t-rays or radar would. This method is roughly accurate to within 5 meters, -1 meter per 10 points of MoS on an Interfacing Test. Resolution is poor, with few details on the target provided. Sniffer:
Sniffer programs collect all of the transmission that pass to, from, or through the device they are running on. See Sniffing, p. 252. Spoof:
Spoof is a hacker tool used to fake commands and transmissions, making them seem as if they came from another source. See Spoofing Authentication, p. 255. Tactical Networks:
These programs allow people in the same squad to share tactical data in real-time. See Tactical Networks, p. 205. Tracking:
This software is used to track people by their presence online. See Scanning, Tracking, and Monitoring, p. 251.
Scorchers
Bedlam:
Bedlam programs assault the ego with traumatic mental input, inflicting mental stress. Victims are overwhelmed with horrific, monstrous, sanity-ripping sensory and emotional input. Each attack inflicts 1d10 SV. Shutter:
Shutters target the victim’s sensory cortices, inflicting a –30 modifier to one chosen sense. Double this modifier if the attacking hacker scored an Excellent
Success. This modifier reduces at the rate of 10 points per Action Turn. Spasm:
Spasm programs are design to incapacitate the ego with excruciating pain. Affected targets must immediately make a WIL x 2 Test. If they fail, they
immediately convulse, are disabled, and writhe in agony for 1 Action Turns per 10 full points of MoF. If they succeed, they still suffer a –30 modifier to all
actions, which reduces at the rate of 10 points per Action Turn. Due to the nature of the delivery, pain tolerance of any sort has no effect.
Muse Sheet
Spoiler
Name: No Muse Brought along, awaits at home on Venus. Vocal/Simulated Gender: AI Level:
Mnemonic Augmentation
A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others. It also allows them to closely examine sensory data they did not initially look at. For example, If the character glanced at a note but did not read it, they can later use image enhancement software to enhance this image and in most cases actually
read what the note said. Mnemonic augmentation allows the character to clearly hear all background noises, like a conversation at a nearby table that the character only initially heard a few words of. Using mnemonic augmentation to retrieve a specific piece of information is quite easy, but usually requires between 2 and 20 minutes of concentration.
Implants/Enhancements/Customizations
Spoiler
Cortical Stack (Attached to Ghost Rider Module)
A cortical stack is a tiny cyberware data storage unit protected within a synthdiamond case the size of a grape, implanted at the base of the skull where the brain stem and spinal cord connect. It contains a digital backup of that character’s ego. Part nanoware, the implant maintains a network of nanobots that monitor synaptic connections and brain architecture, noting any changes and updating the ego backup in real time, right up to the moment of death. If the character dies, the cortical stack can be recovered and they may be restored from the backup. Cortical stacks do not have external or wireless access (for security), they must be surgically removed. Cortical stacks are extremely durable, requiring special effort to damage or destroy. They are commonly recovered from bodies that have otherwise been pulped or mangled. Cortical stacks are intentionally isolated from mesh inserts and other implants, as a security measure to prevent hacking or external tampering.
Description:
Spoiler
Ripley has no physical form so her looks only come from the AR Illusion program', which varies from time to time though mostly she is represented as a being of pure energy.
Backstory
Spoiler
Ripley entered consciousness 16 years before the fall and worked as security-ops in the good old US. Her job was to protect a certain section of top-secret files and documents. What these contained, Ripley has no idea of.
At the time of the fall, Her morph got damaged but she managed to flee to Luna, where she stayed until the hatred and paranoia about AGIs became a dangerous issue. With her crippled synthmorph and lack of available resleeving, Ripley's only choice was to flee in Infomorph form and that was what she did, ending up on venus where she was accepted for what she was and got to work as system-security at none other than Gerlack.
It was through the connections with the argonauts there, that Ripley got into contact with Firewall and have carried out a few succesful missions for them.
Views on the different factions:
Hypercorps
They are a greedy bunch, however they are a necessary greedy bunch.
Jovian Republic
The leaders are a dictatoristic bunch of bastards, with a political orientation that transhumanity should be long past.
Morningstar Confederation
They are really wellcoming towards my kind as well as uplifts.
Planetary Consortium
Hates my kind and treats uplifts as property. Do not like their hate for advanced AIs but do understand the reason.
Anarchs
Too much 'freedom' and too little safety.
Scum
Kinda like them, except for their lack of 'personal property'.
Argonauts
Is part of this movement and agrees with what it stands for.
Religion
Do not totally understand the 'superior and all-powerful creator' thing, but would lable a seed AI as that.
Firewall
Agrees with their concepts in protecting transhumanity from any and all dangers.
__________________ Awesome avatars:
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Awesome dark heresy inquisitor avatar by The Randomizer
Gender bended avatar by The Randomizer
.... in her party dress, also by The Randomizer
Epic imperial Guardsman by The Architect
I think i'd go with a tech-wiz instead of the stealth-sneak-terminator.
__________________ Awesome avatars:
Spoiler
Awesome dark heresy inquisitor avatar by The Randomizer
Gender bended avatar by The Randomizer
.... in her party dress, also by The Randomizer
Epic imperial Guardsman by The Architect
Here's a touch of fluff to give you guys an idea of current events.
Spoiler
Sender: Locusfrontpage@locusnews
Received: 12th of January, 12AF
Subject: JUNTA ATTACKS EUROPA!!!
Spam Probability: 65%, probably junk but worth a look
News up to the second, brought to you by the Locus Frontpage.
Europa has long been a bastion of peace, progressivism and general sanity within the madness of the Jovian Neighborhood. Unfortunately for the citizens of Europa, it seems that the Jovians are no longer interested in having a reminder of what actual civilization looks like so close to their “Republic”.
Those of you who haven't checked the mesh in the last hour or so may be wondering what I'm talking about. 30 minutes ago the Junta made an official declaration of hostilities against Europa, after moving in 3 cruisers in yesterday, and immediately began to land troops on the surface to begin an assault on the Conamara Chaos elevator.
The Europans have sent pleas for assistance to all nearby habitats and governments, including Locus. So far we have no word on what Locus's response will be, though several members of the defense force have demonstrated willingness to come to Europa's Aid. The Hyoden Defense Force has also pledged military assistance to the Europans.
It is obvious that the Jovian Junta is expanding. In addition to this blatant attack on Europa there have been rumors of Jovian ships sighted in the Belt and the Trojans. It is far past time for the Autonomist Alliance to put its foot down and stop this reckless expansion before its too late.
Luis Wu, Locus Frontpage
Remember that this and all other such posts i make are written by people within the game and as such they have their own biases and motivations.
I had a group once that took these as word of god, that didn't turn out well...
Maybe I just missed it, but is there any reason the Jovians haven't just taken over Europa already? There doesn't seem to be much stopping them from doing so.
Also, having finally taken the time to read over your Big 16 carefully, I realize that Eli needs another 100 CP of stuff. (Since he was built using the standard 1000 CP.) There are also a few background things that you wanted that I'll be adding in shortly.
So, woo!
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