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Finding Players (Recruitment) Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.

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Old 10-24-2012, 08:03 PM   Top  -  End  -  #1
Inedible
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Default Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

Hello folks. I've been wanting to try running a superhero game lately, and there's two systems I've been meaning to try. I figured I'd give the more obscure one a shot before I moved on to MnM. It's Wild Talents! I've never really run the One Roll Engine before, and I want to give it a whirl

For the game itself, I'm thinking it'd be a cyperpunkish, apocolypticish sort of chronicle focusing on saving a single city. Players would be the first of an emerging group of heroes and villains, and it'd be fairly sandbox style game set in a city basically at war. Think Dues Ex meets Watchmen meets Jericho. I'd be willing to make some pre-gen characters for those interested in learning the system.

Here's some fluff!

Storm

October 8th, 2027 - From 11:11 AM to 11:53 AM several large flashes of light are seen in the distance by citizens of Seattle, Washington. At 12:03 PM power throughout the city goes offline. All radio signals, phone signals, internet connections, and all other methods of communication are similarly cut off.

October 9th, 2034 - Emergency radio broadcasts become active. Citizens are informed on nation-wide power failure and told to remain calm. Police repeat this same message. At approximately 5:43 a massive rainstorm rolls over the city and remains for the rest of the night.

October 10th, 2034 - The storm continues. Rumors of terrorist attacks begin to run rampant through the streets. Police come out in mass to keep order. The first instances of superhuman abilities appear. Claire Jamison, age 37, walks into a downtown hospital and heals 26 critical care patients to full health in the span of 2 minutes. Across town Joshua Blake, age 24, is shot and killed by police after lighting several blocks worth of buildings on fire using a psychokinetic ability.

October 11th, 2034 - The storm continues. Riots and looting intensify. Criminal organizations begin to take over city blocks, while private businesses claim others. Police struggle to keep order. Your story begins.


The World
Spoiler


Big 16
Spoiler

Last edited by Inedible : 10-28-2012 at 01:52 PM.
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Old 10-25-2012, 12:20 PM   Top  -  End  -  #2
ShadowySilence
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Default Re: Wild Talents [Interest Check/Recruitment/Superheroics]]

I've never used the Wild Talents system before, but I'm sure I could catch on after a short time.

I'm definitely interested in being a villain! (Will work more on a character after more info is given)
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Old 10-25-2012, 02:14 PM   Top  -  End  -  #3
Obscurejones
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Default Re: Wild Talents [Interest Check/Recruitment/Superheroics]]

Ditto on not being familiar with the system,but I like the concept. Posting interest barring distress in the 16.
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Old 10-25-2012, 02:36 PM   Top  -  End  -  #4
Inedible
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Default Re: Wild Talents [Interest Check/Recruitment/Superheroics]]

I'm still learning the system myself, so it'd be an adventure. I can add a 16. I could also create pre-gen characters based on what superpowers people what to have, if that'd make it easier to get into the game.

The basic mechanic is your stats are made up of D10s. When you roll you see how many matches you get, and what the numbers the match is. A pair of 10s, for example, means you have a high-quality success. If you triple 10s your success is even better.
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Old 10-25-2012, 02:55 PM   Top  -  End  -  #5
Obscurejones
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Default Re: Wild Talents [Interest Check/Recruitment/Superheroics]]

Which edition are we playing?
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Old 10-25-2012, 03:07 PM   Top  -  End  -  #6
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Default Re: Wild Talents [Interest Check/Recruitment/Superheroics]]

2nd! I'll note that.
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Old 10-25-2012, 07:39 PM   Top  -  End  -  #7
Obscurejones
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Default Re: Wild Talents [Interest Check/Recruitment/Superheroics]]

If the pregen character is still an option I wouldn't mind a pregen Speedster.
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Old 10-25-2012, 09:42 PM   Top  -  End  -  #8
Inedible
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Default Re: Wild Talents [Interest Check/Recruitment/Superheroics]]

Such a thing could be done. We'll see if anyone else bites before I make up some characters, but I'd be happy to.
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Old 10-27-2012, 10:51 AM   Top  -  End  -  #9
Inedible
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

So, I can probably do this with just two people, if you both are still interested. Having a team of villains or a hero/villain pair sounds interesting enough.

I went ahead and made a generic speedster character as practice. So consider this an example of a pre-gen character. Their stats can be edited as background demands:

Spoiler


This character is designed to be able to move really fast (130 MPH), to be so fast that he gets bonuses to taking multiple actions (+2 Dice), and to basically get exceptional successes on any kind of athletics check. He can also dodge bullets! Lastly, I gave him a GPS augment so you'd automatically pass any sort of navigation checks.
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Old 10-27-2012, 12:57 PM   Top  -  End  -  #10
bladesmith
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

I'm fairly certain that I'm interested, I'm just not sure as what yet. Reading over the rules now.

EDIT: Odd idea, and I'm still trying to hash it out with the rules, but its kinda in the "Revenant" sort of direction. Policeperson "dies" while trying to stop looters in the crazy rain. Somewhere between his/her personal sense of justice and the crazy stuff that makes people superheroes, he/she rises and finds that he/she can not die. Or instantly recovers from anything resembling death. Can still get hurt, but won't die. Possibly some disconnect from the world(lacking Charm score?) as a side effect. Dunno.

EDIT2.0: Thoughts, but perhaps a very enhanced regeneration effect with extra damage boxes for the head, with a much slower regen effect on the limbs? Makes it really hard to kill him/her, but incapacitating the undying cop is just a little harder then normal.
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Last edited by bladesmith : 10-27-2012 at 08:25 PM.
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Old 10-28-2012, 02:01 PM   Top  -  End  -  #11
Inedible
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

Getting a regeneration power would probably work for that, yes.

The regeneration power in the book covers it fairly well,
Regeneration
Qualities: Useful
Useful Extras and Flaws: Engulf +2, Permanent +4, Self Only -3

Also a Useful power can add boxes to your health in any area you want. a Useful power could also convert Killing to Shock damage. IE: a 4D Killing to Shock power on your head would change 4D worth of killing to Shock.

Also I changed the point total for characters to 250. So yay!
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Old 10-28-2012, 02:34 PM   Top  -  End  -  #12
Elbeyon
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

Interested. Hopefully I made it in before the close off.
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Old 10-28-2012, 11:06 PM   Top  -  End  -  #13
Inedible
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

Well, I think we have

bladesmith - Making a sheet.
Obscurejones - Maybe playing a pre-gen?
ShadowySilence - Also maybe a pre-gen?

So yeah, there's still room. Just let me know if you're planning on making your own thing or you need help. Also anyone who showed interest before let me know the same thing. :)
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Old 10-29-2012, 04:25 PM   Top  -  End  -  #14
Elbeyon
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

Hope you don't mind but I decided to make my own! She's really only superhuman in the power/endurance department but she has a lot of growing potential. Hope I get to see some of that potential developed.


Name/Aliases: Jenna Suzuki/Black Rabbit
Spoiler

Last edited by Elbeyon : 11-01-2012 at 01:25 PM.
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Old 10-29-2012, 07:19 PM   Top  -  End  -  #15
bladesmith
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

So, after a lot of being confused and stuff, I think I have a reasonable start to a sheet.
Spoiler
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Last edited by bladesmith : 11-01-2012 at 09:07 PM.
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Old 10-29-2012, 07:36 PM   Top  -  End  -  #16
xanendorf
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

Never Played in a game like this before (did a pbem 3.5 low magic/high grit game for a few months as well as some table top) but i would love to learn the system. If I got the chance to play I would play an illusionist/shadow/darkness type character. Looks really cool.
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Old 10-29-2012, 10:21 PM   Top  -  End  -  #17
Inedible
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

@Elbeyon and bladesmith,

Took a quick glance over your stuff and didn't see any major discrepancies. I’d be happy to have you both. Though, Elbeyon, the apocalypse has only been going on for three days now. Your background makes it seem like your characters parents were killed in the storm, which is a pretty recent thing. They could have died some years ago, though.

xanendorf, I can see what I can come up with.

Anyone else who voiced interest, go ahead and let me know if you need me to make you a thing. Hopefully we can get something rolling within the week.

Last edited by Inedible : 10-29-2012 at 10:25 PM.
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Old 10-30-2012, 09:26 AM   Top  -  End  -  #18
Inedible
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

I'll make an darkness/illusion guy today. Till then:

Quote:
Originally Posted by Elbeyon View Post
Spoiler


Okay! Some stuff. First of all, I changed the point total to 250, so you have 50 extra points to spend. Enjoy.

For Gadgeteering you'd want to add another die in there, since you need to roll two die to actually get a success. Successes only happen when two dice that you roll match.

For your brawling skill you listed: Attack Quality (2), Useful Quality (2), Attack Power Quality x4(4), Useful Power Quality x2(2). What are these relating to? What would you like them to do? You might not need them, or can add them somewhere else.

Finally! Consider using your extra points to buy some skills. Skills are pretty cool. Stability is important too.


Quote:
Originally Posted by bladesmith View Post
So, after a lot of being confused and stuff, I think I have a reasonable start to a sheet.
Spoiler
This looks good!
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Old 10-30-2012, 10:40 AM   Top  -  End  -  #19
Elbeyon
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

Quote:
Originally Posted by Inedible View Post
Okay! Some stuff. First of all, I changed the point total to 250, so you have 50 extra points to spend. Enjoy.
It should added up neatly to 250.
Quote:
Originally Posted by Inedible View Post
For Gadgeteering you'd want to add another die in there, since you need to roll two die to actually get a success. Successes only happen when two dice that you roll match.
Yeah the power is extremely expensive though. I'll have to depend on adding extra time to use the powers with any hope of success.
Quote:
Originally Posted by Inedible View Post
For your brawling skill you listed: Attack Quality (2), Useful Quality (2), Attack Power Quality x4(4), Useful Power Quality x2(2). What are these relating to? What would you like them to do? You might not need them, or can add them somewhere else.
Ah woops forgot to list their effect since they are the example effect. The attack power quality adds +4 damage and the useful power quality offsets two penalty die that may acour.
Quote:
Originally Posted by Inedible View Post
Finally! Consider using your extra points to buy some skills. Skills are pretty cool. Stability is important too.
I plan to do a bit of editing today. Thanks for the advice!
And I do realize my person is a bit on the weak side. Hopefully shes not weaker than I realize.

Last edited by Elbeyon : 10-30-2012 at 10:41 AM.
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Old 10-30-2012, 02:32 PM   Top  -  End  -  #20
Inedible
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

Quote:
Originally Posted by Elbeyon View Post
It should added up neatly to 250.

Yeah the power is extremely expensive though. I'll have to depend on adding extra time to use the powers with any hope of success.

Ah woops forgot to list their effect since they are the example effect. The attack power quality adds +4 damage and the useful power quality offsets two penalty die that may acour.

I plan to do a bit of editing today. Thanks for the advice!
And I do realize my person is a bit on the weak side. Hopefully shes not weaker than I realize.
Yep, I counted pretty wrong. And I didn't think about taking time to make your 1d roll more valid, so my bad. Okay, I think this'll do.
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Old 10-30-2012, 08:27 PM   Top  -  End  -  #21
Inedible
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

This is getting to be good practice. Here's an illusionist:

Spoiler


So this is more an illusion guy than a darkness guy. We can change his illusion power to be limited to created illusions of darkness. I also gave his powers the 'No Physical Change' ability. Which means you could technically make yourself invisible, but cameras would still see you since you're not really invisible at all. You can still hurt people, but if they have some way to determine your illusion are false (such as someone in power armor using the suit's sensors to see) it would have no effect. I also made him a rather charismatic and smart individual, with no so much focus on physical stats.

If you'd rather have it another way, let me know. Basicllay just make a list of things you'd like to be able to do. Like, 'Attack with shadows' or 'Step through shadows'.
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Old 10-30-2012, 09:51 PM   Top  -  End  -  #22
xanendorf
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

I looks really cool, I would like the ability to travel (teleport/crawl crawl through them/ect) through shadows.
I dont know if this is possible, but i would like to be able to "pull" someone through a shadow?
im not sure how the powers are done with the points but being able to "meld" into the shadow.

Basically what im thinking is I turn into a shadow form that I can travel through shadows with, sneaking around in peoples shadows, and attacking them while they are unaware.

Dont know how the attacks are but I would like to use some sort of daggers (thrown or melee doesn't matter, whatever fits in the build best.)

As far as back story Im working on a guy who was imprisoned by the mob/gangs/corrupted police who was kept in total darkness. His powers then manifested and he escaped, so he is wanted for whatever reason. I will take any feedback anyone has to offer.

Thanks!
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Old 10-31-2012, 12:25 AM   Top  -  End  -  #23
bladesmith
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

Sweet! Glad I got it right the first time around. I did make some changes, adding backstory and stuff(though it is kinda badly written and stupid right now), and changing my Regen dice to all hd, at the cost of making it horrifying. I kinda liked the idea of her abilities being pretty unpleasant to witness. Let me save a few points to toss into base will and willpower. Still, I do have a question or two. Firstly, how is equipment decided? I'd like to buy a pistol and so forth, but I'm still not sure if they come out of my point total, or what. Also, are the Rainmen always mutants? Do I have to buy the mutant archetype?
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Old 10-31-2012, 12:25 AM   Top  -  End  -  #24
Lepre_Khan
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

If there's still room, I'd be interested in jumping in as sort of a cyberjock hacker type--basically any William Gibson protagonist.

I think I'd make him an augment who can access any electronic/cybernetic/technological field and alter it for his own purposes. He was, originally, augmented by the military and served as one of their frontline data warriors. Unfortunately, his talent was burnt out in a data raid on China a few years back. He was release from the service, given a medal and a stipend, and forgotten about.

Desperate for action, he sought out a number of black market dealers who promised they could fix his augments, as good as before (or even better). None of those doctors did any good, but they took his money anyway. Now, with nothing left, he spends his days sleeping and his nights at the bar, blurring his memories with drink and women.

Then, when the storm came, his augments reactivated. However, unlike before, he no longer had to plug into the Net. He is now always in the net, enmeshed in layers of digital reality wherever he goes.


--A tad cliche, but I can polish it up if y'all have room for one more. I think I'd like to make my own character, but I have no experience and would be happy to use the pregen if that's faster.
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Old 11-01-2012, 09:53 AM   Top  -  End  -  #25
Inedible
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

So hopefully by the end of the day we'll have an OOC thread.

Quote:
Originally Posted by xanendorf View Post
I looks really cool, I would like the ability to travel (teleport/crawl crawl through them/ect) through shadows.
I dont know if this is possible, but i would like to be able to "pull" someone through a shadow?
im not sure how the powers are done with the points but being able to "meld" into the shadow.

Basically what im thinking is I turn into a shadow form that I can travel through shadows with, sneaking around in peoples shadows, and attacking them while they are unaware.

Dont know how the attacks are but I would like to use some sort of daggers (thrown or melee doesn't matter, whatever fits in the build best.)

As far as back story Im working on a guy who was imprisoned by the mob/gangs/corrupted police who was kept in total darkness. His powers then manifested and he escaped, so he is wanted for whatever reason. I will take any feedback anyone has to offer.

Thanks!
Those can also be done. You're ability to do illusions will take a bit hit though. We might get rid of them altogether.

Quote:
Originally Posted by Lepre_Khan View Post
If there's still room, I'd be interested in jumping in as sort of a cyberjock hacker type--basically any William Gibson protagonist.

I think I'd make him an augment who can access any electronic/cybernetic/technological field and alter it for his own purposes. He was, originally, augmented by the military and served as one of their frontline data warriors. Unfortunately, his talent was burnt out in a data raid on China a few years back. He was release from the service, given a medal and a stipend, and forgotten about.

Desperate for action, he sought out a number of black market dealers who promised they could fix his augments, as good as before (or even better). None of those doctors did any good, but they took his money anyway. Now, with nothing left, he spends his days sleeping and his nights at the bar, blurring his memories with drink and women.

Then, when the storm came, his augments reactivated. However, unlike before, he no longer had to plug into the Net. He is now always in the net, enmeshed in layers of digital reality wherever he goes.


--A tad cliche, but I can polish it up if y'all have room for one more. I think I'd like to make my own character, but I have no experience and would be happy to use the pregen if that's faster.
Edit: Sure! If you can make it all the better. But if you need me to, that's fine.

Last edited by Inedible : 11-01-2012 at 02:25 PM.
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Old 11-01-2012, 12:34 PM   Top  -  End  -  #26
xanendorf
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

Thats ok, we can get rid of the illusions I guess. When are you planning on starting
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Old 11-01-2012, 10:33 PM   Top  -  End  -  #27
Inedible
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Default Re: Wild Talents [Interest Check/Cyberpunkish, Apocalyptic Superheroics]

Here's the OOC thread.

If you are bladesmith, xanendorf, Elbeyon, or Lepre_Khan you should probably go there and post your sheet.

This is the new thing I made for xanendorf:
Spoiler

Last edited by Inedible : 11-01-2012 at 10:35 PM.
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Old 11-02-2012, 02:41 AM   Top  -  End  -  #28
xanendorf
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Default

Quote:
Originally Posted by Inedible
Here's the OOC thread.

If you are bladesmith, xanendorf, Elbeyon, or Lepre_Khan you should probably go there and post your sheet.

This is the new thing I made for xanendorf:

Spoiler

Shadow Person

Occupation: ???
Loyalty: ????
Passion: ????

Archetype: Mutant (Rainman) (5)
Permissions: Power Theme

STATS
Body: 4d (20)
- Athletics: 2d (4pp)
- Block: 2d (4pp)
- Endurance: 2d (4pp)
- Melee Weapons: 6d (12pp)
Coordination: 3d (15)
- Dodge: 5d (10pp)
- Stealth: 5d (10pp)
- Ranged Weapon: 5d (10pp)
Sense: 3d (15)
- Empathy: 4d (8pp)
- Perception: 4d (8pp)
- Scrutiny: 2d (4pp)
Sense:
Mind: 3d (15)
- Streetwise: 2d (4pp)
- First Aid: 2d (4pp)
- Research: 2d (4pp)
Charm: 2d (10)
- Lie: 2d (4pp)
- Persuasion: 5d (10pp)
Command: 3d (15)
- Leadership: 4d (8pp)
- Stability: 4d (8pp)

Base Will: 5d
Willpower: 5d

Illusions 2hd (1) (4pp)
Useful capacities: Range.
Advantages / Flaws: No Physical Change (-1),
Character can create illusions that mimic useful effects. Can not attack or defend with these illusions. Illusions are purely a mental effect and can not change physical reality.

Shadow Teleportation 9d+1wd (3) (12) 27
Defends (Self), Useful (Self, Mass)
Advantages / Flaws: If/Then (-1), Reduced Capacities (-2)
You can move instantaneously from one point in space to another, without physically crossing the space in between. You must be standing in shadows to do this. You can also teleport other targets, but they also must be standing in shadow and must be moved to another shadow. Telportation works in a 25 yard radious. You can defend using this power.

Shadow Meld 2hd (1) (4pp)
Qualities: Useful (Self)
Advantages / Flaws: Out of Phase (-1)
You can turn yourself into a living shadow. While in this form you are immune to damage and are otherwise incorporeal. You can not attack others or affect physical objects, and you take penalties to sight and speech when interacting with the regular world.



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