I was thinking it could be a convincing puppet, and/or Profaniti could try and convince Sophia she only thought she had left that Ravenkin, and had instead killed her, or that somehow the Doctor had convinced her he or she hadn't so she would stay focused.
I'm good with either.
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Gwyn, The First Knight Karthull, The Lord of Slaughter, The Master of Death
Oraesio, Mistress of Magic
By the way, if anyone wants to roleplay as either a resident of the seemingly empty lands Drath has claimed, or someone who's noticed the creation of an entirely new chain of mountains on the eastern border of Sarkan/southeastern border of the Ice-Kin Lands, feel free.
That feels like a really bad run-on sentance...
Basically, I'm inviting anyone who wants to, to interact with Drath.
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LGBTAitP The Dark Queen of Drama and Conflict~ I play...
They kind of already do that... it's part of being a druid. There are plenty of ambitious druids out there though, and if you can offer them a boost to their abilities they'd probably take you up on it.
I was planning on gathering some of them for Nettal to use, since he was far and away the greatest mortal druid since Thornne. And the only reason Thornne was better was because he tamed a dragon.
Emil did pretty well. But he multiclassed in sorcerer.
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Quote:
Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
By the way, if anyone wants to roleplay as either a resident of the seemingly empty lands Drath has claimed, or someone who's noticed the creation of an entirely new chain of mountains on the eastern border of Sarkan/southeastern border of the Ice-Kin Lands, feel free.
That feels like a really bad run-on sentance...
Basically, I'm inviting anyone who wants to, to interact with Drath.
Quick summary of what's going on?
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Quote:
Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
Drath, a Cretaum Lich from Tulmany who used to serve Morgash, has traveled to the north, finding a mountain and small forest on the coast. He created a tower built into the side of the mountain, and stole a bunch of Morgash's power. Using the power, he created a mountain range along the eastern border of Sarkan and the southeastern border of the Ice-Kin Lands (Anything bordering the unclaimed land on the southeast coast of the northlands). The area around Drath's tower is also saturated with magical energy, making it a beacon of sorts.
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LGBTAitP The Dark Queen of Drama and Conflict~ I play...
Drath, a Cretaum Lich from Tulmany who used to serve Morgash, has traveled to the north, finding a mountain and small forest on the coast. He created a tower built into the side of the mountain, and stole a bunch of Morgash's power. Using the power, he created a mountain range along the eastern border of Sarkan and the southeastern border of the Ice-Kin Lands (Anything bordering the unclaimed land on the southeast coast of the northlands). The area around Drath's tower is also saturated with magical energy, making it a beacon of sorts.
How'd you like a run in with an elder wyrm?
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Quote:
Originally Posted by Sir Professor Terry Pratchett
"It is said that your life flashes before your eyes just before you die. That is true, it's called Life."
ALSO, what kinds of Magic currently exist? Does anyone have a list?
The ones I know of are Druidism, Oneiromancy, Astromancy, and Aimancy. Any others? I'm just trying to figure out what kinds of magic Drath knows.
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LGBTAitP The Dark Queen of Drama and Conflict~ I play...
The Fae have various types of magic, based on making contracts with all sorts of concepts and such, and the Changelings have a similar but more constrained and weaker form of that, but both of those are pretty much inherent to them.
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Plague Rat in the Playground
Quote:
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
This reminds me of Thor, when he was banished to earth until a certain amount of character development occurred.
Quote:
Originally Posted by Elricaltovilla
I'll see if I can dig up an old post I wrote about druidism and show it to you. I'm not sure what exactly the differences between the two would be, so I don't want to say anything concrete just yet.
Actually, I sort of changed druidism after you left. It now has five school, and pretty much everyone who is good with druidism specializes in one. I like it because it gives some flavor to what different skills different people have. The schools are:
-Shamans can talk with, reincarnate, raise to a degree, and empathize with dead things and people really well.
-Elementalists do pretty much what it sounds like they would do.
-Tamers are good at taming wild animals, and having animal companions. They can also summon beasts to fight for them, or birds to carry messages from far away.
-Dreamwalkers have very vaguely established powers. They are a little bit telepathic, have a good sense of space, and can notably send messages via dreams.
-Shifters are really good at changing form. One of my false sparks, Geodrick (yes, the same one that you started training a long time ago) is probably the most advanced Shifter. He has an artifact that makes him even better, and can graft parts onto his transformations, like when he became a three-headed dragon. Interestingly enough, the Shifter on the council of Woden is actually a Kalpan, unannounced to anyone.
Here's an idea. It seems like my version of druidism is heavy on people, element, and animal influence, and light on plant. If Graiah wants to add a plant school, or create his own adaptation of the magic that has more to do with plants, I would be open to that.
This reminds me of Thor, when he was banished to earth until a certain amount of character development occurred.
Actually, I sort of changed druidism after you left. It now has five school, and pretty much everyone who is good with druidism specializes in one. I like it because it gives some flavor to what different skills different people have. The schools are:
-Shamans can talk with, reincarnate, raise to a degree, and empathize with dead things and people really well.
-Elementalists do pretty much what it sounds like they would do.
-Tamers are good at taming wild animals, and having animal companions. They can also summon beasts to fight for them, or birds to carry messages from far away.
-Dreamwalkers have very vaguely established powers. They are a little bit telepathic, have a good sense of space, and can notably send messages via dreams.
-Shifters are really good at changing form. One of my false sparks, Geodrick (yes, the same one that you started training a long time ago) is probably the most advanced Shifter. He has an artifact that makes him even better, and can graft parts onto his transformations, like when he became a three-headed dragon. Interestingly enough, the Shifter on the council of Woden is actually a Kalpan, unannounced to anyone.
Here's an idea. It seems like my version of druidism is heavy on people, element, and animal influence, and light on plant. If Graiah wants to add a plant school, or create his own adaptation of the magic that has more to do with plants, I would be open to that.
Dreamwalkers sound like Oneiromancers >.>
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LGBTAitP The Dark Queen of Drama and Conflict~ I play...
This reminds me of Thor, when he was banished to earth until a certain amount of character development occurred.
Actually, I sort of changed druidism after you left. It now has five school, and pretty much everyone who is good with druidism specializes in one. I like it because it gives some flavor to what different skills different people have. The schools are:
-Shamans can talk with, reincarnate, raise to a degree, and empathize with dead things and people really well.
-Elementalists do pretty much what it sounds like they would do.
-Tamers are good at taming wild animals, and having animal companions. They can also summon beasts to fight for them, or birds to carry messages from far away.
-Dreamwalkers have very vaguely established powers. They are a little bit telepathic, have a good sense of space, and can notably send messages via dreams.
-Shifters are really good at changing form. One of my false sparks, Geodrick (yes, the same one that you started training a long time ago) is probably the most advanced Shifter. He has an artifact that makes him even better, and can graft parts onto his transformations, like when he became a three-headed dragon. Interestingly enough, the Shifter on the council of Woden is actually a Kalpan, unannounced to anyone.
Here's an idea. It seems like my version of druidism is heavy on people, element, and animal influence, and light on plant. If Graiah wants to add a plant school, or create his own adaptation of the magic that has more to do with plants, I would be open to that.
I had planned on training Life Shapers, those who specialize in growing and shaping the life force in all living things (especially plants). The have an affinity with the Greenspores floating around in the atmosphere and can use them to harness and channel the Green Life for shaping new kinds of living creatures and modifying existing ones.
This reminds me of Thor, when he was banished to earth until a certain amount of character development occurred.
Actually, I sort of changed druidism after you left. It now has five school, and pretty much everyone who is good with druidism specializes in one. I like it because it gives some flavor to what different skills different people have. The schools are:
-Shamans can talk with, reincarnate, raise to a degree, and empathize with dead things and people really well.
-Elementalists do pretty much what it sounds like they would do.
-Tamers are good at taming wild animals, and having animal companions. They can also summon beasts to fight for them, or birds to carry messages from far away.
-Dreamwalkers have very vaguely established powers. They are a little bit telepathic, have a good sense of space, and can notably send messages via dreams.
-Shifters are really good at changing form. One of my false sparks, Geodrick (yes, the same one that you started training a long time ago) is probably the most advanced Shifter. He has an artifact that makes him even better, and can graft parts onto his transformations, like when he became a three-headed dragon. Interestingly enough, the Shifter on the council of Woden is actually a Kalpan, unannounced to anyone.
Here's an idea. It seems like my version of druidism is heavy on people, element, and animal influence, and light on plant. If Graiah wants to add a plant school, or create his own adaptation of the magic that has more to do with plants, I would be open to that.
Man, now I kinda miss old school druids. They had a lot more plant focus. Most of their job was actually making new plants that could survive changes to their surrounding environment. Like making sweet potatoes that could survive in the Ice-Kin Lands.
They came in three flavors:
Fury- Standard D&D druids basically
Form- Druids that basically traded all spells above 6th level for Polymorph any object (self only) as an at will extraordinary ability.
Faculty- Basically druids that could use their Handle Animal skill to tame sentients, as well as Charm Person, Dominate and whatever other mind control spells exist. (this was what Nettal was)
Yours seem more balanced, but I think I might have Nettal gather up a few Wildlings that want to go back to the Old school ways.
Do they still use the Druid stone as a Final Exam kind of thing?
Man, now I kinda miss old school druids. They had a lot more plant focus. Most of their job was actually making new plants that could survive changes to their surrounding environment. Like making sweet potatoes that could survive in the Ice-Kin Lands.
They came in three flavors:
Fury- Standard D&D druids basically
Form- Druids that basically traded all spells above 6th level for Polymorph any object (self only) as an at will extraordinary ability.
Faculty- Basically druids that could use their Handle Animal skill to tame sentients, as well as Charm Person, Dominate and whatever other mind control spells exist. (this was what Nettal was)
still doesn't sound like it overlaps with my plant-animaly hybrid engineers.
Man, now I kinda miss old school druids. They had a lot more plant focus. Most of their job was actually making new plants that could survive changes to their surrounding environment. Like making sweet potatoes that could survive in the Ice-Kin Lands.
They came in three flavors:
Fury- Standard D&D druids basically
Form- Druids that basically traded all spells above 6th level for Polymorph any object (self only) as an at will extraordinary ability.
Faculty- Basically druids that could use their Handle Animal skill to tame sentients, as well as Charm Person, Dominate and whatever other mind control spells exist. (this was what Nettal was)
Yours seem more balanced, but I think I might have Nettal gather up a few Wildlings that want to go back to the Old school ways.
Do they still use the Druid stone as a Final Exam kind of thing?
I never knew a whole lot about the druid stone, but if they did it in the old ways, then I guess they still do. Maybe it determines what specialty school they have. Right now, it is basically the only thing left standing in the remains of the Razorpine.
I know that the Cultists of Kiloasa, who will be moving in to the forest on the eastern continent shortly, would be very receptive to bringing back the old ways.
I never knew a whole lot about the druid stone, but if they did it in the old ways, then I guess they still do. Maybe it determines what specialty school they have. Right now, it is basically the only thing left standing in the remains of the Razorpine.
I know that the Cultists of Kiloasa, who will be moving in to the forest on the eastern continent shortly, would be very receptive to bringing back the old ways.
That's how they used it before, depending on which path you took you ended up with one of the three forms of druidism.
I'm kinda sad that somebody got rid of the Razorpine Forest. It was supposed to be this great big adventure thing early on. Not much point in testing druids if the big rock they're supposed to find is sitting in the middle of a flat field.
That's how they used it before, depending on which path you took you ended up with one of the three forms of druidism.
I'm kinda sad that somebody got rid of the Razorpine Forest. It was supposed to be this great big adventure thing early on. Not much point in testing druids if the big rock they're supposed to find is sitting in the middle of a flat field.
You (or anyone else) are welcome to move in, and make something new now. The land is currently completely barren, with no vegetation at all, but it is still called the "Razorpine" region ironically enough.
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Last edited by AvocadoAvenger : 10-09-2012 at 09:29 PM.
So, does anyone have a problem with Drath scanning the world for quasi-divine sparks like his, finding Reddulch, and Teleporting there to save him/recruit him?
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LGBTAitP The Dark Queen of Drama and Conflict~ I play...
I'd also like to mention Fireweaving as a magic. Just think of it slightly similar to Fire Bending from Avatar. /shrugs And they do still need movement to create and manipulate the fire, but the skill of said Fireweaver is for how much movement is required. For example - novice Fireweavers need a lot of movement, whereas a master Fireweaver could just move their hand a centimetre and create a roaring wave of flame.
Having said that, Fireweavers just coming into their power (like Yvir), you could relate them to Wizards from Harry Potter before they get their letter. In moments of emotion, it can show itself and rear its ugly head. But if anyone has read the Black Magician Trilogy by Trudi Canavan, then you can liken it to how whenever Sonea panicked or worried too much about her power, it let itself out explosively until she was taught how to control it. Hence the Fireweavers bringing her into the Temple and having Jayne as her mentor.
__________________
Known as Darth Equine in LGBTitP
Avatar by me.
Quote:
Originally Posted by Elemental
Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
So... Much like the people with similar abilities from the Valdemar books, then, for the novices?
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Plague Rat in the Playground
Quote:
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
You'd have to go into more depth, I haven't read them.. O.o
Oh and also remember Soul Magic, for The Virus.
Eh. It's been a while, but I'll do what I can...
Suffice to say that, at one time, due to extreme emotional buildup and a near-total breakdown of control on the part of one of the more powerful ones, there's an entire battlefield that's still a barren plain several hundred years, and that those who aren't taught to control their abilities can cause serious problems, albeit maybe not quite on that scale, when they finally feel strongly enough to trigger their powers.
__________________
Plague Rat in the Playground
Quote:
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
Suffice to say that, at one time, due to extreme emotional buildup and a near-total breakdown of control on the part of one of the more powerful ones, there's an entire battlefield that's still a barren plain several hundred years, and that those who aren't taught to control their abilities can cause serious problems, albeit maybe not quite on that scale, when they finally feel strongly enough to trigger their powers.
Yes, just like that, except a slightly less degree for the feeling strongly. It's like.. When they hit puberty, the potential is there, at a certain point. But they can't use it until it shows itself. Which it usually does explosively.. Like partially burning down a general store.
__________________
Known as Darth Equine in LGBTitP
Avatar by me.
Quote:
Originally Posted by Elemental
Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
Yes, just like that, except a slightly less degree for the feeling strongly. It's like.. When they hit puberty, the potential is there, at a certain point. But they can't use it until it shows itself. Which it usually does explosively.. Like partially burning down a general store.
*Nods*
That sounds about right, yeah. I'll have to look it up again later, but that sounds like what I meant.
__________________
Plague Rat in the Playground
Quote:
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|
I have a question regarding a relic...
At this moment, Belsheroth is writing a Will of sorts to govern what happens to his creations, his power, his charges and his tasks and what should be done with them while he is gone.
What I plan to do is enshrine this in a relic such that his Will must be followed unless the relic is destroyed, itself, not an easy task.
I have a question regarding a relic...
At this moment, Belsheroth is writing a Will of sorts to govern what happens to his creations, his power, his charges and his tasks and what should be done with them while he is gone.
What I plan to do is enshrine this in a relic such that his Will must be followed unless the relic is destroyed, itself, not an easy task.
Pity Isyldar can't hit you with his hammer.
__________________
Known as Darth Equine in LGBTitP
Avatar by me.
Quote:
Originally Posted by Elemental
Ahh Kyth'ra... A knight of such honour and virtue, not to mention suppressed homicidal rage.
I have a question regarding a relic...
At this moment, Belsheroth is writing a Will of sorts to govern what happens to his creations, his power, his charges and his tasks and what should be done with them while he is gone.
What I plan to do is enshrine this in a relic such that his Will must be followed unless the relic is destroyed, itself, not an easy task.
I'm going to have to object to this as well, since that sounds like it would be godmodding basically everyone.
__________________
Plague Rat in the Playground
Quote:
Originally Posted by Grim ranger
I support the godly magazine idea, and hope that Eld can serve as mix of town crier and incredibly deadpan game show host in some sections. Also, for some odd reason, he will also make appearance when it comes to godly fashion tips, for even if he is grim reaper he will be the most bishounen god there is. Just you wait
Quote:
Originally Posted by Moonwolf
Damn you and your comprehensive understanding of synergistic tactics. :|