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Old 10-02-2012, 04:02 AM   Top  -  End  -  #1
Wavelab
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Default Gods in the Playground (3.5 Game, DM needed)

This is concerning a game involving Me, Drack, AvalonŽ and BelGareth. The premise of the game is that we'll all be playing the god monster class and will be participating in godly(or goddessly) activities.

The game is aimed at high power and at least level 20. All four of us are interested in being players. A DM would be appreciated.
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Old 10-02-2012, 07:54 AM   Top  -  End  -  #2
drack
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Default Re: Gods in the Playground (3.5 Game, DM needed)

Hello, this is drack, and I approved this (political) message.
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Old 10-02-2012, 12:50 PM   Top  -  End  -  #3
AvalonŽ
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Default Re: Gods in the Playground (3.5 Game, DM needed)

Checking in.
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Old 10-02-2012, 01:13 PM   Top  -  End  -  #4
BelGareth
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Default Re: Gods in the Playground (3.5 Game, DM needed)

Oooh, me too! Although, I am dubious to back anything that is approved by the Drack Party!
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Old 10-02-2012, 01:59 PM   Top  -  End  -  #5
drack
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Default Re: Gods in the Playground (3.5 Game, DM needed)

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Oooh, me too! Although, I am dubious to back anything that is approved by the Drack Party!
But... *quickly thinks up lame slogan* ... If that game ain't on crack, it ain't got drack. Vote drack at your next election, you will be disappointed.
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Old 10-02-2012, 02:00 PM   Top  -  End  -  #6
AvalonŽ
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Default Re: Gods in the Playground (3.5 Game, DM needed)

Would it be possible to make any worthwhile war gods using only that class?

*Looking at 1/2 BAB*

Anyways, I'll be brainstorming up some god concepts...

*Brings out Nobilis character ideas notebook and starts looking for inspiration*
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Old 10-02-2012, 02:36 PM   Top  -  End  -  #7
drack
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Default Re: Gods in the Playground (3.5 Game, DM needed)

Oh yeah, almost forgot to say, I've done one god of evil/secrets/darkness, one of peace/woodlands/nature, and one of light/valor/justice so far, so I think it's time for another dark god. I'll be going for god of torture&suffering (primary portfolio element)/revenge, and cynicism (lesser portfolio elements)

(I may be beginning to see why my political party isn't greeted with open arms and acceptance...)

Edit: Vary disappointed at how Hollywood has taken a perfectly respectable thing like torture and made it a sadly deformed masochist's wet dream. *glares at modern horror* Oh well, after all nobody wants real torture in their happy movie about chomping people's heads off... Well they generally keep some elements of it in their proper place. Anyways when a DM pops in I' curious how everyone's thinking of handling this followers thing...?
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Old 10-02-2012, 02:58 PM   Top  -  End  -  #8
BelGareth
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Default Re: Gods in the Playground (3.5 Game, DM needed)

Quote:
Originally Posted by AvalonŽ View Post
Would it be possible to make any worthwhile war gods using only that class?

*Looking at 1/2 BAB*

Anyways, I'll be brainstorming up some god concepts...

*Brings out Nobilis character ideas notebook and starts looking for inspiration*
I do believe a god of war can choose the God Smite twice to gain a bonus equal to divine rank on all attacks with ranged/melee weapons.

Quote:
God Smite- Choose ranged or melee. The Demigod gains a bonus on all attack rolls of that kind equal to her Divine Rank. If she has 20 or more HD she no longer automatically fails attack rolls of that kind on a natural 1. You can pick this up to two times, choosing a diferent option each time.
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Old 10-02-2012, 03:10 PM   Top  -  End  -  #9
drack
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I do believe a god of war can choose the God Smite twice to gain a bonus equal to divine rank on all attacks with ranged/melee weapons.
Oh, and we are playing where you can make up a few salient divine abilities right? (in the book lots of gods have em...)
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Old 10-02-2012, 03:25 PM   Top  -  End  -  #10
BelGareth
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Default Re: Gods in the Playground (3.5 Game, DM needed)

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Oh, and we are playing where you can make up a few salient divine abilities right? (in the book lots of gods have em...)
Are you being serious or sarcastic? I can't tell....




....which scares me....
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Old 10-02-2012, 03:33 PM   Top  -  End  -  #11
drack
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Are you being serious or sarcastic? I can't tell....
....which scares me....
You could other times?

Sadly this time I am serious. Things like Zuse's blood dripping own and forming into the monsters of Greek myth when it hits the ground, Bahamut's spell immunity, or Erythnul's manyfold rage. Did nobody read or even page through that book? Plenty of gods have em, an I had always thought it a wonderful idea to have one or two abilities for gods personalized to the to more fully capture what it is they represent.
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Old 10-03-2012, 12:04 AM   Top  -  End  -  #12
Moonlitdreams
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Default Re: Gods in the Playground (3.5 Game, DM needed)

Hm, this is interesting. So, are you looking for more players too, or just a DM?
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Old 10-03-2012, 12:17 AM   Top  -  End  -  #13
Wavelab
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Default Re: Gods in the Playground (3.5 Game, DM needed)

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Hm, this is interesting. So, are you looking for more players too, or just a DM?
Well I think 4 or 6 players would be the maximum depend on the other players and the DM, but so far just a DM.

Edit: Avalon, you don't need to take all 20 levels of the class. You can take 10 levels of war blade or something.
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Old 10-03-2012, 12:34 AM   Top  -  End  -  #14
AvalonŽ
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Default Re: Gods in the Playground (3.5 Game, DM needed)

@Wavelab: I'll see first what pops into my head before doing deciding if I'm really going for a war god.
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Old 10-03-2012, 01:33 AM   Top  -  End  -  #15
Wavelab
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Default Re: Gods in the Playground (3.5 Game, DM needed)

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@Wavelab: I'll see first what pops into my head before doing deciding if I'm really going for a war god.
Alright. And if it's really essential we could turn it into a gestalt game and have one side fulfill the concept.
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Old 10-03-2012, 02:29 AM   Top  -  End  -  #16
AvalonŽ
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Default Re: Gods in the Playground (3.5 Game, DM needed)

Let's see what we have to work with first before going gestalt or anything.
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Old 10-06-2012, 07:26 AM   Top  -  End  -  #17
drack
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Default Re: Gods in the Playground (3.5 Game, DM needed)

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Hm, this is interesting. So, are you looking for more players too, or just a DM?
Nah, I think we're just looking for a DM.
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Old 10-06-2012, 05:15 PM   Top  -  End  -  #18
Wavelab
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Default Re: Gods in the Playground (3.5 Game, DM needed)

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Nah, I think we're just looking for a DM.
And most of the DM's that we'd use are a little pre occupied with certain good vs. evil games
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Old 10-07-2012, 05:14 AM   Top  -  End  -  #19
drack
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And most of the DM's that we'd use are a little pre occupied with certain good vs. evil games
As well as a nations game of sorts.
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Old 10-07-2012, 10:17 AM   Top  -  End  -  #20
BelGareth
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People, what a bunch of bastards.
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Old 10-08-2012, 10:12 PM   Top  -  End  -  #21
drack
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yup
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Old 10-09-2012, 01:48 PM   Top  -  End  -  #22
BelGareth
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Default Re: Gods in the Playground (3.5 Game, DM needed)

So.

I was looking at ShadowFireLance's stupid high god game.

And was thinking, it would be really cool to use the IHA to create a verse that was completely of our making. I mean completely, no Demon princes, no Arch Devils, no Arch Angels, etc...

Unless created by the players.

A Prime would be the base of the verse, and anything the players created...

The premise would be the interaction between gods on the prime, and the opposition of newly elevated heroes coming to power and turning their hungry gaze to the heavens (or hells...or whatever)

Now, I am only just reading the IHA, but it seems interesting, and I was thinking of standard rules, 30-40 ish, 100,000,000 Quintessence....

This is just a thought, so if you don't like it, thats ok. (if you do, it would be a long game, with a long creation period and we would need about 2 more players)
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Old 10-09-2012, 02:43 PM   Top  -  End  -  #23
bobthe6th
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Default Re: Gods in the Playground (3.5 Game, DM needed)

You know, the God class was made to flow from 1-20... so you could just start at like 6th and play out the parties growth from small gods to the ruling pantheon.
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Old 10-09-2012, 04:39 PM   Top  -  End  -  #24
Wavelab
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Default Re: Gods in the Playground (3.5 Game, DM needed)

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Originally Posted by BelGareth View Post
So.

I was looking at ShadowFireLance's stupid high god game.

And was thinking, it would be really cool to use the IHA to create a verse that was completely of our making. I mean completely, no Demon princes, no Arch Devils, no Arch Angels, etc...

Unless created by the players.

A Prime would be the base of the verse, and anything the players created...

The premise would be the interaction between gods on the prime, and the opposition of newly elevated heroes coming to power and turning their hungry gaze to the heavens (or hells...or whatever)

Now, I am only just reading the IHA, but it seems interesting, and I was thinking of standard rules, 30-40 ish, 100,000,000 Quintessence....

This is just a thought, so if you don't like it, thats ok. (if you do, it would be a long game, with a long creation period and we would need about 2 more players)
That is an interesting option. Just be aware of how powerful that handbook can get. And if that is the case wouldn't it make more sense to use the templates in the book instead of the class?

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Originally Posted by bobthe6th View Post
You know, the God class was made to flow from 1-20... so you could just start at like 6th and play out the parties growth from small gods to the ruling pantheon.
That is also an option, but I think the party is aiming towards a bit of high level optimisation at this.
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Old 10-09-2012, 04:43 PM   Top  -  End  -  #25
BelGareth
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That is an interesting option. Just be aware of how powerful that handbook can get. And if that is the case wouldn't it make more sense to use the templates in the book instead of the class?
True, using the Templates would be better...

I am ...aware of the power...Some house rules would be in play, for example, immunity's change from reducing all damage to 0 to energy resistant 5/level.

And for other immunities (like mind blank) something like +1 to saves/level.

and stuff.
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Old 10-09-2012, 05:03 PM   Top  -  End  -  #26
drack
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Default Re: Gods in the Playground (3.5 Game, DM needed)

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Originally Posted by BelGareth View Post
True, using the Templates would be better...

I am ...aware of the power...Some house rules would be in play, for example, immunity's change from reducing all damage to 0 to energy resistant 5/level.

And for other immunities (like mind blank) something like +1 to saves/level.

and stuff.
I'd agree with this. The templates just work better, and you can always just say somethng silly like level 120 where you can sub any 4 levels for 1RvR or something (numbers just sorta made up, naturally it's up to a DM, just thinking probably decent ranks if we rule it all, and gods have CR4/rank or so, and I've had a DM translate that to ECL before.) Anywho any idea what power you guys are thinking (rank range and level range? I had low epic, and high normal to low major god rank in mind if we're ruling the world, but what do you guys think?)
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Old 10-09-2012, 05:08 PM   Top  -  End  -  #27
Wavelab
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Default Re: Gods in the Playground (3.5 Game, DM needed)

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I'd agree with this. The templates just work better, and you can always just say somethng silly like level 120 where you can sub any 4 levels for 1RvR or something (numbers just sorta made up, naturally it's up to a DM, just thinking probably decent ranks if we rule it all, and gods have CR4/rank or so, and I've had a DM translate that to ECL before.) Anywho any idea what power you guys are thinking (rank range and level range? I had low epic, and high normal to low major god rank in mind if we're ruling the world, but what do you guys think?)
I'm thinking at least greater deity if we're going to be making/ruling the world.
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Old 10-09-2012, 05:14 PM   Top  -  End  -  #28
BelGareth
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I'm thinking at least greater deity if we're going to be making/ruling the world.
That's what I was thinking, Greater Deity have 100,000,000-999,999,999 Quintessence.
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Old 10-09-2012, 05:20 PM   Top  -  End  -  #29
drack
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That's what I was thinking, Greater Deity have 100,000,000-999,999,999 Quintessence.
I forget, which were the mechanics for Quintessence again?

Also suggesting we scratch up a quick mechanic for using souls of fallen followers for "acts of god", minimum follower limits (to stay a god), and decide if we're going with there being overdeities and the like there, or if we're The First (along with presence of minor deities).
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Old 10-09-2012, 05:51 PM   Top  -  End  -  #30
BelGareth
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I forget, which were the mechanics for Quintessence again?

Also suggesting we scratch up a quick mechanic for using souls of fallen followers for "acts of god", minimum follower limits (to stay a god), and decide if we're going with there being overdeities and the like there, or if we're The First (along with presence of minor deities).
It's mostly used in Apotheosis, so in this context, is moot.

Worship points are important if you want to delineate your power directly to your worshipers. Those rules are a little hairy (TBH I barely read them)
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