I was just thinking I'd missed it as I re-read your post.
The Eagle has 26hp total, so the hit was significant, but not fatal. (Though getting struck by lighting is a shocking event no matter how much actual damage it does, thus the plummeting.). You were absolutely correct to have him circle back around once he regained his senses.
I'll take care of both his actions in the next round, since he's less involved in the focal acrivity for now.
In this case, the vines were grown from a handful of seeds (Plant Growth), and then animated via Entangle. There aren't properly enough to bring the eagle down, but they do prevent it from dropping the Druid...
... Unfortunately for him, however, while Druids have an obscene number of tricks, Featherfall isn't one of them. :-P
On a side note, a very happy Thanksgiving to the both of you, may good food and merriment abound!
Hey guys, I just posted the next event. Sorry for the delay, I was thinking of giving you guys another round before moving into it, but then I realized there wasn't really anything for you to do... So there it is.
Edit/: Ack, Taalkar, I ninja'd you. If you'd like, you may alter your post, or else feel free to smash a few skulls before Karazi calls you around. :-P
It could be possible, and 'shape stone' is the right spell for the job.
The only trouble you might get into is in compromising the strength of the wall overall, in the event of a cave in.
Describe what you do, and I'll let it it stand. When it comes time to push the button and cause the cave-in, then give me a roll (of the most applicable skill you've got), and We'll see how it turns out.
It's been about three minutes since you left the top of the wall. You've got about three rounds before the ram makes it's first hit.
Barthac's got the detailed plan, so I'll let him type that up. since it's been 3 mins, you mind if I burn some charges on my vigor wand and get him and Sid topped off on health ? some 30 odd turns ought to be plenty
Cool, 2 more charges burned and Taalkar'll be at 43/45 hp and Sid'll be topped off. (I noticed you had put a 15 round vigor, but the wand would only be 10+1, I never cast the one I had actually memorized)
My understanding is the we and the other dwarfs are standing in the tunnel which is created by the outer curtain wall. The giants are beating down the gate from the north.
We want to rig at least part of the wall to fall on the invaders as the come through the gate. We will set up the troops (Hammar company and anyone else in the courtyard) in the courtyard in a defensive position. When the collapse happens we want the men to advance and hold a line just at the edge of the collapse.
The initial collapse should cause some damage to the first ones through (hopefully the giants). The next waves through will have to cross the rubble while being peppered with arrows and spells only to meet a line of angry dwarf. This should slow their advance somewhat. This should give the defenders an added advantage of being on flat ground while the invaders will have some difficulty with their footing on the rubble. Taalkar will be leading the defenders from the front line while Karazi leads the ranged units and support troops (casters) from behind.
Here goes a flat D20 roll for rigging the collapse. I will let you add modifiers as you see fit.
Some modifiers to consider: Taalkar - Profession(Stonecrafter)+1, Dwarven +2 to Craft checks involving stone, Aid another (We have a whole company of dwarves), Sid is an earth elemental (that has to count for something )
And Karazi, as Prince of the Falgan Clan, Stone Shaper, Forger and Keeper of the tunnels that bring wealth and prosperity to the Clan and Mythril Keep overall, whom they taught not just to carve the tunnels, but to make them works of art, I'm a bit shocked you never found a cause to put any points into Knowledge(Architecture and Engineering)...
... Perhaps it was lucky your clan was slaughtered when they were... Perhaps when the tunnels collapsed upon your departure, it was not due to any prophetic rhetoric, so much that they'd been ready to go any day, and only by dumb luck was it that everyone happened to already be dead when they got buried by a hundred thousand tons of stone...
Not to give you too much **** for it, but you have to admit, there's a certain poetry to it.
That all being said, you did get a particularly badass roll, so that's gotta count for something. ;-)
On topic, I'm stewing for a moment... I should have a real post up for you tomorrow evening.
Heh, no worries. More than once I've built characters who's concept was founded upon a skill that I ultimately forgot to put points in, so really I can't throw any stones.
It's always funny when it happens though.
Besides, you did put 2 points into Stone working, which, even if its only for item crafting, must hold some knowledge of how to carve the block to be shaped from the living earth without bringing it all down on top of you, so I'll let it fly.
Discussing options here, regarding the wizards/sorc. What spells are they loaded with. and are they actually using still spell ? that would mean basically 1 lvl 1 spell each, maybe 2 depending on their bonus spell.
Or did you want for us to pick some spells for them ? cause I've got nooooo problem with that, considering the heh, Giant problem in front of us.