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D&D 3e/3.5e/d20 The forum for conversations specifically related to the rules and procedures of Dungeons & Dragons 3rd Edition, 3.5 Edition, or any fantasy game using the d20 system or a variant thereof (commercially published or not).

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Old 10-06-2012, 07:53 PM   Top  -  End  -  #1
D20Doctor
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Question Intimidating Feats

Need some feats for a 2 weapon fighting Barbarian who's going to focus on Intimidating and Cowering enemies. I already know about Imperious Command. I'm lvl 3 and have never played an Intimidate build or a Barbarian.
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Old 10-06-2012, 08:07 PM   Top  -  End  -  #2
Duboris
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Default Re: Intimidating Feats

Dazzling Display. I don't know if 3.5 has it, but it's ridiculously fun, and you get to role play being a bad ass with your weapon of choice.

The only pre-requisite is Weapon Focus, which doesn't hurt at all.
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Old 10-06-2012, 08:12 PM   Top  -  End  -  #3
Slipperychicken
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Default Re: Intimidating Feats

There's a variant rule (Away from my books atm, I'll find the source later), which lets you use Strength for Intimidate instead of Charisma, provided you make a display like breaking something or flexing your muscles. Try to swing that by your DM, and you'll be a lot less MAD.

Remember, a lot of enemies are immune to Fear (Fear is also mind-affecting, so mind-affecting shuts the tactic down), so make sure that you can still kill stuff/contribute without Fear. If your campaign is heavy with Constructs, Undead, or Oozes, you might want to reconsider the Fear focus.

If you have access to Pathfinder material, you're golden. Take Enforcer and Dastardly Finish on top of your combo, deal some Nonlethal damage, and simply roll over anything without Fear Immunity.

There's a Fear Handbook out there, which someone else will probably link. It contains many helpful hints.
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By level 20 though, you aren't capturing a wizard. A character lives to level 20 by being the most ruthless, lucky, capable, and paranoid bastard around. A wizard is throwing around a 30+ Int score and has, entirely in character, planned contingencies for his contingencies. He may well be running around with flat out total immunity to harm, he does not walk outside without an entire bevy of defensive magics around him and enough magic items to buy himself a nation.
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Old 10-06-2012, 08:15 PM   Top  -  End  -  #4
Duboris
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Default Re: Intimidating Feats

Dazzling Display, Intimidating Prowess, Enforcer, Dastardly Finish, etc, etc. There's also a critical effect that doesn't just shaken, but fears the enemy. Keep in mind that fear is usually much better in situations where, well, things can be feared.

Doesn't hurt to have power attack, though.
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Old 10-06-2012, 08:23 PM   Top  -  End  -  #5
Biffoniacus_Furiou
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Default Re: Intimidating Feats

The Fear Handbook.

Namely, I'd go Desert Half-Orc, use the Half-Humans variant in Races of Destiny page 150, take Dreadful Wrath in PGtF, dip one level of Half-Orc Paragon, and say you visited the Otyugh Hole detailed in CS to get Menacing Demeanor for 3,000 gp instead of spending a feat on it (you can say you visited a few more times to get Extend Rage for that same price each time). Imperious Command is a given, the Never Outnumbered skill trick in CS is a must-have, absolutely pick up some armor with the Fearsome property from Drow of the Underdark. Just check out the Vern build at the Fear Handbook for some ideas on what to take.
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Old 10-06-2012, 09:13 PM   Top  -  End  -  #6
D20Doctor
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Default Re: Intimidating Feats

I have a high charisma and no magic in this campaign. Also no TOB. Also limited to humans.

Last edited by D20Doctor : 10-06-2012 at 09:21 PM.
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Old 10-06-2012, 09:18 PM   Top  -  End  -  #7
Duboris
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Default Re: Intimidating Feats

Quote:
Originally Posted by D20Doctor View Post
I have a high charisma and no magic in this campaign. Also no TOB.
Yes but the question still stands is "What kind of things will you be facing, and more to the point, do they have the ability to think cognitively" ?
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Old 10-06-2012, 09:23 PM   Top  -  End  -  #8
D20Doctor
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Default Re: Intimidating Feats

Quote:
Originally Posted by Duboris View Post
Yes but the question still stands is "What kind of things will you be facing, and more to the point, do they have the ability to think cognitively" ?
So far we have been fighting mutants, dire animals, and Humans. Seems like we will be fighting mostly humanoids and cognitive creatures.
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Old 10-06-2012, 09:26 PM   Top  -  End  -  #9
Duboris
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Default Re: Intimidating Feats

Then you, my fine friend, need not worry about not having things to scare the **** out of.

Needless to say, those feats would come in handy.

Are you playing Pathfinder, and if so, what books?
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Old 10-06-2012, 10:01 PM   Top  -  End  -  #10
Uhtred
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Default Re: Intimidating Feats

Instantaneous Rage, so you can Rage even when it's not your turn. intimidating Rage, to intimidate as a free action an opponent within 30ft. The Never Outnumbered skill trick, to apply the result of your Intimidate check to all enemies within 10ft. Imperious Command, so they're pretty much stuck. Profit.
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Last edited by Uhtred : 10-06-2012 at 10:02 PM.
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Old 10-07-2012, 12:22 AM   Top  -  End  -  #11
Anxe
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Default Re: Intimidating Feats

There's Kiai Shout from Complete Warrior. Kiai Shout isn't specifically intimidate, but it is a fear effect.
The Kingdom's of Kalamar Player's Guide has a few feats like Kiai Shout as well. If you own that, I'd check it out.
Also, Goad from Complete Adventurer is kind of what you're going for...
And if you can work on and improve the Samurai class from Complete Warrior it comes with some intimidate bonuses.
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Old 10-07-2012, 11:36 AM   Top  -  End  -  #12
Slipperychicken
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Default Re: Intimidating Feats

And if your DM has problems with a custom item of +Intimidate, grab a Crystal Mask of Dread (+10 Intimidate, 10k gp, MIC). It follows the cost formula precisely, and there's not much competing for your face slot until high levels.
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By level 20 though, you aren't capturing a wizard. A character lives to level 20 by being the most ruthless, lucky, capable, and paranoid bastard around. A wizard is throwing around a 30+ Int score and has, entirely in character, planned contingencies for his contingencies. He may well be running around with flat out total immunity to harm, he does not walk outside without an entire bevy of defensive magics around him and enough magic items to buy himself a nation.
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