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Magic and Steel - D20 Modern / Future and Fantasy PbP
Premise:
By the year 2117 Terra-forming Mars was not only a possibility but a reality. Mankind had achieved one of our greatest victories and was well on the way to even more enlightenment. In the year 2231 the first portal was open using magnetically captured pinpoint sized black-holes and a vast new, seemingly unlimited energy was available for use. Unknown to humankind the energy and black-holes drew other entities from throughout the Multiverses and those beings made their appearances in many, many ways. This Age became known as Magic and Steel.
History:
For the last 200 years since the year 2231 factions have moved beyond the Sol System using combinations of Magic and Technology to propel themselves outward. The Sol system itself is a bed of constant turmoil due to many of the factions that remain.
Concept:
Fantasy meets high Science Fiction in Magic and Steel. Wizards throw fire and lightning while just down the battlefield a Mecha reloads it’s rail-gun ammo. Various genres of games and relevant anime are allowed when you are building your PC. The Robotech defense league won't exist but if you want to be affiliated with an organization or subtype of group let me know. D&D pantheons do exist so feel free to be from or descended from any of the Major D&D settings like Forgotten Realms or Greyhawk.
Where the PC's come in:
You are on your way to Mars from Earth via a Freighter converted to passenger use. At one time a few hundred years ago this vessel was the Crème de la Crème of the Earth Mars route, nowadays you are hoping that none of the leaks you constantly hear the crew fighting to seal are deadly. Having been added to the passenger list just hours before launch you realize that someone back home is not happy with a deed you did or perhaps did not do.
The “Big 16”
Spoiler
1. What game system are you running?
D20 Future & Fantasy
2. What 'type' or variant of game will it be?
Homebrew (Future / Space) PL6 (Barely)
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
4-6, No Alternates
4. What's the gaming medium?
OOTS Forum
5. What is the characters' starting status?
Level 2
6. How much gold or other starting funds will the characters begin with?
Wealth by Level per d20 Modern rules
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Any WOTC d20 Material I have access to is available. I may allow homebrew but unless it is vetted through WOTC or OOTS forum(s) it's unlikely I will allow it. If it it vetted I may allow it after I review it.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? No homebrew races. I will allow a +1 level adjustment but do not allow buy off, any LA +1 race will start at 1st level.
9. By what method should Players generate their attributes/ability scores and Hit Points?
4d6 best 3 OR Point buy 30 Points (Use the d20 rules not the 3.5 rules).
If you don't like what you rolled then you can try point buy just let me know which you using.
Max HP both levels, roll starting at 3rd lvl at 50% or better. (If you roll less than 50% it is 50% rounded up.
10. Does your game use alignment?
No. This means that some classes abilities will not work, IF you plan on having an advanced class this affects then let me know and we will work something out.
11. Do you allow multi-classing, or have any particular rules in regards to it?
No penalties apply. I will tell you when to level at a game appropriate time vs. handing out XP.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
You will do most rolling for your PC. I will roll Initiative for everyone, if there is a roll that you shouldn't see such as a spot or listen check then I will roll it and you will have a spoiler with your PC's name on it if there is any significant information they recieved.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
I'm allowing a single free PL7 and DC 25 (wealth Check) item to be picked but run it by me before adding it to the sheet.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Backgrounds are required. I expect one to three paragraphs of pertinent information, I do not want a book to read but I also need something to work with. I would prefer people to utilize "The 10 Minute Background", but it is not required.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
All of the above are involved but expect more RP due to this being a PbP. You will need to coalesce a bit as a group so I can see who is sticking around to play over time.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
WOTC materials are preferred I am willing to look at other materials if it falls under OGL content.
Players & DM
Spoiler
Players:
New players to D&D or D20 Modern are fine with me as are veterans. I have a few hard fast rules for posting that anyone who frequents PbP games have probably seen (I'll post them once we get a forum up and running).
I expect players to post 5+ days a week. When you post I would like something more than one or two sentences although if you are a heavy poster (multiple posts per day) I am fine with less as long as it moves the game along and is meaningful.
If you are going to be away for more than a day or two without posting OR are dropping the game please PM me or post in the OOC thread. This is so that the other players and I know to move the game forward without you in the meantime.
About Me:
I have run and played many games over the years including some very long term PbP games. I am more interested in getting the game to flow for everyone than I am a stickler for every rule. Feel free to make me aware if you disagree with the way I interpreted the rule(s) and I will take another look at the situation but that doesn't mean that I will necessarily change the outcome of what happened. I want to have as much fun as you do.
If you can't be bothered to attempt decent grammar please don't be bothered to apply to this game. I don't mind mistakes, I do mind having to translate everything (mis)typed. Keep in mind there is a huge difference between speaking IC and the rest of your post.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
I'll allow up to PL 7 for Robotics but I'd prefer only one player to be a robotic PC to keep things varied, that puts BioDroid (PL6) or Bioreplica (PL7) on the table.
You can use the rolls as it says in the book or use the stat's given with 4 extra Point buy points to raise the listed ability scores any way you wish.
Example: The listed Abilities Scores are 14,13,12,10 spreadable among Str, Dex, Int and Wis; 14 represents 6 points in the point buy so you could add all 4 extra's to it and than have 16,13,12,10 to spread among your Abilities.
To get better parts you still need to do wealth checks.
Last edited by Questing Beast : 10-01-2012 at 08:29 PM.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
Not at all out of place, I'm making it very open ended. The bonus is that the occult in my world is not hocus pocus you can throw lightning with the twitch of your fingers once you get a few levels.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
At what levels do we gain regular feats/ability increases?
I ask because, scanning through the biodroid stats, they apparently get no feats at first level. I thought, "Alright, well, I can get a starting occupation to cover that at least..." But, apparently, they don't get those either, because it's implied that they were built right before the adventure starts, so they have no life experiences to draw on. I don't understand this though, they don't force organic characters into being born right before the adventure!
I guess it's a way of balancing, but as it stands, a robot can't effectively use guns until his first feat level, which is pretty hindering in a setting where guns are commonplace as they are.
I guess what I'm really asking is: Using the logic that robots can and probably would be built to occupy specific roles and jobs, can they start with a starting occupation?
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Last edited by Cdr.Fallout : 10-01-2012 at 10:02 PM.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
@Grimsage Matt: We'll leave it be. If it is disproportionate during the game then I may change it to maxing at +5. My concern is that it's a touch attack which kind of says it should be a bit less.
@Cdr.Fallout: I thought the same thing odd. Let me look around the various forums and see if there's some commentary. If nothing else I'll probably allow a starter feat assuming it would be built in.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
I'm going to give everyone 1 free extra they don't need to pay for. I'm going to allow a single PL7 and DC 25 (wealth Check) item to be picked but run it by me before adding it to the sheet.
@Cdr.Fallout: If you want to have a starting occupation the Memory Implant feat in the D20 Future Tech Supplement does that just mark it under feats and take the Starting Occupation. The reason you loose a lot at the PC build is due to the Lack of Con and the Construct Immunities Robots have.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
I may or may not have interest in this. Mostly because of time. I am afraid I just won't have the time for this but either way I am going to lurk this game. D20 Modern is much underloved IMO. Anyway, if I do join I have a question. Would you allow me to handwave the age limit for the heir starting occupation? It seems silly to me that you have to be 21+ to be a princess or the kid of a big time CEO. In fact, out of all the professions the heir seems like one of the few that would actually be something a younger character could logically have as a "profession."
Also, Racewise, would a Human (Praetorian Frank) be okay?
Edit; Keeping the rolls, and will be working on me sheet. He's big, he's tough, I'm also hoping to grab some levels in Evultionary (for the mutations), or, could bring back my other concept. A little "I can make anything from anything" salavger type. The Second might be easier.... In which case, would Egghead Frank be okay?
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Last edited by Grimsage Matt : 10-02-2012 at 12:54 PM.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
@Giegue: Changing the heir feat like that is fine I think the prerequisite of age on that feat is worthless fluff. If you are going to put in a Character I would need you to follow the posting rules. Frankly even 5 posts a week is low IMHO so if you would be doing less than that it'll slow the progress in game to a crawl.
@Grimsage Matt: I need a link to anything from other material or a book and page number if it's from outside the Core rulebook. My first inclination is no since changing the basic structure of the Class stat nullifies the intent. I am willing to look at it but unless the description really clarifies a good reason why this would fly it sounds very imbalanced.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
My time depends on whether or not I get a response from the person who invited me to game IRL. I only have time for two games, hence my hesitation on this one. However, I posted here because it's been several days and he's yet to respond and I'm beginning to get the feeling that he's not going to respond any time soon. If that's the case I'll have enough time to take on this game. I'm going to give him until the end of this week to respond. If I get nothing from him by this Friday, then you can consider me committed.
I will make a sheet either way, and if he does respond by the end of this week I'll just drop the game before it starts.
Also, whats your opinion on the Techno Mage Advance Class from Urban Arcane? If you need a rundown of the class(Or even the entire sourcebook.) I can PM it to you. If your not keen on having two smart heroes, I am willing to also go as a Sorcerer. While it is from D20 past it doesn't have any mechanics or abilities that tie it to old fashion settings and can be used just fine in a modern or futuristic world. Again, if you need a class rundown or the entire sourcebook you'll get it in a PM.
If Technomage and Sorcerer are out I'll probably go as a bot-user. Robotic Minionmancy FTW.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
@Grimsage Matt: What is Evolutionary (Apocalypse)? I assume for the Salvager you are using the D20 Future version.
@Giegue: Sounds fair, I am planning to leave the thread open till the end of the week anyway so hopefully that will give us both a bit of room time wise. Please don't send me material unless it's OGL, plus I already have the material.
I think Technomage would prove interesting and useful.
Last edited by Questing Beast : 10-02-2012 at 07:49 PM.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
apologize for the double post, but I am rolling for wealth. Using Heir to give up 1 point of reputation to get an additional d6 of wealth.
(2d6+6)[13]
While I won't be taking it immediately, I WILL be taking the windfall feat at 3rd level. My character's father will be FAR richer then him....planing on making him a conservative, ruthless, hard-*** CEO who makes his brat boy work for his money....hence why he's going off to mars.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
K, if we have 3 smart heros, lets define our roles. I'm a Scavenger. I act as support, and I make ya sweet weapons, armor, and hold the ship/ride together with duct tape, scrap metal and the occasional cussing to the Omnisiah.
Edit; Looks like Giegue is a Research and Development guy. He does more theroy/more then just "Increase killing power by 75%".
And you'd be the friendly killbot
__________________
98% of the internet has a Myspace. If you're one of the 2% who isn't an emo whiner, show solidarity by putting this in your sig.
Spoiler
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Last edited by Grimsage Matt : 10-02-2012 at 08:37 PM.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
While I don't have magic yet(though I'll have arcane skills thanks to the arcane skills feat) I will eventually be going technomage, so I will be our "caster" That means I'll be serving as a combination of artillery and utility. Casting can do a lot. I'll also be taking up computer-use, as technomage has some abilities that make computers relevant to me. If nobody else is going to be a dedicated hacker character I can probably fill that roll as well though I am a mage first and foremost. I'll also be doing some wealth pumping, though not to cheesy levels. Mostly just a couple applications of the windfall feat.
Oh, and since I'm not starting with personal firearms proficiency, I'll also probably be dabbling in demolitions to reinforce my "artillery" roll and be useful in combat when I don't have spells.
Re: Magic and Steel - D20 Modern / Future and Fantasy PbP
I'm goling to mostly be in in the Workshop. You do the magic, I build weapons/armor/stuff inspired by starcraft. Fact, can make a Firebat Suit if the DM gives the go ahead...
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98% of the internet has a Myspace. If you're one of the 2% who isn't an emo whiner, show solidarity by putting this in your sig.