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Old 10-11-2012, 10:14 PM   Top  -  End  -  #271
Jack_Simth
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by ShadowFireLance View Post
25 it is, Alright, new ruleing, 25.
OK. So:
Major Nation: 6,000,000 gp, with ECL 25 base race: +2,500,000 gp.
Major Religion: 7,500,000 gp, with ECL 25 base race: +2,500,000 gp.
ECL 25 boost for followers: 2,500,000 gp
Major Spy Network: 1,000,000 gp
Flying continent for it all: 2,000,000 gp
=24,000,000 gp for the most expensive nation possible.


Of course, there's a rather lot of military men who're quite capable of punching out their commanding officers; very little rule is by way of personal force, when it comes down to it.
... and my signature is accurate.
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Old 10-11-2012, 10:16 PM   Top  -  End  -  #272
Moonlitdreams
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Default Re: Amazing, HIGH epic Trisalt Nations.

I'd wait on that until tomorrow, Jack. Shady seems to be going through stuff for more thorough rulings.
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Old 10-11-2012, 10:27 PM   Top  -  End  -  #273
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by dantiesilva View Post
Truthfully I have become so confused with all the talk on this page its making my head hurt. All the CR talk and everything else that I am getting the feeling this game will never happen. Every time Shady says something one person or another has asked questions, that may seem to make it simpler, but to those people who do not powergame and understand everything just becomes really confusing. Since this page started I do not know what is going on or anything else, so please people make it simple, the point is to have fun, not see who can give the biggest headache.

@Shady Can you please explain whats going on when you have a chance. No rush I understand what having a life and everything means on free time. Thank you very much.
I thought it was assumed that to even join this game you knew a modest-high amount of Optimization.


ATTENTION EVERYONE: I am adding a new item to my Catalogue (Feel free to PM me for anything you want, for followers or non)
This item is Restricted to Huge or bigger characters (or those that act like it)
Epic Lego Feats: Choose 5 Feats (same rules as Lego Fats, no Feat prerequisites that are NOT brought in the Item itself).
With this you can buy Perfect Two-Weapon Fighting and Two-Weapon Defence in 1 Item, unlike the regular Lego Feat that can only grant Improved Two-Weapon Fighting (Because 2 Feats are all that can be put on that item)
Cost: 400GP.

Remember that I will sell to anyone, and you can use it to outfit your armies and followers and Cohorts. It is quite a substantial power-up for anyone using it.
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Old 10-11-2012, 10:31 PM   Top  -  End  -  #274
ShadowFireLance
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Default Re: Amazing, HIGH epic Trisalt Nations.

Alright everyone,
My Pc is in teh shop, And Also of note, I am sick, And so Thats why this has been failing, Sorry, tomorrow I shall work on Banning/Nerfing classes sorry for confusion
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Old 10-11-2012, 10:40 PM   Top  -  End  -  #275
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

That's ok. Take all the time you need. I highly doubt this game will even start before next year anyway simply from all the work needed to be put in (Working on minimum 3 lvl40+ Tristalted characters, not even counting buying a Kingdom which comes with lvl25s, 10s and 5s. AND Leadership which will be high)

Does anyone know a good Racial class for Constructs? Or Outsiders? I think I have


Oh, everyone add me on Skype. I'm LordChaos50.

I'll be posting my catalogue in my profile soon.
I'm your friendly neighborhood weapons dealer
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Old 10-11-2012, 10:45 PM   Top  -  End  -  #276
Tsumeken
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Default Re: Amazing, HIGH epic Trisalt Nations.

For Construct may Awakend Construct in Savage speciese. You can be a golem with free will. That or a War forged or Soul Forged (I remember seeing Soul Forged as a FR homebrew that were wizards that magic jar their sould into war machines/golems. I don't remember where though.)
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Old 10-11-2012, 11:08 PM   Top  -  End  -  #277
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

I was talking about already Awakened Constructs but thanks for that.
Maybe I can Awaken some of my Minifigs to expand my army.


I need to make a Quickened Item of it though. Maybe a Resetting Trap of Awaken?
Assuming my Populace is crafting the Bricks I produce 1 50HD Fine-sized creature every 30 seconds then Move Action command them to march through the Trap. Followed by a Diplomancer-Cleric giving them a sermon on King Kondispice before telling them to go equip themselves and serve the Army
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Old 10-11-2012, 11:36 PM   Top  -  End  -  #278
Dr.Orpheus
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by drack View Post
Edit: anywho if you're serious about this I'd suggest putting it on hold and PMing those interested when you have time to start back up so that you don't make silly rulings that can bite you later. (I'd also suggest being more careful with homebrew. I for instance know one that can give you a hundred or so feats for item slot investment and no level/gold investment. And that's before you optimize it)
Quote:
Originally Posted by Moonlitdreams View Post
I can't say I know what the status of this game is, and that's making it difficult to motivate myself to work on my character and nation. So... I'd love to know what's going on with this, from the DM or Co-DM.
We will get things a moving as soon as Shady and I finish our characters.

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I...dash it all I can't resist.

Requests (if you're still pioneering this insanity):

Spoiler


And...I think that's it for now.
Aproved
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Old 10-12-2012, 05:07 AM   Top  -  End  -  #279
Snowfire
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Default Re: Amazing, HIGH epic Trisalt Nations.

Spoiler


So, I have a question, how exactly does applying the god level templates from IHB work? Do we gain all the bonuses and then add the level of HD we would get from what it says in the Level Adjustment section (hence First One would boost HD by 160 or 240 depending). Or is it done some other way?

In all honesty, I would - if I were you - clarify how this is done. Because it's horribly confusing as shown in the books. At least to me.
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I was wondering how long that would take.

Ok guys, thread's over, Snowfire won.
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Damn you Snowfire. I cried.

Last edited by Snowfire : 10-12-2012 at 05:11 AM.
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Old 10-12-2012, 05:16 AM   Top  -  End  -  #280
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

You can't have more than the Max HD, you can't have less than the Min HD

So if you get the template, you move up in HD to the minimum
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Old 10-12-2012, 05:21 AM   Top  -  End  -  #281
Snowfire
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by Anecronwashere View Post
You can't have more than the Max HD, you can't have less than the Min HD

So if you get the template, you move up in HD to the minimum
...

What?

*brain implodes*

Edit: More importantly, how does this function alongside the Integrated Class Features ability?
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I was wondering how long that would take.

Ok guys, thread's over, Snowfire won.
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Damn you Snowfire. I cried.

Last edited by Snowfire : 10-12-2012 at 05:28 AM.
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Old 10-12-2012, 06:46 AM   Top  -  End  -  #282
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by Snowfire View Post
...

What?

*brain implodes*
Roll with it. That's how they're playing (as ShadowFireLance kindly explained to me, and I thank him by the way).

Now, unless my comprehensions skills have failed me completely, that's not at all what the book says in p. 27. But that's how they're playing it, so roll with it. :)
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Last edited by HeadlessMermaid : 10-12-2012 at 06:46 AM.
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Old 10-12-2012, 07:15 AM   Top  -  End  -  #283
Jack_Simth
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Default Re: Amazing, HIGH epic Trisalt Nations.

Let's see...

In the Big 16, you ban infinite loops.
Does that also include very powerful abilities that are at-will?
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Old 10-12-2012, 07:34 AM   Top  -  End  -  #284
greenpotato
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Default Re: Amazing, HIGH epic Trisalt Nations.

I'm having a bit of trouble understanding this Immortals handbook thing...
are we just being given one of the templates for free?
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Old 10-12-2012, 07:38 AM   Top  -  End  -  #285
drack
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by greenpotato View Post
I'm having a bit of trouble understanding this Immortals handbook thing...
are we just being given one of the templates for free?
Only paragon...
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Old 10-12-2012, 07:56 AM   Top  -  End  -  #286
Snowfire
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by drack View Post
Only paragon...
Ok, you see this is the contradiction I'm trying to get around.

It's said in some places that it's only Paragon (which is..where exactly in IHB: Ascension?). But then you have mentions of First One and/or Demiurge (Stage 1) characters. Which is impossible by LA as far as I can see.

So...clarification? Please?

Also, may I ask why the True Illumination capstone is banned? I can work with it easily enough, but I'm just wondering.
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I was wondering how long that would take.

Ok guys, thread's over, Snowfire won.
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Old 10-12-2012, 08:03 AM   Top  -  End  -  #287
Kazyan
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Default Re: Amazing, HIGH epic Trisalt Nations.

Paragon is ELH material, found in the SRD.

I don't know how people are getting First Ones. But we're basically making character sheets for "win" buttons anyway.
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Old 10-12-2012, 08:13 AM   Top  -  End  -  #288
Snowfire
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by Kazyan View Post
Paragon is ELH material, found in the SRD.

I don't know how people are getting First Ones. But we're basically making character sheets for "win" buttons anyway.
Ah, I was confused for a bit there.

I'll admit, I don't get that either. The LA is utterly off the wall - and above what anyone can get through sacrificing even all of their tristalt levels. I think.

Hence my request for clarification. Are we building characters with Sidereal templates as a starting point? Because that's what the "IHB templates are the way for extra HD" from ShadowFireLance seemed to imply.

Or are we doing it as normal mortals, just with a lot of power.

This has not been clarified anywhere on the thread that I have seen. And it needs that clarification - otherwise people are going to spend ages building characters that are actually illegal under the 16 and then will have to go back and redo it all.
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I was wondering how long that would take.

Ok guys, thread's over, Snowfire won.
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Old 10-12-2012, 08:32 AM   Top  -  End  -  #289
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

I think we have to earn it through class levels.
Simplest way I can see is This which I am using
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Old 10-12-2012, 08:32 AM   Top  -  End  -  #290
drack
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Default Re: Amazing, HIGH epic Trisalt Nations.

IHB is one way to gain extra HD

Anywho the LA is huge, so most of it you still can't use...
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Old 10-12-2012, 08:42 AM   Top  -  End  -  #291
greenpotato
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Default Re: Amazing, HIGH epic Trisalt Nations.

I don't understand how you can take something with a +80 LA(greater diety, 20 ranks in the class Anecronwashere linked) and still be considered a lvl 50 character?
Also, isn't that ignoring the 80 hit dice/level prerequisite for the template?
The way I interpret it the minimum level a Greater diety can be is 80+80LA for ECL of 160

*Re-reads*
Wait...
You don't actually need the hit dice, in fact if you don't have the minimum hit dice all it does is lower the ECL modification, WTF?
All you need is immunity to aeging, you can become a god by farming crappy CR outsiders on their native plane.
This Immortals Handbook is kind of silly.
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Last edited by greenpotato : 10-12-2012 at 09:05 AM.
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Old 10-12-2012, 08:55 AM   Top  -  End  -  #292
Kazyan
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by drack View Post
IHB is one way to gain extra HD

Anywho the LA is huge, so most of it you still can't use...
More to the point, the only ways to permanently get extra HD are TO, as far as I'm concerned.
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Old 10-12-2012, 09:03 AM   Top  -  End  -  #293
drack
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by Kazyan View Post
More to the point, the only ways to permanently get extra HD are TO, as far as I'm concerned.
I know a few that are broken, but the most basic ones do nothing but give you HP which there are countless ways to do...
Quote:
Originally Posted by greenpotato View Post
I don't understand how you can take something with a +80 LA(greater diety, 20 ranks in the class Anecronwashere linked) and still be considered a lvl 50 character?
Also, isn't that ignoring the 80 hit dice/level prerequisite for the template?
The way I interpret it the minimum level a Greater diety can be is 80+80LA for ECL of 160
That is the interpretation that the rules stand behind. In any case I'm pretty sure you can't take the 80LA ones, but can take the 32LA46HD (arbitrary numbers) and apply them to either side.
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Old 10-12-2012, 09:03 AM   Top  -  End  -  #294
Dr.Orpheus
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by Snowfire View Post
...

What?

*brain implodes*

Edit: More importantly, how does this function alongside the Integrated Class Features ability?
The Integrated class levels gives you class abilities equal to a half of your HD that is not class levels. Fro example 4 RHD gives you 2 effective class levels.
Quote:
Originally Posted by Jack_Simth View Post
Let's see...

In the Big 16, you ban infinite loops.
Does that also include very powerful abilities that are at-will?
Depends on how powerful the ability is, check with me or Shady.
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Old 10-12-2012, 09:06 AM   Top  -  End  -  #295
greenpotato
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Default Re: Amazing, HIGH epic Trisalt Nations.

"My character is a Killoreen(that's the +0LA race with no max age right?) that has spent the last two billion years killing 40HD outsiders on their native
plane and is therefore a stage three Demiurge with divine rank 128"

As far as I understand it this is completely within the rules and a 100% legitimate way to become a god. Can someone please explain how you get bonus HD from being a god, as far as I can see it alters the type but not the number ie my Killoreen would have (as a lvl 50) 50d1000 maximized and then multiplied by two (not the number of dive but the value) for a total of 100,000 without Con Mod
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Last edited by greenpotato : 10-12-2012 at 09:10 AM.
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Old 10-12-2012, 09:09 AM   Top  -  End  -  #296
dantiesilva
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Default Re: Amazing, HIGH epic Trisalt Nations.

Stage 1 is max allowed, its in the 16 green
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Old 10-12-2012, 09:11 AM   Top  -  End  -  #297
Kazyan
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by drack View Post
I know a few that are broken, but the most basic ones do nothing but give you HP which there are countless ways to do...
Really? I don't know any normal ways of getting extra HD, even 'blank' ones, outside of Inspire Greatness--which is temporary.
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Old 10-12-2012, 09:12 AM   Top  -  End  -  #298
greenpotato
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by dantiesilva View Post
Stage 1 is max allowed, its in the 16 green
Well if thats the case all the PCs can just say " I am a lvl 1 Demiurge, I killed alot of doodz" and that's completely raw and doesn't require any shennanigans with special feats or any homebrew, unless of coarse I am missing a huge detail somewhere. It is getting pretty late here...
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Last edited by greenpotato : 10-12-2012 at 09:14 AM.
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Old 10-12-2012, 09:21 AM   Top  -  End  -  #299
drack
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Default Re: Amazing, HIGH epic Trisalt Nations.

OK, listing a few ways.
1: ELH has a good few creatures with more HD then ECL (ECL=level+RHD+LA)
2, the easy way: use body-switching techniques to get the body of your high HD follower
3, a broken way: dragon totems from the dragon lance set
4: what he said

That's enough to give an idea.
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Old 10-12-2012, 09:27 AM   Top  -  End  -  #300
greenpotato
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Default Re: Amazing, HIGH epic Trisalt Nations.

Also we must be ignoring +LA from god templates otherwise Demiurge lvl 1 would be impossible.

Normally +320 but because 50 is lower than the mimum HD of 320 then the LA is lowered to 50+((320-50) / 2) for a LA of +185 or total ECL of 235
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