Whenever I but anything behind a colon in a check, that means it has more specialized knowledge. Any specialization about that subject will grant a bonus to the check. Spell focus grants a +1 bonus to the knowledge check, with specialization in that field(Illusionist for example) grants a +3 bonus. These bonuses also apply for the psionic variants.(Psionic Endowment, and Discipline.)
I was kind of hoping that's what you were implying. I like it.
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To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.
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To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.
@Newcomer: The legality of buying and selling scrolls vary from town to town. Usually based on how magic is treated there, and which deity is more widely worshiped. In Kerjat magic can be owned by anyone, but you can't sell any level 4 spell without a permit. And every scroll must be bound with the city, either by string or being in a case. The only exception to that are cantrips, which are deemed too weak to cause any major damage and thus can be left unbound.
Also psionic items don't apply in regards to those laws. This is mostly because very few people even know that psions exist.
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started in the wilderness outside of town
Why are there potions of Endure Elements at CL 3 and 5? The only difference caster level will make for that potion is the DC of the save, which would only come into effect if you were forcing it down the throat of someone who wishes to freeze/overheat to death... Per the Brew Potion feat, the potion brewer decides the CL, which is anywhere from the minimum needed for the spell to the brewer's CL, but they pay a higher XP cost for a higher CL. So I can't imagine why anyone would choose to make the potion higher than CL 1 unless there are incredibly unusual circumstances. Or they think people will pay more, falsely believing the protection to be stronger.
If you have reason, fine, but if it was randomly generated, I'm pointing out the logic of this instance, hoping you'll kindly lower the CL. Your call, but please respond here, as I'm delaying a possible conversation about the high-priced ones IC.
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To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.
Why are there potions of Endure Elements at CL 3 and 5? The only difference caster level will make for that potion is the DC of the save, which would only come into effect if you were forcing it down the throat of someone who wishes to freeze/overheat to death... Per the Brew Potion feat, the potion brewer decides the CL, which is anywhere from the minimum needed for the spell to the brewer's CL, but they pay a higher XP cost for a higher CL. So I can't imagine why anyone would choose to make the potion higher than CL 1 unless there are incredibly unusual circumstances. Or they think people will pay more, falsely believing the protection to be stronger.
If you have reason, fine, but if it was randomly generated, I'm pointing out the logic of this instance, hoping you'll kindly lower the CL. Your call, but please respond here, as I'm delaying a possible conversation about the high-priced ones IC.
Oh, I actually thought that they had their duration scale with level, I didn't realize that they were static. I'll leave them where they are though, because having a higher CL helps to keep it from being dispelled.
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started in the wilderness outside of town
Oh, I actually thought that they had their duration scale with level, I didn't realize that they were static. I'll leave them where they are though, because having a higher CL helps to keep it from being dispelled.
Ah, dispelling, didn't think of that.
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To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.
because having a higher CL helps to keep it from being dispelled.
I was gonna let it be after this, but it just enlarged the craving to inquire on this:
Are dispelling effects a general consumer concern? If not, is it a professional concern from the perspective of adventurers who often find dispelling a crippling money-eater? Does it have a more pleasant flavor which makes it more appealing? You see where I'm heading with this so can somebody stop me?
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As I'm out and about, using my phone to post, I will update my character sheet for purchases and expenses later this evening.
EDIT: Updated for the potions.
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Egneil, looking ahead, would Elestil be able to take the Ruathar prestige class from Races of the Wild? I just re-discovered it, and it's an elf-friend class, which is definitely what he's going for. His backstory may provide enough to justify entry, but either way, he'll need to find an elven community to be inducted. Unless you decide to rule that he already is inducted, though he hasn't taken levels yet. Just a thought.
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To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.
@Price Zahn: Dispelling isn't a major concern for most people, but the bandits of the more extreme regions would attempt to weaken a caravan using the weather. Anyone wearing metal armors would need to rely on other ways to deal with the elements. (Anyone in metal armors is treated to be in temperatures 10 degrees worse than normal while in extreme weather.)
@Newcomer: I don't have the Races of the Wild book, so if you can post a link to it I'll look it over.
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started in the wilderness outside of town
Fair enough, Frandol wouldn't use such a potion since he can cast it himself (dwarves also dislike the strong, tasteless bitter flavor found in most abjuration potions anyway... in real life it would be like taking preventative medicine, it's unpleasant and hard to swallow, but you'll take it if you think you need it.)
__________________ Thanks to Ceika, Vamber lives to play with fire in this cheerful avatar!
You can call me by my username, or Zahn, or PZ, I would appreciate you not deviating from the given.
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Afterwards I plan to reexamine that map, along with the tent, If I'm already activated my "MagiCam".
I took off 6 cp for Frandol's portion, if it's too much Frandol would have asked for change, but 1CP too many is within the tipping zone.
...
*tries to resist spouting worthless fluffity-fluffer fluffs*
*[RESISTANCE FAILED!]*
There are no tipping courtesies in Big dwarven societies, overpaying is simply another way of flaunting one's money and status, also, if you don't ask for change when purchasing in Northriver, you will occasionally not receive it, as it is legal to assume you overpay if you don't mention otherwise. Northriver's not all polished on a silver plate, it has it's toughness.
__________________ Thanks to Ceika, Vamber lives to play with fire in this cheerful avatar!
You can call me by my username, or Zahn, or PZ, I would appreciate you not deviating from the given.
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Sorry about the lack of updates, I've been running out of time to finish when I was getting on. Turns out writing comes slow for me.
Anyway onto the questions.
@Scrambled Brains: There's not much in the way of magical equipment because they're rather costly. The people that can make them don't start until they're assured that the item will be bought when it's finished. Despite the presence of adventurers it's incredibly difficult to unload magic items.(They're too costly for normal people, and governments can usually wait for a custom order.)
As for merchants trying to sell older equipment... Make an Appraise or Knowledge(Arcana) check.
@Prince Zahn: Not all potions taste bad, in fact many of them can taste like wine or fruit juice. It all depends on the skill of the brewer and to a lesser extent the quality of the materials. The more skillful the brewer(read:higher level) the more they can change the taste. In fact Artifact potions have been known to taste exactly like water or beef stew, much to the surprise of assassinated royalty. However most don't change the taste unless it's necessary or by request, because it's more costly and requires more skill.
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started in the wilderness outside of town
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To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.
Sorry about the slow reply, I'm working on various things in RL. That and I was waiting for Dr.Robotnik and/or Prince Zahn to post.
Anyway here's what Thurod was able to find, I'll update the IC thread shortly:
Spoiler
Cloak of Escape: 2,100 GP(Grants a +4 bonus to your escape artist check, with an additional +3 bonus if it's removed and dropped during the check)
+1 quarterstaff(Glowing): 1,800 GP(A normal +1 quarterstaff whose enchantment glows. Only one side is enchanted)
Ring of Divine Illusion: 500 GP(Grants a +3 bonus on Use Magic Device checks when using a divine item)
Shield of Arcana: 1,700 GP(A small buckler enchanted to stay out of the way when a spell is cast. Grants a 5% reduction to arcane spell failure)
Pearl of Power: 1,000 GP(Recalls a first level spell)
Knowstone (Shield): 1,000 GP(Gives knowledge of the shield spell, allowing a spontaneous caster to cast the spell)
Load Anchor: 1,300 GP(A suppressed Loadstone that can be unsuppressed for up to 4 hours a day)
Boots of Minor Jumping: 900 GP(+3 bonus on all jump checks)
Because of the Nat 20 I'll give you a +4 circumstance bonus to haggle these prices, using either Appraise or Diplomacy.
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started in the wilderness outside of town
Sorry about the slow reply, I'm working on various things in RL. That and I was waiting for Dr.Robotnik and/or Prince Zahn to post.
Anyway here's what Thurod was able to find, I'll update the IC thread shortly:
Spoiler
Cloak of Escape: 2,100 GP(Grants a +4 bonus to your escape artist check, with an additional +3 bonus if it's removed and dropped during the check)
+1 quarterstaff(Glowing): 1,800 GP(A normal +1 quarterstaff whose enchantment glows. Only one side is enchanted)
Ring of Divine Illusion: 500 GP(Grants a +3 bonus on Use Magic Device checks when using a divine item)
Shield of Arcana: 1,700 GP(A small buckler enchanted to stay out of the way when a spell is cast. Grants a 5% reduction to arcane spell failure)
Pearl of Power: 1,000 GP(Recalls a first level spell)
Knowstone (Shield): 1,000 GP(Gives knowledge of the shield spell, allowing a spontaneous caster to cast the spell)
Load Anchor: 1,300 GP(A suppressed Loadstone that can be unsuppressed for up to 4 hours a day)
Boots of Minor Jumping: 900 GP(+3 bonus on all jump checks)
Because of the Nat 20 I'll give you a +4 circumstance bonus to haggle these prices, using either Appraise or Diplomacy.
No stress, just got worried about ya.
Damn...stuck between the Knowstone or the Pearl of Power...group thoughts?
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"In war, victory. In peace, vigilance. In death, sacrifice." Quoted from Dragon Age: Origins
amat victoria curam.Victory likes careful preparation.
I have no input there.. Waaayyyy too knew to this to know how to value items I'm not specifically looking for.
And I just realized that I never posted a response about the market food, my mistake.
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To those I game with: life is very busy right now, so I apologize for any delays. I still anticipate checking in at least once daily.
Damn...stuck between the Knowstone or the Pearl of Power...group thoughts?
Well from what the rules said, it seems that the Pearl of Power can only be used by prepared spellcasters. Which is why I made the Knowstone, which only works for characters that have a set amount of spells known.
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78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
Mine started in the wilderness outside of town
Well from what the rules said, it seems that the Pearl of Power can only be used by prepared spellcasters. Which is why I made the Knowstone, which only works for characters that have a set amount of spells known.
You're right on the Pearl, so I'll take the Knowstone. Will post in IC soon.
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"In war, victory. In peace, vigilance. In death, sacrifice." Quoted from Dragon Age: Origins
amat victoria curam.Victory likes careful preparation.