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Old 10-08-2012, 11:08 PM   Top  -  End  -  #151
Igneel
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by drack View Post
Which one? There are many.
The Venca route! XD
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Old 10-08-2012, 11:09 PM   Top  -  End  -  #152
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by drack View Post
Which one? There are many.
I can't just give up character stuff. You can find plenty of ways other then my secret way without prying into my secret knowledge box.
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Old 10-08-2012, 11:27 PM   Top  -  End  -  #153
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by Dr.Orpheus View Post
I can't just give up character stuff. You can find plenty of ways other then my secret way without prying into my secret knowledge box.
Don't mean to pry, but when you start dropping bread crumbs it's only natural for people to ask what kinda bread you're dropping crumbs from. So if you want to eat your bread undisturbed the lesson is not to drop the crumbs least you attract other animals from the thicket.
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Old 10-08-2012, 11:55 PM   Top  -  End  -  #154
Dr.Orpheus
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Default Re: Amazing, HIGH epic Trisalt Nations.

Well what if one is just dropping specific crumbs because the want everyone to see the crust without the seeds on it when there are only seeds on the top side of the crust.
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Old 10-09-2012, 12:00 AM   Top  -  End  -  #155
Silva Stormrage
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Default Re: Amazing, HIGH epic Trisalt Nations.

If there is still openings are you familiar with Kelluss's magitek sytsem? And would it be allowed?

http://www.giantitp.com/forums/showt...=252794&page=1
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Old 10-09-2012, 12:07 AM   Top  -  End  -  #156
drack
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by Dr.Orpheus View Post
Well what if one is just dropping specific crumbs because the want everyone to see the crust without the seeds on it when there are only seeds on the top side of the crust.
In which case you may as well say that it's a poppy-bun.
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Old 10-09-2012, 12:08 AM   Top  -  End  -  #157
Dr.Orpheus
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Default Re: Amazing, HIGH epic Trisalt Nations.

Ya thats what I meant.
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Old 10-09-2012, 12:12 AM   Top  -  End  -  #158
drack
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Default Re: Amazing, HIGH epic Trisalt Nations.

Or if you don't want us to think poppy-bun say that it's a hazelnut croissant with delectable filling. Certainly more effective at misdirection then snapping "My crumbs" when people ask.
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Old 10-09-2012, 01:10 AM   Top  -  End  -  #159
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

What kind of reactions would your characters have to finding a Religion hiding in your people?
I plan on having my population worship me (in their own Far-Realmian way) then starting up lots of different religions, with their own bonuses and such in pretty much every country (PC and NPC)

I don't mind telling you all because it's only 1 of my [Redacted] ways of getting Divinity.
That and I'm the primary maker of the fastest vehicles for carting your troops around so...

Oh, I don't mind selling to any of you all, but I can only fill a certain amount every day (though that is increased with a Fast-Time Demiplane) so I put priority on Allies-Friendly-Neutral-Threats and don't sell to any Enemies.

haha, you'll need my vehicles if you want to invade my place anyway, It's an island just off the coast and I sell boats and planes
Sure you're Cohorts and any higher-leveled characters can do it but we are restricting the usage of them as then I get to unleash MY Cohorts and high-leveled characters fully decked out in as many Feat-Giving items, spell buffs, psi buffs, highly enchanted armour and 45-49th level.
While on my home turf. So all my fine-sized army is bearing down on any of your army you cart along with your Teleports or Teleport Circles. And that's not counting my populace all of which have 2 levels in PC classes, and all my Leadership populace.

tl;dr: You invade with boats or planes or Flying monsters that can carry an army. Try invading via Teleports from your higher leveled characters and MY characters will attack you and let my populace + Leadership + Army will take down any armies you managed to march through
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Old 10-09-2012, 01:51 AM   Top  -  End  -  #160
Dr.Orpheus
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Default Re: Amazing, HIGH epic Trisalt Nations.

Sorry, but I can provide non-magic light speed travel to several quadrillion people already.
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Old 10-09-2012, 02:05 AM   Top  -  End  -  #161
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

Aww.

Wait how? Lightspeed is very fast
Is there a limit to it? Like they have to be in a certain place? and is it permanent?
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Old 10-09-2012, 02:09 AM   Top  -  End  -  #162
Silva Stormrage
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Default Re: Amazing, HIGH epic Trisalt Nations.

(5d6b4)[15]
(5d6b4)[17]
(5d6b4)[16]
(5d6b4)[18]
(5d6b4)[18]
(5d6b4)[19]




Requesting this Homebrew as well: Knight of Time: http://www.giantitp.com/forums/showthread.php?t=209443

I think I might build a hivemind kingdom XD. Think Fullmetal Alchemist's Hohenheim mixed with the Borg and also incredibly insane XD.
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Old 10-09-2012, 02:56 AM   Top  -  End  -  #163
Dr.Orpheus
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by Anecronwashere View Post
Aww.

Wait how? Lightspeed is very fast
Is there a limit to it? Like they have to be in a certain place? and is it permanent?
Thats classified citizen.
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Old 10-09-2012, 05:25 AM   Top  -  End  -  #164
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

Drat.

Oh well, I can still supply everyone Else with vehicles.

Please ignore the fact they happen to be 'alive' kind of
Sine I'm fluffing the class as my Spawn which I arrange into the vehicle anything I make (or my Cohorts make) are technically alive, albeit Constructs.

They don't have any actions or show up As alive but meh.


In other news: I'm taking orders now, please PM me what you want from my catalogue: (Any expenses can be bartered and likely come fro your Kingdom's treasury rather than your WBL

Catalogue:
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@DM: How long do we have for preparations before the beginning of the game? I mean IC how long.

Does the Kingdom we own have it's own private treasury to buy and sell trade goods? Because I need to feed my lower-leveled minions and I'm not doing it out of my WBL and my trading would suck if we have limited Moneys to buy stuff

Are our Leadership minions Tristalt? What about our brought Kingdom popuace?
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Last edited by Anecronwashere : 10-09-2012 at 05:29 AM.
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Old 10-09-2012, 06:36 AM   Top  -  End  -  #165
drack
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by Anecronwashere View Post
What kind of reactions would your characters have to finding a Religion hiding in your people?
I plan on having my population worship me (in their own Far-Realmian way) then starting up lots of different religions, with their own bonuses and such in pretty much every country (PC and NPC)

I don't mind telling you all because it's only 1 of my [Redacted] ways of getting Divinity.
That and I'm the primary maker of the fastest vehicles for carting your troops around so...

Oh, I don't mind selling to any of you all, but I can only fill a certain amount every day (though that is increased with a Fast-Time Demiplane) so I put priority on Allies-Friendly-Neutral-Threats and don't sell to any Enemies.

haha, you'll need my vehicles if you want to invade my place anyway, It's an island just off the coast and I sell boats and planes
Sure you're Cohorts and any higher-leveled characters can do it but we are restricting the usage of them as then I get to unleash MY Cohorts and high-leveled characters fully decked out in as many Feat-Giving items, spell buffs, psi buffs, highly enchanted armour and 45-49th level.
While on my home turf. So all my fine-sized army is bearing down on any of your army you cart along with your Teleports or Teleport Circles. And that's not counting my populace all of which have 2 levels in PC classes, and all my Leadership populace.

tl;dr: You invade with boats or planes or Flying monsters that can carry an army. Try invading via Teleports from your higher leveled characters and MY characters will attack you and let my populace + Leadership + Army will take down any armies you managed to march through
Afraid that any who enter my lands have been found dead so far...
Quote:
Originally Posted by Anecronwashere View Post
Drat.

Oh well, I can still supply everyone Else with vehicles.
Actually I too can transport countless citizens quite easily.
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Old 10-09-2012, 08:02 AM   Top  -  End  -  #166
Ulm11
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Default Re: Amazing, HIGH epic Trisalt Nations.

I don't know if I will be up to playing in this game, but posting tentative interest along with my stats roll.

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Old 10-09-2012, 08:30 AM   Top  -  End  -  #167
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

Seems I can be invaded. Oh well, I do have the best militia (not army).
My populace all have minimum 2 class levels in a PC class so beat the lvl1 rabble and level2s are on an equal footing in a 1/1 fight. Which it won't be considering I'm buying them all feats, skills and Turrets are abundant (Ozodrin-Only)

I might even Masterwork them and pay to have them enchanted (though only some).
Since the entire populace has Craft as a class skill we'll be pumping out Tons of them, maybe even phasing out the fast-produced Turrets with Masterworks when we have the funds.

I'm the industrial capital and I'm from the Far Realms
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Old 10-09-2012, 08:39 AM   Top  -  End  -  #168
drack
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Default Re: Amazing, HIGH epic Trisalt Nations.

Yup, people getting there is the least of their problems.
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Old 10-09-2012, 08:53 AM   Top  -  End  -  #169
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

Quote:
Originally Posted by drack View Post
Yup, people getting there is the least of their problems.
Yes but I was planning on everything focusing onthat, thinking it's the only problem.
But if everyone has Lightspeed travel then they might start thinking I'm easy to invade
Which I'm not, especially considering I make the best nonmagic stuff and have 3 Epic level Crafters (completely devoted to it, both Magic and Psi).

I plan on staying out of any wars, and be the nation of War Profiteers. The only war I will do is against Fenotichli the Other Far Realms guy (NPC, the enemy we need in our background)

I have several surprises in store for people invading.

I am willing to send part of my armies to Big Spenders* or Allies but as Mercenary, so it is not an Act of War to field my populace. I am simply the middleman with a 50% finding fee (plus equipment expenses).

* Big Spenders are those Equipping 50% or more of their armies or towns. As in spending more than half on my defended and weapons than on standard stuff like Greatswords or Longbows over Lego Melee or Lego Bows
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Old 10-09-2012, 09:20 AM   Top  -  End  -  #170
drack
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Default Re: Amazing, HIGH epic Trisalt Nations.

then why tell us that you're not easy to invaded if you want us to thing you are? Some people really aren't that gifted in subterfuge...
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Old 10-09-2012, 09:42 AM   Top  -  End  -  #171
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

If you thought the only problem to invading my island is in getting there then you likely won't spend much time working out how to deal with the things already there.
Some people would forget that I sell the best items and focus on buying enough of my boats or planes and getting to my island. Then just use their armies, landing and invading without a plan for taking out my defences as I'd neglected them in my talking about it, while I had gone on about the location.

People will either not invade over the water or spend time working on a way to bypass it with their whole army rather than small squads
If they do try and invade with their whole army they meet my Turrets, Cr2 populace and my secret stuff. None of which they would really know about if I hadnt had to start emphasizing it now.

EDIT: Artificier and the rules about Class-Only are in ??
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Old 10-09-2012, 09:56 AM   Top  -  End  -  #172
dantiesilva
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Default Re: Amazing, HIGH epic Trisalt Nations.

I will say this and only this. The best defense is making sure that no one knows what you have and can not get spies in. You my friend are making both easy to do. That is all. Though I do like some of your equipment.
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Old 10-09-2012, 10:06 AM   Top  -  End  -  #173
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

Except that visiting my island is a big No and Spies generally can't emulate Class Features. And if I send my Immortals to negotiate then any non immortals can't get past my customs
I have a fleet of boats remember. I'm off the coastline of my ally and it'll be a simple enough boon to grab a square kilometer of that to conduct my business

As for what I have. My equipment is but a fraction of my capabilities.
Besides, who will conquer the only export of Lego Items in the world? Knowing that only Far Realms beings (and only mine) can make it and use it to it's full capacity.
Every death is a loss of production.

It's like America attacking China for their sweatshops
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Old 10-09-2012, 10:25 AM   Top  -  End  -  #174
Dr.Orpheus
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Default Re: Amazing, HIGH epic Trisalt Nations.

From your description it does not sound so hard to infiltrate you?
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Last edited by Dr.Orpheus : 10-09-2012 at 10:34 AM.
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Old 10-09-2012, 10:38 AM   Top  -  End  -  #175
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

You would need to have an ageless being able to grow tentacles, extra eyes and limbs over their normal appearance rather fast.
Among lots of other things.

The standard customs check for spies ferrets out any non-Immortal being without several levels of Ozodrin and enough levels in Pariah (or being undead) to not have a maximum age. Combined with the usage of a few Abberation-Only tests I can find anything but an Ice Assasin and there is no way of finding one of those

Oh and the spy has to have no alignment. Either TN or simply Undetectable.
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Old 10-09-2012, 11:01 AM   Top  -  End  -  #176
Dr.Orpheus
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Default Re: Amazing, HIGH epic Trisalt Nations.

Well seeing everyone now knows you are an ozodrin whats to stop them from making one of their own followers an ozodrin/pariah
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Old 10-09-2012, 11:23 AM   Top  -  End  -  #177
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

Because it wouldn't make sense fluffwise?
The Ozodrin/Pariah class levels is because all the Far Realms beings were taken and squished into the Material Plane (or born to one of the one who did).
The more class levels the stronger they were in maintaining their form.

Any spy would have to be a traitor and so why would they be trying to infiltrate back again anyway?
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Old 10-09-2012, 11:32 AM   Top  -  End  -  #178
Dr.Orpheus
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Default Re: Amazing, HIGH epic Trisalt Nations.

Not every aberration follows you so everybody could have one ozodrin/pariah that they happen to like them and hate you
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Old 10-09-2012, 11:38 AM   Top  -  End  -  #179
Anecronwashere
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Default Re: Amazing, HIGH epic Trisalt Nations.

Two kingdoms came through so I guess it is possible for either a traitor or a spy from the other guy

Maybe I should make them send copies of themselves and just dismiss the copies? Then the only real interaction is when dropping off the finished goods and gathering up the price.
And even then a copy could dock the boat, disappear, have the boat removed back to it's Base Bricks so that anything on it falls to the bottom of the ocean and then reform the boat.
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Old 10-09-2012, 12:15 PM   Top  -  End  -  #180
ShadowFireLance
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Default Re: Amazing, HIGH epic Trisalt Nations.

All homebrew allowed, Much to tired to link all of it, All sources of DvR stack, And Paragon is LA+0 Meaing i give it for freeeeeeee...
And The God Templates from IHB Is the Way to get more HD.
Also, Drack? CAn I take Izelus's Name please?
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