Finding Players (Recruitment)Look for players for chatroom, play-by-post, or even real-life games here. Threads will expire after 3 months, so be sure to move important information to your OOC thread.
Well, fortunately, we seem to have plenty of time. I mean, games like this do take some time to finish the creation stage.
Mine took half a year for party 1 (a year before all players were in), and 3 months for the second group. (though that was the summer when the majority of GITP being students) are free.
Alright... lets see what i can do.... *gets back to work on figuring out his artifacts and the rest of his class levels... still has so much work to do... *
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"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.
Where can I find the table for increased weapon damage into the Macro scale?
Because one of my Cohorts (working on that, then coming back to my main) has an ability giving MacroLarge Armour Spikes.
Which are 1D6 at Medium.
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<-- Give the zombie a hug. You know you want too. It's so lonely.
I have quit Giantitp. I may be back but not anytime soon
Sorry everyone
-Subtract 50,000 GP from your starting wealth total. You're a noble of some sort. Not a king, but you have some influence in one country. You probably have a nice mansion. Any magical enhancements or protections on this mansion still cost gold.
This requires very little explanation. You could be born into it, strong-armed your way, etc.
-Subtract 100,000 GP from your starting wealth total. You are the high priest of a small religion. The deity's actual divine rank doesn't matter, only how many worshipers it has. Your religion is relatively unknown - few have heard of your god, you only have a few temples or underground cult chapters (If a seedier religion.) You worship a weak god, an imprisoned god, an elder evil, or other obscure divine force. You have access to 40 1st level clerics, 20 3rd level clerics, 10 5th level clerics, and one 10th level cleric. In addition, you have 300 nonclerics who have 1 level in a PC class, 150 2nd level nonclerics who have 1 level in a PC class, 50 of 5th level, and 2 of 10th level.
Finally, you have 400 members of NPC classes, 90% of which are 1st level.
-Subtract 200,000 GP from your starting wealth total. You're the ruler of a small kingdom (less than 10,000 inhabitants). You have access to a military of a size you choose that cannot exceed more than 50% of the population. These are 1st level warriors, with one 5th level character per 1000 men. You may want to take the leadership feat in order to add more high-level people to your army. A general as a cohort might be a good idea. Or another PC could be your general.
You may have a castle, palace, or other royal dwelling of your choice. This is free once you buy this, but any enhancements or protections are not.
NOTE: If you take this, you're going to have to provide some explanation of your kingdom's government and how you got the kingdom. Inheritance is fine, but boring.
-Subtract 300,000 GP from your starting wealth total. You are the high priest of a medium-sized religion. Most people have probably heard of your god and probably of you too. You have access to 100 1st level clerics, 50 2nd level clerics, 25 3rd level clerics, 20 5th level clerics, and 2 10th level clerics. In addition, you have access to 200 1st level nonclerics with PC classes, 100 2nd, 25 3rd, and 5 5th.
There are 5,000 people with NPC class levels who follow your religion, and 90% of them are 1st level. You must be able to cast 8th level divine spells to take this.
-Subtract 500,000 GP from your starting wealth total. You rule a medium sized kingdom, with approximately 50,000 inhabitants. You may have a military composing no more than 45% of the population, most of them 1st level warriors with a one 5th level character per 1000 men, and one 10th level character per 5000 men. Again, consider taking leadership and explain how you got it.
NOTE: Add CRx100,000 GP if you wish to rule a kingdom of beings with a challenge rating 1 or higher. For example, if you want to rule a medium kingdom of elves, it costs 500,000 GP. If you want to rule a medium kingdom of Drow, it costs 600,000 GP.
-Subtract 1,000,000 GP from your starting wealth. You are the high priest of a well known god. You have access to 1000 1st level clerics, 500 2nd level clerics, 500 3rd level clerics, 100 5th level clerics, 20 10th level clerics, and 3 15th level clerics. In addition, you have access to 1000 1st level nonclerics, 1000 2nd level nonclerics, 500 3rd level nonclerics, 400 fifth level nonclerics, 100 tenth level nonclerics, and 20 fifteenth level nonclerics. In addition, there are 50,000 members of NPC classes who follow your religion. You must be able to cast 9th level divine spells to take this.
-Subtract 1,300,000 GP from your starting wealth. You are the ruler of a large kingdom containing 500,000 inhabatants. You may have a military consisting of up to 40% of these inhabitants in which the standard soldier is a level 1 Warrior, there is one 5th level character per 1000 men, one 10th level character per 5000 men, and one level 15 character per 50,000 men
-Subtract 1,000,000 GP from your starting wealth. You are the high priest of a well known god. You have access to 1000 1st level clerics, 500 2nd level clerics, 500 3rd level clerics, 100 5th level clerics, 20 10th level clerics, and 3 15th level clerics. In addition, you have access to 1000 1st level nonclerics, 1000 2nd level nonclerics, 500 3rd level nonclerics, 400 fifth level nonclerics, 100 tenth level nonclerics, and 20 fifteenth level nonclerics. In addition, there are 50,000 members of NPC classes who follow your religion. You must be able to cast 9th level divine spells to take this.
-Subtract 7,500,000GP from your starting wealth. You are the high priest of a major religion devoted to one of the domonant gods. You have acess to 10,000 1st level clerics, 5,000 2nd level clerics, 1000 3rd level clerics, 500 5th level clerics, 100 tenth level clerics, 20 15th level clerics, 10 20th level clerics, and 4 25th level clerics, you also have acess to 10,000 1st level nonclerics, 5,000 2nd level nonclerics, 1000 3rd level nonclerics, 500 5th level nonclerics, 100 tenth level nonclerics, 20 15th level nonclerics, 10 20th level nonclerics, and 4 25th level nonclerics, in addition there are 100,000 follower of your religion out in the world willing to aid you.
-Subtract 100,000 for a small information network through which you hear the going ones of other nations, or subtract 1,000,000 for a large one that has far reaching influences with spies wherever they can possibly gain access.
-Subtract 6,000,000 GP from your starting wealth. You are the ruler of a major kingdom containing 3,000,000 inhabitants. You may have a military consisting of up a third of these inhabitants as level 1 warriors, There is one 5th level character per 1000 men, one 10th level character ofr every 5000 men, one 15th level character per 50,000 men, one 20th level character per 250,000 men, and one level 25 character per 500,000 men.
-Subtract 2,000,000 GP From your staring wealth, you have managed to magically lift a chunk of land from the ground, it moves at a speed of 5', and can suport a civilization.
OTHER ORGANIZATIONS: Basically, take the listed costs and rules for the high priest ones, change them so they read appropriately. I.E. A wizarding organization has access to wizards rather than clerics, and where it reads "noncleric" it should now read "nonwizard." You must then be able to cast 9th level arcane spells, rather than 9th level divine spells.
You cannot be the high priest of more than one religion. Being a high priest or runner of a wizarding ordrer is different from having a kingdom. Most of the clerics just run temples or secret cults, and the followers are followers of the religion, not minions. You can rally some of them together or task them with a specific mission once in awhile, but they do not solely do your building. Basically, you don't have an army, you have a support base. You may have one paladin type (Slaughter/Tyranny, Antipaladin, etc.) per 500 members of your religion. These aren't in addition to your followers, you may simply have them among your followers. These guys are your champions, and actually do do your bidding.
And yes, The Mighty Nation Of Dragons, Lead by the God Wyrm, Izeldias, And his Queen, Tiamat.
So let's see....
A Major Religion (7,500,000) + A Major Nation (6,000,000) + A massive spy network (1,000,000) of Great Wyrm Prismatic Dragons (6,600,000) = 21,100,000 gp (out of our WBL of 33,660,000 gp.
A couple of questions:
Does the CR increase of followers apply to *just* the nation, or does it impact:
1) The religion as well?
2) Leadership followers?
And: Is it a one purchase for all three categories (nation, religion, leadership) or does it need to be purchased separately?
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Of course, by the time I finish this post, it will already be obsolete. C'est la vie.
Where can I find the table for increased weapon damage into the Macro scale?
Because one of my Cohorts (working on that, then coming back to my main) has an ability giving MacroLarge Armour Spikes.
Which are 1D6 at Medium.
*pops in* The pattern for damage dice increases is that two size increases will double the number of dice. It's exponential. So, eight times the dice of colossal armor spikes. I think you get 32d6 for Macro-Large.
Anyway. Umm. Good luck with this, guys. I'm keeping my eye on this thread.
Where can I find the table for increased weapon damage into the Macro scale?
Because one of my Cohorts (working on that, then coming back to my main) has an ability giving MacroLarge Armour Spikes.
Which are 1D6 at Medium.
Damage goes up from 1d6 -> 1d8 -> 2d6 -> 2d8 -> 4d6 -> 4d8 -> ect.
Quote:
Originally Posted by Jack_Simth
So let's see....
A Major Religion (7,500,000) + A Major Nation (6,000,000) + A massive spy network (1,000,000) of Great Wyrm Prismatic Dragons (6,600,000) = 21,100,000 gp (out of our WBL of 33,660,000 gp.
A couple of questions:
Does the CR increase of followers apply to *just* the nation, or does it impact:
1) The religion as well?
2) Leadership followers?
And: Is it a one purchase for all three categories (nation, religion, leadership) or does it need to be purchased separately?
You have to pay for each separately.
__________________
"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.
__________________
"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.
So I can get level 65s under the command of y level 50? (I purposely capped it in my game that you could never get a follower with a higher level then you... )
Uh, I think you fail to realize that capping the CR increase at 1 level below you is still going to be above you once you add class levels. That's just not kosher.
Uh, I think you fail to realize that capping the CR increase at 1 level below you is still going to be above you once you add class levels. That's just not kosher.
Agreed. For example I had a level 30 game with the highest you can get before CR mod at 25, o I made CR mod 5. You'd need to make it 25 or less to prevent people from commanding their superiors.
Well if we make followers bonus CR cap at 25 then they end up being a tenth of your level after powergaming.
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"If you are after mere parlor tricks you will be sorely disappointed, for if I reach behind your ear, it will not be a nickel I pull out, BUT YOUR VERY SOUL!" The Venture Bros.
But you said we could?
I asked if I could buy two Class levels as CR2 (Pariah//Ozodrin//Brickbuilder if Tristalted minions, Pariah if 1sided) and you said yes.
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<-- Give the zombie a hug. You know you want too. It's so lonely.
I have quit Giantitp. I may be back but not anytime soon
Sorry everyone
No extra Class levels, RHD/LA/ECL is what its limited to.
ECL is LA, RHD, and class levels, so what you really want to do is change CR to ECL that can only be put towards RHD and LA
Anywho equivalent of level 50 are still only 1/3 your strength after power gaming since you can power-game them too.
Edit: anywho if you're serious about this I'd suggest putting it on hold and PMing those interested when you have time to start back up so that you don't make silly rulings that can bite you later. (I'd also suggest being more careful with homebrew. I for instance know one that can give you a hundred or so feats for item slot investment and no level/gold investment. And that's before you optimize it)
Edit: anywho if you're serious about this I'd suggest putting it on hold and PMing those interested when you have time to start back up so that you don't make silly rulings that can bite you later. (I'd also suggest being more careful with homebrew. I for instance know one that can give you a hundred or so feats for item slot investment and no level/gold investment. And that's before you optimize it)
In the approved Librim Eternia, the Soulweaver gets +1 essentia capacity per level, because I don't think Realms of Chaos groks how big of a deal +capacity is for a meldshaper. Incarnum wasn't his cup of tea, after all.
I'm kicking around the idea of joining and using that PrC to play a Sly Cooper expy, with the shenanigans that implies.
Elf Traits: as per ELH; immune to magic sleep spells
and effects; +2 racial bonus to Will saves vs. enchantment; low-light vision; free Search check within 5 ft. of secret door; Martial Weapon Proficiencies (bows, longsword and rapier); +2 racial bonus on Listen, Spot and Search.
Defensive Insight: A leShay gains a +1 insight bonus to AC. Thereafter it is equal to SR – 22 (maximum of +20).
Damage Reduction: At 5th, the leShay gains damage reduction 5/+1. This improves to 10/+2 at 10th level, 15/+3 at 15th level, 20/+4 at 20th level, 25/+5 at 28th level, and 30/+6 at 33rd level.
Spell Resistance: At 13th level, a leShay gains spell Resistance 24, which increases as given in the table.
Natural Armor: A leShay gains natural armor at the indicated levels.
Fast Healing: A leShay has Fast Healing equal to his leShay HD divided by 5, rounded down (maximum of 10 by 38th level).
Immunities: At 2nd level, the leShay gains a +4 racial bonus to saves vs. poisons and diseases. This improves to +8 at 17th level. At 32nd level, the leShay gains complete immunity to poisons and diseases.
Saves: The leShay’s Fort save uses the “slow” progression, while her Ref and Will saves use the “fast” progression.
LeShay Weapons (Su): A leShay can manifest two personal melee weapons that she manifests from her own life essence. The weapon can change form as she shifts from one weapon class to another weapon class (such as from a dagger to a club). When not in combat, the weapons simply do not exist, but leShay can “draw” their weapons from nowhere as a standard action (this improves to move-equivalent and eventually free action with the Fast Draw ability). At 1st level, she can manifest any simple weapon. At 9th level, she can manifest any martial weapon type. At 19th level, she can manifest any exotic weapon type.
Regardless of the weapon size, leShay weapons are considered light weapons in terms of feats, such as Weapon Finesse. However, leShay cannot manifest and wield a weapon of large size or bigger in one hand without the appropriate feats (such as Monkey Grip). She may also take feats for “leshay weapons” such as Weapon Focus, Weapon Finesse, Improved Critical, etc. These feats apply to any weapon the leShay manifests, regardless of the type or size. Treat leShay Weapons like the Soulknife’s mind-blade in terms of sustaining it within an antimagic field.
Fast Draw: A leShay “draws” (manifests) her leShay weapons as a standard action at 1st level. At 6th level, this improves to “drawing” her weapons as a move equivallent action, and eventually as a free action at 17th level. This also applies to how fast she can “change” a set of two already manifested weapons into two other types of weapons (such as changing from two light picks to two longswords).
Weapon Enhancements: At 8th level, the leShay can now imbue each of her leShay Weapons with magic enhancements equal to her leShay HD divided by 3, round down (maximum of +15 enhancements). She can mix and match an enhancement bonus (though there needs to be at least a +1 enhancement) with any other melee weapon magical special abilities (such as Ghost Touch, Holy, Bane, Keen, Defending, etc.). Thus, a 16 hit dice leShay (maximum Weapon Enhancements of +5) could manifest two +1 brilliant energy bastard swords, or two +4 defending dwarven waraxes. These two weapons need not be the same type of enhancements (thus, she could have one +1 brilliant energy bastard sword, and one +4 defending dwarven waraxe).
Two-Weapon Fighting: A 3rd level leShay acts “as if” she has the Two-Weapon Fighting and Ambidexterity feats, but only while she is not wearing armor or using a shield. At 26th level, the leShay gains the EX ability of Superior Two-Weapon Fighting, which treats her LeShay Weapons as extensions of her own body. Thus, she does not take an attack or damage penalty for attacking with these two weapons (though she would suffer penalties while using weapons other than the ones she manifests). Using magic items, such as bracers of armor or ring of force shield, does not count as wearing armor or using a shield for the purposes of gaining these virtual feats.
Gaze (Su): All creatures in the range indicated (10 ft. at 14th, 20 ft. at 23rd and 30 ft. at 37th level) who meet the gaze of a leShay become affected as if by charm monster. A Will save (DC = 10 + leShay’s HD/2 + cha modifier) negates the effect. Each opponent within range of a gaze attack must attempt a saving throw each round at the beginning of his or her turn in the initiative order. A leShay can actively gaze as an attack action by choosing a target within range, who must them attempt a saving throw. LeShay are immune to their own gaze. The leShay cannot turn this ability “off” without the Narrowed Gaze feat (Savage Species, pg.37), which allows her to avoid accidentally affecting friends with her gaze.
Blood of the Ancient Fey: At 21st level, the leShay gains more than 1 HD per level, as the remnant power of a once-great race courses through their veins. These HD still count as normal HD in all ways, inlcuding for calculating HP and skill caps. Thus, a 38th level leShay (50 HD) with a Con score of 36 (+13) would have 50d6+650 HP, and a skill cap of 53 in any class skill.
Feats: A number “1” in this column is the standard one feat per 3 HD (a leShay gains 16 of these across 50 HD). A “b” in this column represents a single bonus feat acquired at this level (a leShay gains 8 total bonus feats across the 38 levels). A “1+b” indicates that the leShay gains one standard feat and one bonus feat at that level. Epic feats may be chosen starting at 21st level.
Bonus feats are selected from the following list: Alertness, Blindfight, Cleave, Combat casting, Combat reflexes, Dodge, Endurance, Expertise, Great cleave, Improved critical (leshay weapon), Improved initiative, Iron will, Mobility, Power attack, Quick draw, Spring attack, Sunder, Toughness, Weapon finesse (leshay weapon), Weapon focus (leshay weapon), Whirlwind attack; and after 21st level, these bonus feats may also be selected: Blinding speed (epic), Polyglot (epic), Spell Stowaway (epic)
Ability Boosts: Over the course of the 38 levels, the leShay gains +10 str, +34 dex, +26 con, +22 int, +12 wis, +36 cha. To maintain balance in lower levels, the leShay only gains the following by 20th level: +4 str, +14 dex, +8 con, +8 int, +4 wis, +14 cha. This equals a total of 52 points of ability boosts by 20th level, which is the same total as a 20th level Astral Deva (per Savage Species, Table A-54).
Skill Points: The leShay uses the Fey progression (6 + Int
mod per level).
Spell-Like Abilities: All leShay spell-like abilities (lesser leshay powers, leshay powers and greater leshay powers) are cast as if the leShay were a caster level equal to her 3 + half her hit dice (maximum of 28th caster level). The save DC is equal to (10 + Cha modifier + spell level). The number of times per day these powers can be used is listed in the table above.
Lesser leShay Powers: (1/day at 4th, 3/day at 11th, 5/day at 18th and “at will” by 27th levels) – alter self, detect thoughts, displacement, knock, speak with plants, water breathing
LeShay Powers: (1/day at 16th, 3/day at 24th, 5/day at
31st, and “at will” at 36th level) – greater dispelling,
improved invisibility, teleport without error
Greater leShay Powers: (1/day at 22nd, 3/day at 29th, 5/day at 34th, and “at will” at 38th level) – freedom, heal, spell turning
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Live life to the full, be happy in yourself and never slow down. We're here for a blink of an eye to the universe. Make the most of it.
I can't say I know what the status of this game is, and that's making it difficult to motivate myself to work on my character and nation. So... I'd love to know what's going on with this, from the DM or Co-DM.
ECL is LA, RHD, and class levels, so what you really want to do is change CR to ECL that can only be put towards RHD and LA
Anywho equivalent of level 50 are still only 1/3 your strength after power gaming since you can power-game them too.
Edit: anywho if you're serious about this I'd suggest putting it on hold and PMing those interested when you have time to start back up so that you don't make silly rulings that can bite you later. (I'd also suggest being more careful with homebrew. I for instance know one that can give you a hundred or so feats for item slot investment and no level/gold investment. And that's before you optimize it)
Okay, You know what?
Alright, As said before, Anything that gets silly fast is banned, That means stuff like the above, And by tomorrow my old PC should be fixed, and i can actully focus on this more, And I am removeing the CR Nation buying stuff. Meaning that Only level 1, normal, Single level are ye nations.
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The Antalagos in his true might! By Arkim.Elf, She's awesome.
Former Avatars:
Spoiler
Crimmy: Kymme:
Serpintine:
Dagon by Smuchmuch
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Last edited by ShadowFireLance : 10-11-2012 at 09:20 PM.
Okay, You know what?
Alright, As said before, Anything that gets silly fast is banned, That means stuff like the above, And by tomorrow my old PC should be fixed, and i can actully focus on this more, And I am removeing the CR Nation buying stuff.
Shady, you know as much as I like picking on you that was actually more a serious pointer that saying "anything that gets silly is banned" never works and that instead you actually need to get down in the dirt and weed through it. Anywho how much more whiteout did you just use? Just the CR bit because I'm annoying you, or the whole nation buying?
I can never understand what you mean drack, I am actully debateing weather to Do away with the nation thing itself, And make them use leadership, Or Not... And my edit is that once i get my Pc, I shall weed through all of it, And Ban/Remove stuff that gets annoying.
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The Antalagos in his true might! By Arkim.Elf, She's awesome.
Honestly? Just Leadership would not give nearly as many people as a nation, and this is a nations game. I'd suggest keeping it, but maybe saying you can only have a major nation OR a major religion. Just a thought.
Truthfully I have become so confused with all the talk on this page its making my head hurt. All the CR talk and everything else that I am getting the feeling this game will never happen. Every time Shady says something one person or another has asked questions, that may seem to make it simpler, but to those people who do not powergame and understand everything just becomes really confusing. Since this page started I do not know what is going on or anything else, so please people make it simple, the point is to have fun, not see who can give the biggest headache.
@Shady Can you please explain whats going on when you have a chance. No rush I understand what having a life and everything means on free time. Thank you very much.
Even if this doesn't get off the ground it will be interesting to simply build a lvl 50 tristalt character (5D6B4)[12] (5D6B4)[20] (5D6B4)[15] (5D6B4)[14] (5D6B4)[17] (5D6B4)[10]