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Since it looks like we have a number of melee types, I'm going to go with a Sorc/Wilder Cerebremancer.
Use Precocious Apprentice and Practiced Spellcaster from Complete Arcane. You were going to be focusing on manifesting anyways, however, if the DM will let you take a feat similar to Precocious Apprentice giving you 3 bonus power points and giving the bonus to Psicraft, then you won't need practiced manifester or spellcaster. And take the extra level in Wilder(Wilder2/Sorcerer1/Cerebremancer5), as you would have been focusing in the Wilder side anyways. and make sure you have the Int bonus to get up your Knowledge arcana from 2.5 to 6 and the two more points for 5 to 6 in Psionics. hopefully the DM will let you take cross-class skills so that they become class skills indefinitely and the ranks in Arcana double with your sorcerer level.
or you could just go psion/wizard since you don't need the sorcerer's spells per day with the dual PrC.
TL;DR the main point of this post is so you can actually start with Cerebremancer levels.
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Originally Posted by Arachu
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Originally Posted by goletan
Maturity is a word boring people use to describe themselves. And crazy is the word they use for fun people.
Besides, the dirty old guy is a staple of fiction everywhere.
Meet Barnabas Webster, Cerebremancer.
Bio is in a tiny block partway down the page... once we're about to start you can provide me with missing details (what group of raiders, city names, etc).
Everything look OK?
edit: I figured early entry was probably out. As-is, I think I have a reasonably good chance to contribute either damage or disablement every round. Once I have a few more manifester levels I can start stretching the action economy with quickened powers every other round... early entry would let me do that now. I think it's balanced out by the fact that I'll never get high level spells.... plus, going with two spontaneous casters for Cerebremancer means I don't have to do all the book-keeping of picking spells out before I rest or tracking uses of individual powers.
Meet Barnabas Webster, Cerebremancer.
Bio is in a tiny block partway down the page... once we're about to start you can provide me with missing details (what group of raiders, city names, etc).
Everything look OK?
edit: I figured early entry was probably out. As-is, I think I have a reasonably good chance to contribute either damage or disablement every round. Once I have a few more manifester levels I can start stretching the action economy with quickened powers every other round... early entry would let me do that now. I think it's balanced out by the fact that I'll never get high level spells.... plus, going with two spontaneous casters for Cerebremancer means I don't have to do all the book-keeping of picking spells out before I rest or tracking uses of individual powers.
Hey, your concept looks good, but your character doesn't exist... You don't have second level stuff for either. I would like to point you to the stuff I posted at the top of this page. If you sub out Imroved Toughness for Precocious apprentice, you can have Sor1/Wil4/Cer3 for Sor4/Wil7 and next level you can take Practiced Spellcaster.
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And so doth the winds of destiny change my course for better or worse for the whole of time.
LGBTitP
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Quotes about me!
Quote:
Originally Posted by Arachu
You're fun to talk to. ^_^
Quote:
Originally Posted by goletan
Maturity is a word boring people use to describe themselves. And crazy is the word they use for fun people.
Besides, the dirty old guy is a staple of fiction everywhere.
If it wasn't going to destroy your character concept, I'd say go Wizard1/Psion3/Cerebremancer4 by taking Precocious Apprentice. Then use your first level Psion Feat for Psychic Meditation.
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And so doth the winds of destiny change my course for better or worse for the whole of time.
LGBTitP
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Quotes about me!
Quote:
Originally Posted by Arachu
You're fun to talk to. ^_^
Quote:
Originally Posted by goletan
Maturity is a word boring people use to describe themselves. And crazy is the word they use for fun people.
Besides, the dirty old guy is a staple of fiction everywhere.
I've updated to sorc4/wild4. I had failed to advance my spells known progression for both classes when putting the sheet together, so the net change is a couple more skill points, a few less HP, and that's about it. How does my spell/power selection look? I think that's going to be the key factor in the success/failure of the character.
Can we get a GM ruling on early entry? Will require modifying the backstory slightly but will amp up my abilities some.
I still say that 3 Wilder manifesting levels, a bonus 2nd level spell slot, and +2 to spell craft is more than worth Deliver Touch Spells and Improved Toughness.
Sub out Improved Toughness for Precocious apprentice and then you only need one level in sorcerer, letting you take 3 levels in Ceremremancer. Completely worth it.
Although I am a fan of Archivist/Wizard Mystic Theurge or Archivist/Psion Psychic Theurge.
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And so doth the winds of destiny change my course for better or worse for the whole of time.
LGBTitP
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Quote:
Originally Posted by Arachu
You're fun to talk to. ^_^
Quote:
Originally Posted by goletan
Maturity is a word boring people use to describe themselves. And crazy is the word they use for fun people.
Besides, the dirty old guy is a staple of fiction everywhere.
So looking into your feats, Improved Toughness is okay, but not overall important. However Eschew Materials and Speed of thought are Nigh worthless. All Eschew does is save you 5gp for a components pouch and a few AoOs(grammar cringe) that you won't even provoke, it's just not worth taking until level 21 when your Archivist takes Ignore Material Components and uses Forcecage, True Seeing, True Ressurection, and a ton of other goodies for free.
Speed of thought is a nice little perk, but you don't need it, and you need other things more, like power points and caster levels. You only need 30ft and can cover the rest with a ranged power or spell.
My suggestion is to take Precocious Apprentice instead of Eshew Materials and Practiced Spellcaster instead of Speed of Thought.
This makes your levels read: Sorcerer1/Wilder4/Cerebremancer3 allowing you to Have four levels of Arcane casting with a caster level of 8, and a manifested level of 7. This keeps you on par with everyone else and not as some horribly unoptimized multiclass.
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LGBTitP
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Quote:
Originally Posted by Arachu
You're fun to talk to. ^_^
Quote:
Originally Posted by goletan
Maturity is a word boring people use to describe themselves. And crazy is the word they use for fun people.
Besides, the dirty old guy is a staple of fiction everywhere.
On feats: you'll want Split Power next level, then you can wild surge and split a 2d4 Ego Whip.
(Edit: or Empower which will give you 3d4 at DC20, and unless it's a paladin of something, you have about(+2 wis, +6 base) a 55 percent chance of 7.5 points of charisma, which could remove some higher level stuff like 4th levels if we get lucky and then daze, if they succeed, they would take 3.25 points, and -2 to save DC with an opportunity to hit them again, it's pretty good. or you could take Link Power and link a 1d4 to a 1d4 initial for 8pp and have a better chance at daze, it's an outrageous power, no doubt)
Powers:
1: Keep Crystal Shard
Mind Thrust is okay, but with Crystal Shard it may get a bit redundant
2: switch Energy Push for Ego Whip. Wonderful since you'll be dealing 2d4, so anything sexy will be incredibly nerfed and with the daze, good as Dead
3: should you take my level advice, take Psychic Blast(I think, it's the one that stuns a 30ft cone.
On spells, take off Blindess/Deafness for your level rework in either situation, though the first level spell to take off is your choice, and if need be you can nix read magic.
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And so doth the winds of destiny change my course for better or worse for the whole of time.
LGBTitP
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Quotes about me!
Quote:
Originally Posted by Arachu
You're fun to talk to. ^_^
Quote:
Originally Posted by goletan
Maturity is a word boring people use to describe themselves. And crazy is the word they use for fun people.
Besides, the dirty old guy is a staple of fiction everywhere.
Last edited by supernerd : 10-07-2012 at 12:09 PM.
I would really like to use some kind of Shaper Psion that depends on Astral Constructs. Maybe I might use a Warforged.
Are you using the Complete Psionic nerfs to the Shaper? I'm mainly looking at how the powers can never overcome DR and how Shapers are limited to 1 Astral Construct at a single time. I would like to convince you that it would be a terrible idea for that to happen.
At the same time, I would like to use some of the following PrCs/feats/ACFs
The Constructor PrC really allows me to focus on Astral Constructs. It's pretty necessary.
The Augment Construction feat, which is like Augment Summons, but only for Constructs.
No Complete Psionics nerfs, DR works against it the same way it would work against magic doing trying the same thing (so most of the time, not at all). Same with the limit on constructs, there is none. Action economy limits it enough that it doesn't get too broken. All of the other stuff is fine as well.
Also, J-H, yes to your question.
One last thing, just so you are aware, I run my campaigns with full Magic-Psionics transparency, so powers like Detect Psionics will also Detect magic, anti-magic fields will also inhibit powers, and SR and PR are the same thing with different names.
For the Advanced Construction Feat, it also has a holdover from 3.0 that includes a "Menu D" - if you don't mind, to update it to 3.5 would you allow the menus to be "downgraded" and collapsed?
Um, two things, only on feats though. Don't take Quicken Power or Twin Power, as they cost 6 power points and you don't have the manifested level or the reserve to utilise either. I can understand not taking Ego Whip at this level though for powers.
I would suggest you take Practiced Spellcaster for your sorcerer side(+4 Caster level(not casting) max CL=HD IE Wizard 5/Fighter 3=CL8) and Empower or Split Power, both cost only 2 power points and are sting choices at this level. With Split you could hit two people with a 7(or 8 if I'm confused about the metapsionic cap)d6 Crystal Shard with Wild Surge and Empower hits one for 10.5(12)d6 on one person.
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And so doth the winds of destiny change my course for better or worse for the whole of time.
LGBTitP
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Quotes about me!
Quote:
Originally Posted by Arachu
You're fun to talk to. ^_^
Quote:
Originally Posted by goletan
Maturity is a word boring people use to describe themselves. And crazy is the word they use for fun people.
Besides, the dirty old guy is a staple of fiction everywhere.
Um, two things, only on feats though. Don't take Quicken Power or Twin Power, as they cost 6 power points and you don't have the manifested level or the reserve to utilise either.
My level 11 feat is Expanded Knowledge to get Schism... so I have 1 free feat left before level 13... that will probably go to another Expanded Knowledge at level 9. I can't use Quicken or Twin much now, but it doesn't matter what level I take them at, while Expanded Knowledge is highly level-dependent.... so I squeezed them in earlier rather than later.
Good point on Practiced Spellcaster.... however, psionics seems be more suited for damage, so I'm mostly looking for sorc spells to give me a variety of disabling and utility spells, which aren't very CL-dependent. I haven't done much with Psionics before so this is uncharted ground for me. Hard to go wrong with extra HP (Improved Toughness) though...
There's very, very, very little support for ToB/Psionics, which is what I'd likely go with, so... Would you be alright with me going with a Psion (Egoist) 4/Warblade 1/Master of Gradation Air X, and discipline linked?
Basically, think of the PrC as though it were a mini-artificer, and limited in duration of created weapons as well as pp.
Also, is the Hidden Talent feat acceptable for use? If so, then excellent, and I'll be able to pull off the build much easier. Otherwise, my 3rd level feat is is Expanded Knowledge (Call Weaponry)...
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Originally Posted by Lord_Gareth
The Next Round: Hundreds of the Guardians of Time show up and one of them screams out, "THIS IS AN UNSANCTIONED VIOLATION OF SPACE-TIME."
My level 11 feat is Expanded Knowledge to get Schism... so I have 1 free feat left before level 13... that will probably go to another Expanded Knowledge at level 9. I can't use Quicken or Twin much now, but it doesn't matter what level I take them at, while Expanded Knowledge is highly level-dependent.... so I squeezed them in earlier rather than later.
Good point on Practiced Spellcaster.... however, psionics seems be more suited for damage, so I'm mostly looking for sorc spells to give me a variety of disabling and utility spells, which aren't very CL-dependent. I haven't done much with Psionics before so this is uncharted ground for me. Hard to go wrong with extra HP (Improved Toughness) though...
Fair enough.
__________________
And so doth the winds of destiny change my course for better or worse for the whole of time.
LGBTitP
Spoiler
Quotes about me!
Quote:
Originally Posted by Arachu
You're fun to talk to. ^_^
Quote:
Originally Posted by goletan
Maturity is a word boring people use to describe themselves. And crazy is the word they use for fun people.
Besides, the dirty old guy is a staple of fiction everywhere.
By the way, can I do this? Power Armor sounds so amazing! I promise not the encase my opponents though.
Yes, Psicrystals get feats, since they increase HD. As for the powered armor, not as just a thing you can do with a regular AC spell. I would be willing to let you do it if you took it as a Meta-Psionic feat (you would have to expend your focus like any other feat, and would add 3 pp to the cost). Also, only on yourself or a willing ally.
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