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Hello folks. I've been wanting to try running a superhero game lately, and there's two systems I've been meaning to try. I figured I'd give the more obscure one a shot before I moved on to MnM. It's Wild Talents! I've never really run the One Roll Engine before, and I want to give it a whirl
For the game itself, I'm thinking it'd be a cyperpunkish, apocolypticish sort of chronicle focusing on saving a single city. Players would be the first of an emerging group of heroes and villains, and it'd be fairly sandbox style game set in a city basically at war. Think Dues Ex meets Watchmen meets Jericho. I'd be willing to make some pre-gen characters for those interested in learning the system.
Here's some fluff!
Storm
October 8th, 2027 - From 11:11 AM to 11:53 AM several large flashes of light are seen in the distance by citizens of Seattle, Washington. At 12:03 PM power throughout the city goes offline. All radio signals, phone signals, internet connections, and all other methods of communication are similarly cut off.
October 9th, 2034 - Emergency radio broadcasts become active. Citizens are informed on nation-wide power failure and told to remain calm. Police repeat this same message. At approximately 5:43 a massive rainstorm rolls over the city and remains for the rest of the night.
October 10th, 2034 - The storm continues. Rumors of terrorist attacks begin to run rampant through the streets. Police come out in mass to keep order. The first instances of superhuman abilities appear. Claire Jamison, age 37, walks into a downtown hospital and heals 26 critical care patients to full health in the span of 2 minutes. Across town Joshua Blake, age 24, is shot and killed by police after lighting several blocks worth of buildings on fire using a psychokinetic ability.
October 11th, 2034 - The storm continues. Riots and looting intensify. Criminal organizations begin to take over city blocks, while private businesses claim others. Police struggle to keep order. Your story begins.
The World
Spoiler
Augmentation
Mechanical augmentations are somewhat commonplace among the populace. 2/5 Americans possess some sort of minor augmentation, usually cosmetic. Military grade augmentation is uncommon, but can be found on the black market and through back-alley surgeons. People with augmentations so powerful that they could be considered 'superheroes' are a rarity in the extreme. About half of all augmented individuals require medication to ensure their body does not reject their implants.
Technology
Smaller and better. No flying cars, but sleeker designs, more reliance on electronic mediums, and less physical substance. Everything is a tablet. Very minor neural interfaces. Robotic SWAT teams are utilized by police and government. Basic AI. Some police and military units are equipped with augmented armor. Iron Man style power armor is rare and considered impractical. Super science such as death rays, teleportation devices, and cloning that takes less than a span of month is unique, if it exists at all.
Society
Mostly the same. Corporations continue to grow in power and influence throughout the first world, and the third world is still in a mess despite advances in medicine and agriculture. China and India now eclipse the U.S. in power and wealth. It's an almost cyberpunk world for an almost apocalypse.
Player Characters
Before this time there are no recorded superhumans, but some scattered attempts at super-soldier programs or heavily augmented individuals. PCs may be either augments, the newly mutated Rainmen, or a combination of both. Bear in mind power armor and high-grade augments fall under the purview of the military, the black market, or corporate research, but can be obtained. About the only thing really off limits is magic, although you can style your abilities as such.
Theme
The theme is this game is Law and Order. In this world the conventional forces of law have been severely weakened, leaving a power vacuum that people are scrambling to fill. The primary concern of PCs is not saving the world or even the country, but keeping the city they live in from collapsing into anarchy by whatever means possible.
Big 16
Spoiler
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
Wild Talents 2nd Edition/Wild Talents Essentials.
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
Pre-cyberpunk apocolyptic heroes.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
3-4.
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
GiantITP Forums
5. What is the characters' starting status (i.e. experience level)?
250 Points (I can pre-gen a character with a powerset/background you'd like.)
6. How much gold or other starting funds will the characters begin with?
Standard
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
No restrictions offhand.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
All players are human. Characters may take bio-mechanical augmentations, represented by PP.
9. By what method should Players generate their attributes/ability scores and Hit Points?
250 Points (I can pre-gen a character with a powerset/background you'd like.)
10. Does your game use alignment? What are your restrictions, if so?
No alignment restrictions. Players do not necessarily have to work together, but will probably somehow come into contact with one another.
11. Do you allow multi-classing, or have any particular rules in regards to it?
N/A
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
Players will roll for most things. DM will roll for DM things and secret rolls.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
N/A
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
A short description of who your character is, what they do, and what their powers are. Characters should be residents of Seattle, Washington but may come from all walks of life.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
Probably 50/50 action/roleplaying. The setting is a city at war, so some combat is inevitable.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Wild Talents/Wild Talents Essentials
I've never used the Wild Talents system before, but I'm sure I could catch on after a short time.
I'm definitely interested in being a villain! (Will work more on a character after more info is given)
__________________
Love shows itself more in adversity than in prosperity; as light does, which shines most where the place is darkest. ~Leonardo Da Vinci Active Characters:
I'm still learning the system myself, so it'd be an adventure. I can add a 16. I could also create pre-gen characters based on what superpowers people what to have, if that'd make it easier to get into the game.
The basic mechanic is your stats are made up of D10s. When you roll you see how many matches you get, and what the numbers the match is. A pair of 10s, for example, means you have a high-quality success. If you triple 10s your success is even better.
So, I can probably do this with just two people, if you both are still interested. Having a team of villains or a hero/villain pair sounds interesting enough.
I went ahead and made a generic speedster character as practice. So consider this an example of a pre-gen character. Their stats can be edited as background demands:
Spoiler
Name/Aliases: Generic Speedster
Description: A Fast Person
Occupation: Taxi Driver
Loyalty: Cab Company
Passion: Helping Homeless
Archetype: Mutant (5 Points)
Source: Genetic
Permission: Power Theme
POWERS
Super Speed
5wd (40)
Qualities: Defends, Useful
Extras and Flaws: Booster (+1) Self Only (-3)
Character has super speed and can move roughly 136 MPH at top speeds, or 400 yards per 6 seconds. May use this power to defend.
Multiple Actions
2wd (16)
Qualities: Useful
Useful (more actions) Extras and Flaws: Duration +2, Self Only –3. Capacities: Self.
Useful (noncombat) Extras and Flaws: Duration +2, Self Only –3. Capacities: Self.
Character moves so fast that multiple actions are easy. When activating this power the characters gains +2 dice to all actions.
This character is designed to be able to move really fast (130 MPH), to be so fast that he gets bonuses to taking multiple actions (+2 Dice), and to basically get exceptional successes on any kind of athletics check. He can also dodge bullets! Lastly, I gave him a GPS augment so you'd automatically pass any sort of navigation checks.
I'm fairly certain that I'm interested, I'm just not sure as what yet. Reading over the rules now.
EDIT: Odd idea, and I'm still trying to hash it out with the rules, but its kinda in the "Revenant" sort of direction. Policeperson "dies" while trying to stop looters in the crazy rain. Somewhere between his/her personal sense of justice and the crazy stuff that makes people superheroes, he/she rises and finds that he/she can not die. Or instantly recovers from anything resembling death. Can still get hurt, but won't die. Possibly some disconnect from the world(lacking Charm score?) as a side effect. Dunno.
EDIT2.0: Thoughts, but perhaps a very enhanced regeneration effect with extra damage boxes for the head, with a much slower regen effect on the limbs? Makes it really hard to kill him/her, but incapacitating the undying cop is just a little harder then normal.
__________________
"The more I talk, the stupider I sound." ~Me
"Life is what you make of it." ~Deadpool
Last edited by bladesmith : 10-27-2012 at 08:25 PM.
Getting a regeneration power would probably work for that, yes.
The regeneration power in the book covers it fairly well,
Regeneration
Qualities: Useful
Useful Extras and Flaws: Engulf +2, Permanent +4, Self Only -3
Also a Useful power can add boxes to your health in any area you want. a Useful power could also convert Killing to Shock damage. IE: a 4D Killing to Shock power on your head would change 4D worth of killing to Shock.
Also I changed the point total for characters to 250. So yay!
bladesmith - Making a sheet.
Obscurejones - Maybe playing a pre-gen?
ShadowySilence - Also maybe a pre-gen?
So yeah, there's still room. Just let me know if you're planning on making your own thing or you need help. Also anyone who showed interest before let me know the same thing. :)
Hope you don't mind but I decided to make my own! She's really only superhuman in the power/endurance department but she has a lot of growing potential. Hope I get to see some of that potential developed.
During the rain her and her family were involved in a horrible car accident. Luckily for her, her parents were extremely wealthy and influential at Nu'ro Corp. A company that had been fighting to reclaim order and power amongst the chaos. Using her parents wealth they were able to bioengineer and reconstruct her shattered body.
Or at least that's what shes been told. In reality, Nu'ro corp had nothing to do with her remarkable survival. In fact when her co-workers temporally took custody of her she was perfectly fine, to healthy in fact. Not wanting to lose such a valuable sample they had some no name in the company adopt her. A seemingly cruel act but she grew up with a much larger family. The entire local company.
Since the adoption she's been working with them almost constantly. Although officially shes a freelancer(Usually capture or retrieval missions. Though shes in training for company espionage) more often than not her jobs come from Nu'ro Corp. Even when shes not on the job she's still in the office, she in facts live at the company. Often she gets blood work done in the name of carefully monitoring her condition, while true it's not all of the truth. They have also copyrighted her DNA and are constantly needing new samples.
(While Nu'ro corp may not be the most moral company, I don't want them to be overly good or evil. They are trying to do good things for the world but sometimes their methods are shady. Hoping the company is a very muddy gray.)
(Her powers revolve around being an advanced being. While she has very few powers she has incredible potential. Her physiology is so different from a human it's a question wither she can be called a human.)
Willpower:
Base Will: 5 (Free)
Willpower: 5 (0 Points)
Powers:
Gadgeteering (19) 1d (19 Points)
Spoiler
Qualities: A D U U.
Attacks Extras and Flaws: Delayed Effect -2, Endless +3, If/Then (variable Effect requires a workshop and time to work) -1, If/Then (Variable Effect is only for weird technology) -1, Variable Effect +4. Capacities: N/A.
Defends Extras and Flaws: Delayed Effect -2, Endless +3, If/Then (variable Effect requires a workshop and time to work) -1, If/Then (Variable Effect is only for weird technology) -1, Variable Effect +4. Capacities: N/A.
Useful (Gadget creation) Extras and Flaws: Delayed Effect -1, Endless +3, if/Then (variable Effect requires a workshop and time to work) -1, If/Then (Variable Effect is only for weird technology) -1, Variable Effect +4. Capacities: N/A.
Useful (gadget disassembley) Extra and Flaws: Delayed -1, Endless +3, i/Then (requires a worship and time to work) -1, Touch Only. Capacities: Self.
Effect: Can create gadgets with amazing powers. With a successful Gadgeterring roll you can use the Variable Effect Extra to 'transfer' Gadgeteering dice into a new power.
The 'weird technology' theme for Variable effect requires all new powers to be built in foci. If a focus is destroyed, you get the transferred dice back.
Gadgettering 'Modifications' effect allows you to manipulate power foci belong to others. You can disassemble or modify another characters focus with a Gadgeteering roll against the largest dice pool in that focus. However you can't disassemble or modify a focus with the Immutable Flaw, and you can't disassemble a focus that has the Indestructible Extra.
When you disassemble a focus you take it apart to see what makes it tick. You gain 1 Will per per die, 2 Will power per Hard Die, and 4 Will power per Wiggle Die of all the powers contained in the focus, and the focus looses all its powers.
To modify someone else's focus, you can 'transfer' some of your gadgeteering dice to a power within it, either to augment a current power or to add a entirely new power.
Invulnerability (6) 2hd (24 Points)
Spoiler
Qualities: D
Defends (LAR) Extras and Flaws: Armored Defense -2, Hardened Defense +2, Permanent +4, Capacities: Self.
Effect: Reduces all Shock damage from an attack to one. Transfers a number of Killing damage points equal to its LAR to Shock.
Extra Tough (4) 2hd (16 Points)
Spoiler
Qualities: Useful
Useful Extras and Flaws: Engulf +2, Permanent +4, Self Only -3, Always On -1. Capacities: Self.
When you activate this power, it gives you width in additional wound boxes on every hit location.
Regeneration (4) 2hd (16 Points)
Spoiler
Qualities: Useful
Useful Extras and Flaws: Engulf +2, Permanent +4, Self Only -3, Always On -1. Capacities: Self.
Effect: With a successful roll you instantly heal with in Shock and Killing damage from every hit location. Thanks to the Permanent Extra Regeneration rolls automatically each round that you have an injured hit location.
So, after a lot of being confused and stuff, I think I have a reasonable start to a sheet.
Spoiler
Name/Aliases: Alexis Harrison
Description: Cop that won't stay down
Occupation: Police Person
Loyalty: Seattle PD (4)
Passion: Justice (2)
Archetype: Rainman (0pp)
Source: Unknown(-5)
Permission: Power Theme(5)
Description & Personality:
Spoiler
~M&M: Street level archetypes
Alexis was... Is, a real go getter, the cop that wouldn't quit. Which is probably the reason she never made detective, since she didn't know how to let things go. Even as a beat cop, she was hard-nosed and uncompromising.
Growing up, Alexis always knew she was gonna be a cop. Her dad was a cop, until he was crippled. Her mom was a cop, until she died in the shootout that crippled her husband. All her "uncles" were cops, they came around almost everyday to check up on her, and Dad. They were always nice, taking her out for ice cream when Dad had a bad day, or bringing her toys to play with outside while they talked to him. They always teased her about being stubborn, or said something about her being "intense" when they thought she wasn't listening. But she always listened. She listened and saw and searched and prodded everything. By the time she was twelve, she knew that her father was clinically depressed, that uncle Bob felt sorry for him, while uncle John just thought trying to cheer him up was the right thing to do... And that all her uncles cared for her. So, she began hanging out at the precinct more then home. She helped, little things at first. Donut and coffee runs, refilling the water cooler, shuffling papers, that kind of thing. The odd part was how little empathy she showed towards people, and how hard it was to phase her. Once, she was caught looking at evidence for a particularly gruesome murder case, just because. Gave the detectives a few good observations, too. That was just the way she was. Helpful and interested, but very distant. And cold.
When she graduated Police Academy, she signed straight up for her home precinct in Seattle. She'd worked several years as a beat cop, trying for her detective's license(?), but always missing out on the psych evaluation. Something about not being able to connect with people. Still, she got the job done. Either way, that all ended with the rain. Alexis was responding to a call about looters, and she went in alone. Unfortunately for her, the looters had found a gang's stash of weaponry and were not eager to have that confiscated. So, they shot her. A lot. Her vest took the first couple of rounds, but the rest... As she lay in the rain, obviously dying, she still tried to get up. If she didn't, the guns would be used to loot more houses, some with residents. That was wrong. These were bad people, and she had to stop them. No one else was there.
So, she got up.
Slowly at first, but gaining in speed as she got her legs under her, smoky black tentacles wound their way up from the ground and into her wounds, streaks of solid blood red finding their way into the most critical areas. In a moment, she was healed, completely. In another moment, she had taken down the looters. Hard. Lethally. She found her purpose. In the chaos that pervaded the next couple of days, she has worked tirelessly to try and restore order, by taking out one criminal at a time. Justice would be served.
Never Played in a game like this before (did a pbem 3.5 low magic/high grit game for a few months as well as some table top) but i would love to learn the system. If I got the chance to play I would play an illusionist/shadow/darkness type character. Looks really cool.
Took a quick glance over your stuff and didn't see any major discrepancies. I’d be happy to have you both. Though, Elbeyon, the apocalypse has only been going on for three days now. Your background makes it seem like your characters parents were killed in the storm, which is a pretty recent thing. They could have died some years ago, though.
xanendorf, I can see what I can come up with.
Anyone else who voiced interest, go ahead and let me know if you need me to make you a thing. Hopefully we can get something rolling within the week.
I'll make an darkness/illusion guy today. Till then:
Quote:
Originally Posted by Elbeyon
Spoiler
Hope you don't mind but I decided to make my own! She's really only superhuman in the power/endurance department but she has a lot of growing potential. Hope I get to see some of that potential developed.
During the rain her and her family were involved in a horrible car accident. Luckily for her, her parents were extremely wealthy and influential at Nu'ro Corp. A company that had been fighting to reclaim order and power amongst the chaos. Using her parents wealth they were able to bioengineer and reconstruct her shattered body.
Or at least that's what shes been told. In reality, Nu'ro corp had nothing to do with her remarkable survival. In fact when her co-workers temporally took custody of her she was perfectly fine, to healthy in fact. Not wanting to lose such a valuable sample they had some no name in the company adopt her. A seemingly cruel act but she grew up with a much larger family. The entire local company.
Since the adoption she's been working with them almost constantly. Although officially shes a freelancer(Usually capture or retrieval missions. Though shes in training for company espionage) more often than not her jobs come from Nu'ro Corp. Even when shes not on the job she's still in the office, she in facts live at the company. Often she gets blood work done in the name of carefully monitoring her condition, while true it's not all of the truth. They have also copyrighted her DNA and are constantly needing new samples.
(While Nu'ro corp may not be the most moral company, I don't want them to be overly good or evil. They are trying to do good things for the world but sometimes their methods are shady. Hoping the company is a very muddy gray.)
(Her powers revolve around being an advanced being. While she has very few powers she has incredible potential. Her physiology is so different from a human it's a question wither she can be called a human.)
Willpower:
Base Will: 4 (Free)
Willpower: 5 (1 Points)
Powers:
Gadgeteering (19) 1d (19 Points)
Spoiler
Qualities: A D U U.
Attacks Extras and Flaws: Delayed Effect -2, Endless +3, If/Then (variable Effect requires a workshop and time to work) -1, If/Then (Variable Effect is only for weird technology) -1, Variable Effect +4. Capacities: N/A.
Defends Extras and Flaws: Delayed Effect -2, Endless +3, If/Then (variable Effect requires a workshop and time to work) -1, If/Then (Variable Effect is only for weird technology) -1, Variable Effect +4. Capacities: N/A.
Useful (Gadget creation) Extras and Flaws: Delayed Effect -1, Endless +3, if/Then (variable Effect requires a workshop and time to work) -1, If/Then (Variable Effect is only for weird technology) -1, Variable Effect +4. Capacities: N/A.
Useful (gadget disassembley) Extra and Flaws: Delayed -1, Endless +3, i/Then (requires a worship and time to work) -1, Touch Only. Capacities: Self.
Effect: Can create gadgets with amazing powers. With a successful Gadgeterring roll you can use the Variable Effect Extra to 'transfer' Gadgeteering dice into a new power.
The 'weird technology' theme for Variable effect requires all new powers to be built in foci. If a focus is destroyed, you get the transferred dice back.
Gadgettering 'Modifications' effect allows you to manipulate power foci belong to others. You can disassemble or modify another characters focus with a Gadgeteering roll against the largest dice pool in that focus. However you can't disassemble or modify a focus with the Immutable Flaw, and you can't disassemble a focus that has the Indestructible Extra.
When you disassemble a focus you take it apart to see what makes it tick. You gain 1 Will per per die, 2 Will power per Hard Die, and 4 Will power per Wiggle Die of all the powers contained in the focus, and the focus looses all its powers.
To modify someone else's focus, you can 'transfer' some of your gadgeteering dice to a power within it, either to augment a current power or to add a entirely new power.
Invulnerability (20) 1d (20 Points)
Spoiler
Qualities: D D U.
Defends (HAR) Extras and flaws: Interference +3, Permanent +4. Capacities: Self.
Defends (LAR) Extras and Flaws: Armored Defense -2, Hardened Defense +2, Permanent +4, Capacities: Self.
Useful Extras and Flaws: Permanent +4, Self Only, If/Then (only for Variable effect) -1, If/Then (Variable Effect is only for immunities) -1, Variable Effect +4. Capacities: Self.
Effect: You are mostly impossible to harm. Invulnerability's useful quality protects you against some otherwise-deadly environment-radiation, vacuum, bitter cold, or something else-without harm. With Variable Effect and Permanent, it instantly adjusts to fit any dangerous environment.
In combat, each die of your invulnerability roll removes one die from each attack against you. If the attack's with is great enough to hit despite your power's Interference dice. you have width in Hardened LAR against its damage.
Extra Tough (5) 2hd (20 Points)
Spoiler
Qualities: Useful
Useful Extras and Flaws: Engulf +2, Permanent +4, Self Only -3. Capacities: Self.
When you activate this power, it gives you width in additional wound boxes on every hit location.
Regeneration (5) 2hd (20 Points)
Spoiler
Qualities: Useful
Useful Extras and Flaws: Engulf +2, Permanent +4, Self Only -3. Capacities: Self.
Effect: With a successful roll you instantly heal with in Shock and Killing damage from every hit location. Thanks to the Permanent Extra Regeneration rolls automatically each round that you have an injured hit location.
Okay! Some stuff. First of all, I changed the point total to 250, so you have 50 extra points to spend. Enjoy.
For Gadgeteering you'd want to add another die in there, since you need to roll two die to actually get a success. Successes only happen when two dice that you roll match.
For your brawling skill you listed: Attack Quality (2), Useful Quality (2), Attack Power Quality x4(4), Useful Power Quality x2(2). What are these relating to? What would you like them to do? You might not need them, or can add them somewhere else.
Finally! Consider using your extra points to buy some skills. Skills are pretty cool. Stability is important too.
Quote:
Originally Posted by bladesmith
So, after a lot of being confused and stuff, I think I have a reasonable start to a sheet.
Spoiler
Name/Aliases: Alexis Harrison
Description: Cop that won't stay down
Occupation: Police Person
Loyalty: Seattle PD
Passion: Justice
Archetype: Rainman (0pp)
Source: Unknown(-5)
Permission: Power Theme(5)
Description & Personality:
Spoiler
~M&M: Street level archetypes
Alexis was... Is, a real go getter, the cop that wouldn't quit. Which is probably the reason she never made detective, since she didn't know how to let things go. Even as a beat cop, she was hard-nosed and uncompromising.
Okay! Some stuff. First of all, I changed the point total to 250, so you have 50 extra points to spend. Enjoy.
It should added up neatly to 250.
Quote:
Originally Posted by Inedible
For Gadgeteering you'd want to add another die in there, since you need to roll two die to actually get a success. Successes only happen when two dice that you roll match.
Yeah the power is extremely expensive though. I'll have to depend on adding extra time to use the powers with any hope of success.
Quote:
Originally Posted by Inedible
For your brawling skill you listed: Attack Quality (2), Useful Quality (2), Attack Power Quality x4(4), Useful Power Quality x2(2). What are these relating to? What would you like them to do? You might not need them, or can add them somewhere else.
Ah woops forgot to list their effect since they are the example effect. The attack power quality adds +4 damage and the useful power quality offsets two penalty die that may acour.
Quote:
Originally Posted by Inedible
Finally! Consider using your extra points to buy some skills. Skills are pretty cool. Stability is important too.
I plan to do a bit of editing today. Thanks for the advice!
And I do realize my person is a bit on the weak side. Hopefully shes not weaker than I realize.
Yeah the power is extremely expensive though. I'll have to depend on adding extra time to use the powers with any hope of success.
Ah woops forgot to list their effect since they are the example effect. The attack power quality adds +4 damage and the useful power quality offsets two penalty die that may acour.
I plan to do a bit of editing today. Thanks for the advice!
And I do realize my person is a bit on the weak side. Hopefully shes not weaker than I realize.
Yep, I counted pretty wrong. And I didn't think about taking time to make your 1d roll more valid, so my bad. Okay, I think this'll do.
Illusions 9d (5) (45 Points)
Attacks capacities: Range.
Defends capacities: Self.
Useful capacities: Range.
Advantages / Flaws: No Physical Change (-1),
Character can create illusions within a 10 yard sphere around a target. Character can designate which targets in the area this effects. Character can attack by using offensive illusions. Character can defend by using defensive illusions.
So this is more an illusion guy than a darkness guy. We can change his illusion power to be limited to created illusions of darkness. I also gave his powers the 'No Physical Change' ability. Which means you could technically make yourself invisible, but cameras would still see you since you're not really invisible at all. You can still hurt people, but if they have some way to determine your illusion are false (such as someone in power armor using the suit's sensors to see) it would have no effect. I also made him a rather charismatic and smart individual, with no so much focus on physical stats.
If you'd rather have it another way, let me know. Basicllay just make a list of things you'd like to be able to do. Like, 'Attack with shadows' or 'Step through shadows'.
I looks really cool, I would like the ability to travel (teleport/crawl crawl through them/ect) through shadows.
I dont know if this is possible, but i would like to be able to "pull" someone through a shadow?
im not sure how the powers are done with the points but being able to "meld" into the shadow.
Basically what im thinking is I turn into a shadow form that I can travel through shadows with, sneaking around in peoples shadows, and attacking them while they are unaware.
Dont know how the attacks are but I would like to use some sort of daggers (thrown or melee doesn't matter, whatever fits in the build best.)
As far as back story Im working on a guy who was imprisoned by the mob/gangs/corrupted police who was kept in total darkness. His powers then manifested and he escaped, so he is wanted for whatever reason. I will take any feedback anyone has to offer.
Sweet! Glad I got it right the first time around. I did make some changes, adding backstory and stuff(though it is kinda badly written and stupid right now), and changing my Regen dice to all hd, at the cost of making it horrifying. I kinda liked the idea of her abilities being pretty unpleasant to witness. Let me save a few points to toss into base will and willpower. Still, I do have a question or two. Firstly, how is equipment decided? I'd like to buy a pistol and so forth, but I'm still not sure if they come out of my point total, or what. Also, are the Rainmen always mutants? Do I have to buy the mutant archetype?
__________________
"The more I talk, the stupider I sound." ~Me
"Life is what you make of it." ~Deadpool
If there's still room, I'd be interested in jumping in as sort of a cyberjock hacker type--basically any William Gibson protagonist.
I think I'd make him an augment who can access any electronic/cybernetic/technological field and alter it for his own purposes. He was, originally, augmented by the military and served as one of their frontline data warriors. Unfortunately, his talent was burnt out in a data raid on China a few years back. He was release from the service, given a medal and a stipend, and forgotten about.
Desperate for action, he sought out a number of black market dealers who promised they could fix his augments, as good as before (or even better). None of those doctors did any good, but they took his money anyway. Now, with nothing left, he spends his days sleeping and his nights at the bar, blurring his memories with drink and women.
Then, when the storm came, his augments reactivated. However, unlike before, he no longer had to plug into the Net. He is now always in the net, enmeshed in layers of digital reality wherever he goes.
--A tad cliche, but I can polish it up if y'all have room for one more. I think I'd like to make my own character, but I have no experience and would be happy to use the pregen if that's faster.
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It ain't braggin' if you can back it up.
So hopefully by the end of the day we'll have an OOC thread.
Quote:
Originally Posted by xanendorf
I looks really cool, I would like the ability to travel (teleport/crawl crawl through them/ect) through shadows.
I dont know if this is possible, but i would like to be able to "pull" someone through a shadow?
im not sure how the powers are done with the points but being able to "meld" into the shadow.
Basically what im thinking is I turn into a shadow form that I can travel through shadows with, sneaking around in peoples shadows, and attacking them while they are unaware.
Dont know how the attacks are but I would like to use some sort of daggers (thrown or melee doesn't matter, whatever fits in the build best.)
As far as back story Im working on a guy who was imprisoned by the mob/gangs/corrupted police who was kept in total darkness. His powers then manifested and he escaped, so he is wanted for whatever reason. I will take any feedback anyone has to offer.
Thanks!
Those can also be done. You're ability to do illusions will take a bit hit though. We might get rid of them altogether.
Quote:
Originally Posted by Lepre_Khan
If there's still room, I'd be interested in jumping in as sort of a cyberjock hacker type--basically any William Gibson protagonist.
I think I'd make him an augment who can access any electronic/cybernetic/technological field and alter it for his own purposes. He was, originally, augmented by the military and served as one of their frontline data warriors. Unfortunately, his talent was burnt out in a data raid on China a few years back. He was release from the service, given a medal and a stipend, and forgotten about.
Desperate for action, he sought out a number of black market dealers who promised they could fix his augments, as good as before (or even better). None of those doctors did any good, but they took his money anyway. Now, with nothing left, he spends his days sleeping and his nights at the bar, blurring his memories with drink and women.
Then, when the storm came, his augments reactivated. However, unlike before, he no longer had to plug into the Net. He is now always in the net, enmeshed in layers of digital reality wherever he goes.
--A tad cliche, but I can polish it up if y'all have room for one more. I think I'd like to make my own character, but I have no experience and would be happy to use the pregen if that's faster.
Edit: Sure! If you can make it all the better. But if you need me to, that's fine.
Illusions 2hd (1) (4pp)
Useful capacities: Range.
Advantages / Flaws: No Physical Change (-1),
Character can create illusions that mimic useful effects. Can not attack or defend with these illusions. Illusions are purely a mental effect and can not change physical reality.
Shadow Teleportation 9d+1wd (3) (12) 27
Defends (Self), Useful (Self, Mass)
Advantages / Flaws: If/Then (-1), Reduced Capacities (-2)
You can move instantaneously from one point in space to another, without physically crossing the space in between. You must be standing in shadows to do this. You can also teleport other targets, but they also must be standing in shadow and must be moved to another shadow. Telportation works in a 25 yard radious. You can defend using this power.
Shadow Meld 2hd (1) (4pp)
Qualities: Useful (Self)
Advantages / Flaws: Out of Phase (-1)
You can turn yourself into a living shadow. While in this form you are immune to damage and are otherwise incorporeal. You can not attack others or affect physical objects, and you take penalties to sight and speech when interacting with the regular world.
Illusions 2hd (1) (4pp)
Useful capacities: Range.
Advantages / Flaws: No Physical Change (-1),
Character can create illusions that mimic useful effects. Can not attack or defend with these illusions. Illusions are purely a mental effect and can not change physical reality.
Shadow Teleportation 9d+1wd (3) (12) 27
Defends (Self), Useful (Self, Mass)
Advantages / Flaws: If/Then (-1), Reduced Capacities (-2)
You can move instantaneously from one point in space to another, without physically crossing the space in between. You must be standing in shadows to do this. You can also teleport other targets, but they also must be standing in shadow and must be moved to another shadow. Telportation works in a 25 yard radious. You can defend using this power.
Shadow Meld 2hd (1) (4pp)
Qualities: Useful (Self)
Advantages / Flaws: Out of Phase (-1)
You can turn yourself into a living shadow. While in this form you are immune to damage and are otherwise incorporeal. You can not attack others or affect physical objects, and you take penalties to sight and speech when interacting with the regular world.
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