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Need some feats for a 2 weapon fighting Barbarian who's going to focus on Intimidating and Cowering enemies. I already know about Imperious Command. I'm lvl 3 and have never played an Intimidate build or a Barbarian.
There's a variant rule (Away from my books atm, I'll find the source later), which lets you use Strength for Intimidate instead of Charisma, provided you make a display like breaking something or flexing your muscles. Try to swing that by your DM, and you'll be a lot less MAD.
Remember, a lot of enemies are immune to Fear (Fear is also mind-affecting, so mind-affecting shuts the tactic down), so make sure that you can still kill stuff/contribute without Fear. If your campaign is heavy with Constructs, Undead, or Oozes, you might want to reconsider the Fear focus.
If you have access to Pathfinder material, you're golden. Take Enforcer and Dastardly Finish on top of your combo, deal some Nonlethal damage, and simply roll over anything without Fear Immunity.
There's a Fear Handbook out there, which someone else will probably link. It contains many helpful hints.
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Originally Posted by Emperor Tippy
By level 20 though, you aren't capturing a wizard. A character lives to level 20 by being the most ruthless, lucky, capable, and paranoid bastard around. A wizard is throwing around a 30+ Int score and has, entirely in character, planned contingencies for his contingencies. He may well be running around with flat out total immunity to harm, he does not walk outside without an entire bevy of defensive magics around him and enough magic items to buy himself a nation.
Dazzling Display, Intimidating Prowess, Enforcer, Dastardly Finish, etc, etc. There's also a critical effect that doesn't just shaken, but fears the enemy. Keep in mind that fear is usually much better in situations where, well, things can be feared.
Namely, I'd go Desert Half-Orc, use the Half-Humans variant in Races of Destiny page 150, take Dreadful Wrath in PGtF, dip one level of Half-Orc Paragon, and say you visited the Otyugh Hole detailed in CS to get Menacing Demeanor for 3,000 gp instead of spending a feat on it (you can say you visited a few more times to get Extend Rage for that same price each time). Imperious Command is a given, the Never Outnumbered skill trick in CS is a must-have, absolutely pick up some armor with the Fearsome property from Drow of the Underdark. Just check out the Vern build at the Fear Handbook for some ideas on what to take.
Instantaneous Rage, so you can Rage even when it's not your turn. intimidating Rage, to intimidate as a free action an opponent within 30ft. The Never Outnumbered skill trick, to apply the result of your Intimidate check to all enemies within 10ft. Imperious Command, so they're pretty much stuck. Profit.
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~Othar wanted me to know so that I would tell men that Othar the Storm-Rider had died well, and I had told him to keep a tight hold of his sword so that Othar the Storm-Rider would go to the feast hall in Valhalla where all warriors who die bravely go after death. These days, although I am old and feeble, I always wear a sword, so that when death comes I will go to that far hall where men like Othar wait for me. I look forward to meeting them.~
There's Kiai Shout from Complete Warrior. Kiai Shout isn't specifically intimidate, but it is a fear effect.
The Kingdom's of Kalamar Player's Guide has a few feats like Kiai Shout as well. If you own that, I'd check it out.
Also, Goad from Complete Adventurer is kind of what you're going for...
And if you can work on and improve the Samurai class from Complete Warrior it comes with some intimidate bonuses.
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If you haven't, you should give League of Legends a try.
And if your DM has problems with a custom item of +Intimidate, grab a Crystal Mask of Dread (+10 Intimidate, 10k gp, MIC). It follows the cost formula precisely, and there's not much competing for your face slot until high levels.
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Quote:
Originally Posted by Emperor Tippy
By level 20 though, you aren't capturing a wizard. A character lives to level 20 by being the most ruthless, lucky, capable, and paranoid bastard around. A wizard is throwing around a 30+ Int score and has, entirely in character, planned contingencies for his contingencies. He may well be running around with flat out total immunity to harm, he does not walk outside without an entire bevy of defensive magics around him and enough magic items to buy himself a nation.