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OK. So:
Major Nation: 6,000,000 gp, with ECL 25 base race: +2,500,000 gp.
Major Religion: 7,500,000 gp, with ECL 25 base race: +2,500,000 gp.
ECL 25 boost for followers: 2,500,000 gp
Major Spy Network: 1,000,000 gp
Flying continent for it all: 2,000,000 gp
=24,000,000 gp for the most expensive nation possible.
Of course, there's a rather lot of military men who're quite capable of punching out their commanding officers; very little rule is by way of personal force, when it comes down to it.... and my signature is accurate.
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Last edited by Jack_Simth : 10-11-2012 at 10:19 PM.
Truthfully I have become so confused with all the talk on this page its making my head hurt. All the CR talk and everything else that I am getting the feeling this game will never happen. Every time Shady says something one person or another has asked questions, that may seem to make it simpler, but to those people who do not powergame and understand everything just becomes really confusing. Since this page started I do not know what is going on or anything else, so please people make it simple, the point is to have fun, not see who can give the biggest headache.
@Shady Can you please explain whats going on when you have a chance. No rush I understand what having a life and everything means on free time. Thank you very much.
I thought it was assumed that to even join this game you knew a modest-high amount of Optimization.
ATTENTION EVERYONE: I am adding a new item to my Catalogue (Feel free to PM me for anything you want, for followers or non)
This item is Restricted to Huge or bigger characters (or those that act like it)
Epic Lego Feats: Choose 5 Feats (same rules as Lego Fats, no Feat prerequisites that are NOT brought in the Item itself).
With this you can buy Perfect Two-Weapon Fighting and Two-Weapon Defence in 1 Item, unlike the regular Lego Feat that can only grant Improved Two-Weapon Fighting (Because 2 Feats are all that can be put on that item)
Cost: 400GP.
Remember that I will sell to anyone, and you can use it to outfit your armies and followers and Cohorts. It is quite a substantial power-up for anyone using it.
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<-- Give the zombie a hug. You know you want too. It's so lonely.
I have quit Giantitp. I may be back but not anytime soon
Sorry everyone
Alright everyone,
My Pc is in teh shop, And Also of note, I am sick, And so Thats why this has been failing, Sorry, tomorrow I shall work on Banning/Nerfing classes sorry for confusion
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The Antalagos in his true might! By Arkim.Elf, She's awesome.
That's ok. Take all the time you need. I highly doubt this game will even start before next year anyway simply from all the work needed to be put in (Working on minimum 3 lvl40+ Tristalted characters, not even counting buying a Kingdom which comes with lvl25s, 10s and 5s. AND Leadership which will be high)
Does anyone know a good Racial class for Constructs? Or Outsiders? I think I have
Oh, everyone add me on Skype. I'm LordChaos50.
I'll be posting my catalogue in my profile soon.
I'm your friendly neighborhood weapons dealer
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<-- Give the zombie a hug. You know you want too. It's so lonely.
I have quit Giantitp. I may be back but not anytime soon
Sorry everyone
For Construct may Awakend Construct in Savage speciese. You can be a golem with free will. That or a War forged or Soul Forged (I remember seeing Soul Forged as a FR homebrew that were wizards that magic jar their sould into war machines/golems. I don't remember where though.)
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"Minotaur Rouges are awesome. After all, has anyone ever told you they were mugged by a 7ft tall cow-man before?"
I was talking about already Awakened Constructs but thanks for that.
Maybe I can Awaken some of my Minifigs to expand my army.
I need to make a Quickened Item of it though. Maybe a Resetting Trap of Awaken?
Assuming my Populace is crafting the Bricks I produce 1 50HD Fine-sized creature every 30 seconds then Move Action command them to march through the Trap. Followed by a Diplomancer-Cleric giving them a sermon on King Kondispice before telling them to go equip themselves and serve the Army
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<-- Give the zombie a hug. You know you want too. It's so lonely.
I have quit Giantitp. I may be back but not anytime soon
Sorry everyone
Edit: anywho if you're serious about this I'd suggest putting it on hold and PMing those interested when you have time to start back up so that you don't make silly rulings that can bite you later. (I'd also suggest being more careful with homebrew. I for instance know one that can give you a hundred or so feats for item slot investment and no level/gold investment. And that's before you optimize it)
Quote:
Originally Posted by Moonlitdreams
I can't say I know what the status of this game is, and that's making it difficult to motivate myself to work on my character and nation. So... I'd love to know what's going on with this, from the DM or Co-DM.
We will get things a moving as soon as Shady and I finish our characters.
Quote:
Originally Posted by Snowfire
I...dash it all I can't resist.
Requests (if you're still pioneering this insanity):
Elf Traits: as per ELH; immune to magic sleep spells
and effects; +2 racial bonus to Will saves vs. enchantment; low-light vision; free Search check within 5 ft. of secret door; Martial Weapon Proficiencies (bows, longsword and rapier); +2 racial bonus on Listen, Spot and Search.
Defensive Insight: A leShay gains a +1 insight bonus to AC. Thereafter it is equal to SR – 22 (maximum of +20).
Damage Reduction: At 5th, the leShay gains damage reduction 5/+1. This improves to 10/+2 at 10th level, 15/+3 at 15th level, 20/+4 at 20th level, 25/+5 at 28th level, and 30/+6 at 33rd level.
Spell Resistance: At 13th level, a leShay gains spell Resistance 24, which increases as given in the table.
Natural Armor: A leShay gains natural armor at the indicated levels.
Fast Healing: A leShay has Fast Healing equal to his leShay HD divided by 5, rounded down (maximum of 10 by 38th level).
Immunities: At 2nd level, the leShay gains a +4 racial bonus to saves vs. poisons and diseases. This improves to +8 at 17th level. At 32nd level, the leShay gains complete immunity to poisons and diseases.
Saves: The leShay’s Fort save uses the “slow” progression, while her Ref and Will saves use the “fast” progression.
LeShay Weapons (Su): A leShay can manifest two personal melee weapons that she manifests from her own life essence. The weapon can change form as she shifts from one weapon class to another weapon class (such as from a dagger to a club). When not in combat, the weapons simply do not exist, but leShay can “draw” their weapons from nowhere as a standard action (this improves to move-equivalent and eventually free action with the Fast Draw ability). At 1st level, she can manifest any simple weapon. At 9th level, she can manifest any martial weapon type. At 19th level, she can manifest any exotic weapon type.
Regardless of the weapon size, leShay weapons are considered light weapons in terms of feats, such as Weapon Finesse. However, leShay cannot manifest and wield a weapon of large size or bigger in one hand without the appropriate feats (such as Monkey Grip). She may also take feats for “leshay weapons” such as Weapon Focus, Weapon Finesse, Improved Critical, etc. These feats apply to any weapon the leShay manifests, regardless of the type or size. Treat leShay Weapons like the Soulknife’s mind-blade in terms of sustaining it within an antimagic field.
Fast Draw: A leShay “draws” (manifests) her leShay weapons as a standard action at 1st level. At 6th level, this improves to “drawing” her weapons as a move equivallent action, and eventually as a free action at 17th level. This also applies to how fast she can “change” a set of two already manifested weapons into two other types of weapons (such as changing from two light picks to two longswords).
Weapon Enhancements: At 8th level, the leShay can now imbue each of her leShay Weapons with magic enhancements equal to her leShay HD divided by 3, round down (maximum of +15 enhancements). She can mix and match an enhancement bonus (though there needs to be at least a +1 enhancement) with any other melee weapon magical special abilities (such as Ghost Touch, Holy, Bane, Keen, Defending, etc.). Thus, a 16 hit dice leShay (maximum Weapon Enhancements of +5) could manifest two +1 brilliant energy bastard swords, or two +4 defending dwarven waraxes. These two weapons need not be the same type of enhancements (thus, she could have one +1 brilliant energy bastard sword, and one +4 defending dwarven waraxe).
Two-Weapon Fighting: A 3rd level leShay acts “as if” she has the Two-Weapon Fighting and Ambidexterity feats, but only while she is not wearing armor or using a shield. At 26th level, the leShay gains the EX ability of Superior Two-Weapon Fighting, which treats her LeShay Weapons as extensions of her own body. Thus, she does not take an attack or damage penalty for attacking with these two weapons (though she would suffer penalties while using weapons other than the ones she manifests). Using magic items, such as bracers of armor or ring of force shield, does not count as wearing armor or using a shield for the purposes of gaining these virtual feats.
Gaze (Su): All creatures in the range indicated (10 ft. at 14th, 20 ft. at 23rd and 30 ft. at 37th level) who meet the gaze of a leShay become affected as if by charm monster. A Will save (DC = 10 + leShay’s HD/2 + cha modifier) negates the effect. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. A leShay can actively gaze as an attack action by choosing a target within range, who must them attempt a saving throw. LeShay are immune to their own gaze. The leShay cannot turn this ability “off” without the Narrowed Gaze feat (Savage Species, pg.37), which allows her to avoid accidentally affecting friends with her gaze.
Blood of the Ancient Fey: At 21st level, the leShay gains more than 1 HD per level, as the remnant power of a once-great race courses through their veins. These HD still count as normal HD in all ways, inlcuding for calculating HP and skill caps. Thus, a 38th level leShay (50 HD) with a Con score of 36 (+13) would have 50d6+650 HP, and a skill cap of 53 in any class skill.
Feats: A number “1” in this column is the standard one feat per 3 HD (a leShay gains 16 of these across 50 HD). A “b” in this column represents a single bonus feat acquired at this level (a leShay gains 8 total bonus feats across the 38 levels). A “1+b” indicates that the leShay gains one standard feat and one bonus feat at that level. Epic feats may be chosen starting at 21st level.
Bonus feats are selected from the following list: Alertness, Blindfight, Cleave, Combat casting, Combat reflexes, Dodge, Endurance, Expertise, Great cleave, Improved critical (leshay weapon), Improved initiative, Iron will, Mobility, Power attack, Quick draw, Spring attack, Sunder, Toughness, Weapon finesse (leshay weapon), Weapon focus (leshay weapon), Whirlwind attack; and after 21st level, these bonus feats may also be selected: Blinding speed (epic), Polyglot (epic), Spell Stowaway (epic)
Ability Boosts: Over the course of the 38 levels, the leShay gains +10 str, +34 dex, +26 con, +22 int, +12 wis, +36 cha. To maintain balance in lower levels, the leShay only gains the following by 20th level: +4 str, +14 dex, +8 con, +8 int, +4 wis, +14 cha. This equals a total of 52 points of ability boosts by 20th level, which is the same total as a 20th level Astral Deva (per Savage Species, Table A-54).
Skill Points: The leShay uses the Fey progression (6 + Int
mod per level).
Spell-Like Abilities: All leShay spell-like abilities (lesser leshay powers, leshay powers and greater leshay powers) are cast as if the leShay were a caster level equal to her 3 + half her hit dice (maximum of 28th caster level). The save DC is equal to (10 + Cha modifier + spell level). The number of times per day these powers can be used is listed in the table above.
Lesser leShay Powers: (1/day at 4th, 3/day at 11th, 5/day at 18th and “at will” by 27th levels) – alter self, detect thoughts, displacement, knock, speak with plants, water breathing
LeShay Powers: (1/day at 16th, 3/day at 24th, 5/day at
31st, and “at will” at 36th level) – greater dispelling,
improved invisibility, teleport without error
Greater leShay Powers: (1/day at 22nd, 3/day at 29th, 5/day at 34th, and “at will” at 38th level) – freedom, heal, spell turning
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"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.
So, I have a question, how exactly does applying the god level templates from IHB work? Do we gain all the bonuses and then add the level of HD we would get from what it says in the Level Adjustment section (hence First One would boost HD by 160 or 240 depending). Or is it done some other way?
In all honesty, I would - if I were you - clarify how this is done. Because it's horribly confusing as shown in the books. At least to me.
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Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
You can't have more than the Max HD, you can't have less than the Min HD
So if you get the template, you move up in HD to the minimum
...
What?
*brain implodes*
Edit: More importantly, how does this function alongside the Integrated Class Features ability?
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Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
Roll with it. That's how they're playing (as ShadowFireLance kindly explained to me, and I thank him by the way).
Now, unless my comprehensions skills have failed me completely, that's not at all what the book says in p. 27. But that's how they're playing it, so roll with it. :)
__________________ "We need the excuse of fiction to stage what we truly are." ~ Slavoj Žižek
Ok, you see this is the contradiction I'm trying to get around.
It's said in some places that it's only Paragon (which is..where exactly in IHB: Ascension?). But then you have mentions of First One and/or Demiurge (Stage 1) characters. Which is impossible by LA as far as I can see.
So...clarification? Please?
Also, may I ask why the True Illumination capstone is banned? I can work with it easily enough, but I'm just wondering.
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Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
I don't know how people are getting First Ones. But we're basically making character sheets for "win" buttons anyway.
Ah, I was confused for a bit there.
I'll admit, I don't get that either. The LA is utterly off the wall - and above what anyone can get through sacrificing even all of their tristalt levels. I think.
Hence my request for clarification. Are we building characters with Sidereal templates as a starting point? Because that's what the "IHB templates are the way for extra HD" from ShadowFireLance seemed to imply.
Or are we doing it as normal mortals, just with a lot of power.
This has not been clarified anywhere on the thread that I have seen. And it needs that clarification - otherwise people are going to spend ages building characters that are actually illegal under the 16 and then will have to go back and redo it all.
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Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
I don't understand how you can take something with a +80 LA(greater diety, 20 ranks in the class Anecronwashere linked) and still be considered a lvl 50 character? Also, isn't that ignoring the 80 hit dice/level prerequisite for the template?
The way I interpret it the minimum level a Greater diety can be is 80+80LA for ECL of 160
*Re-reads*
Wait...
You don't actually need the hit dice, in fact if you don't have the minimum hit dice all it does is lower the ECL modification, WTF?
All you need is immunity to aeging, you can become a god by farming crappy CR outsiders on their native plane.
This Immortals Handbook is kind of silly.
More to the point, the only ways to permanently get extra HD are TO, as far as I'm concerned.
I know a few that are broken, but the most basic ones do nothing but give you HP which there are countless ways to do...
Quote:
Originally Posted by greenpotato
I don't understand how you can take something with a +80 LA(greater diety, 20 ranks in the class Anecronwashere linked) and still be considered a lvl 50 character?
Also, isn't that ignoring the 80 hit dice/level prerequisite for the template?
The way I interpret it the minimum level a Greater diety can be is 80+80LA for ECL of 160
That is the interpretation that the rules stand behind. In any case I'm pretty sure you can't take the 80LA ones, but can take the 32LA46HD (arbitrary numbers) and apply them to either side.
Edit: More importantly, how does this function alongside the Integrated Class Features ability?
The Integrated class levels gives you class abilities equal to a half of your HD that is not class levels. Fro example 4 RHD gives you 2 effective class levels.
Quote:
Originally Posted by Jack_Simth
Let's see...
In the Big 16, you ban infinite loops.
Does that also include very powerful abilities that are at-will?
Depends on how powerful the ability is, check with me or Shady.
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"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.
"My character is a Killoreen(that's the +0LA race with no max age right?) that has spent the last two billion years killing 40HD outsiders on their native
plane and is therefore a stage three Demiurge with divine rank 128"
As far as I understand it this is completely within the rules and a 100% legitimate way to become a god. Can someone please explain how you get bonus HD from being a god, as far as I can see it alters the type but not the number ie my Killoreen would have (as a lvl 50) 50d1000 maximized and then multiplied by two (not the number of dive but the value) for a total of 100,000 without Con Mod
Well if thats the case all the PCs can just say " I am a lvl 1 Demiurge, I killed alot of doodz" and that's completely raw and doesn't require any shennanigans with special feats or any homebrew, unless of coarse I am missing a huge detail somewhere. It is getting pretty late here...
OK, listing a few ways.
1: ELH has a good few creatures with more HD then ECL (ECL=level+RHD+LA)
2, the easy way: use body-switching techniques to get the body of your high HD follower
3, a broken way: dragon totems from the dragon lance set
4: what he said