EDIT: I'd like to explain a bit about that Intimidate check. Basically I don't want to hinder roleplaying, but I felt like the NPCs should be able to use the social checks. (Intimidate and Diplomacy) So I'm toying with an idea. Instead of trying to change your attitude, these checks will be used to keep you from performing certain actions, (Like trying to lie to them) or end haggling (Making it so the deal if favoring them) if you fail to resist them. If you think that this is a bad idea, I'd like to know. I'm just trying it out so I might not keep it anyway.
Doesn't seem like a bad system to me. Just so I'm sure though, you said the Guard Captain failed his check?
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"In war, victory. In peace, vigilance. In death, sacrifice." Quoted from Dragon Age: Origins
amat victoria curam.Victory likes careful preparation.
That sounds okay by me, but it's spurring me to think, so I'll present what thoughts come to mind.
Rather than saying "you can't lie to him," maybe grant a morale penalty (of whatever size seems appropriate) against subsequent Bluff (or whatever else) checks? So you can still try to lie, but you're less likely to be successful. Not sure what else could apply to Diplomacy, but I don't see why an NPC shouldn't be able to convince you that you won't get any other concessions through a Diplomacy check (end haggling).
Again, those are just my thoughts; I'm not opposed to your procedure. They're suggestions to consider, as you try to find what works best for you.
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Arcanist, thurod is 0.5orc, and grad is a full orc. That last comment must seem pretty silly to everyone around us.
"YOUR AN ORC!?" Exclaimed Issath at the sight of his first Orc!
He doesn't know what an Orc is since he's never seen one
I KNOW you guys are Orcs, however Issath who has never seen one doesn't know what an Orc looks like. For all he knows you guys are just really tall and burly Humans just like he doesn't know that we have a Goblin in the party. When you're born in the Kun-Da-Li-Ni, you don't meet any other race besides Human (and Elan), however you're raised to accept the differences of all creatures regardless
EDIT: The only reason he knows that Frandol is a Dwarf is because he told him and Gravious is a Gnome, because, again. He told him. If you don't tell Issath your Race, he'll just assume you're a Human that looks different (which he will love and tolerate the entire time).
Say no more - You have my sympathies, Arcanist.
Also, in case it wud'n clear, Frandol was demonstrating his ventriloquism to Issath, while keeping up the charade.
I'm guessing we re-entered the tent at this point, Frandol introduced himself to the captain...
With my question unanswered I'll ask again: DM, is the pay documented in the job description or is that a matter we have yet to discuss?
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That sounds okay by me, but it's spurring me to think, so I'll present what thoughts come to mind.
Rather than saying "you can't lie to him," maybe grant a morale penalty (of whatever size seems appropriate) against subsequent Bluff (or whatever else) checks? So you can still try to lie, but you're less likely to be successful. Not sure what else could apply to Diplomacy, but I don't see why an NPC shouldn't be able to convince you that you won't get any other concessions through a Diplomacy check (end haggling).
Again, those are just my thoughts; I'm not opposed to your procedure. They're suggestions to consider, as you try to find what works best for you.
Thanks for the suggestion. And I can see your point, completely denying an option still hamstrings a character. As for what you can do with Diplomacy, I see it as something between Bluff, Intimidate and Suggestion. Basically you'd be able to ask people to do things for you, using the rules from the Bluff skill but only lasting as long as Intimidate. The tasks would have the same conditions as Suggestion, but seeing as it's not a compulsion effect they would be able to reconsider the action if the conditions change.
@Prince Zahn: The reward isn't listed and the minister from your last job didn't specify. However if asked, he would have told you that government commissions generally pay substantial sums to a caravan. Each Barony or Duchy have their own forms of payment.
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Hehe, yep. He's highly suspicious of you now, but hasn't had good enough results to do anything.
Also a bit of in world fluff: Payment in thirds is standard policy for nearly all hired mercenaries. It gives them some spending money to prepare for the job, and it gives some measure of security that the job gets done.
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started in the wilderness outside of town
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To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.
It seems that I forgot a bit for the appraise check. I'll go and edit it in now.
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Mine started in the wilderness outside of town
Appraise:(1d20+8)[18]
Please let me make it!!!
EDIT: AAAARRGH! so close yet so far!
won't anyone huddle with Frandol on discussing the price? Aid another could help us greatly!
Spoiler
Color me blunt, but Can I plead for a circumstance bonus on account for prior experience with haggling our wage?
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Elestil wasn't likely to start haggling over wages with an elf unless he felt the offer was insulting. For the record, he can still be suspicious of an elf--he knows all too well that the individual doesn't always match the race. But so far elves have matched his expectations closely enough.
I'm going to delay moving forward until any haggling that might occur is completed.
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@Prince Zahn: Sure, I'll allow an aid another check to help. Considering the circumstances, only one person can aid you and he'll have to roll a knowledge (Local) check. (DC: 10) If he misses, then that's it.
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Thanks, SB, I was astonished, my +8 gets a flat 10, and soon after Issath's +4 rolls a natural 19... I figured I had relatively good odds.
But petty jealousy aside, At least one of us knows,but the greedy little dwarf in me Might just hope we could do better.
Think nothing of it. I make unreasonable rolls all the time. Need to make a saving throw against a save-or-die? natural one! physical attack? natural one! Ranged touch attack? natural one! roll to figure out the sky is blue? NATURAL FRIKEN 20!
@Prince Zahn: Sure, I'll allow an aid another check to help. Considering the circumstances, only one person can aid you and he'll have to roll a knowledge (Local) check. (DC: 10) If he misses, then that's it.
Uh...I don't have Knowledge(Local). Sorry, PZ.
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"In war, victory. In peace, vigilance. In death, sacrifice." Quoted from Dragon Age: Origins
amat victoria curam.Victory likes careful preparation.
Knowledge skills can still be used untrained, provided that it's DC is only 10 or less. The reason it's a knowledge check in the first place is that there are many extenuating circumstances.
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Just a quick question: Do people want to roleplay their shopping trip? Or do you want to just post what you want to buy and continue?
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Mine started in the wilderness outside of town
Just a quick question: Do people want to roleplay their shopping trip? Or do you want to just post what you want to buy and continue?
I could go either way, I'm just waiting for PZ to show up and roleplay the results of our successful combined checks.
800 gold...hmmm...what to spend that on? Someone(Preferably Egneil) remind me, a Wizard or Sorcerer who has a wand, can use it without having to make a UMD check, or does he or she still have to?
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"In war, victory. In peace, vigilance. In death, sacrifice." Quoted from Dragon Age: Origins
amat victoria curam.Victory likes careful preparation.
I could go either way, I'm just waiting for PZ to show up and roleplay the results of our successful combined checks.
800 gold...hmmm...what to spend that on? Someone(Preferably Egneil) remind me, a Wizard or Sorcerer who has a wand, can use it without having to make a UMD check, or does he or she still have to?
He doesn't need to, so long as they have that spell on their spell list they can cast the spell. The book also specified that they just need it on their spell list, so even if they don't know that spell personally, they can still use it.
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started in the wilderness outside of town
He doesn't need to, so long as they have that spell on their spell list they can cast the spell. The book also specified that they just need it on their spell list, so even if they don't know that spell personally, they can still use it.
I am gonna so take advantage of that and buy me some wands!
__________________
"In war, victory. In peace, vigilance. In death, sacrifice." Quoted from Dragon Age: Origins
amat victoria curam.Victory likes careful preparation.
Just a quick question: Do people want to roleplay their shopping trip? Or do you want to just post what you want to buy and continue?
Definitely either way for me, or vary it from time to time. Not that I'm thinking of anything crazy right now, but will it be difficult to come by some of the more expensive items?
I'm ready to go shopping (and answer Issath's question), but I'm still delaying to see if our wages get renegotiated. I can move ahead and leave that unresolved, but it gets confusing when the dialogue from a few different times is posted simultaneously.
Quote:
Originally Posted by ScrambledBrains
I am gonna so take advantage of that and buy me some wands!
Yep, I love that rule! Elestil's already got a couple wands, and I'm considering adding to that stock...
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To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.
Just a quick question: Do people want to roleplay their shopping trip? Or do you want to just post what you want to buy and continue?
I don't think shopping is a necessary element, Frandol might buy some emergency provisions for his haversack, some parchments and other supplies to scribe spells into between inspirations, nothing important.
I suggest a spoiler tag at the beginning of a post once we get going would suffice.
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Right, right I need to deal with what's available. I'm not sure how I want to deal with markets... On the one hand I could go the fluffy route and detail the imports/exports of the regions. Or I could just list whats currently in the market that you have access to. I'll list both and leave it to a vote. On second thought what materials that are imported/exported only has value if you plan on building stuff. I'll just post what items are currently available around town, based on their material. I'll be skipping the more mundane items from the PHB, just assume that you can find them in town. Magic scrolls, potions, and wands will be based on subschool, level, and item type. While other magic items (wonderous items, rods, staves, weapons and armor) will all be listed separately. I'll still make an import/export list in case you want to craft anything though. Also I'll list by each item it's price and how much stock they have left. Let me know if you have any questions.
Trenchfork(Kerjat) Market:
Spoiler
2 sets of unfitted Masterwork Full Plate- 1,600GP each (refitting is free)
1 set of masterwork Nunchaku- 600GP (2 weapons)
1 masterwork Rapier- 350GP
Scroll of Stormrage- 2,250GP, Arcane(3 spells at CL 5)
Rod of Extension- 12,000GP, Arcane(extend spell metamagic)
Scroll of Jump- 45GP, Arcane(1 spell at CL 1)
Scroll of Ghoul Touch- 275GP, Arcane(1 spell at CL 3)
Staff of Mist- 17,500GP, Arcane(Fog Cloud, Mind Fog, 2 charges)
3 sets of Healing Potions- 400GP each(4 potions per set. Cure light wounds at CL 3)
1 set of Compressed water- 225GP (4 flasks. Create water at CL 3)
--Cost Modifiers: Only applies to Scrolls, potions, and wands.--
(Minimum cost is 30GP times Caster level)
Potions base cost is reduced to 20GP. (Kerjat produces a surplus of the basic ingredients for potions)
Water spells cost 25GP less per spell level.
Death/Necromancy spells cost 25GP less per spell level.
Animation spells cost 35GP more per spell level.
Sonic spells cost 30GP more per spell level.
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Ok, Egneil...just as a 'For Instance', if I wanted a wand of magic missle, how much would that cost me? And would it cost me more to get one with metamagic on it? I've never bought wands before, so I have no experience.
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"In war, victory. In peace, vigilance. In death, sacrifice." Quoted from Dragon Age: Origins
amat victoria curam.Victory likes careful preparation.
Wand of magic missile, level one spell, caster level one but you can buy it in different caster levels (CL 3 has two missiles; CL 5 has three missiles). Default CL is the minimum required to cast the spell.
Quote:
Originally Posted by Egneil
--Cost Modifiers: Only applies to Scrolls, potions, and wands.--
(Minimum cost is 30GP times Caster level)
I take that to mean 30gp is the minimum cost for any item with that spell (at CL 1). I think that will usually only affect scrolls, or partially charged wands.
Normally a wand should cost: caster level x spell level x 750 gp.
So a Wand of Magic Missile (CL 1) should still cost 750 gp unless I'm completely mistaken.
A wand has 50 charges. You can buy wands that are partially charged at fractional cost, at least when creating characters, but whether they're available at shops would be up to the DM.
Theoretically a wand of magic missile (CL 1) would cost 750gp / 50 = 15gp per charge, but the quoted section above says it would still cost a minimum 30gp.
EDIT: relevant information can be found here: SRD:Craft Wand, DMG p. 199 (creating PCs above 1st level, for the partially charged wands), and SRD:Wands (includes a list of common wands by price)
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To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.