Howdy to newcomers, Hello again to those who might have seen my last recruitment thread,
This is an experimental infinite player campaign designed to test out various theories of my own regarding campaign types and other things in M&M 2e. These theories must unfortunately remain secret for the remainder of the campaign to preserve the experiment. Suffice to say, you play as a normal human being living in Bluesky City (Or, as events go along, a different one) who has experienced nothing extraordinary, but whose life is about to be changed forever. This is not a team-based campaign, so none of the players are expected to turn to the other for help. In fact, such behavior is discouraged. You will most likely not know each other, nor interact with each other. Your only connection is that you live in the same city. There is no required detailed backstory. For new interest, pretty much any sort of pedestrian character background is acceptable. There is no magic or pre-existing powers, so please refrain from adding those elements to your character.
Along with this, since you do not control how you gain your powers or their nature, please understand that I have to ask you not to add those elements as well. If you feel you have particularly noteworthy ideas, you can mention them, but I may or may not choose to use them. Like I said, this is an experimental campaign, and there are strict guidelines to be followed to make sure the experiment is successful.
This campaign only continues with active interest and participation from the players, so people who favor role-play and world exploring are welcome here. Other player types are welcome as well, but a certain level of interaction is expected.
Your character will only be PL 2 at the beginning. Fret not, this will not be permanent and will quickly change.
As a warning, this is a game that will have a high mortality rate amongst PCs and NPCs. Things are easy on new players, but the difficulty will ramp up as you go along, and people will die. Don't say I didn't warn you.
A summary of events so far can be found on the OOC page.
1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)? This campaign will be in M&M 2e.
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)? This is a homebrewed setting.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many? I am constantly recruiting. Come one, come all.
4. What's the gaming medium (OOTS, chat, e-mail etc.)? This will be PBP on these forums.
5. What is the characters' starting status (i.e. experience level)? PL 2.
6. How much gold or other starting funds will the characters begin with? None that they don't purchase with their own powerpoints or possess through discussion with the GM
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes? Characters should only be normal within the frame of the setting. No hidden witches, mutants, or immortal victorian gentlemen please, just normal people of any class between the ages of 6 and 80.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species? Just humans, thanks.
9. By what method should Players generate their attributes/ability scores and Hit Points? Default way.
10. Does your game use alignment? What are your restrictions, if so? There isnt an alignment system.
11. Do you allow multi-classing, or have any particular rules in regards to it? N/A
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them? Players make their own roles and report them accordingly.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules. Only Rule 0: The GM is always right.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)? No background is required, but if it can be provided I wouldnt mind.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above? This will be an action and adventure campaign with a little bit of scifi mystery thrown in.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters? Players can only use the main M&M 2e core book and Ultimate Power.
Bluesky City, once fair and prosperous, has of recent years been wracked with crime and violence. Gangs and a mysterious criminal syndicate have arisen within the city and threaten the safety of the inhabitants.
But that's only the beginning. Things are going to become much, much worse.
A scattered collection of individuals across the city, seemingly random in their natures, have been empowered with abilities from mysterious sources, warning each of them of an impending war that will be the doom of all life on Earth.
Now, they must master their powers and learn where they stand in the face of the coming apocalypse.
Currently, the city is about to be embroiled in a conflict between the rebellious, psychopathic police force and the National Guard. Most residents have been evacuated.
The reason I canceled Ascendancy Academy was because two players quit in a campaign designed for not having two players quit. It'd have ended in a slaughter.
(This is slightly more for Smuchmuch) Anyhow, I've received a few complaints regarding the fatality rate, so I'll be easing up a bit on that.
And to elaborate on C_O's point, Infinite is designed to keep going even with only two players, and has been going on for almost 3 months now. The campaign itself is designed to accommodate as many players as want to play, so it'll keep going until either only one player is left or the plot reaches a natural conclusion.