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Old 11-01-2012, 08:19 AM   Top  -  End  -  #151
Eldan
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

Is it bad that I write a story about a zombie detective and seem to be making (and thinking of) far too many body part puns?
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Old 11-01-2012, 09:35 AM   Top  -  End  -  #152
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

"There's one thing I want to make clear, before we start.

When Anita beat up the sabre-tooth, she used a baseball bat.

When the blogs picked up on this story they all loved the idea of Anita using a cricket bat. An english/indian girl wielding a cricket bat? Perfect! Very Shaun Of The Dead! Well. It wasn't. It was a baseball bat: I never once said it was a cricket bat. Baseball bat all along.

Sabre-tooth? Baseball bat.
The two men on the tube? Baseball bat.

So, yeah, to repeat: not a cricket bat.

God, I hate bloggers."
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Old 11-01-2012, 10:12 AM   Top  -  End  -  #153
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

Quote:
Originally Posted by Eldan View Post
Is it bad that I write a story about a zombie detective and seem to be making (and thinking of) far too many body part puns?
Tibia continued or is that a bit contrived for the character you're writing?
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Old 11-01-2012, 11:31 AM   Top  -  End  -  #154
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

I am in it again, and I figured I would also post snippets here for people to read, critique, and beg me for more to make sure I stick to it!

So I present to you...

A Gifted Fate

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Old 11-01-2012, 11:34 AM   Top  -  End  -  #155
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Quote:
Originally Posted by Eldan View Post
Mister Bark, you are a genius, Sir.
D'awww, shucks~

Quote:
Originally Posted by CarpeGuitarrem View Post
Started on the bus this morning. "The world burned beneath the fierce southern sun." Or something like that, I don't remember exactly. But I got a decent paragraph down!
This made me think about a bunch of people riding on a bus driving through a barren landscape under a searing, enlarged sun in a post-apocalyptic setting.


So far I've got a little past 400 words and two characters: Sern, the main guy, who sometimes gets beaten up by a gang of thugs, and Cassie, a blonde woman with an eyepatch who drives an old, patched-up taxi.
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Old 11-01-2012, 03:13 PM   Top  -  End  -  #156
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

Almost one percent! Now I'm at the place where an actual story should start.
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Old 11-01-2012, 03:43 PM   Top  -  End  -  #157
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

"The sun shone bright on an early autumn day. The trees were splendidly colored, the scenery picturesque. The car ride might have been pleasant if they weren't speeding along a rural highway at too-many-miles-per-hour."

1796 words done.
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Old 11-01-2012, 03:55 PM   Top  -  End  -  #158
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Quote:
Originally Posted by Morph Bark View Post
This made me think about a bunch of people riding on a bus driving through a barren landscape under a searing, enlarged sun in a post-apocalyptic setting.
It wouldn't work in my story, but that is an awesome mental image. Actually reminds me of Doctor Who (Planet of the Dead).
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Old 11-01-2012, 04:14 PM   Top  -  End  -  #159
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Well, might as well re-post this request for help with my project idea I made in the wrong topic/forum:

Quote:
Okay, I know it's a bit late to make this topic, but NaNoWriMo is coming closer, and I was wondering if you guys could help me with this idea for a novel I have. I have a lot of really great concepts and vignettes I want to include, but no idea how to make them fit together as a cohesive story.

Lemme describe the base of the story and the ideas I've got so far:
-------
Genre: The same genre as Dr. McNinja, IE, a action-comedy sci-fi/urban fantasy merger with no "masquerade" and heavy amounts of wierdness that nevertheless all keeps its own internal consistency and forms a cohesive mythos. Or, if you're not being charitable, an urban-fantasy equivalent to World of Synnibarr

Setting: A heavily fictionalized version of our modern world where super-science, magic, and stranger things run amok. D&d-style adventuring is not only an accepted and legitimate profession, but also legally regulated with its own somewhat-loosely-organized guild/union (though the legal framework would be kept vague as possible to avoid having holes poked into it).

More Specific Setting: A heavily fictionalized version of my hometown Tucson set in the aforementioned setting.

Starting Plot: Our heroes, a band of four adventurers, are low on cash and thus decide to head over to Tucson, the nearest moderate-sized city, to look for work .The book follows them as they take their various adventuring jobs, and the threads that connect them, amongst other things.

Main Characters:

Bill: A large, muscular African-American man with a pleasant, gentle disposition. He's considered the groups de-facto leader due to being the most sensible, with a knowledge of most practical adventure-y matters and a great deal of ingenuity and deductive skills.

He's soft-spoken and nice, which can end up getting him into trouble at times. Mainly dresses in a plaid shirt, blue jeans, a leather vest and a cowboy hat. Dual wields .44 Magnums as his main weapons (Explained by his muscularity and the setting running on action-movie physics)

Xill: A grey alien from one of the New Mexican alien-inhabited-towns established after the (far more extensive than in our world) Roswell crash. He's a magic user of great ability and repute, but this makes him shunned by his people who gave up magic hundreds of millenia ago in support of Science.

He met with Bill during an incident in New York where he was maintaining a bookstore and Bill was taking a job trying to foil a FreePlumber (Think sewer based conspiracy-theory masons) plot to rouse all the rats of New York into a single powerfully-psychic rat-king. One thing led to another, xill started adventuring with bill after that incident, and now they're almost inseparable best friends.

Xill is somewhat skittish and paranoid due to a lifetime of various unpleasant magical incedents, but he is ever-faithful to his friends and an almost encyclopedic (though long-winded) source on all things mythic. He has posesion of the mysterious Iron Wand of Indiana from another mission, able to control and shape metal with incredible ability in addition to its excellent properties as a magical focus, but Xill is still trying to get the hang of how to use the damned thing.

Valerie: A woman with a gymnast's physique, she is the daughter of a prominent Privateer (Essentially a pirate, but with legal support via the adventurer's guild). She's loud, crass, crude, bombastic, libidinous, perverted, slightly nutty and overall a very-over-the top person. This is both her greatest advantage and disadvantage, for while her risk taking and willingness to think out-of-the-box can be an asset, it can also be a big 'ol hindrance.

She usually dresses i na striped shirt which she rarely ever washes and a pair of lose pants, with a bandanna covering her short, blonde hair completely except for a little bob on the front of her face.

Her swords are named "Subtlety" and "Tact" as a swipe at a guy who said she had neither of these qualities. She can swing 'em hard enough to chop through a block of solid concrete and she fights with them usually via hit-n-run strikes. She's also a big fan of B-movies and comics.

Bishikama 9001: Created as the perfect assassin-droid by the Japanese Rent-A-Ninja Corporation, he made the mistake of falling in love with his (male) trainer. When said trainer was slaughtered, he ran away from the corporation to wander the world as a ronin, eventually ending up in the U.S. with bill's group. This backstory's pretty incidental to the story, but I thought it'd be nice to know.

He looks pretty much human, avoiding the uncanny valley via an excellent rubber-y skin covering. He looks like what he would call a bishonen and everybody else would call a god-damned-prettyboy. He's very good at his job of stealthing and slashing when he's not trying to be fancy or beautiful about it. Unfortunately,

Is kind of over-dramatic, and loves to say everything in the most purple-prose romance-novel type speech possible. Despite finding her uncouth and vulgar, he is secretly attracted to Valerie in spite of himself (yes he is bi, he was designed that way on purpose for versatility via infiltration).

Story Beats/Concepts I want to put in:
-The heroes' main base of operations being a hotel in the middle of the great wash called The Kactus Kabaret, specifically designed to rise like a boat when the Wash is flooded.

-A mysterious woman who shows up at the hotel looking for her father's killer (Whose identity I haven't decided on yet, perhaps the Duke from down below), who happens to behinding from almost everyone that she's a bizarrely deformed mutant with horrible claw hands, eyestalks, and secondary tentacle-arms amongst other things. She's Bill's love interest.

-An amnesiac alien whose flying saucer they accidentally cause to crash would spend a fair amount of time recovering in the Kactus Kabaret. She's from a race of millitant conquerors who use technology/bioweapons very similar to B-movie tech/monsters, and looks like a sexy female version of Ro-Man. Xill struggles ethically on whether or not to tell her the truth about this as she slowly recovers her memory, even as he struggles to reconcile his attraction to her with himself despite their races historically being ancient enemies. The phrase "I cannot, but I must" would be uttered more than once through this story arc.

-A recurring pair of David Icke-style Reptillians* as minor characters searching for something of theirs that escaped

-An encounter with a creepy Polybius machine.

-A Silent Hill style "Otherworld" in Old Tucson Studios, made comical due to the characters casual reactions to it, as that sort of thing is a common phenomena in-setting (Ones mentioned include The Hotel California, Lake Really Goddamn Eerie, The House Beyond the Rock and Gregory House).

-A group of fae and obake living at the Tanque Verde Swap Meet after being banished from the other great Fae enclave in Tucson, The Valley of the Moon.

-An evil cyborg named Chop-Shop who is trying to create a small army of robots using parts from the Airplane Graveyard where he's set up shop.

-A running gag of the god Coyote, in human form, sending forth truly bizarre "random encounters" from the shadows to baffle the heroes. these would have an effect on the plot and a big payoff near the end.

-A date scene between Bishikama and Valerie at a chinese restaurant that becomes more and more silly as the scene goes on, and goes really nuts when the forgotten Native American demigod beneath the building wakes up.

-A running gag also of Channel 4's Skynet camera system (I did not make this up, they really do call them Skynet here) growing to hate mankind.

-A minor evil mage named the Halloween Kid (With a gimmick of using enchanted Halloween props) who the characters deal with very early in the story, who comes back much nastier later in.

-Bill having to negotiate a peace between the many Resident Evil-style biomonsters escaped from Raytheon's bio-weapons department to eke out a living in the aforementioned Airplane Graveyard who just want to live in peace and Raytheon's tiny (as in, it consists of two people) Bioweapons department (because every Millitary corporation has to have one) who want what they consider their property back, and are sending out their parent company's experimental "Mr SWAT" drones to try and capture or "liquidate" them.

-Raytheon's missile department experimenting on a cursed object from the Lost Duchman Mine.

-The heroes having to protect a werewolf-based** strip club on the outskirts of town from a meglomanaiacal mutant from the Sorta-Forbidden Zone (formerly Known as New Jersey) who calls himself The Duke and has a grude against the club's owner.

-The main villains being two Qlipoth*** in human form who are, in one way or another, behind a large chunk of the bad things in the book and trying to use Tucson as a testing ground for a plan to turn the entirety of North America into a blighted wasteland.

*The Reptillians in this setting are just like the conspiracy-theory ones, except for the fact that they're laughably incompetent at their job of conspiracy-mongering, only really a threat when their creations go out of their control.

** There are a few different types of Werewolves in this setting, such as the ones who are granted their mysterious power by heredity or at the whim of the weird and ancient Wolf spirit and can turn into fully sentient but non-speaking humanoid hybrid forms (The ones that work at the strip club are this type), the Lon Chaney style ones; who transform every night during the time the Wolfsbane is blooming and whose murderous rampages are actually all collectively pupeteered by a very nasty individual of the former werewolf type, the ones who've made a deal with the devil to turn into giant flaming hell-wolves when they wear a special wolf pelt, and Wannabees; who are fursuit based ones similar to the former except they are powered only by their own insanity, far more comical looking, and much more powerful and dangerous.

***While demons in this setting are your typical fallen angels, Qlipoth are far nastier anti-angels created by Angra Maynu, god's evil counterpart. Yes, this setting does mix mythologies a lot
-------
So yea, you've got an idea of the bits I want to include and how big my concept is, but I'm having trouble fitting them together as a cohesive whole due to its size and amount of stuff I want to include, especially tying in the villains pulling the strings to most of the bad stuff happening.

The story' structure would be relatively episodic, but with an overarching story arc and various running plotlines tying it together, like a lot of animated TV shows nowadays. So do you think my ideas are good and can you help me tie the crazy together?
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Old 11-01-2012, 04:24 PM   Top  -  End  -  #160
The Succubus
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

Haven't done very much yet but I've managed to get an outline of how I want the book to go, sections to read up on and the intro:

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Old 11-01-2012, 04:47 PM   Top  -  End  -  #161
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

Woohoo, 1,667 words done! First day completed. It probably helped that I was able to draw from my own experience in psych wards.
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Old 11-01-2012, 04:50 PM   Top  -  End  -  #162
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

Three thousand words done from a midnight start- I may try and get a few more down, but I'm ahead of my goal already...
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Old 11-01-2012, 07:05 PM   Top  -  End  -  #163
Kazyan
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

~1,700 words of stumbling through an intro with the first main character so that he can meet the other main character. I left him stuck in a duct made of obsidian and he's pressing against the sharp edges of the exit.

I am a merciful writer.
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Old 11-01-2012, 07:16 PM   Top  -  End  -  #164
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

I should probably start keeping a list of character names and such, so I don't forget who's who and what. Even though right now I still only have 3 characters in the story so far, and one of them hasn't been conscious yet.
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Old 11-01-2012, 08:10 PM   Top  -  End  -  #165
Eldan
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

400 some words and totally stuck. This is not going well for the first 24 hours.
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Old 11-01-2012, 11:11 PM   Top  -  End  -  #166
Arti3
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

Can't even start, I'm so bad at this =_=
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Old 11-02-2012, 12:22 AM   Top  -  End  -  #167
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

It was extremely hard to get writing, even if this story isn't from scratch. But I managed to scrape the daily word count and I even went past a little.

I'm at an especially hard point of the story. This isn't any less work than starting from scratch.
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Old 11-02-2012, 03:20 AM   Top  -  End  -  #168
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

Manged to make more progress today, accomplished my words and in a briefer time than yesterday. Right now I've only written the introduction and part of the first chapter so it seems like there is a lot left to write which is good, I haven't even come close to the action yet.
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Old 11-02-2012, 07:55 AM   Top  -  End  -  #169
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

2604 for day one. I'm about 1/3 of the way through what I'd pre-planned. I suspect it'll get harder to maintain the page count after that gets used up.
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Old 11-02-2012, 09:01 AM   Top  -  End  -  #170
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

I'm at 1400, and the only thing keeping me writing is a poetry idea I learned recently: pre-writing on a topic until actual fragments of poetry start to come out. Looking at what I've written as pre-writing with little bits that wouldn't have come out any other way helps keep me going.

To aid in this, I decided that I couldn't be looking at the page last night. If I'm looking at the page, I'm editing everything I write straight away. If I have my eyes closed, I know the keyboard well enough to write anyway. Plus, you know, darkness brings the mind of the writer closer to the oineric wellspring of myth.

And that's why my roommate thought I was writing in my sleep last night.
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Old 11-02-2012, 10:00 AM   Top  -  End  -  #171
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

A suggestion that might help is to turn off the spelling and grammar suggestions and change the text colour to white.

Just broke 3000 words. I'm nearly halfway to what I managed last year, only two days in!

Anybody going to local meet ups? Me and my friend Ivy are doing a meet-up in a cafe in Aberystwyth. Maybe other people will come too? Who knows.
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Old 11-02-2012, 11:12 AM   Top  -  End  -  #172
tbok1992
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

Didn't even get past 400 words yet, not for lack of ideas, but due to the fact that I was so damned busy with my job for the Aztec Press (The Pima Community college Newspaper) that I barely had time. I'd gotta catch up today dangit.
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Old 11-02-2012, 02:56 PM   Top  -  End  -  #173
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

700 words tonight. Bit blah on the text, it was mostly filler but got me past a bit of writer's block (the rest was revising an eye-gouging scene, so yeah).
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Old 11-02-2012, 04:54 PM   Top  -  End  -  #174
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

All right. Three chapters and 2,521 words into this and I can safely say that my inner editor is irritating as ****. I spent about an hour revising a single fight scene. Still, this is pretty darn good for starting almost a day late.
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Old 11-02-2012, 08:15 PM   Top  -  End  -  #175
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

Alright.

You know what?

I'm busy as ever. And I'm already a day and a half behind.

#$&* it.

0

Now, I already have a started work. I'm currently 12,132 words into it. So I'm going to start my counting from that baseline as 0.

Let's do this.
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Old 11-03-2012, 12:39 AM   Top  -  End  -  #176
bluewind95
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

I managed to get my words done. I made a dreadful mistake, patched it up, I'll have to edit SO MUCH later. But later. Not now.

I really need to get some writing done, like, early in the day. Not so late at night. I only BARELY met my quota and now I'm going to sleep late.
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Old 11-03-2012, 03:58 AM   Top  -  End  -  #177
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

I wrote a bit less than I should have tonight, but I did it quickly and finished a chapter so it's really a bit of a wash. I might write more but for now I figure it's a decent amount written. First two chapters done, though the first is just kind of an introduction.
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Old 11-03-2012, 05:45 AM   Top  -  End  -  #178
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

Broke 5000 words and ended another cool scene, but did it at 2am so the site's saying i'm just on target, rather than a whole day ahead.

Today is a very empty day, except for the meetup, so i want to see if i can break 7000.
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Old 11-03-2012, 12:06 PM   Top  -  End  -  #179
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

I suck at this. Just about 1000 words, I should have 6000.
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Old 11-03-2012, 12:19 PM   Top  -  End  -  #180
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Default Re: No plot, No problem- the NaNoWriMo thread 2012

I'm at 1185. I don't mind, I've just been a little busy with other stuff. I'll catch up in the coming few days, hopefully.
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