Originally Posted by Yakk
Because better a well written choice less build than a badly written build with choices?
Start with no or few choices, get it reasonable, then add choices. Ie make a functioning defender fighter then a functioning striker fighter...
With half the content you can copy edit easier. Which allows for faster revisions. When build one seems tasty, make build two.
Is there a maneuver in particular that seems particularly egregious? I didn't make very many of them, so I was thinking they were similar enough to existing powers to work well, but if there's a specific power you had in mind I'm all ears.
Seems a waste now to scale it "back" by removing powers and affixing it to a certain build, but I can take any feedback into consideration, in particular if it seems as though a particular maneuver is too good to not take, or will never be taken.