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I am having a disagreement with a PC who has a 1st level barbarian with 30 hit points.
I think most of the issue comes from our interpretation of "hit die" in the improved toughness feat. So, I come to the playground to set me straight.
He has a barbarian, 12 hp at 1st level. +2 hp from his Con bonus (14). he took toughness as a feat (so +3, now 17), and improved toughness (from Libris Mortis), which he says gives him 12 hitpoints (I assume his argument is "a barbarian has a d12 hit die, so, 12 points). He then seems to tack on an additional hitpoint because improved toughness "also give 1 hitpoint per level".
I read it that he would gain 1 hp with the feat, because he is a 1 hit die person at level 1.
I copied his answer to my question "How does your 1st level barbarian have 30 hitpoints?"
Answer: 12 from full hit die, 12 from improved toughness which gives a hit die equal to the level it is taken,1 for improved toughness which also gives 1 per level 3 from toughness for being a bear totem barbarian, and 2 from CON bonus.
You gain hit points equal to your hit dice. Each time you gain a hit die, you gain a point. Lose a hit die, lose a hit point. He does not gain 12 hit points, he probably just misinterpreted the rules. But it definitely does NOT give you more than 1 point per die.
2e PHB fighter avatar by Kymme.
One way to show that his interpretation of the feat is incorrect is to point out that the word "dice" is plural, so the sentence "You gain a number of hit points equal to your current Hit Dice" cannot be referring to the specific die he gained at the level he took the feat.
To get at the player's interpretation directly, I believe he's not parsing the following sentence correctly:
Each time you gain a HD (such as by gaining a level), you gain 1 additional hit point.
The player is implicitly adding an "and" to the middle of the sentence, which creates an ambiguous ruling where each time... something happens (presumably when you gain a level) you gain an extra HD. The "and" isn't there, which means the playground's interpretation is correct.
You want to direct your player's attention to the Glossary in the PHB.
Hit Die/Dice (HD): In the singular form, a die rolled to generate
hit points. In the plural form, a measure of relative power that is
synonymous with character level for the sake of spells, magic items,
and magical effects that affect a certain number of Hit Dice of
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Your player doesn't understand what Hit Dice are. This is a very deep misunderstanding that will impact every interaction he has with the game. One of the main purposes of my Monster Handbook is to introduce players to the Hit Dice system, I suggest you direct your player to read the relevant sections.
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Knowledge (local) being trained only, and not a class skill for many classes, means that your average human may well not be able to identify other humans! This may explain the exceptional quantity of half-human hybrids.
It's +3 for toughness, and +1/Hit Die for Improved Toughness. This is basically +1/Level, provided that LA isn't involved. So: 12 HP for Barbarian, +1 for Improved Toughness, +3 for Toughness, +2 for constitution, 18 total, plus 1d12+3 per level for the foreseeable future.
Fudge Assistant in the Playground.
Really the way the player wants to use toughness doesn't hurt to much and makes Toughness/Imp Toughness a better feat (note: better not a good feat)... Really HP in 3.5 doesn't matter since so much stuff bypasses HP.
Plus he is a Barbarian so throwing him a bone wouldn't be to bad...
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An half-orc Fighter 1 with 20 str (after racials) a greatsword deals about 14 damage per attack with an attack bonus of +6 (7 if he gets weapon focus), he can kill the toughness X 5 in about 3 rounds. In D&D the best defence is usually the best offence.
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